[148] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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| 8 | |
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| 9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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| 10 | of this software and associated documentation files (the "Software"), to deal |
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| 11 | in the Software without restriction, including without limitation the rights |
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| 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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| 13 | copies of the Software, and to permit persons to whom the Software is |
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| 14 | furnished to do so, subject to the following conditions: |
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| 15 | |
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| 16 | The above copyright notice and this permission notice shall be included in |
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| 17 | all copies or substantial portions of the Software. |
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| 18 | |
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| 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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| 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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| 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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| 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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| 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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| 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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| 25 | THE SOFTWARE. |
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| 26 | ----------------------------------------------------------------------------- |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef __BillboardSet_H__ |
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| 30 | #define __BillboardSet_H__ |
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| 31 | |
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| 32 | #include "OgrePrerequisites.h" |
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| 33 | |
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| 34 | #include "OgreMovableObject.h" |
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| 35 | #include "OgreRenderable.h" |
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| 36 | #include "OgreRadixSort.h" |
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| 37 | #include "OgreCommon.h" |
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| 38 | #include "OgreResourceGroupManager.h" |
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| 39 | #include "OgreHeaderPrefix.h" |
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| 40 | |
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| 41 | namespace Ogre { |
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| 42 | /** \addtogroup Core |
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| 43 | * @{ |
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| 44 | */ |
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| 45 | /** \addtogroup Effects |
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| 46 | * @{ |
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| 47 | */ |
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| 48 | |
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| 49 | /** Enum covering what exactly a billboard's position means (center, |
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| 50 | top-left etc). |
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| 51 | @see |
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| 52 | BillboardSet::setBillboardOrigin |
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| 53 | */ |
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| 54 | enum BillboardOrigin |
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| 55 | { |
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| 56 | BBO_TOP_LEFT, |
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| 57 | BBO_TOP_CENTER, |
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| 58 | BBO_TOP_RIGHT, |
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| 59 | BBO_CENTER_LEFT, |
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| 60 | BBO_CENTER, |
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| 61 | BBO_CENTER_RIGHT, |
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| 62 | BBO_BOTTOM_LEFT, |
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| 63 | BBO_BOTTOM_CENTER, |
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| 64 | BBO_BOTTOM_RIGHT |
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| 65 | }; |
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| 66 | /** The rotation type of billboard. */ |
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| 67 | enum BillboardRotationType |
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| 68 | { |
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| 69 | /// Rotate the billboard's vertices around their facing direction |
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| 70 | BBR_VERTEX, |
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| 71 | /// Rotate the billboard's texture coordinates |
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| 72 | BBR_TEXCOORD |
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| 73 | }; |
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| 74 | /** The type of billboard to use. */ |
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| 75 | enum BillboardType |
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| 76 | { |
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| 77 | /// Standard point billboard (default), always faces the camera completely and is always upright |
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| 78 | BBT_POINT, |
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| 79 | /// Billboards are oriented around a shared direction vector (used as Y axis) and only rotate around this to face the camera |
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| 80 | BBT_ORIENTED_COMMON, |
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| 81 | /// Billboards are oriented around their own direction vector (their own Y axis) and only rotate around this to face the camera |
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| 82 | BBT_ORIENTED_SELF, |
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| 83 | /// Billboards are perpendicular to a shared direction vector (used as Z axis, the facing direction) and X, Y axis are determined by a shared up-vertor |
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| 84 | BBT_PERPENDICULAR_COMMON, |
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| 85 | /// Billboards are perpendicular to their own direction vector (their own Z axis, the facing direction) and X, Y axis are determined by a shared up-vertor |
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| 86 | BBT_PERPENDICULAR_SELF |
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| 87 | }; |
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| 88 | |
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| 89 | /** A collection of billboards (faces which are always facing the given direction) with the same (default) dimensions, material |
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| 90 | and which are fairly close proximity to each other. |
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| 91 | @remarks |
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| 92 | Billboards are rectangles made up of 2 tris which are always facing the given direction. They are typically used |
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| 93 | for special effects like particles. This class collects together a set of billboards with the same (default) dimensions, |
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| 94 | material and relative locality in order to process them more efficiently. The entire set of billboards will be |
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| 95 | culled as a whole (by default, although this can be changed if you want a large set of billboards |
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| 96 | which are spread out and you want them culled individually), individual Billboards have locations which are relative to the set (which itself derives it's |
