1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef __XSISKELETONEXPORTER_H__ |
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30 | #define __XSISKELETONEXPORTER_H__ |
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31 | |
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32 | #include "OgrePrerequisites.h" |
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33 | #include "OgreVector2.h" |
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34 | #include "OgreVector3.h" |
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35 | #include "OgreAxisAlignedBox.h" |
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36 | #include "OgreXSIHelper.h" |
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37 | #include <xsi_x3dobject.h> |
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38 | #include <xsi_string.h> |
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39 | #include <xsi_application.h> |
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40 | #include <xsi_actionsource.h> |
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41 | #include <xsi_mixer.h> |
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42 | |
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43 | |
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44 | namespace Ogre { |
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45 | |
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46 | /** Class for performing a skeleton export from XSI. |
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47 | */ |
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48 | class XsiSkeletonExporter |
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49 | { |
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50 | public: |
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51 | XsiSkeletonExporter(); |
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52 | virtual ~XsiSkeletonExporter(); |
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53 | |
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54 | |
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55 | /** Export a skeleton to the provided filename. |
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56 | @param skeletonFileName The file name to export to |
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57 | @param deformers The list of deformers (bones) found during mesh traversal |
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58 | @param framesPerSecond The number of frames per second |
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59 | @param animList List of animation splits |
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60 | @returns AABB derived from bone animations, should be used to pad mesh bounds |
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61 | */ |
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62 | const AxisAlignedBox& exportSkeleton(const String& skeletonFileName, |
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63 | DeformerMap& deformers, float framesPerSecond, |
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64 | AnimationList& animList); |
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65 | protected: |
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66 | // XSI Objects |
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67 | XSI::Application mXsiApp; |
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68 | XSI::X3DObject mXsiSceneRoot; |
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69 | std::map<String, int> mXSITrackTypeNames; |
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70 | // Lower-case version of deformer map (XSI seems to be case insensitive and |
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71 | // some animations rely on that!) |
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72 | DeformerMap mLowerCaseDeformerMap; |
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73 | // Actions created as part of IK sampling, will be deleted afterward |
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74 | XSI::CStringArray mIKSampledAnimations; |
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75 | AxisAlignedBox mAABB; |
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76 | |
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77 | /// Build the bone hierarchy from a simple list of bones |
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78 | void buildBoneHierarchy(Skeleton* pSkeleton, DeformerMap& deformers, |
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79 | AnimationList& animList); |
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80 | /** Link the current bone with it's parent |
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81 | */ |
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82 | void linkBoneWithParent(DeformerEntry* deformer, |
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83 | DeformerMap& deformers, std::list<DeformerEntry*>& deformerList); |
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84 | /** Validate and create a bone, or eliminate the current bone if it |
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85 | has no animated parameters |
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86 | */ |
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87 | void validateAsBone(Skeleton* pSkeleton, DeformerEntry* deformer, |
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88 | DeformerMap& deformers, std::list<DeformerEntry*>& deformerList, |
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89 | AnimationList& animList); |
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90 | /// Process an action source |
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91 | void processActionSource(const XSI::ActionSource& source, DeformerMap& deformers); |
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92 | /// Bake animations |
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93 | void createAnimations(Skeleton* pSkel, DeformerMap& deformers, |
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94 | float framesPerSecond, AnimationList& animList, AxisAlignedBox& AABBPadding); |
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95 | /// Bake animation tracks by sampling |
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96 | void createAnimationTracksSampled(Animation* pAnim, AnimationEntry& animEntry, |
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97 | DeformerMap& deformers, float fps, AxisAlignedBox& AABBPadding); |
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98 | |
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99 | void cleanup(void); |
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100 | void copyDeformerMap(DeformerMap& deformers); |
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101 | /// Get deformer from passed in map or lower case version |
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102 | DeformerEntry* getDeformer(const String& name, DeformerMap& deformers); |
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103 | // Sample all bones, and also sample max global bone position for AABB padding |
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104 | void sampleAllBones(DeformerMap& deformers, |
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105 | std::vector<NodeAnimationTrack*> deformerTracks, double frame, |
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106 | Real time, float fps, AxisAlignedBox& AABBPadding); |
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107 | void establishInitialTransforms(DeformerMap& deformers); |
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108 | |
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109 | }; |
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110 | |
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111 | |
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112 | |
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113 | } |
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114 | |
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115 | |
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116 | #endif |
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