| 1 | //////////////////////////////////////////////////////////////////////////////// |
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| 2 | // mesh.h |
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| 3 | // Author : Francesco Giordana |
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| 4 | // Start Date : January 13, 2005 |
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| 5 | // Copyright : (C) 2006 by Francesco Giordana |
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| 6 | // Email : fra.giordana@tiscali.it |
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| 7 | //////////////////////////////////////////////////////////////////////////////// |
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| 8 | |
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| 9 | /********************************************************************************* |
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| 10 | * * |
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| 11 | * This program is free software; you can redistribute it and/or modify * |
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| 12 | * it under the terms of the GNU Lesser General Public License as published by * |
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| 13 | * the Free Software Foundation; either version 2 of the License, or * |
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| 14 | * (at your option) any later version. * |
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| 15 | * * |
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| 16 | **********************************************************************************/ |
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| 17 | |
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| 18 | #ifndef _MESH_H |
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| 19 | #define _MESH_H |
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| 20 | |
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| 21 | #include "submesh.h" |
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| 22 | #include "skeleton.h" |
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| 23 | #include "mayaExportLayer.h" |
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| 24 | #include "vertex.h" |
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| 25 | |
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| 26 | namespace OgreMayaExporter |
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| 27 | { |
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| 28 | /***** structures to store shared geometry *****/ |
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| 29 | typedef struct dagInfotag |
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| 30 | { |
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| 31 | long offset; |
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| 32 | long numVertices; |
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| 33 | MDagPath dagPath; |
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| 34 | BlendShape* pBlendShape; |
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| 35 | } dagInfo; |
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| 36 | |
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| 37 | typedef struct sharedGeometrytag |
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| 38 | { |
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| 39 | std::vector<vertex> vertices; |
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| 40 | std::vector<dagInfo> dagMap; |
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| 41 | } sharedGeometry; |
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| 42 | |
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| 43 | |
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| 44 | /***** Class Mesh *****/ |
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| 45 | class Mesh |
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| 46 | { |
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| 47 | public: |
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| 48 | //constructor |
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| 49 | Mesh(const MString& name = ""); |
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| 50 | //destructor |
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| 51 | ~Mesh(); |
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| 52 | //clear data |
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| 53 | void clear(); |
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| 54 | //get pointer to linked skeleton |
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| 55 | Skeleton* getSkeleton(); |
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| 56 | //load mesh data from a maya Fn |
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| 57 | MStatus load(const MDagPath& meshDag,ParamList ¶ms); |
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| 58 | //load vertex animations |
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| 59 | MStatus loadAnims(ParamList ¶ms); |
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| 60 | //load blend shape deformers |
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| 61 | MStatus loadBlendShapes(ParamList ¶ms); |
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| 62 | //load blend shape animations |
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| 63 | MStatus loadBlendShapeAnimations(ParamList& params); |
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| 64 | //write to a OGRE binary mesh |
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| 65 | MStatus writeOgreBinary(ParamList ¶ms); |
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| 66 | |
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| 67 | protected: |
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| 68 | //get uvsets info from the maya mesh |
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| 69 | MStatus getUVSets(const MDagPath& meshDag); |
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| 70 | //get skin cluster linked to the maya mesh |
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| 71 | MStatus getSkinCluster(const MDagPath& meshDag,ParamList& params); |
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| 72 | //get blend shape deformer linked to the maya mesh |
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| 73 | MStatus getBlendShapeDeformer(const MDagPath& meshDag,ParamList& params); |
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| 74 | //get connected shaders |
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| 75 | MStatus getShaders(const MDagPath& meshDag); |
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| 76 | //get vertex data |
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| 77 | MStatus getVertices(const MDagPath& meshDag,ParamList& params); |
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| 78 | //get vertex bone assignements |
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| 79 | MStatus getVertexBoneWeights(const MDagPath& meshDag,OgreMayaExporter::ParamList ¶ms); |
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| 80 | //get faces data |
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| 81 | MStatus getFaces(const MDagPath& meshDag,ParamList& params); |
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| 82 | //build shared geometry |
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| 83 | MStatus buildSharedGeometry(const MDagPath& meshDag,ParamList& params); |
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| 84 | //create submeshes |
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| 85 | MStatus createSubmeshes(const MDagPath& meshDag,ParamList& params); |
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| 86 | //load a vertex animation clip |
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| 87 | MStatus loadClip(MString& clipName,float start,float stop,float rate,ParamList& params); |
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| 88 | //load a vertex animation track for the whole mesh |
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| 89 | MStatus loadMeshTrack(Animation& a,std::vector<float>& times,ParamList& params); |
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| 90 | //load all submesh animation tracks (one for each submesh) |
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| 91 | MStatus loadSubmeshTracks(Animation& a,std::vector<float>& times,ParamList& params); |
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| 92 | //load a keyframe for the whole mesh |
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| 93 | MStatus loadKeyframe(Track& t,float time,ParamList& params); |
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| 94 | //write shared geometry data to an Ogre compatible mesh |
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| 95 | MStatus createOgreSharedGeometry(Ogre::MeshPtr pMesh,ParamList& params); |
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| 96 | //create an Ogre compatible vertex buffer |
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| 97 | MStatus createOgreVertexBuffer(Ogre::MeshPtr pMesh,Ogre::VertexDeclaration* pDecl,const std::vector<vertex>& vertices); |
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| 98 | //create Ogre poses for pose animation |
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| 99 | MStatus createOgrePoses(Ogre::MeshPtr pMesh,ParamList& params); |
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| 100 | //create vertex animations for an Ogre mesh |
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| 101 | MStatus createOgreVertexAnimations(Ogre::MeshPtr pMesh,ParamList& params); |
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| 102 | //create pose animations for an Ogre mesh |
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| 103 | MStatus createOgrePoseAnimations(Ogre::MeshPtr pMesh,ParamList& params); |
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| 104 | |
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| 105 | //internal members |
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| 106 | MString m_name; |
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| 107 | long m_numTriangles; |
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| 108 | std::vector<uvset> m_uvsets; |
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| 109 | std::vector<Submesh*> m_submeshes; |
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| 110 | Skeleton* m_pSkeleton; |
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| 111 | sharedGeometry m_sharedGeom; |
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| 112 | std::vector<Animation> m_vertexClips; |
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| 113 | std::vector<Animation> m_BSClips; |
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| 114 | //temporary members (existing only during translation from maya mesh) |
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| 115 | std::vector<vertexInfo> newvertices; |
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| 116 | std::vector<MFloatArray> newweights; |
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| 117 | std::vector<MIntArray> newjointIds; |
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| 118 | MPointArray newpoints; |
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| 119 | MFloatVectorArray newnormals; |
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| 120 | MStringArray newuvsets; |
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| 121 | MFnSkinCluster* pSkinCluster; |
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| 122 | BlendShape* pBlendShape; |
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| 123 | MObjectArray shaders; |
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| 124 | MIntArray shaderPolygonMapping; |
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| 125 | std::vector<faceArray> polygonSets; |
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| 126 | bool opposite; |
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| 127 | }; |
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| 128 | |
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| 129 | }; // end of namespace |
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| 130 | |
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| 131 | #endif |
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