1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | You may use this sample code for anything you like, it is not covered by the |
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11 | LGPL like the rest of the engine. |
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12 | ----------------------------------------------------------------------------- |
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13 | */ |
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14 | /* |
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15 | ----------------------------------------------------------------------------- |
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16 | Filename: ParticleApplication.cpp |
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17 | Description: Specialisation of OGRE's framework application to show the |
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18 | environment mapping feature. |
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19 | ----------------------------------------------------------------------------- |
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20 | */ |
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21 | |
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22 | |
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23 | #include "ExampleApplication.h" |
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24 | |
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25 | |
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26 | // Event handler to add ability to alter curvature |
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27 | class ParticleFrameListener : public ExampleFrameListener |
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28 | { |
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29 | protected: |
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30 | SceneNode* mFountainNode; |
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31 | public: |
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32 | ParticleFrameListener(RenderWindow* win, Camera* cam, SceneNode* fountainNode) |
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33 | : ExampleFrameListener(win, cam) |
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34 | { |
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35 | mFountainNode = fountainNode; |
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36 | } |
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37 | |
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38 | bool frameStarted(const FrameEvent& evt) |
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39 | { |
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40 | |
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41 | // Rotate fountains |
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42 | // mFountainNode->yaw(evt.timeSinceLastFrame * 30); |
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43 | |
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44 | // Call default |
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45 | return ExampleFrameListener::frameStarted(evt); |
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46 | |
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47 | } |
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48 | }; |
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49 | |
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50 | |
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51 | |
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52 | class ParticleApplication : public ExampleApplication |
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53 | { |
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54 | public: |
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55 | ParticleApplication() {} |
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56 | |
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57 | protected: |
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58 | SceneNode* mFountainNode; |
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59 | |
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60 | // Just override the mandatory create scene method |
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61 | void createScene(void) |
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62 | { |
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63 | // Set ambient light |
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64 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5)); |
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65 | |
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66 | // Create a skydome |
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67 | mSceneMgr->setSkyDome(true, "Examples/CloudySky", 5, 8); |
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68 | |
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69 | |
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70 | // Create shared node for 2 fountains |
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71 | mFountainNode = static_cast<SceneNode*>(mSceneMgr->getRootSceneNode()->createChild()); |
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72 | |
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73 | // smoke |
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74 | ParticleSystem* pSys2 = mSceneMgr->createParticleSystem("fountain1", |
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75 | "Examples/Smoke"); |
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76 | // Point the fountain at an angle |
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77 | SceneNode* fNode = static_cast<SceneNode*>(mFountainNode->createChild()); |
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78 | fNode->attachObject(pSys2); |
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79 | |
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80 | } |
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81 | |
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82 | // Create new frame listener |
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83 | void createFrameListener(void) |
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84 | { |
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85 | mFrameListener= new ParticleFrameListener(mWindow, mCamera, mFountainNode); |
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86 | mRoot->addFrameListener(mFrameListener); |
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87 | } |
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88 | |
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89 | |
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90 | }; |
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91 | |
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