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| 97 | position from the SceneNode it is attached to since it is a MoveableObject), they will be rendered as a single rendering operation, |
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| 98 | and some calculations will be sped up by the fact that they use the same dimensions so some workings can be reused. |
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| 99 | @par |
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| 100 | A BillboardSet can be created using the SceneManager::createBillboardSet method. They can also be used internally |
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| 101 | by other classes to create effects. |
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| 102 | @note |
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| 103 | Billboard bounds are only automatically calculated when you create them. |
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| 104 | If you modify the position of a billboard you may need to call |
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| 105 | _updateBounds if the billboard moves outside the original bounds. |
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| 106 | Similarly, the bounds do no shrink when you remove a billboard, |
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| 107 | if you want them to call _updateBounds, but note this requires a |
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| 108 | potentially expensive examination of every billboard in the set. |
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| 109 | */ |
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| 110 | class _OgreExport BillboardSet : public MovableObject, public Renderable |
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| 111 | { |
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| 112 | protected: |
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| 113 | /** Private constructor (instances cannot be created directly). |
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| 114 | */ |
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| 115 | BillboardSet(); |
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| 116 | |
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| 117 | /// Bounds of all billboards in this set |
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| 118 | AxisAlignedBox mAABB; |
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| 119 | /// Bounding radius |
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| 120 | Real mBoundingRadius; |
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| 121 | |
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| 122 | /// Origin of each billboard |
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| 123 | BillboardOrigin mOriginType; |
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| 124 | /// Rotation type of each billboard |
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| 125 | BillboardRotationType mRotationType; |
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| 126 | |
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| 127 | /// Default width of each billboard |
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| 128 | Real mDefaultWidth; |
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| 129 | /// Default height of each billboard |
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| 130 | Real mDefaultHeight; |
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| 131 | |
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| 132 | /// Name of the material to use |
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| 133 | String mMaterialName; |
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| 134 | /// Pointer to the material to use |
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| 135 | MaterialPtr mMaterial; |
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| 136 | |
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| 137 | /// True if no billboards in this set have been resized - greater efficiency. |
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| 138 | bool mAllDefaultSize; |
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| 139 | |
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| 140 | /// Flag indicating whether to autoextend pool |
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| 141 | bool mAutoExtendPool; |
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| 142 | |
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| 143 | /// Flag indicating whether the billboards has to be sorted |
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| 144 | bool mSortingEnabled; |
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| 145 | |
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| 146 | /// Use 'true' billboard to cam position facing, rather than camera direcion |
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| 147 | bool mAccurateFacing; |
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| 148 | |
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| 149 | bool mAllDefaultRotation; |
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| 150 | bool mWorldSpace; |
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| 151 | |
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| 152 | typedef list<Billboard*>::type ActiveBillboardList; |
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| 153 | typedef list<Billboard*>::type FreeBillboardList; |
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| 154 | typedef vector<Billboard*>::type BillboardPool; |
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| 155 | |
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| 156 | /** Active billboard list. |
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| 157 | @remarks |
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| 158 | This is a linked list of pointers to billboards in the billboard pool. |
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| 159 | @par |
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| 160 | This allows very fast insertions and deletions from anywhere in the list to activate / deactivate billboards |
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| 161 | (required for particle systems etc.) as well as reuse of Billboard instances in the pool |
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| 162 | without construction & destruction which avoids memory thrashing. |
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| 163 | */ |
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| 164 | ActiveBillboardList mActiveBillboards; |
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| 165 | |
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| 166 | /** Free billboard queue. |
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| 167 | @remarks |
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| 168 | This contains a list of the billboards free for use as new instances |
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| 169 | as required by the set. Billboard instances are preconstructed up to the estimated size in the |
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| 170 | mBillboardPool vector and are referenced on this deque at startup. As they get used this deque |
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| 171 | reduces, as they get released back to to the set they get added back to the deque. |
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| 172 | */ |
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| 173 | FreeBillboardList mFreeBillboards; |
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| 174 | |
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| 175 | /** Pool of billboard instances for use and reuse in the active billboard list. |
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| 176 | @remarks |
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| 177 | This vector will be preallocated with the estimated size of the set,and will extend as required. |
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| 178 | */ |
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| 179 | BillboardPool mBillboardPool; |
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| 180 | |
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| 181 | /// The vertex position data for all billboards in this set. |
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| 182 | VertexData* mVertexData; |
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| 183 | /// Shortcut to main buffer (positions, colours, texture coords) |
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| 184 | HardwareVertexBufferSharedPtr mMainBuf; |
