1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | |
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30 | #ifndef __XMLMeshSerializer_H__ |
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31 | #define __XMLMeshSerializer_H__ |
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32 | |
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33 | #include "OgreXMLPrerequisites.h" |
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34 | #include "OgreMesh.h" |
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35 | |
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36 | |
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37 | namespace Ogre { |
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38 | |
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39 | /** Class for serializing a Mesh to/from XML. |
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40 | @remarks |
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41 | This class behaves the same way as MeshSerializer in the main project, |
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42 | but is here to allow conversions to / from XML. This class is |
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43 | deliberately not included in the main project because <UL> |
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44 | <LI>Dependence on Xerces would unnecessarily bloat the main library</LI> |
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45 | <LI>Runtime use of XML is discouraged because of the parsing overhead</LI></UL> |
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46 | This class gives people the option of saving out a Mesh as XML for examination |
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47 | and possible editing. It can then be converted back to the native format |
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48 | for maximum runtime efficiency. |
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49 | */ |
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50 | class XMLMeshSerializer |
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51 | { |
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52 | public: |
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53 | |
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54 | XMLMeshSerializer(); |
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55 | virtual ~XMLMeshSerializer(); |
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56 | /** Imports a Mesh from the given XML file. |
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57 | @param filename The name of the file to import, expected to be in XML format. |
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58 | @param colourElementType The vertex element to use for packed colours |
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59 | @param pMesh The pre-created Mesh object to be populated. |
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60 | */ |
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61 | void importMesh(const String& filename, VertexElementType colourElementType, Mesh* pMesh); |
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62 | |
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63 | /** Exports a mesh to the named XML file. */ |
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64 | void exportMesh(const Mesh* pMesh, const String& filename); |
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65 | |
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66 | protected: |
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67 | // State for export |
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68 | TiXmlDocument* mXMLDoc; |
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69 | // State for import |
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70 | Mesh* mpMesh; |
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71 | VertexElementType mColourElementType; |
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72 | |
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73 | // Internal methods |
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74 | void writeMesh(const Mesh* pMesh); |
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75 | void writeSubMesh(TiXmlElement* mSubmeshesNode, const SubMesh* s); |
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76 | void writeGeometry(TiXmlElement* mParentNode, const VertexData* pData); |
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77 | void writeSkeletonLink(TiXmlElement* mMeshNode, const String& skelName); |
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78 | void writeBoneAssignment(TiXmlElement* mBoneAssignNode, const VertexBoneAssignment* assign); |
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79 | void writeTextureAliases(TiXmlElement* mSubmeshesNode, const SubMesh* s); |
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80 | void writeLodInfo(TiXmlElement* mMeshNode, const Mesh* pMesh); |
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81 | void writeLodUsageManual(TiXmlElement* usageNode, unsigned short levelNum, |
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82 | const MeshLodUsage& usage); |
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83 | void writeLodUsageGenerated(TiXmlElement* usageNode, unsigned short levelNum, |
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84 | const MeshLodUsage& usage, const Mesh* pMesh); |
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85 | void writeSubMeshNames(TiXmlElement* mMeshNode, const Mesh* m); |
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86 | void writePoses(TiXmlElement* meshNode, const Mesh* m); |
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87 | void writeAnimations(TiXmlElement* meshNode, const Mesh* m); |
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88 | void writeMorphKeyFrames(TiXmlElement* trackNode, const VertexAnimationTrack* track); |
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89 | void writePoseKeyFrames(TiXmlElement* trackNode, const VertexAnimationTrack* track); |
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90 | void writeExtremes(TiXmlElement* mMeshNode, const Mesh* m); |
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91 | |
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92 | void readSubMeshes(TiXmlElement* mSubmeshesNode); |
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93 | void readGeometry(TiXmlElement* mGeometryNode, VertexData* pData); |
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94 | void readSkeletonLink(TiXmlElement* mSkelNode); |
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95 | void readBoneAssignments(TiXmlElement* mBoneAssignmentsNode); |
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96 | void readBoneAssignments(TiXmlElement* mBoneAssignmentsNode, SubMesh* sm); |
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97 | void readTextureAliases(TiXmlElement* mTextureAliasesNode, SubMesh* sm); |
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98 | void readLodInfo(TiXmlElement* lodNode); |
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99 | void readLodUsageManual(TiXmlElement* manualNode, unsigned short index); |
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100 | void readLodUsageGenerated(TiXmlElement* genNode, unsigned short index); |
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101 | void readSubMeshNames(TiXmlElement* mMeshNamesNode, Mesh* sm); |
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102 | void readPoses(TiXmlElement* posesNode, Mesh *m); |
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103 | void readAnimations(TiXmlElement* mAnimationsNode, Mesh *m); |
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104 | void readTracks(TiXmlElement* tracksNode, Mesh *m, Animation* anim); |
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105 | void readMorphKeyFrames(TiXmlElement* keyframesNode, VertexAnimationTrack* track, |
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106 | size_t vertexCount); |
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107 | void readPoseKeyFrames(TiXmlElement* keyframesNode, VertexAnimationTrack* track); |
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108 | void readExtremes(TiXmlElement* extremesNode, Mesh *m); |
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109 | }; |
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110 | } |
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111 | |
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112 | #endif |
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