1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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8 | |
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9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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10 | of this software and associated documentation files (the "Software"), to deal |
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11 | in the Software without restriction, including without limitation the rights |
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12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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13 | copies of the Software, and to permit persons to whom the Software is |
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14 | furnished to do so, subject to the following conditions: |
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15 | |
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16 | The above copyright notice and this permission notice shall be included in |
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17 | all copies or substantial portions of the Software. |
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18 | |
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19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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25 | THE SOFTWARE. |
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26 | ----------------------------------------------------------------------------- |
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27 | */ |
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28 | |
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29 | #ifndef __AnimationSet_H__ |
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30 | #define __AnimationSet_H__ |
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31 | |
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32 | #include "OgrePrerequisites.h" |
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33 | |
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34 | #include "OgreString.h" |
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35 | #include "OgreController.h" |
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36 | #include "OgreIteratorWrappers.h" |
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37 | #include "Threading/OgreThreadHeaders.h" |
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38 | #include "OgreHeaderPrefix.h" |
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39 | |
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40 | namespace Ogre { |
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41 | |
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42 | /** \addtogroup Core |
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43 | * @{ |
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44 | */ |
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45 | /** \addtogroup Animation |
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46 | * @{ |
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47 | */ |
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48 | |
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49 | /** Represents the state of an animation and the weight of its influence. |
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50 | @remarks |
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51 | Other classes can hold instances of this class to store the state of any animations |
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52 | they are using. |
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53 | */ |
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54 | class _OgreExport AnimationState : public AnimationAlloc |
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55 | { |
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56 | public: |
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57 | |
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58 | /// Typedef for an array of float values used as a bone blend mask |
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59 | typedef vector<float>::type BoneBlendMask; |
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60 | |
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61 | /** Normal constructor with all params supplied |
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62 | @param |
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63 | animName The name of this state. |
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64 | @param |
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65 | parent The parent AnimationStateSet that this state will belong to. |
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66 | @param |
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67 | timePos The position, in seconds, where this state will begin. |
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68 | @param |
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69 | length The length, in seconds, of this animation state. |
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70 | @param |
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71 | weight Weight to apply the animation state with. |
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72 | @param |
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73 | enabled Whether the animation state is enabled. |
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74 | */ |
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75 | AnimationState(const String& animName, AnimationStateSet *parent, |
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76 | Real timePos, Real length, Real weight = 1.0, bool enabled = false); |
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77 | /// Constructor to copy from an existing state with new parent |
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78 | AnimationState(AnimationStateSet* parent, const AnimationState &rhs); |
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79 | virtual ~AnimationState(); |
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80 | |
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81 | /// Gets the name of the animation to which this state applies |
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82 | const String& getAnimationName() const; |
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83 | /// Gets the time position for this animation |
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84 | Real getTimePosition(void) const; |
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85 | /// Sets the time position for this animation |
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86 | void setTimePosition(Real timePos); |
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87 | /// Gets the total length of this animation (may be shorter than whole animation) |
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88 | Real getLength() const; |
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89 | /// Sets the total length of this animation (may be shorter than whole animation) |
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90 | void setLength(Real len); |
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91 | /// Gets the weight (influence) of this animation |
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92 | Real getWeight(void) const; |
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93 | /// Sets the weight (influence) of this animation |
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94 | void setWeight(Real weight); |
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95 | /** Modifies the time position, adjusting for animation length |
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96 | @param offset The amount of time, in seconds, to extend the animation. |
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97 | @remarks |
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98 | This method loops at the edges if animation looping is enabled. |
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99 | */ |
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100 | void addTime(Real offset); |
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101 | |
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102 | /// Returns true if the animation has reached the end and is not looping |
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103 | bool hasEnded(void) const; |
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104 | |
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105 | /// Returns true if this animation is currently enabled |
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106 | bool getEnabled(void) const; |
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107 | /// Sets whether this animation is enabled |
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108 | void setEnabled(bool enabled); |
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109 | |
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110 | /// Equality operator |
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111 | bool operator==(const AnimationState& rhs) const; |