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| 185 | /// Locked pointer to buffer |
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| 186 | float* mLockPtr; |
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| 187 | /// Boundary offsets based on origin and camera orientation |
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| 188 | /// Vector3 vLeftOff, vRightOff, vTopOff, vBottomOff; |
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| 189 | /// Final vertex offsets, used where sizes all default to save calcs |
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| 190 | Vector3 mVOffset[4]; |
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| 191 | /// Current camera |
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| 192 | Camera* mCurrentCamera; |
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| 193 | /// Parametric offsets of origin |
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| 194 | Real mLeftOff, mRightOff, mTopOff, mBottomOff; |
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| 195 | /// Camera axes in billboard space |
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| 196 | Vector3 mCamX, mCamY; |
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| 197 | /// Camera direction in billboard space |
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| 198 | Vector3 mCamDir; |
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| 199 | /// Camera orientation in billboard space |
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| 200 | Quaternion mCamQ; |
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| 201 | /// Camera position in billboard space |
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| 202 | Vector3 mCamPos; |
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| 203 | |
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| 204 | /// The vertex index data for all billboards in this set (1 set only) |
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| 205 | IndexData* mIndexData; |
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| 206 | |
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| 207 | /// Flag indicating whether each billboard should be culled separately (default: false) |
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| 208 | bool mCullIndividual; |
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| 209 | |
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| 210 | typedef vector< Ogre::FloatRect >::type TextureCoordSets; |
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| 211 | TextureCoordSets mTextureCoords; |
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| 212 | |
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| 213 | /// The type of billboard to render |
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| 214 | BillboardType mBillboardType; |
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| 215 | |
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| 216 | /// Common direction for billboards of type BBT_ORIENTED_COMMON and BBT_PERPENDICULAR_COMMON |
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| 217 | Vector3 mCommonDirection; |
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| 218 | /// Common up-vector for billboards of type BBT_PERPENDICULAR_SELF and BBT_PERPENDICULAR_COMMON |
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| 219 | Vector3 mCommonUpVector; |
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| 220 | |
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| 221 | /// Internal method for culling individual billboards |
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| 222 | inline bool billboardVisible(Camera* cam, const Billboard& bill); |
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| 223 | |
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| 224 | /// Number of visible billboards (will be == getNumBillboards if mCullIndividual == false) |
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| 225 | unsigned short mNumVisibleBillboards; |
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| 226 | |
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| 227 | /// Internal method for increasing pool size |
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| 228 | virtual void increasePool(size_t size); |
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| 229 | |
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| 230 | |
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| 231 | //----------------------------------------------------------------------- |
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| 232 | // The internal methods which follow are here to allow maximum flexibility as to |
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| 233 | // when various components of the calculation are done. Depending on whether the |
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| 234 | // billboards are of fixed size and whether they are point or oriented type will |
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| 235 | // determine how much calculation has to be done per-billboard. NOT a one-size fits all approach. |
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| 236 | //----------------------------------------------------------------------- |
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| 237 | /** Internal method for generating billboard corners. |
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| 238 | @remarks |
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| 239 | Optional parameter pBill is only present for type BBT_ORIENTED_SELF and BBT_PERPENDICULAR_SELF |
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| 240 | */ |
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| 241 | void genBillboardAxes(Vector3* pX, Vector3 *pY, const Billboard* pBill = 0); |
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| 242 | |
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| 243 | /** Internal method, generates parametric offsets based on origin. |
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| 244 | */ |
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| 245 | void getParametricOffsets(Real& left, Real& right, Real& top, Real& bottom); |
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| 246 | |
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| 247 | /** Internal method for generating vertex data. |
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| 248 | @param offsets Array of 4 Vector3 offsets |
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| 249 | @param pBillboard Reference to billboard |
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| 250 | */ |
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| 251 | void genVertices(const Vector3* const offsets, const Billboard& pBillboard); |
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| 252 | |
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| 253 | /** Internal method generates vertex offsets. |
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| 254 | @remarks |
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| 255 | Takes in parametric offsets as generated from getParametericOffsets, width and height values |
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| 256 | and billboard x and y axes as generated from genBillboardAxes. |
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| 257 | Fills output array of 4 vectors with vector offsets |
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| 258 | from origin for left-top, right-top, left-bottom, right-bottom corners. |
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| 259 | */ |
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| 260 | void genVertOffsets(Real inleft, Real inright, Real intop, Real inbottom, |
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| 261 | Real width, Real height, |
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| 262 | const Vector3& x, const Vector3& y, Vector3* pDestVec); |
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| 263 | |
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| 264 | |
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| 265 | /** Sort by direction functor */ |
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| 266 | struct SortByDirectionFunctor |
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| 267 | { |
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| 268 | /// Direction to sort in |
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| 269 | Vector3 sortDir; |
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| 270 | |
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| 271 | SortByDirectionFunctor(const Vector3& dir); |
