# ear-clipping polygon triangulation # # written in 2003 by Attila Tajti from vector import Vector def sum(a, b): return a + b # get the average normal of a 3d polygon def pgon_normal(verts): normal = Vector(0,0,0) for i in range(len(verts)): x1, y1, z1 = verts[i - 1] x2, y2, z2 = verts[i] nx = (y1 - y2) * (z1 + z2) ny = (z1 - z2) * (x1 + x2) nz = (x1 - x2) * (y1 + y2) normal += Vector(nx, ny, nz) return normal.unit() class Triangulator: def dump(self, what): if __name__ == "__main__": print what def __init__(self, pgon): self.pgon = pgon self.dump("pgon: %s" % repr(self.pgon)) # normal used for direction calculation self.normal = pgon_normal(pgon) self.dump("normal: %s" % repr(self.normal)) # original indices self.indices = range(len(self.pgon)) # result triangles self.tris = [] def process(self): while len(self.indices) > 3: self.find_and_clip_ear() self.tris.append(self.indices) self.dump("triangles: %s\n" % repr(self.tris)) return self.tris def this_v(self, vert): "return position of given vertex" return self.pgon[vert] def pred_i(self, vert): cur = self.indices.index(vert) return self.indices[cur - 1] def pred_v(self, vert): "return position of predecessor vertex" pred = self.pred_i(vert) return self.pgon[pred] def succ_i(self, vert): cur = self.indices.index(vert) return self.indices[cur + 1 - len(self.indices)] def succ_v(self, vert): "return position of successor vertex" succ = self.succ_i(vert) return self.pgon[succ] def tri_i_at(self, vert): Ai = self.pred_i(vert) Bi = vert Ci = self.succ_i(vert) #self.dump(" tri %d,%d,%d" % (Ai,Bi,Ci)) return Ai, Bi, Ci def tri_at(self, vert): Ai, Bi, Ci = self.tri_i_at(vert) A = self.pgon[Ai] B = self.pgon[Bi] C = self.pgon[Ci] return A, B, C def reflex_factor(self, eartip): A, B, C = self.tri_at(eartip) AB = B - A BC = C - B # vector pointing outside AB_out = Vector.cross(AB, self.normal).unit() return Vector.dot(AB_out, BC.unit()) def is_convex(self, eartip): return self.reflex_factor(eartip) < 0 def all_outside(self, eartip, verts): tri = self.tri_at(eartip) A, B, C = tri sides = B - A, C - B, A - C # vector pointing outside normals = map(lambda x: Vector.cross(x, self.normal), sides) for vert in map(lambda x: self.pgon[x], verts): out = 0 for i in range(3): outside_edge = Vector.dot(vert - tri[i], normals[i]) if outside_edge: out = 1 # vertex inside triangle if not out: return 0 return 1 def is_ear(self, eartip): # create array of other vertices others = self.indices[:] # remove current triangle A, B, C = self.tri_i_at(eartip) others.remove(A) others.remove(B) others.remove(C) # check if all is outside return self.all_outside(eartip, others) def clip_ear(self, vert): self.tris.append(list(self.tri_i_at(vert))) self.indices.remove(vert) def find_and_clip_ear(self): "find clip one ear" # try to cut at the tightest angles first # TODO: check if this is good for us # vertices we are working with work = self.indices[:] # factors for all vertices factors = map(self.reflex_factor, work) while len(factors): f = min(factors) eartip = work[factors.index(f)] if self.is_ear(eartip): self.clip_ear(eartip) return else: # remove this from our work list factors.remove(f) work.remove(eartip) print self.pgon print self.indices raise ValueError("failed!") def find_and_clip_earx(self): "find clip one ear" print self.indices for vert in self.indices: # check if point is convex if self.is_convex(vert): self.dump("%s is convex" % repr(vert)) # check if this vertex is an ear if self.is_ear(vert): self.dump("%s is an ear" % repr(vert)) # found an eartip, remove it self.clip_ear(vert) return else: self.dump("%s is reflex" % repr(vert)) raise ValueError("failed!") def triangulate(pgon): "triangulate a polygon defined by its vertices" t = Triangulator(pgon) return t.process() if __name__ == "__main__": print "* normal polygon" pgon = [] pgon.append(Vector(0,0,0)) pgon.append(Vector(1,0,0)) pgon.append(Vector(1,1,0)) pgon.append(Vector(0,1,0)) triangulate(pgon) print "* concave polygon" pgon = [] pgon.append(Vector(0,0,0)) pgon.append(Vector(1,1,0)) pgon.append(Vector(3,0,0)) pgon.append(Vector(3,1,0)) pgon.append(Vector(0,1,0)) triangulate(pgon) print "* poly with straight edges" pgon = [] pgon.append(Vector(0,0,0)) pgon.append(Vector(0.5,0,0)) pgon.append(Vector(1,0,0)) pgon.append(Vector(2,0,0)) pgon.append(Vector(2,2,0)) pgon.append(Vector(0,2,0)) triangulate(pgon)