1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | |
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30 | #ifndef __XMLSkeletonSerializer_H__ |
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31 | #define __XMLSkeletonSerializer_H__ |
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32 | |
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33 | #include "OgreXMLPrerequisites.h" |
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34 | #include "OgreMaterial.h" |
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35 | #include "OgreSkeleton.h" |
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36 | |
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37 | |
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38 | namespace Ogre { |
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39 | |
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40 | /** Class for serializing a Skeleton to/from XML. |
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41 | @remarks |
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42 | This class behaves the same way as SkeletonSerializer in the main project, |
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43 | but is here to allow conversions to / from XML. This class is |
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44 | deliberately not included in the main project because <UL> |
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45 | <LI>Dependence on Xerces would unnecessarily bloat the main library</LI> |
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46 | <LI>Runtime use of XML is discouraged because of the parsing overhead</LI></UL> |
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47 | This class gives people the option of saving out a Skeleton as XML for examination |
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48 | and possible editing. It can then be converted back to the native format |
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49 | for maximum runtime efficiency. |
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50 | */ |
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51 | class XMLSkeletonSerializer |
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52 | { |
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53 | public: |
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54 | |
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55 | XMLSkeletonSerializer(); |
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56 | virtual ~XMLSkeletonSerializer(); |
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57 | /** Imports a Skeleton from the given XML file. |
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58 | @param filename The name of the file to import, expected to be in XML format. |
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59 | @param pSkeleton The pre-created Skeleton object to be populated. |
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60 | */ |
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61 | void importSkeleton(const String& filename, Skeleton* pSkeleton); |
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62 | |
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63 | /** Exports a skeleton to the named XML file. */ |
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64 | void exportSkeleton(const Skeleton* pSkeleton, const String& filename); |
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65 | |
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66 | private: |
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67 | // State for export |
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68 | TiXmlDocument* mXMLDoc; |
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69 | // State for import |
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70 | Skeleton* mpSkel; |
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71 | |
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72 | void writeSkeleton(const Skeleton* pSkel); |
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73 | void writeBone(TiXmlElement* bonesElement, const Bone* pBone); |
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74 | void writeBoneParent(TiXmlElement* boneHierarchyNode, String boneName , String parentName); |
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75 | void writeAnimation(TiXmlElement* animsNode, const Animation* anim); |
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76 | void writeAnimationTrack(TiXmlElement* tracksNode, |
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77 | const NodeAnimationTrack* track); |
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78 | void writeKeyFrame(TiXmlElement* keysNode, const TransformKeyFrame* key); |
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79 | void writeSkeletonAnimationLink(TiXmlElement* linksNode, |
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80 | const LinkedSkeletonAnimationSource& link); |
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81 | |
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82 | void readBones(Skeleton* skel, TiXmlElement* mBonesNode); |
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83 | void readBones2(Skeleton* skel, TiXmlElement* mBonesNode); |
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84 | void createHierarchy(Skeleton* skel, TiXmlElement* mHierNode); |
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85 | void readKeyFrames(NodeAnimationTrack* track, TiXmlElement* mKeyfNode); |
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86 | void readAnimations(Skeleton* skel, TiXmlElement* mAnimNode) ; |
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87 | void readSkeletonAnimationLinks(Skeleton* skel, TiXmlElement* linksNode); |
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88 | |
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89 | }; |
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90 | |
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91 | |
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92 | } |
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93 | |
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94 | #endif |
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95 | |
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