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| 272 | float operator()(Billboard* bill) const; |
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| 273 | }; |
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| 274 | |
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| 275 | /** Sort by distance functor */ |
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| 276 | struct SortByDistanceFunctor |
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| 277 | { |
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| 278 | /// Position to sort in |
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| 279 | Vector3 sortPos; |
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| 280 | |
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| 281 | SortByDistanceFunctor(const Vector3& pos); |
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| 282 | float operator()(Billboard* bill) const; |
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| 283 | }; |
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| 284 | |
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| 285 | static RadixSort<ActiveBillboardList, Billboard*, float> mRadixSorter; |
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| 286 | |
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| 287 | /// Use point rendering? |
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| 288 | bool mPointRendering; |
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| 289 | |
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| 290 | |
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| 291 | |
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| 292 | private: |
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| 293 | /// Flag indicating whether the HW buffers have been created. |
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| 294 | bool mBuffersCreated; |
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| 295 | /// The number of billboard in the pool. |
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| 296 | size_t mPoolSize; |
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| 297 | /// Is external billboard data in use? |
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| 298 | bool mExternalData; |
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| 299 | /// Tell if vertex buffer should be update automatically. |
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| 300 | bool mAutoUpdate; |
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| 301 | /// True if the billboard data changed. Will cause vertex buffer update. |
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| 302 | bool mBillboardDataChanged; |
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| 303 | |
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| 304 | /** Internal method creates vertex and index buffers. |
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| 305 | */ |
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| 306 | void _createBuffers(void); |
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| 307 | /** Internal method destroys vertex and index buffers. |
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| 308 | */ |
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| 309 | void _destroyBuffers(void); |
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| 310 | |
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| 311 | public: |
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| 312 | |
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| 313 | /** Usual constructor - this is called by the SceneManager. |
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| 314 | @param name |
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| 315 | The name to give the billboard set (must be unique) |
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| 316 | @param poolSize |
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| 317 | The initial size of the billboard pool. Estimate of the number of billboards |
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| 318 | which will be required, and pass it using this parameter. The set will |
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| 319 | preallocate this number to avoid memory fragmentation. The default behaviour |
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| 320 | once this pool has run out is to double it. |
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| 321 | @param externalDataSource |
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| 322 | If @c true, the source of data for drawing the |
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| 323 | billboards will not be the internal billboard list, but external |
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| 324 | data. When driving the billboard from external data, you must call |
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| 325 | _notifyCurrentCamera to reorient the billboards, setPoolSize to set |
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| 326 | the maximum billboards you want to use, beginBillboards to |
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| 327 | start the update, and injectBillboard per billboard, |
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| 328 | followed by endBillboards. |
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| 329 | @see |
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| 330 | BillboardSet::setAutoextend |
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| 331 | */ |
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| 332 | BillboardSet( const String& name, unsigned int poolSize = 20, |
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| 333 | bool externalDataSource = false); |
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| 334 | |
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| 335 | virtual ~BillboardSet(); |
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| 336 | |
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| 337 | /** Creates a new billboard and adds it to this set. |
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| 338 | @remarks |
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| 339 | Behaviour once the billboard pool has been exhausted depends on the |
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| 340 | BillboardSet::setAutoextend option. |
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| 341 | @param position |
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| 342 | The position of the new billboard realtive to the certer of the set |
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| 343 | @param colour |
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| 344 | Optional base colour of the billboard. |
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| 345 | @return |
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| 346 | On success, a pointer to a newly created Billboard is |
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| 347 | returned. |
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| 348 | @par |
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| 349 | On failure (i.e. no more space and can't autoextend), |
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| 350 | @c NULL is returned. |
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| 351 | @see |
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| 352 | BillboardSet::setAutoextend |
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| 353 | */ |
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| 354 | Billboard* createBillboard( |
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| 355 | const Vector3& position, |
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| 356 | const ColourValue& colour = ColourValue::White ); |
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| 357 | |
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| 358 | /** Creates a new billboard and adds it to this set. |
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| 359 | @remarks |
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| 360 | Behaviour once the billboard pool has been exhausted depends on the |
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| 361 | BillboardSet::setAutoextend option. |
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| 362 | @param x |
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| 363 | The @c x position of the new billboard relative to the center of the set |
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| 364 | @param y |
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| 365 | The @c y position of the new billboard relative to the center of the set |
