1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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8 | |
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9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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10 | of this software and associated documentation files (the "Software"), to deal |
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11 | in the Software without restriction, including without limitation the rights |
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12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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13 | copies of the Software, and to permit persons to whom the Software is |
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14 | furnished to do so, subject to the following conditions: |
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15 | |
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16 | The above copyright notice and this permission notice shall be included in |
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17 | all copies or substantial portions of the Software. |
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18 | |
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19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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25 | THE SOFTWARE. |
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26 | ----------------------------------------------------------------------------- |
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27 | */ |
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28 | |
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29 | // Thanks to Vincent Cantin (karmaGfa) for the original implementation of this |
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30 | // class, although it has now been mostly rewritten |
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31 | |
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32 | #ifndef _BillboardChain_H__ |
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33 | #define _BillboardChain_H__ |
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34 | |
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35 | #include "OgrePrerequisites.h" |
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36 | |
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37 | #include "OgreMovableObject.h" |
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38 | #include "OgreRenderable.h" |
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39 | #include "OgreResourceGroupManager.h" |
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40 | #include "OgreHeaderPrefix.h" |
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41 | |
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42 | namespace Ogre { |
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43 | |
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44 | /** \addtogroup Core |
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45 | * @{ |
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46 | */ |
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47 | /** \addtogroup Effects |
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48 | * @{ |
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49 | */ |
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50 | |
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51 | /** Allows the rendering of a chain of connected billboards. |
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52 | @remarks |
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53 | A billboard chain operates much like a traditional billboard, i.e. its |
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54 | segments always face the camera; the difference being that instead of |
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55 | a set of disconnected quads, the elements in this class are connected |
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56 | together in a chain which must always stay in a continuous strip. This |
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57 | kind of effect is useful for creating effects such as trails, beams, |
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58 | lightning effects, etc. |
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59 | @par |
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60 | A single instance of this class can actually render multiple separate |
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61 | chain segments in a single render operation, provided they all use the |
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62 | same material. To clarify the terminology: a 'segment' is a separate |
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63 | sub-part of the chain with its own start and end (called the 'head' |
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64 | and the 'tail'). An 'element' is a single position / colour / texcoord |
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65 | entry in a segment. You can add items to the head of a chain, and |
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66 | remove them from the tail, very efficiently. Each segment has a max |
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67 | size, and if adding an element to the segment would exceed this size, |
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68 | the tail element is automatically removed and re-used as the new item |
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69 | on the head. |
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70 | @par |
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71 | This class has no auto-updating features to do things like alter the |
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72 | colour of the elements or to automatically add / remove elements over |
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73 | time - you have to do all this yourself as a user of the class. |
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74 | Subclasses can however be used to provide this kind of behaviour |
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75 | automatically. @see RibbonTrail |
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76 | */ |
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77 | class _OgreExport BillboardChain : public MovableObject, public Renderable |
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78 | { |
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79 | |
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80 | public: |
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81 | |
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82 | /** Contains the data of an element of the BillboardChain. |
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83 | */ |
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84 | class _OgreExport Element |
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85 | { |
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86 | |
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87 | public: |
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88 | |
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89 | Element(); |
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90 | |
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91 | Element(const Vector3 &position, |
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92 | Real width, |
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93 | Real texCoord, |
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94 | const ColourValue &colour, |
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95 | const Quaternion &orientation); |
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96 | |
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97 | Vector3 position; |
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98 | Real width; |
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99 | /// U or V texture coord depending on options |
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100 | Real texCoord; |
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101 | ColourValue colour; |
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102 | |
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103 | /// Only used when mFaceCamera == false |
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104 | Quaternion orientation; |
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105 | }; |
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106 | typedef vector<Element>::type ElementList; |
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107 | |
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108 | /** Constructor (don't use directly, use factory) |
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109 | @param name The name to give this object |
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110 | @param maxElements The maximum number of elements per chain |
