1 | #include "OgreMaxVertex.h" |
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2 | |
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3 | namespace OgreMax { |
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4 | |
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5 | Vertex::Vertex(float x, float y, float z) { |
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6 | m_position.x = x; |
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7 | m_position.y = y; |
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8 | m_position.z = z; |
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9 | } |
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10 | |
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11 | void Vertex::setNormal(float x, float y, float z) { |
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12 | m_normal.x = x; |
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13 | m_normal.y = y; |
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14 | m_normal.z = z; |
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15 | } |
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16 | |
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17 | void Vertex::setColour(float r, float g, float b, float a) { |
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18 | m_colour.r = r; |
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19 | m_colour.g = g; |
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20 | m_colour.b = b; |
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21 | m_colour.a = a; |
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22 | } |
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23 | |
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24 | void Vertex::addTexCoord(int mapIndex, float u, float v, float w) { |
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25 | Ogre::Vector3 uvw; |
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26 | |
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27 | uvw.x = u; |
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28 | uvw.y = v; |
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29 | uvw.z = w; |
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30 | |
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31 | m_uvwMap[mapIndex] = uvw; |
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32 | } |
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33 | |
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34 | bool Vertex::hasSameTexCoords(std::map<int, Ogre::Vector3>& uvwMap) { |
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35 | std::map<int, Ogre::Vector3>::const_iterator it = uvwMap.begin(); |
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36 | |
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37 | while (it != uvwMap.end()) { |
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38 | try { |
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39 | if (m_uvwMap[it->first] != it->second) |
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40 | return false; |
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41 | } |
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42 | catch (...) { |
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43 | return false; |
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44 | } |
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45 | |
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46 | ++it; |
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47 | } |
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48 | |
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49 | return true; |
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50 | } |
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51 | |
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52 | bool Vertex::operator == (Vertex& other) { |
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53 | return ( |
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54 | m_position == other.m_position && |
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55 | m_normal == other.m_normal && |
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56 | m_colour == other.m_colour && |
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57 | other.hasSameTexCoords(m_uvwMap) |
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58 | ); |
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59 | } |
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60 | |
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61 | |
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62 | unsigned int VertexList::add(Vertex& v) { |
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63 | |
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64 | int idx = 0; |
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65 | for (std::list<Vertex>::iterator it = m_vertexList.begin(); it != m_vertexList.end(); ++it, ++idx) { |
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66 | if (*it == v) |
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67 | break; |
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68 | } |
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69 | |
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70 | if (it == m_vertexList.end()) |
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71 | m_vertexList.push_back(v); |
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72 | |
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73 | return idx; |
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74 | } |
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75 | } |
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