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112 | /// Inequality operator |
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113 | bool operator!=(const AnimationState& rhs) const; |
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114 | |
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115 | /** Sets whether or not an animation loops at the start and end of |
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116 | the animation if the time continues to be altered. |
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117 | */ |
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118 | void setLoop(bool loop) { mLoop = loop; } |
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119 | /// Gets whether or not this animation loops |
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120 | bool getLoop(void) const { return mLoop; } |
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121 | |
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122 | /** Copies the states from another animation state, preserving the animation name |
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123 | (unlike operator=) but copying everything else. |
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124 | @param animState Reference to animation state which will use as source. |
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125 | */ |
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126 | void copyStateFrom(const AnimationState& animState); |
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127 | |
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128 | /// Get the parent animation state set |
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129 | AnimationStateSet* getParent(void) const { return mParent; } |
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130 | |
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131 | /** @brief Create a new blend mask with the given number of entries |
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132 | * |
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133 | * In addition to assigning a single weight value to a skeletal animation, |
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134 | * it may be desirable to assign animation weights per bone using a 'blend mask'. |
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135 | * |
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136 | * @param blendMaskSizeHint |
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137 | * The number of bones of the skeleton owning this AnimationState. |
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138 | * @param initialWeight |
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139 | * The value all the blend mask entries will be initialised with (negative to skip initialisation) |
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140 | */ |
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141 | void createBlendMask(size_t blendMaskSizeHint, float initialWeight = 1.0f); |
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142 | /// Destroy the currently set blend mask |
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143 | void destroyBlendMask(); |
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144 | /** @brief Set the blend mask data (might be dangerous) |
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145 | * |
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146 | * @par The size of the array should match the number of entries the |
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147 | * blend mask was created with. |
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148 | * |
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149 | * @par Stick to the setBlendMaskEntry method if you don't know exactly what you're doing. |
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150 | */ |
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151 | void _setBlendMaskData(const float* blendMaskData); |
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152 | /** @brief Set the blend mask |
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153 | * |
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154 | * @par The size of the array should match the number of entries the |
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155 | * blend mask was created with. |
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156 | * |
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157 | * @par Stick to the setBlendMaskEntry method if you don't know exactly what you're doing. |
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158 | */ |
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159 | void _setBlendMask(const BoneBlendMask* blendMask); |
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160 | /// Get the current blend mask (const version, may be 0) |
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161 | const BoneBlendMask* getBlendMask() const {return mBlendMask;} |
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162 | /// Return whether there is currently a valid blend mask set |
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163 | bool hasBlendMask() const {return mBlendMask != 0;} |
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164 | /// Set the weight for the bone identified by the given handle |
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165 | void setBlendMaskEntry(size_t boneHandle, float weight); |
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166 | /// Get the weight for the bone identified by the given handle |
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167 | inline float getBlendMaskEntry(size_t boneHandle) const |
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168 | { |
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169 | assert(mBlendMask && mBlendMask->size() > boneHandle); |
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170 | return (*mBlendMask)[boneHandle]; |
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171 | } |
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172 | protected: |
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173 | /// The blend mask (containing per bone weights) |
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174 | BoneBlendMask* mBlendMask; |
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175 | |
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176 | String mAnimationName; |
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177 | AnimationStateSet* mParent; |
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178 | Real mTimePos; |
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179 | Real mLength; |
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180 | Real mWeight; |
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181 | bool mEnabled; |
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182 | bool mLoop; |
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183 | |
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184 | }; |
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185 | |
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186 | // A map of animation states |
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187 | typedef map<String, AnimationState*>::type AnimationStateMap; |
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188 | typedef MapIterator<AnimationStateMap> AnimationStateIterator; |
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189 | typedef ConstMapIterator<AnimationStateMap> ConstAnimationStateIterator; |
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190 | // A list of enabled animation states |
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191 | typedef list<AnimationState*>::type EnabledAnimationStateList; |
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192 | typedef ConstVectorIterator<EnabledAnimationStateList> ConstEnabledAnimationStateIterator; |
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193 | |
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194 | /** Class encapsulating a set of AnimationState objects. |
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195 | */ |
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196 | class _OgreExport AnimationStateSet : public AnimationAlloc |
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197 | { |
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198 | public: |
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199 | /// Mutex, public for external locking if needed |
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200 | OGRE_AUTO_MUTEX; |
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201 | /// Create a blank animation state set |
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202 | AnimationStateSet(); |
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203 | /// Create an animation set by copying the contents of another |
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204 | AnimationStateSet(const AnimationStateSet& rhs); |
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205 | |
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206 | ~AnimationStateSet(); |