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111 | @param numberOfChains The number of separate chain segments contained in this object |
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112 | @param useTextureCoords If true, use texture coordinates from the chain elements |
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113 | @param useColours If true, use vertex colours from the chain elements |
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114 | @param dynamic If true, buffers are created with the intention of being updated |
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115 | */ |
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116 | BillboardChain(const String& name, size_t maxElements = 20, size_t numberOfChains = 1, |
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117 | bool useTextureCoords = true, bool useColours = true, bool dynamic = true); |
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118 | /// Destructor |
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119 | virtual ~BillboardChain(); |
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120 | |
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121 | /** Set the maximum number of chain elements per chain |
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122 | */ |
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123 | virtual void setMaxChainElements(size_t maxElements); |
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124 | /** Get the maximum number of chain elements per chain |
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125 | */ |
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126 | virtual size_t getMaxChainElements(void) const { return mMaxElementsPerChain; } |
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127 | /** Set the number of chain segments (this class can render multiple chains |
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128 | at once using the same material). |
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129 | */ |
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130 | virtual void setNumberOfChains(size_t numChains); |
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131 | /** Get the number of chain segments (this class can render multiple chains |
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132 | at once using the same material). |
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133 | */ |
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134 | virtual size_t getNumberOfChains(void) const { return mChainCount; } |
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135 | |
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136 | /** Sets whether texture coordinate information should be included in the |
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137 | final buffers generated. |
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138 | @note You must use either texture coordinates or vertex colour since the |
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139 | vertices have no normals and without one of these there is no source of |
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140 | colour for the vertices. |
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141 | */ |
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142 | virtual void setUseTextureCoords(bool use); |
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143 | /** Gets whether texture coordinate information should be included in the |
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144 | final buffers generated. |
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145 | */ |
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146 | virtual bool getUseTextureCoords(void) const { return mUseTexCoords; } |
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147 | |
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148 | /** The direction in which texture coordinates from elements of the |
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149 | chain are used. |
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150 | */ |
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151 | enum TexCoordDirection |
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152 | { |
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153 | /// Tex coord in elements is treated as the 'u' texture coordinate |
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154 | TCD_U, |
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155 | /// Tex coord in elements is treated as the 'v' texture coordinate |
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156 | TCD_V |
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157 | }; |
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158 | /** Sets the direction in which texture coords specified on each element |
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159 | are deemed to run along the length of the chain. |
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160 | @param dir The direction, default is TCD_U. |
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161 | */ |
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162 | virtual void setTextureCoordDirection(TexCoordDirection dir); |
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163 | /** Gets the direction in which texture coords specified on each element |
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164 | are deemed to run. |
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165 | */ |
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166 | virtual TexCoordDirection getTextureCoordDirection(void) { return mTexCoordDir; } |
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167 | |
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168 | /** Set the range of the texture coordinates generated across the width of |
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169 | the chain elements. |
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170 | @param start Start coordinate, default 0.0 |
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171 | @param end End coordinate, default 1.0 |
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172 | */ |
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173 | virtual void setOtherTextureCoordRange(Real start, Real end); |
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174 | /** Get the range of the texture coordinates generated across the width of |
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175 | the chain elements. |
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176 | */ |
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177 | virtual const Real* getOtherTextureCoordRange(void) const { return mOtherTexCoordRange; } |
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178 | |
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179 | /** Sets whether vertex colour information should be included in the |
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180 | final buffers generated. |
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181 | @note You must use either texture coordinates or vertex colour since the |
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182 | vertices have no normals and without one of these there is no source of |
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183 | colour for the vertices. |
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184 | */ |
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185 | virtual void setUseVertexColours(bool use); |
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186 | /** Gets whether vertex colour information should be included in the |
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187 | final buffers generated. |
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188 | */ |
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189 | virtual bool getUseVertexColours(void) const { return mUseVertexColour; } |
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190 | |
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191 | /** Sets whether or not the buffers created for this object are suitable |
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192 | for dynamic alteration. |
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193 | */ |
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194 | virtual void setDynamic(bool dyn); |
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195 | |
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196 | /** Gets whether or not the buffers created for this object are suitable |
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197 | for dynamic alteration. |
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198 | */ |
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199 | virtual bool getDynamic(void) const { return mDynamic; } |
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200 | |
