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source: downloads/ogre/Tools/dotXSIConverter/include/Exporter.h @ 20

Last change on this file since 20 was 6, checked in by anonymous, 17 years ago

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1#ifndef __EXPORTER_H__
2#define __EXPORTER_H__
3
4
5#include "stdafx.h"
6#include "SemanticLayer.h"
7#include "OgrePrerequisites.h"
8#include "OgreVector2.h"
9#include "OgreVector3.h"
10#include "OgreVector3.h"
11#include "OgreColourValue.h"
12#include "OgreMesh.h"
13
14using namespace Ogre;
15
16
17/* Class for performing a mesh and skeleton export from dotXSI */
18
19class Exporter {
20    public:
21        /* Constructor to initialize .XSI scene data */
22        Exporter(CSLModel* Root);
23        virtual ~Exporter();
24        /* Function to perform an export to Ogre .mesh. */
25        void exportMesh(std::string fileName, std::string skelName);
26        /* Function to perform an export to Ogre .skeleton. */
27        void exportBones(std::string fileName);
28               
29    protected:
30        /* Internal recursive method for exporting a node in the scene */
31        void exportCSLModel(Ogre::Mesh* pMesh, CSLModel* XSIModel);
32        /* Export a submesh from the attached information */
33        void exportSubMesh(Ogre::Mesh* pMesh, CSLMesh* XSIMesh);
34        /* Recursive routine to traverse bone hierarchy tree */
35        void recurseBones(Skeleton* pSkel, CSLModel* XSIModel);
36        /* Exports animation tracks */
37        void exportAnim(Skeleton* pSkel, CSLModel* XSIModel);
38               
39        /* XSI Scene */
40        CSLModel* SceneRoot;
41        int boneCount;
42        std::string boneArray[OGRE_MAX_NUM_BONES];
43        bool root;
44
45        /* This class represents a unique vertex, identified from a unique combination of components. */
46
47        class UniqueVertex {
48            public:
49                bool initialized;
50                Ogre::Vector3 position;
51                Ogre::Vector3 normal;
52                Ogre::Vector2 uv[OGRE_MAX_TEXTURE_COORD_SETS];
53                Ogre::RGBA color;
54                /* The index of the next component with the same base details, but some variation. */
55                size_t nextIndex;
56                UniqueVertex();
57                bool operator==(const UniqueVertex& rhs) const;
58        };
59       
60        typedef std::vector<UniqueVertex> UniqueVertexList;
61        // Unique vertex list
62        UniqueVertexList mUniqueVertices;
63        // Dynamic index list
64        typedef std::vector<size_t> IndexList;
65        IndexList mIndices;
66
67        /* Function to start processing a polygon mesh. */
68        void startPolygonMesh(size_t origPositionCount, size_t indexCount);
69        /* Try to look up an existing vertex with the same information, or create new one. */
70        size_t createOrRetrieveUniqueVertex(size_t originalPositionIndex, const UniqueVertex& vertex);
71        /* Templatized method for writing indexes */
72        template <typename T> void writeIndexes(T* buf);
73        /* Create and fill a vertex buffer */
74        void createVertexBuffer(VertexData* vd, unsigned short bufIdx);
75};
76
77#endif
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