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| 366 | @param z |
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| 367 | The @c z position of the new billboard relative to the center of the set |
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| 368 | @param colour |
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| 369 | Optional base colour of the billboard. |
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| 370 | @return |
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| 371 | On success, a pointer to a newly created Billboard is |
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| 372 | returned. |
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| 373 | @par |
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| 374 | On failure (i.e. no more space and can't autoextend), |
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| 375 | @c NULL is returned. |
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| 376 | @see |
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| 377 | BillboardSet::setAutoextend |
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| 378 | */ |
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| 379 | Billboard* createBillboard( |
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| 380 | Real x, Real y, Real z, |
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| 381 | const ColourValue& colour = ColourValue::White ); |
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| 382 | |
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| 383 | /** Returns the number of active billboards which currently make up this set. |
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| 384 | */ |
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| 385 | virtual int getNumBillboards(void) const; |
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| 386 | |
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| 387 | /** Tells the set whether to allow automatic extension of the pool of billboards. |
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| 388 | @remarks |
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| 389 | A BillboardSet stores a pool of pre-constructed billboards which are used as needed when |
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| 390 | a new billboard is requested. This allows applications to create / remove billboards efficiently |
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| 391 | without incurring construction / destruction costs (a must for sets with lots of billboards like |
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| 392 | particle effects). This method allows you to configure the behaviour when a new billboard is requested |
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| 393 | but the billboard pool has been exhausted. |
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| 394 | @par |
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| 395 | The default behaviour is to allow the pool to extend (typically this allocates double the current |
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| 396 | pool of billboards when the pool is expended), equivalent to calling this method with |
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| 397 | autoExtend = true. If you set the parameter to false however, any attempt to create a new billboard |
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| 398 | when the pool has expired will simply fail silently, returning a null pointer. |
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| 399 | @param autoextend |
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| 400 | @c true to double the pool every time it runs out, @c false to fail silently. |
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| 401 | */ |
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| 402 | virtual void setAutoextend(bool autoextend); |
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| 403 | |
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| 404 | /** Returns true if the billboard pool automatically extends. |
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| 405 | @see |
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| 406 | BillboardSet::setAutoextend |
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| 407 | */ |
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| 408 | virtual bool getAutoextend(void) const; |
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| 409 | |
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| 410 | /** Enables sorting for this BillboardSet. (default: off) |
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| 411 | @param sortenable true to sort the billboards according to their distance to the camera |
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| 412 | */ |
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| 413 | virtual void setSortingEnabled(bool sortenable); |
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| 414 | |
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| 415 | /** Returns true if sorting of billboards is enabled based on their distance from the camera |
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| 416 | @see |
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| 417 | BillboardSet::setSortingEnabled |
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| 418 | */ |
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| 419 | virtual bool getSortingEnabled(void) const; |
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| 420 | |
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| 421 | /** Adjusts the size of the pool of billboards available in this set. |
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| 422 | @remarks |
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| 423 | See the BillboardSet::setAutoextend method for full details of the billboard pool. This method adjusts |
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| 424 | the preallocated size of the pool. If you try to reduce the size of the pool, the set has the option |
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| 425 | of ignoring you if too many billboards are already in use. Bear in mind that calling this method will |
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| 426 | incur significant construction / destruction calls so should be avoided in time-critical code. The same |
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| 427 | goes for auto-extension, try to avoid it by estimating the pool size correctly up-front. |
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| 428 | @param size |
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| 429 | The new size for the pool. |
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| 430 | */ |
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| 431 | virtual void setPoolSize(size_t size); |
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| 432 | |
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| 433 | /** Returns the current size of the billboard pool. |
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| 434 | @return |
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| 435 | The current size of the billboard pool. |
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| 436 | @see |
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| 437 | BillboardSet::setAutoextend |
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| 438 | */ |
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| 439 | virtual unsigned int getPoolSize(void) const; |
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| 440 | |
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| 441 | |
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| 442 | /** Empties this set of all billboards. |
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| 443 | */ |
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| 444 | virtual void clear(); |
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| 445 | |
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| 446 | /** Returns a pointer to the billboard at the supplied index. |
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| 447 | @note |
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| 448 | This method requires linear time since the billboard list is a linked list. |
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| 449 | @param index |
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| 450 | The index of the billboard that is requested. |
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| 451 | @return |
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| 452 | On success, a valid pointer to the requested billboard is |
