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source: downloads/ogre/Tools/XMLConverter/include/OgreXMLMeshSerializer.h @ 20

Last change on this file since 20 was 6, checked in by anonymous, 17 years ago

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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29
30#ifndef __XMLMeshSerializer_H__
31#define __XMLMeshSerializer_H__
32
33#include "OgreXMLPrerequisites.h"
34#include "OgreMesh.h"
35
36
37namespace Ogre {
38
39    /** Class for serializing a Mesh to/from XML.
40    @remarks
41        This class behaves the same way as MeshSerializer in the main project,
42        but is here to allow conversions to / from XML. This class is
43        deliberately not included in the main project because <UL>
44        <LI>Dependence on Xerces would unnecessarily bloat the main library</LI>
45        <LI>Runtime use of XML is discouraged because of the parsing overhead</LI></UL>
46        This class gives people the option of saving out a Mesh as XML for examination
47        and possible editing. It can then be converted back to the native format
48        for maximum runtime efficiency.
49    */
50    class XMLMeshSerializer
51    {
52    public:
53
54        XMLMeshSerializer();
55        virtual ~XMLMeshSerializer();
56        /** Imports a Mesh from the given XML file.
57        @param filename The name of the file to import, expected to be in XML format.
58                @param colourElementType The vertex element to use for packed colours
59        @param pMesh The pre-created Mesh object to be populated.
60        */
61        void importMesh(const String& filename, VertexElementType colourElementType, Mesh* pMesh);
62
63        /** Exports a mesh to the named XML file. */
64        void exportMesh(const Mesh* pMesh, const String& filename);
65
66    protected:
67        // State for export
68        TiXmlDocument* mXMLDoc;
69        // State for import
70        Mesh* mpMesh;
71                VertexElementType mColourElementType;
72
73        // Internal methods
74        void writeMesh(const Mesh* pMesh);
75        void writeSubMesh(TiXmlElement* mSubmeshesNode, const SubMesh* s);
76        void writeGeometry(TiXmlElement* mParentNode, const VertexData* pData);
77        void writeSkeletonLink(TiXmlElement* mMeshNode, const String& skelName);
78        void writeBoneAssignment(TiXmlElement* mBoneAssignNode, const VertexBoneAssignment* assign);
79        void writeTextureAliases(TiXmlElement* mSubmeshesNode, const SubMesh* s);
80                void writeLodInfo(TiXmlElement* mMeshNode, const Mesh* pMesh);
81                void writeLodUsageManual(TiXmlElement* usageNode, unsigned short levelNum, 
82                        const MeshLodUsage& usage);
83                void writeLodUsageGenerated(TiXmlElement* usageNode, unsigned short levelNum, 
84                        const MeshLodUsage& usage, const Mesh* pMesh);
85        void writeSubMeshNames(TiXmlElement* mMeshNode, const Mesh* m);
86                void writePoses(TiXmlElement* meshNode, const Mesh* m);
87                void writeAnimations(TiXmlElement* meshNode, const Mesh* m);
88                void writeMorphKeyFrames(TiXmlElement* trackNode, const VertexAnimationTrack* track);
89                void writePoseKeyFrames(TiXmlElement* trackNode, const VertexAnimationTrack* track);
90        void writeExtremes(TiXmlElement* mMeshNode, const Mesh* m);
91
92        void readSubMeshes(TiXmlElement* mSubmeshesNode);
93        void readGeometry(TiXmlElement* mGeometryNode, VertexData* pData);
94        void readSkeletonLink(TiXmlElement* mSkelNode);
95        void readBoneAssignments(TiXmlElement* mBoneAssignmentsNode);
96        void readBoneAssignments(TiXmlElement* mBoneAssignmentsNode, SubMesh* sm);
97        void readTextureAliases(TiXmlElement* mTextureAliasesNode, SubMesh* sm);
98                void readLodInfo(TiXmlElement*  lodNode);
99                void readLodUsageManual(TiXmlElement* manualNode, unsigned short index);
100                void readLodUsageGenerated(TiXmlElement* genNode, unsigned short index);
101                void readSubMeshNames(TiXmlElement* mMeshNamesNode, Mesh* sm);
102                void readPoses(TiXmlElement* posesNode, Mesh *m);
103                void readAnimations(TiXmlElement* mAnimationsNode, Mesh *m);
104                void readTracks(TiXmlElement* tracksNode, Mesh *m, Animation* anim);
105                void readMorphKeyFrames(TiXmlElement* keyframesNode, VertexAnimationTrack* track, 
106                        size_t vertexCount);
107                void readPoseKeyFrames(TiXmlElement* keyframesNode, VertexAnimationTrack* track);
108        void readExtremes(TiXmlElement* extremesNode, Mesh *m);
109    };
110}
111
112#endif
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