/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 The OGRE Team Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. ----------------------------------------------------------------------------- */ #if !defined(__OGREMAX_VERTEX_H__) #define __OGREMAX_VERTEX_H__ #include "OgreColourValue.h" #include "OgreVector3.h" namespace OgreMax { typedef std::map TexCoordMap; class Vertex { public: Vertex(float x, float y, float z); void setNormal(float x, float y, float z); void setColour(float r, float g, float b, float a = 1.0); void addTexCoord(int mapIndex, float u, float v, float w = 0.0); bool operator==(Vertex& other); const Ogre::Vector3& getPosition() const { return m_position; } const Ogre::Vector3& getNormal() const { return m_normal; } const Ogre::ColourValue& getColour() const { return m_colour; } const Ogre::Vector3& getUVW(int mapIndex) const { return m_uvwMap.find(mapIndex)->second; } private: bool hasSameTexCoords(std::map& uvwMap) ; Ogre::Vector3 m_position; Ogre::Vector3 m_normal; Ogre::ColourValue m_colour; TexCoordMap m_uvwMap; }; class VertexList { public: // returns the index into the list for the inserted element unsigned int add(Vertex& v); size_t size() { return m_vertexList.size(); } const Vertex& front() { return m_vertexList.front(); } void pop() { m_vertexList.pop_front(); } private: std::list m_vertexList; }; } #endif