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| 453 | returned. |
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| 454 | @par |
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| 455 | On failure, @c NULL is returned. |
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| 456 | */ |
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| 457 | virtual Billboard* getBillboard(unsigned int index) const; |
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| 458 | |
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| 459 | /** Removes the billboard at the supplied index. |
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| 460 | @note |
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| 461 | This method requires linear time since the billboard list is a linked list. |
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| 462 | */ |
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| 463 | virtual void removeBillboard(unsigned int index); |
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| 464 | |
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| 465 | /** Removes a billboard from the set. |
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| 466 | @note |
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| 467 | This version is more efficient than removing by index. |
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| 468 | */ |
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| 469 | virtual void removeBillboard(Billboard* pBill); |
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| 470 | |
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| 471 | /** Sets the point which acts as the origin point for all billboards in this set. |
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| 472 | @remarks |
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| 473 | This setting controls the fine tuning of where a billboard appears in relation to it's |
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| 474 | position. It could be that a billboard's position represents it's center (e.g. for fireballs), |
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| 475 | it could mean the center of the bottom edge (e.g. a tree which is positioned on the ground), |
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| 476 | the top-left corner (e.g. a cursor). |
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| 477 | @par |
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| 478 | The default setting is BBO_CENTER. |
---|
| 479 | @param origin |
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| 480 | A member of the BillboardOrigin enum specifying the origin for all the billboards in this set. |
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| 481 | */ |
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| 482 | virtual void setBillboardOrigin(BillboardOrigin origin); |
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| 483 | |
---|
| 484 | /** Gets the point which acts as the origin point for all billboards in this set. |
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| 485 | @return |
---|
| 486 | A member of the BillboardOrigin enum specifying the origin for all the billboards in this set. |
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| 487 | */ |
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| 488 | virtual BillboardOrigin getBillboardOrigin(void) const; |
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| 489 | |
---|
| 490 | /** Sets billboard rotation type. |
---|
| 491 | @remarks |
---|
| 492 | This setting controls the billboard rotation type, you can deciding rotate the billboard's vertices |
---|
| 493 | around their facing direction or rotate the billboard's texture coordinates. |
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| 494 | @par |
---|
| 495 | The default settings is BBR_TEXCOORD. |
---|
| 496 | @param rotationType |
---|
| 497 | A member of the BillboardRotationType enum specifying the rotation type for all the billboards in this set. |
---|
| 498 | */ |
---|
| 499 | virtual void setBillboardRotationType(BillboardRotationType rotationType); |
---|
| 500 | |
---|
| 501 | /** Sets billboard rotation type. |
---|
| 502 | @return |
---|
| 503 | A member of the BillboardRotationType enum specifying the rotation type for all the billboards in this set. |
---|
| 504 | */ |
---|
| 505 | virtual BillboardRotationType getBillboardRotationType(void) const; |
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| 506 | |
---|
| 507 | /** Sets the default dimensions of the billboards in this set. |
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| 508 | @remarks |
---|
| 509 | All billboards in a set are created with these default dimensions. The set will render most efficiently if |
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| 510 | all the billboards in the set are the default size. It is possible to alter the size of individual |
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| 511 | billboards at the expense of extra calculation. See the Billboard class for more info. |
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| 512 | @param width |
---|
| 513 | The new default width for the billboards in this set. |
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| 514 | @param height |
---|
| 515 | The new default height for the billboards in this set. |
---|
| 516 | */ |
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| 517 | virtual void setDefaultDimensions(Real width, Real height); |
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| 518 | |
---|
| 519 | /** See setDefaultDimensions - this sets 1 component individually. */ |
---|
| 520 | virtual void setDefaultWidth(Real width); |
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| 521 | /** See setDefaultDimensions - this gets 1 component individually. */ |
---|
| 522 | virtual Real getDefaultWidth(void) const; |
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| 523 | /** See setDefaultDimensions - this sets 1 component individually. */ |
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| 524 | virtual void setDefaultHeight(Real height); |
---|
| 525 | /** See setDefaultDimensions - this gets 1 component individually. */ |
---|
| 526 | virtual Real getDefaultHeight(void) const; |
---|
| 527 | |
---|
| 528 | /** Sets the name of the material to be used for this billboard set. |
---|
| 529 | @param name |
---|
| 530 | The new name of the material to use for this set. |
---|
| 531 | */ |
---|
| 532 | virtual void setMaterialName( const String& name, const String& groupName = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME ); |
---|
| 533 | |
---|
| 534 | /** Sets the name of the material to be used for this billboard set. |
---|
| 535 | @return The name of the material that is used for this set. |
---|
| 536 | */ |
---|
| 537 | virtual const String& getMaterialName(void) const; |
---|
| 538 | |
---|
| 539 | /** Overridden from MovableObject |
---|
| 540 | @see |
---|
| 541 | MovableObject |
---|
| 542 | */ |
---|
| 543 | virtual void _notifyCurrentCamera(Camera* cam); |
---|
| 544 | |
---|
| 545 | /** Begin injection of billboard data; applicable when |
---|
| 546 | constructing the BillboardSet for external data use. |
---|
| 547 | @param numBillboards If you know the number of billboards you will be |
---|
| 548 | issuing, state it here to make the update more efficient. |
---|
| 549 | */ |
---|
| 550 | void beginBillboards(size_t numBillboards = 0); |
---|
| 551 | /** Define a billboard. */ |
---|
| 552 | void injectBillboard(const Billboard& bb); |
---|
| 553 | /** Finish defining billboards. */ |
---|
| 554 | void endBillboards(void); |
---|
| 555 | /** Set the bounds of the BillboardSet. |
---|
| 556 | @remarks |
---|
| 557 | You may need to call this if you're injecting billboards manually, |
---|
| 558 | and you're relying on the BillboardSet to determine culling. |
---|
| 559 | */ |
---|
| 560 | void setBounds(const AxisAlignedBox& box, Real radius); |
---|
| 561 | |
---|
| 562 | |
---|
| 563 | /** Overridden from MovableObject |
---|
| 564 | @see |
---|
| 565 | MovableObject |
---|
| 566 | */ |
---|
| 567 | virtual const AxisAlignedBox& getBoundingBox(void) const; |
---|
| 568 | |
---|
| 569 | /** Overridden from MovableObject |
---|
| 570 | @see |
---|
| 571 | MovableObject |
---|
| 572 | */ |
---|
| 573 | virtual Real getBoundingRadius(void) const; |
---|
| 574 | /** Overridden from MovableObject |
---|
| 575 | @see |
---|
| 576 | MovableObject |
---|
| 577 | */ |
---|
| 578 | virtual void _updateRenderQueue(RenderQueue* queue); |
---|
| 579 | |
---|
| 580 | /** Overridden from MovableObject |
---|
| 581 | @see |
---|
| 582 | MovableObject |
