1 | #ifndef __EXPORTER_H__ |
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2 | #define __EXPORTER_H__ |
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3 | |
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4 | |
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5 | #include "stdafx.h" |
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6 | #include "SemanticLayer.h" |
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7 | #include "OgrePrerequisites.h" |
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8 | #include "OgreVector2.h" |
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9 | #include "OgreVector3.h" |
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10 | #include "OgreVector3.h" |
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11 | #include "OgreColourValue.h" |
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12 | #include "OgreMesh.h" |
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13 | |
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14 | using namespace Ogre; |
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15 | |
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16 | |
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17 | /* Class for performing a mesh and skeleton export from dotXSI */ |
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18 | |
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19 | class Exporter { |
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20 | public: |
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21 | /* Constructor to initialize .XSI scene data */ |
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22 | Exporter(CSLModel* Root); |
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23 | virtual ~Exporter(); |
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24 | /* Function to perform an export to Ogre .mesh. */ |
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25 | void exportMesh(std::string fileName, std::string skelName); |
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26 | /* Function to perform an export to Ogre .skeleton. */ |
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27 | void exportBones(std::string fileName); |
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28 | |
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29 | protected: |
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30 | /* Internal recursive method for exporting a node in the scene */ |
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31 | void exportCSLModel(Ogre::Mesh* pMesh, CSLModel* XSIModel); |
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32 | /* Export a submesh from the attached information */ |
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33 | void exportSubMesh(Ogre::Mesh* pMesh, CSLMesh* XSIMesh); |
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34 | /* Recursive routine to traverse bone hierarchy tree */ |
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35 | void recurseBones(Skeleton* pSkel, CSLModel* XSIModel); |
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36 | /* Exports animation tracks */ |
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37 | void exportAnim(Skeleton* pSkel, CSLModel* XSIModel); |
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38 | |
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39 | /* XSI Scene */ |
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40 | CSLModel* SceneRoot; |
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41 | int boneCount; |
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42 | std::string boneArray[OGRE_MAX_NUM_BONES]; |
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43 | bool root; |
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44 | |
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45 | /* This class represents a unique vertex, identified from a unique combination of components. */ |
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46 | |
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47 | class UniqueVertex { |
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48 | public: |
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49 | bool initialized; |
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50 | Ogre::Vector3 position; |
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51 | Ogre::Vector3 normal; |
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52 | Ogre::Vector2 uv[OGRE_MAX_TEXTURE_COORD_SETS]; |
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53 | Ogre::RGBA color; |
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54 | /* The index of the next component with the same base details, but some variation. */ |
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55 | size_t nextIndex; |
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56 | UniqueVertex(); |
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57 | bool operator==(const UniqueVertex& rhs) const; |
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58 | }; |
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59 | |
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60 | typedef std::vector<UniqueVertex> UniqueVertexList; |
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61 | // Unique vertex list |
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62 | UniqueVertexList mUniqueVertices; |
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63 | // Dynamic index list |
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64 | typedef std::vector<size_t> IndexList; |
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65 | IndexList mIndices; |
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66 | |
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67 | /* Function to start processing a polygon mesh. */ |
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68 | void startPolygonMesh(size_t origPositionCount, size_t indexCount); |
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69 | /* Try to look up an existing vertex with the same information, or create new one. */ |
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70 | size_t createOrRetrieveUniqueVertex(size_t originalPositionIndex, const UniqueVertex& vertex); |
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71 | /* Templatized method for writing indexes */ |
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72 | template <typename T> void writeIndexes(T* buf); |
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73 | /* Create and fill a vertex buffer */ |
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74 | void createVertexBuffer(VertexData* vd, unsigned short bufIdx); |
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75 | }; |
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76 | |
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77 | #endif |
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