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201 | /** Add an element to the 'head' of a chain. |
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202 | @remarks |
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203 | If this causes the number of elements to exceed the maximum elements |
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204 | per chain, the last element in the chain (the 'tail') will be removed |
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205 | to allow the additional element to be added. |
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206 | @param chainIndex The index of the chain |
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207 | @param billboardChainElement The details to add |
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208 | */ |
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209 | virtual void addChainElement(size_t chainIndex, |
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210 | const Element& billboardChainElement); |
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211 | /** Remove an element from the 'tail' of a chain. |
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212 | @param chainIndex The index of the chain |
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213 | */ |
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214 | virtual void removeChainElement(size_t chainIndex); |
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215 | /** Update the details of an existing chain element. |
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216 | @param chainIndex The index of the chain |
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217 | @param elementIndex The element index within the chain, measured from |
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218 | the 'head' of the chain |
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219 | @param billboardChainElement The details to set |
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220 | */ |
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221 | virtual void updateChainElement(size_t chainIndex, size_t elementIndex, |
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222 | const Element& billboardChainElement); |
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223 | /** Get the detail of a chain element. |
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224 | @param chainIndex The index of the chain |
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225 | @param elementIndex The element index within the chain, measured from |
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226 | the 'head' of the chain |
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227 | */ |
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228 | virtual const Element& getChainElement(size_t chainIndex, size_t elementIndex) const; |
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229 | |
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230 | /** Returns the number of chain elements. */ |
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231 | virtual size_t getNumChainElements(size_t chainIndex) const; |
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232 | |
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233 | /** Remove all elements of a given chain (but leave the chain intact). */ |
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234 | virtual void clearChain(size_t chainIndex); |
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235 | /** Remove all elements from all chains (but leave the chains themselves intact). */ |
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236 | virtual void clearAllChains(void); |
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237 | |
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238 | /** Sets whether the billboard should always be facing the camera or a custom direction |
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239 | set by each point element. |
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240 | @remarks |
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241 | Billboards facing the camera are useful for smoke trails, light beams, etc by |
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242 | simulating a cylinder. However, because of this property, wide trails can cause |
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243 | several artefacts unless the head is properly covered. |
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244 | Therefore, non-camera-facing billboards are much more convenient for leaving big |
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245 | trails of movement from thin objects, for example a sword swing as seen in many |
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246 | fighting games. |
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247 | @param faceCamera True to be always facing the camera (Default value: True) |
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248 | @param normalVector Only used when faceCamera == false. Must be a non-zero vector. |
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249 | This vector is the "point of reference" for each point orientation. For example, |
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250 | if normalVector is Vector3::UNIT_Z, and the point's orientation is an identity |
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251 | matrix, the segment corresponding to that point will be facing towards UNIT_Z |
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252 | This vector is internally normalized. |
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253 | */ |
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254 | void setFaceCamera( bool faceCamera, const Vector3 &normalVector=Vector3::UNIT_X ); |
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255 | |
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256 | /// Get the material name in use |
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257 | virtual const String& getMaterialName(void) const { return mMaterialName; } |
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258 | /// Set the material name to use for rendering |
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259 | virtual void setMaterialName( const String& name, const String& groupName = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME ); |
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260 | |
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261 | |
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262 | // Overridden members follow |
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263 | Real getSquaredViewDepth(const Camera* cam) const; |
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264 | Real getBoundingRadius(void) const; |
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265 | const AxisAlignedBox& getBoundingBox(void) const; |
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266 | const MaterialPtr& getMaterial(void) const; |
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267 | const String& getMovableType(void) const; |
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268 | void _updateRenderQueue(RenderQueue *); |
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269 | void getRenderOperation(RenderOperation &); |
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270 | virtual bool preRender(SceneManager* sm, RenderSystem* rsys); |
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271 | void getWorldTransforms(Matrix4 *) const; |
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272 | const LightList& getLights(void) const; |
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273 | /// @copydoc MovableObject::visitRenderables |
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274 | void visitRenderables(Renderable::Visitor* visitor, |
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275 | bool debugRenderables = false); |
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276 | |
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277 | |
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278 | |
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279 | protected: |
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280 | |
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281 | /// Maximum length of each chain |
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282 | size_t mMaxElementsPerChain; |
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283 | /// Number of chains |
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284 | size_t mChainCount; |
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285 | /// Use texture coords? |
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286 | bool mUseTexCoords; |
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287 | /// Use vertex colour? |
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288 | bool mUseVertexColour; |