---|
| 583 | */ |
---|
| 584 | virtual const MaterialPtr& getMaterial(void) const; |
---|
| 585 | |
---|
| 586 | /** Sets the name of the material to be used for this billboard set. |
---|
| 587 | @param material |
---|
| 588 | The new material to use for this set. |
---|
| 589 | */ |
---|
| 590 | virtual void setMaterial( const MaterialPtr& material ); |
---|
| 591 | |
---|
| 592 | /** Overridden from MovableObject |
---|
| 593 | @see |
---|
| 594 | MovableObject |
---|
| 595 | */ |
---|
| 596 | virtual void getRenderOperation(RenderOperation& op); |
---|
| 597 | |
---|
| 598 | /** Overridden from MovableObject |
---|
| 599 | @see |
---|
| 600 | MovableObject |
---|
| 601 | */ |
---|
| 602 | virtual void getWorldTransforms(Matrix4* xform) const; |
---|
| 603 | |
---|
| 604 | /** Internal callback used by Billboards to notify their parent that they have been resized. |
---|
| 605 | */ |
---|
| 606 | virtual void _notifyBillboardResized(void); |
---|
| 607 | |
---|
| 608 | /** Internal callback used by Billboards to notify their parent that they have been rotated. |
---|
| 609 | */ |
---|
| 610 | virtual void _notifyBillboardRotated(void); |
---|
| 611 | |
---|
| 612 | /** Returns whether or not billboards in this are tested individually for culling. */ |
---|
| 613 | virtual bool getCullIndividually(void) const; |
---|
| 614 | /** Sets whether culling tests billboards in this individually as well as in a group. |
---|
| 615 | @remarks |
---|
| 616 | Billboard sets are always culled as a whole group, based on a bounding box which |
---|
| 617 | encloses all billboards in the set. For fairly localised sets, this is enough. However, you |
---|
| 618 | can optionally tell the set to also cull individual billboards in the set, i.e. to test |
---|
| 619 | each individual billboard before rendering. The default is not to do this. |
---|
| 620 | @par |
---|
| 621 | This is useful when you have a large, fairly distributed set of billboards, like maybe |
---|
| 622 | trees on a landscape. You probably still want to group them into more than one |
---|
| 623 | set (maybe one set per section of landscape), which will be culled coarsely, but you also |
---|
| 624 | want to cull the billboards individually because they are spread out. Whilst you could have |
---|
| 625 | lots of single-tree sets which are culled separately, this would be inefficient to render |
---|
| 626 | because each tree would be issued as it's own rendering operation. |
---|
| 627 | @par |
---|
| 628 | By calling this method with a parameter of true, you can have large billboard sets which |
---|
| 629 | are spaced out and so get the benefit of batch rendering and coarse culling, but also have |
---|
| 630 | fine-grained culling so unnecessary rendering is avoided. |
---|
| 631 | @param cullIndividual If true, each billboard is tested before being sent to the pipeline as well |
---|
| 632 | as the whole set having to pass the coarse group bounding test. |
---|
| 633 | */ |
---|
| 634 | virtual void setCullIndividually(bool cullIndividual); |
---|
| 635 | |
---|
| 636 | /** Sets the type of billboard to render. |
---|
| 637 | @remarks |
---|
| 638 | The default sort of billboard (BBT_POINT), always has both x and y axes parallel to |
---|
| 639 | the camera's local axes. This is fine for 'point' style billboards (e.g. flares, |
---|
| 640 | smoke, anything which is symmetrical about a central point) but does not look good for |
---|
| 641 | billboards which have an orientation (e.g. an elongated raindrop). In this case, the |
---|
| 642 | oriented billboards are more suitable (BBT_ORIENTED_COMMON or BBT_ORIENTED_SELF) since |
---|
| 643 | they retain an independent Y axis and only the X axis is generated, perpendicular to both |
---|
| 644 | the local Y and the camera Z. |
---|
| 645 | @par |
---|
| 646 | In some case you might want the billboard has fixed Z axis and doesn't need to face to |
---|
| 647 | camera (e.g. an aureola around the player and parallel to the ground). You can use |
---|
| 648 | BBT_PERPENDICULAR_SELF which the billboard plane perpendicular to the billboard own |
---|
| 649 | direction. Or BBT_PERPENDICULAR_COMMON which the billboard plane perpendicular to the |
---|
| 650 | common direction. |
---|
| 651 | @note |
---|
| 652 | BBT_PERPENDICULAR_SELF and BBT_PERPENDICULAR_COMMON can't guarantee counterclockwise, you might |
---|
| 653 | use double-side material (<b>cull_hardware node</b>) to ensure no billboard are culled. |
---|
| 654 | @param bbt The type of billboard to render |
---|
| 655 | */ |
---|
| 656 | virtual void setBillboardType(BillboardType bbt); |
---|
| 657 | |
---|
| 658 | /** Returns the billboard type in use. */ |
---|
| 659 | virtual BillboardType getBillboardType(void) const; |
---|
| 660 | |
---|
| 661 | /** Use this to specify the common direction given to billboards of type BBT_ORIENTED_COMMON or BBT_PERPENDICULAR_COMMON. |
---|
| 662 | @remarks |
---|
| 663 | Use BBT_ORIENTED_COMMON when you want oriented billboards but you know they are always going to |
---|
| 664 | be oriented the same way (e.g. rain in calm weather). It is faster for the system to calculate |
---|
| 665 | the billboard vertices if they have a common direction. |
---|
| 666 | @par |
---|
| 667 | The common direction also use in BBT_PERPENDICULAR_COMMON, in this case the common direction |
---|
| 668 | treat as Z axis, and an additional common up-vector was use to determine billboard X and Y |
---|
| 669 | axis. |
---|
| 670 | @see setCommonUpVector |
---|
| 671 | @param vec The direction for all billboards. |
---|
| 672 | @note |
---|
| 673 | The direction are use as is, never normalised in internal, user are supposed to normalise it himself. |
---|
| 674 | */ |
---|
| 675 | virtual void setCommonDirection(const Vector3& vec); |
---|
| 676 | |
---|
| 677 | /** Gets the common direction for all billboards (BBT_ORIENTED_COMMON) */ |
---|
| 678 | virtual const Vector3& getCommonDirection(void) const; |
---|
| 679 | |
---|
| 680 | /** Use this to specify the common up-vector given to billboards of type BBT_PERPENDICULAR_SELF or BBT_PERPENDICULAR_COMMON. |
---|
| 681 | @remarks |
---|
| 682 | Use BBT_PERPENDICULAR_SELF or BBT_PERPENDICULAR_COMMON when you want oriented billboards |
---|
| 683 | perpendicular to specify direction vector (or, Z axis), and doesn't face to camera. |
---|
| 684 | In this case, we need an additional up-vector to determine the billboard X and Y axis. |
---|
| 685 | The generated billboard plane and X-axis guarantee perpendicular to specify direction. |
---|
| 686 | @see setCommonDirection |
---|
| 687 | @par |
---|
| 688 | The specify direction is billboard own direction when billboard type is BBT_PERPENDICULAR_SELF, |
---|
| 689 | and it's shared common direction when billboard type is BBT_PERPENDICULAR_COMMON. |
---|
| 690 | @param vec The up-vector for all billboards. |
---|
| 691 | @note |
---|
| 692 | The up-vector are use as is, never normalised in internal, user are supposed to normalise it himself. |
---|
| 693 | */ |
---|
| 694 | virtual void setCommonUpVector(const Vector3& vec); |
---|
| 695 | |
---|
| 696 | /** Gets the common up-vector for all billboards (BBT_PERPENDICULAR_SELF and BBT_PERPENDICULAR_COMMON) */ |
---|
| 697 | virtual const Vector3& getCommonUpVector(void) const; |
---|
| 698 | |
---|
| 699 | /** Sets whether or not billboards should use an 'accurate' facing model |
---|
| 700 | based on the vector from each billboard to the camera, rather than |
---|
| 701 | an optimised version using just the camera direction. |
---|
| 702 | @remarks |
---|
| 703 | By default, the axes for all billboards are calculated using the |
---|
| 704 | camera's view direction, not the vector from the camera position to |
---|
| 705 | the billboard. The former is faster, and most of the time the difference |
---|
| 706 | is not noticeable. However for some purposes (e.g. very large, static |
---|
| 707 | billboards) the changing billboard orientation when rotating the camera |
---|
| 708 | can be off putting, therefore you can enable this option to use a |
---|
| 709 | more expensive, but more accurate version. |
---|
| 710 | @param acc True to use the slower but more accurate model. Default is false. |
---|
| 711 | */ |
---|
| 712 | virtual void setUseAccurateFacing(bool acc) { mAccurateFacing = acc; } |
---|
| 713 | /** Gets whether or not billboards use an 'accurate' facing model |
---|
| 714 | based on the vector from each billboard to the camera, rather than |
---|
| 715 | an optimised version using just the camera direction. |
---|
| 716 | */ |
---|
| 717 | virtual bool getUseAccurateFacing(void) const { return mAccurateFacing; } |
---|
| 718 | |
---|
| 719 | /** Overridden from MovableObject */ |