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207 | |
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208 | /** Create a new AnimationState instance. |
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209 | @param animName The name of the animation |
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210 | @param timePos Starting time position |
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211 | @param length Length of the animation to play |
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212 | @param weight Weight to apply the animation with |
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213 | @param enabled Whether the animation is enabled |
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214 | */ |
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215 | AnimationState* createAnimationState(const String& animName, |
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216 | Real timePos, Real length, Real weight = 1.0, bool enabled = false); |
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217 | /// Get an animation state by the name of the animation |
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218 | AnimationState* getAnimationState(const String& name) const; |
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219 | /// Tests if state for the named animation is present |
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220 | bool hasAnimationState(const String& name) const; |
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221 | /// Remove animation state with the given name |
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222 | void removeAnimationState(const String& name); |
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223 | /// Remove all animation states |
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224 | void removeAllAnimationStates(void); |
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225 | |
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226 | /** Get an iterator over all the animation states in this set. |
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227 | @note |
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228 | The iterator returned from this method is not threadsafe, |
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229 | you will need to manually lock the public mutex on this |
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230 | class to ensure thread safety if you need it. |
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231 | */ |
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232 | AnimationStateIterator getAnimationStateIterator(void); |
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233 | /** Get an iterator over all the animation states in this set. |
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234 | @note |
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235 | The iterator returned from this method is not threadsafe, |
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236 | you will need to manually lock the public mutex on this |
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237 | class to ensure thread safety if you need it. |
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238 | */ |
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239 | ConstAnimationStateIterator getAnimationStateIterator(void) const; |
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240 | /// Copy the state of any matching animation states from this to another |
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241 | void copyMatchingState(AnimationStateSet* target) const; |
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242 | /// Set the dirty flag and dirty frame number on this state set |
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243 | void _notifyDirty(void); |
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244 | /// Get the latest animation state been altered frame number |
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245 | unsigned long getDirtyFrameNumber(void) const { return mDirtyFrameNumber; } |
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246 | |
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247 | /// Internal method respond to enable/disable an animation state |
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248 | void _notifyAnimationStateEnabled(AnimationState* target, bool enabled); |
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249 | /// Tests if exists enabled animation state in this set |
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250 | bool hasEnabledAnimationState(void) const { return !mEnabledAnimationStates.empty(); } |
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251 | /** Get an iterator over all the enabled animation states in this set |
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252 | @note |
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253 | The iterator returned from this method is not threadsafe, |
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254 | you will need to manually lock the public mutex on this |
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255 | class to ensure thread safety if you need it. |
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256 | */ |
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257 | ConstEnabledAnimationStateIterator getEnabledAnimationStateIterator(void) const; |
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258 | |
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259 | protected: |
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260 | unsigned long mDirtyFrameNumber; |
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261 | AnimationStateMap mAnimationStates; |
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262 | EnabledAnimationStateList mEnabledAnimationStates; |
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263 | |
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264 | }; |
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265 | |
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266 | /** ControllerValue wrapper class for AnimationState. |
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267 | @remarks |
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268 | In Azathoth and earlier, AnimationState was a ControllerValue but this |
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269 | actually causes memory problems since Controllers delete their values |
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270 | automatically when there are no further references to them, but AnimationState |
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271 | is deleted explicitly elsewhere so this causes double-free problems. |
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272 | This wrapper acts as a bridge and it is this which is destroyed automatically. |
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273 | */ |
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274 | class _OgreExport AnimationStateControllerValue : public ControllerValue<Real> |
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275 | { |
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276 | protected: |
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277 | AnimationState* mTargetAnimationState; |
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278 | public: |
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279 | /** Constructor, pass in the target animation state. */ |
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280 | AnimationStateControllerValue(AnimationState* targetAnimationState) |
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281 | : mTargetAnimationState(targetAnimationState) {} |
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282 | /// Destructor (parent already virtual) |
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283 | ~AnimationStateControllerValue() {} |
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284 | /** ControllerValue implementation. */ |
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285 | Real getValue(void) const; |
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286 | |
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287 | /** ControllerValue implementation. */ |
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288 | void setValue(Real value); |
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289 | |
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290 | }; |
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291 | |
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292 | /** @} */ |
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293 | /** @} */ |
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294 | } |
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295 | |
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296 | #include "OgreHeaderSuffix.h" |
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297 | |
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298 | #endif |
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299 | |
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