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289 | /// Dynamic use? |
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290 | bool mDynamic; |
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291 | /// Vertex data |
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292 | VertexData* mVertexData; |
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293 | /// Index data (to allow multiple unconnected chains) |
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294 | IndexData* mIndexData; |
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295 | /// Is the vertex declaration dirty? |
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296 | bool mVertexDeclDirty; |
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297 | /// Do the buffers need recreating? |
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298 | bool mBuffersNeedRecreating; |
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299 | /// Do the bounds need redefining? |
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300 | mutable bool mBoundsDirty; |
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301 | /// Is the index buffer dirty? |
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302 | bool mIndexContentDirty; |
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303 | /// Is the vertex buffer dirty? |
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304 | bool mVertexContentDirty; |
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305 | /// AABB |
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306 | mutable AxisAlignedBox mAABB; |
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307 | /// Bounding radius |
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308 | mutable Real mRadius; |
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309 | /// Material |
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310 | String mMaterialName; |
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311 | MaterialPtr mMaterial; |
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312 | /// Texture coord direction |
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313 | TexCoordDirection mTexCoordDir; |
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314 | /// Other texture coord range |
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315 | Real mOtherTexCoordRange[2]; |
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316 | /// Camera last used to build the vertex buffer |
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317 | Camera *mVertexCameraUsed; |
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318 | /// When true, the billboards always face the camera |
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319 | bool mFaceCamera; |
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320 | /// Used when mFaceCamera == false; determines the billboard's "normal". i.e. |
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321 | /// when the orientation is identity, the billboard is perpendicular to this |
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322 | /// vector |
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323 | Vector3 mNormalBase; |
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324 | |
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325 | |
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326 | /// The list holding the chain elements |
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327 | ElementList mChainElementList; |
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328 | |
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329 | /** Simple struct defining a chain segment by referencing a subset of |
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330 | the preallocated buffer (which will be mMaxElementsPerChain * mChainCount |
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331 | long), by it's chain index, and a head and tail value which describe |
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332 | the current chain. The buffer subset wraps at mMaxElementsPerChain |
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333 | so that head and tail can move freely. head and tail are inclusive, |
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334 | when the chain is empty head and tail are filled with high-values. |
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335 | */ |
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336 | struct ChainSegment |
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337 | { |
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338 | /// The start of this chains subset of the buffer |
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339 | size_t start; |
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340 | /// The 'head' of the chain, relative to start |
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341 | size_t head; |
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342 | /// The 'tail' of the chain, relative to start |
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343 | size_t tail; |
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344 | }; |
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345 | typedef vector<ChainSegment>::type ChainSegmentList; |
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346 | ChainSegmentList mChainSegmentList; |
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347 | |
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348 | /// Setup the STL collections |
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349 | virtual void setupChainContainers(void); |
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350 | /// Setup vertex declaration |
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351 | virtual void setupVertexDeclaration(void); |
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352 | /// Setup buffers |
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353 | virtual void setupBuffers(void); |
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354 | /// Update the contents of the vertex buffer |
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355 | virtual void updateVertexBuffer(Camera* cam); |
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356 | /// Update the contents of the index buffer |
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357 | virtual void updateIndexBuffer(void); |
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358 | virtual void updateBoundingBox(void) const; |
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359 | |
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360 | /// Chain segment has no elements |
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361 | static const size_t SEGMENT_EMPTY; |
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362 | }; |
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363 | |
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364 | |
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365 | /** Factory object for creating BillboardChain instances */ |
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366 | class _OgreExport BillboardChainFactory : public MovableObjectFactory |
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367 | { |
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368 | protected: |
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369 | MovableObject* createInstanceImpl( const String& name, const NameValuePairList* params); |
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370 | public: |
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371 | BillboardChainFactory() {} |
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372 | ~BillboardChainFactory() {} |
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373 | |
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374 | static String FACTORY_TYPE_NAME; |
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375 | |
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376 | const String& getType(void) const; |
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377 | void destroyInstance( MovableObject* obj); |
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378 | |
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379 | }; |
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380 | |
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381 | /** @} */ |
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382 | /** @} */ |
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383 | |
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384 | } // namespace |
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385 | |
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386 | #include "OgreHeaderSuffix.h" |
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387 | |
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388 | #endif |
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389 | |
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390 | |
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