---|
| 720 | virtual const String& getMovableType(void) const; |
---|
| 721 | |
---|
| 722 | /** Overridden, see Renderable */ |
---|
| 723 | Real getSquaredViewDepth(const Camera* cam) const; |
---|
| 724 | |
---|
| 725 | /** Update the bounds of the billboardset */ |
---|
| 726 | virtual void _updateBounds(void); |
---|
| 727 | /** @copydoc Renderable::getLights */ |
---|
| 728 | const LightList& getLights(void) const; |
---|
| 729 | |
---|
| 730 | /// @copydoc MovableObject::visitRenderables |
---|
| 731 | void visitRenderables(Renderable::Visitor* visitor, |
---|
| 732 | bool debugRenderables = false); |
---|
| 733 | |
---|
| 734 | /** Sort the billboard set. Only called when enabled via setSortingEnabled */ |
---|
| 735 | virtual void _sortBillboards( Camera* cam); |
---|
| 736 | |
---|
| 737 | /** Gets the sort mode of this billboard set */ |
---|
| 738 | virtual SortMode _getSortMode(void) const; |
---|
| 739 | |
---|
| 740 | /** Sets whether billboards should be treated as being in world space. |
---|
| 741 | @remarks |
---|
| 742 | This is most useful when you are driving the billboard set from |
---|
| 743 | an external data source. |
---|
| 744 | */ |
---|
| 745 | virtual void setBillboardsInWorldSpace(bool ws) { mWorldSpace = ws; } |
---|
| 746 | |
---|
| 747 | /** BillboardSet can use custom texture coordinates for various billboards. |
---|
| 748 | This is useful for selecting one of many particle images out of a tiled |
---|
| 749 | texture sheet, or doing flipbook animation within a single texture. |
---|
| 750 | @par |
---|
| 751 | The generic functionality is setTextureCoords(), which will copy the |
---|
| 752 | texture coordinate rects you supply into internal storage for the |
---|
| 753 | billboard set. If your texture sheet is a square grid, you can also |
---|
| 754 | use setTextureStacksAndSlices() for more convenience, which will construct |
---|
| 755 | the set of texture coordinates for you. |
---|
| 756 | @par |
---|
| 757 | When a Billboard is created, it can be assigned a texture coordinate |
---|
| 758 | set from within the sets you specify (that set can also be re-specified |
---|
| 759 | later). When drawn, the billboard will use those texture coordinates, |
---|
| 760 | rather than the full 0-1 range. |
---|
| 761 | |
---|
| 762 | @param coords is a vector of texture coordinates (in UV space) to choose |
---|
| 763 | from for each billboard created in the set. |
---|
| 764 | @param numCoords is how many such coordinate rectangles there are to |
---|
| 765 | choose from. |
---|
| 766 | @remarks |
---|
| 767 | Set 'coords' to 0 and/or 'numCoords' to 0 to reset the texture coord |
---|
| 768 | rects to the initial set of a single rectangle spanning 0 through 1 in |
---|
| 769 | both U and V (i e, the entire texture). |
---|
| 770 | @see |
---|
| 771 | BillboardSet::setTextureStacksAndSlices() |
---|
| 772 | Billboard::setTexcoordIndex() |
---|
| 773 | */ |
---|
| 774 | virtual void setTextureCoords( Ogre::FloatRect const * coords, uint16 numCoords ); |
---|
| 775 | |
---|
| 776 | /** setTextureStacksAndSlices() will generate texture coordinate rects as if the |
---|
| 777 | texture for the billboard set contained 'stacks' rows of 'slices' |
---|
| 778 | images each, all equal size. Thus, if the texture size is 512x512 |
---|
| 779 | and 'stacks' is 4 and 'slices' is 8, each sub-rectangle of the texture |
---|
| 780 | would be 128 texels tall and 64 texels wide. |
---|
| 781 | @remarks |
---|
| 782 | This function is short-hand for creating a regular set and calling |
---|
| 783 | setTextureCoords() yourself. The numbering used for Billboard::setTexcoordIndex() |
---|
| 784 | counts first across, then down, so top-left is 0, the one to the right |
---|
| 785 | of that is 1, and the lower-right is stacks*slices-1. |
---|
| 786 | @see |
---|
| 787 | BillboardSet::setTextureCoords() |
---|
| 788 | */ |
---|
| 789 | virtual void setTextureStacksAndSlices( uchar stacks, uchar slices ); |
---|
| 790 | |
---|
| 791 | /** getTextureCoords() returns the current texture coordinate rects in |
---|
| 792 | effect. By default, there is only one texture coordinate rect in the |
---|
| 793 | set, spanning the entire texture from 0 through 1 in each direction. |
---|
| 794 | @see |
---|
| 795 | BillboardSet::setTextureCoords() |
---|
| 796 | */ |
---|
| 797 | virtual Ogre::FloatRect const * getTextureCoords( uint16 * oNumCoords ); |
---|
| 798 | |
---|
| 799 | /** Set whether or not the BillboardSet will use point rendering |
---|
| 800 | rather than manually generated quads. |
---|
| 801 | @remarks |
---|
| 802 | By default a billboardset is rendered by generating geometry for a |
---|
| 803 | textured quad in memory, taking into account the size and |
---|
| 804 | orientation settings, and uploading it to the video card. |
---|
| 805 | The alternative is to use hardware point rendering, which means that |
---|
| 806 | only one position needs to be sent per billboard rather than 4 and |
---|
| 807 | the hardware sorts out how this is rendered based on the render |
---|
| 808 | state. |
---|
| 809 | @par |
---|
| 810 | Using point rendering is faster than generating quads manually, but |
---|
| 811 | is more restrictive. The following restrictions apply: |
---|
| 812 | \li Only the BBT_POINT type is supported |
---|
| 813 | \li Size and appearance of each billboard is controlled by the |
---|
| 814 | material (Pass::setPointSize, Pass::setPointSizeAttenuation, |
---|
| 815 | Pass::setPointSpritesEnabled) |
---|
| 816 | \li Per-billboard size is not supported (stems from the above) |
---|
| 817 | \li Per-billboard rotation is not supported, this can only be |
---|
| 818 | controlled through texture unit rotation |
---|
| 819 | \li Only BBO_CENTER origin is supported |
---|
| 820 | \li Per-billboard texture coordinates are not supported |
---|
| 821 | |
---|
| 822 | @par |
---|
| 823 | You will almost certainly want to enable in your material pass |
---|
| 824 | both point attenuation and point sprites if you use this option. |
---|
| 825 | @param enabled True to enable point rendering, false otherwise |
---|
| 826 | */ |
---|
| 827 | virtual void setPointRenderingEnabled(bool enabled); |
---|
| 828 | |
---|
| 829 | /** Returns whether point rendering is enabled. */ |
---|
| 830 | virtual bool isPointRenderingEnabled(void) const |
---|
| 831 | { return mPointRendering; } |
---|
| 832 | |
---|
| 833 | /// Override to return specific type flag |
---|
| 834 | uint32 getTypeFlags(void) const; |
---|
| 835 | |
---|
| 836 | /** Set the auto update state of this billboard set. |
---|
| 837 | @remarks |
---|
| 838 | This methods controls the updating policy of the vertex buffer. |
---|
| 839 | By default auto update is true so the vertex buffer is being update every time this billboard set |
---|
| 840 | is about to be rendered. This behavior best fit when the billboards of this set changes frequently. |
---|
| 841 | When using static or semi-static billboards, it is recommended to set auto update to false. |
---|
| 842 | In that case one should call notifyBillboardDataChanged method to reflect changes made to the |
---|
| 843 | billboards data. |
---|
| 844 | */ |
---|
| 845 | void setAutoUpdate(bool autoUpdate); |
---|
| 846 | |
---|
| 847 | /** Return the auto update state of this billboard set.*/ |
---|
| 848 | bool getAutoUpdate(void) const { return mAutoUpdate; } |
---|
| 849 | |
---|
| 850 | /** When billboard set is not auto updating its GPU buffer, the user is responsible to inform it |
---|
| 851 | about any billboard changes in order to reflect them at the rendering stage. |
---|
| 852 | Calling this method will cause GPU buffers update in the next render queue update. |
---|
| 853 | */ |
---|
| 854 | void notifyBillboardDataChanged(void) { mBillboardDataChanged = true; } |
---|
| 855 | |
---|
| 856 | }; |
---|
| 857 | |
---|
| 858 | /** Factory object for creating BillboardSet instances */ |
---|
| 859 | class _OgreExport BillboardSetFactory : public MovableObjectFactory |
---|
| 860 | { |
---|
| 861 | protected: |
---|
| 862 | MovableObject* createInstanceImpl( const String& name, const NameValuePairList* params); |
---|
| 863 | public: |
---|
| 864 | BillboardSetFactory() {} |
---|
| 865 | ~BillboardSetFactory() {} |
---|
| 866 | |
---|
| 867 | static String FACTORY_TYPE_NAME; |
---|
| 868 | |
---|
| 869 | const String& getType(void) const; |
---|
| 870 | void destroyInstance( MovableObject* obj); |
---|
| 871 | |
---|
| 872 | }; |
---|
| 873 | /** @} */ |
---|
| 874 | /** @} */ |
---|
| 875 | |
---|
| 876 | } // namespace Ogre |
---|
| 877 | |
---|
| 878 | #include "OgreHeaderSuffix.h" |
---|
| 879 | |
---|
| 880 | #endif // __BillboardSet_H__ |
---|