1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef __XSIMATERIALEXPORTER_H__ |
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30 | #define __XSIMATERIALEXPORTER_H__ |
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31 | |
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32 | #include "OgreXSIHelper.h" |
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33 | #include "OgreBlendMode.h" |
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34 | #include "OgreMaterialSerializer.h" |
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35 | |
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36 | namespace Ogre { |
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37 | |
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38 | class XsiMaterialExporter |
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39 | { |
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40 | public: |
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41 | XsiMaterialExporter(); |
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42 | virtual ~XsiMaterialExporter(); |
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43 | |
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44 | /** Export a set of XSI materials to a material script. |
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45 | @param materials List of materials to export |
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46 | @param filename Name of the script file to create |
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47 | @param copyTextures Whether to copy any textures used into the same |
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48 | folder as the material script. |
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49 | */ |
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50 | void exportMaterials(MaterialMap& materials, TextureProjectionMap& texProjMap, |
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51 | const String& filename, bool copyTextures); |
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52 | protected: |
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53 | MaterialSerializer mMatSerializer; |
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54 | |
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55 | typedef std::multimap<long,TextureUnitState*> TextureUnitTargetMap; |
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56 | /// Map of target id -> texture unit to match up tex transforms |
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57 | TextureUnitTargetMap mTextureUnitTargetMap; |
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58 | /// Pass queue, used to invert ordering |
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59 | PassQueue mPassQueue; |
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60 | /// Texture projection map |
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61 | TextureProjectionMap mTextureProjectionMap; |
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62 | |
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63 | |
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64 | // Export a single material |
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65 | void exportMaterial(MaterialEntry* matEntry, bool copyTextures, |
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66 | const String& texturePath); |
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67 | /// Fill in all the details of a pass |
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68 | void populatePass(Pass* pass, XSI::Shader& xsishader); |
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69 | /// Fill in the texture units - note this won't pick up transforms yet |
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70 | void populatePassTextures(Pass* pass, PassEntry* passEntry, |
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71 | bool copyTextures, const String& texturePath); |
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72 | /// Find any texture transforms and hook them up via 'target' |
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73 | void populatePassTextureTransforms(Pass* pass, XSI::Shader& xsishader); |
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74 | /// Populate basic rejection parameters for the pass |
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75 | void populatePassDepthCull(Pass* pass, XSI::Shader& xsishader); |
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76 | /// Populate lighting parameters for the pass |
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77 | void populatePassLighting(Pass* pass, XSI::Shader& xsishader); |
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78 | /// Populate scene blending parameters for the pass |
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79 | void populatePassSceneBlend(Pass* pass, XSI::Shader& xsishader); |
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80 | void populatePassCgPrograms(Pass* pass, XSI::Shader& xsishader); |
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81 | void populatePassHLSLPrograms(Pass* pass, XSI::Shader& xsishader); |
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82 | void populatePassD3DAssemblerPrograms(Pass* pass, XSI::Shader& xsishader); |
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83 | void populateOGLFiltering(TextureUnitState* tex, XSI::Shader& xsishader); |
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84 | void populateDXFiltering(TextureUnitState* tex, XSI::Shader& xsishader); |
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85 | |
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86 | |
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87 | // Utility method to get texture coord set from tspace_id name |
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88 | unsigned short getTextureCoordIndex(const String& tspace); |
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89 | |
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90 | /// Add a 2D texture from a shader |
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91 | TextureUnitState* add2DTexture(Pass* pass, XSI::Shader& shader, |
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92 | bool copyTextures, const String& targetFolder); |
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93 | /// Add a cubic texture from a shader |
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94 | TextureUnitState* addCubicTexture(Pass* pass, XSI::Shader& shader, |
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95 | bool copyTextures, const String& targetFolder); |
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96 | |
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97 | |
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98 | void clearPassQueue(void); |
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99 | |
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100 | SceneBlendFactor convertSceneBlend(short xsiVal); |
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101 | TextureUnitState::TextureAddressingMode convertAddressingMode(short xsiVal); |
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102 | void convertTexGenOGL(TextureUnitState* tex, long xsiVal, XSI::Shader& shader); |
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103 | void convertTexGenDX(TextureUnitState* tex, long xsiVal, XSI::Shader& shader); |
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104 | }; |
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105 | } |
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106 | |
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107 | #endif |
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108 | |
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109 | |
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