1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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8 | |
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9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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10 | of this software and associated documentation files (the "Software"), to deal |
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11 | in the Software without restriction, including without limitation the rights |
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12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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13 | copies of the Software, and to permit persons to whom the Software is |
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14 | furnished to do so, subject to the following conditions: |
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15 | |
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16 | The above copyright notice and this permission notice shall be included in |
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17 | all copies or substantial portions of the Software. |
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18 | |
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19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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25 | THE SOFTWARE. |
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26 | ----------------------------------------------------------------------------- |
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27 | */ |
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28 | |
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29 | #ifndef __BillboardSet_H__ |
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30 | #define __BillboardSet_H__ |
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31 | |
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32 | #include "OgrePrerequisites.h" |
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33 | |
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34 | #include "OgreMovableObject.h" |
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35 | #include "OgreRenderable.h" |
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36 | #include "OgreRadixSort.h" |
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37 | #include "OgreCommon.h" |
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38 | #include "OgreResourceGroupManager.h" |
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39 | #include "OgreHeaderPrefix.h" |
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40 | |
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41 | namespace Ogre { |
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42 | /** \addtogroup Core |
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43 | * @{ |
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44 | */ |
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45 | /** \addtogroup Effects |
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46 | * @{ |
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47 | */ |
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48 | |
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49 | /** Enum covering what exactly a billboard's position means (center, |
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50 | top-left etc). |
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51 | @see |
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52 | BillboardSet::setBillboardOrigin |
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53 | */ |
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54 | enum BillboardOrigin |
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55 | { |
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56 | BBO_TOP_LEFT, |
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57 | BBO_TOP_CENTER, |
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58 | BBO_TOP_RIGHT, |
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59 | BBO_CENTER_LEFT, |
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60 | BBO_CENTER, |
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61 | BBO_CENTER_RIGHT, |
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62 | BBO_BOTTOM_LEFT, |
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63 | BBO_BOTTOM_CENTER, |
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64 | BBO_BOTTOM_RIGHT |
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65 | }; |
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66 | /** The rotation type of billboard. */ |
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67 | enum BillboardRotationType |
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68 | { |
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69 | /// Rotate the billboard's vertices around their facing direction |
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70 | BBR_VERTEX, |
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71 | /// Rotate the billboard's texture coordinates |
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72 | BBR_TEXCOORD |
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73 | }; |
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74 | /** The type of billboard to use. */ |
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75 | enum BillboardType |
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76 | { |
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77 | /// Standard point billboard (default), always faces the camera completely and is always upright |
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78 | BBT_POINT, |
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79 | /// Billboards are oriented around a shared direction vector (used as Y axis) and only rotate around this to face the camera |
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80 | BBT_ORIENTED_COMMON, |
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81 | /// Billboards are oriented around their own direction vector (their own Y axis) and only rotate around this to face the camera |
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82 | BBT_ORIENTED_SELF, |
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83 | /// Billboards are perpendicular to a shared direction vector (used as Z axis, the facing direction) and X, Y axis are determined by a shared up-vertor |
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84 | BBT_PERPENDICULAR_COMMON, |
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85 | /// Billboards are perpendicular to their own direction vector (their own Z axis, the facing direction) and X, Y axis are determined by a shared up-vertor |
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86 | BBT_PERPENDICULAR_SELF |
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87 | }; |
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88 | |
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89 | /** A collection of billboards (faces which are always facing the given direction) with the same (default) dimensions, material |
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90 | and which are fairly close proximity to each other. |
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91 | @remarks |
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92 | Billboards are rectangles made up of 2 tris which are always facing the given direction. They are typically used |
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93 | for special effects like particles. This class collects together a set of billboards with the same (default) dimensions, |
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94 | material and relative locality in order to process them more efficiently. The entire set of billboards will be |
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95 | culled as a whole (by default, although this can be changed if you want a large set of billboards |
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96 | which are spread out and you want them culled individually), individual Billboards have locations which are relative to the set (which itself derives it's |
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97 | position from the SceneNode it is attached to since it is a MoveableObject), they will be rendered as a single rendering operation, |
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98 | and some calculations will be sped up by the fact that they use the same dimensions so some workings can be reused. |
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99 | @par |
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100 | A BillboardSet can be created using the SceneManager::createBillboardSet method. They can also be used internally |
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101 | by other classes to create effects. |
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102 | @note |
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103 | Billboard bounds are only automatically calculated when you create them. |
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104 | If you modify the position of a billboard you may need to call |
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105 | _updateBounds if the billboard moves outside the original bounds. |
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106 | Similarly, the bounds do no shrink when you remove a billboard, |
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107 | if you want them to call _updateBounds, but note this requires a |
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108 | potentially expensive examination of every billboard in the set. |
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109 | */ |
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110 | class _OgreExport BillboardSet : public MovableObject, public Renderable |
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111 | { |
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112 | protected: |
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113 | /** Private constructor (instances cannot be created directly). |
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114 | */ |
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115 | BillboardSet(); |
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116 | |
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117 | /// Bounds of all billboards in this set |
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118 | AxisAlignedBox mAABB; |
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119 | /// Bounding radius |
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120 | Real mBoundingRadius; |
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121 | |
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122 | /// Origin of each billboard |
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123 | BillboardOrigin mOriginType; |
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124 | /// Rotation type of each billboard |
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125 | BillboardRotationType mRotationType; |
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126 | |
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127 | /// Default width of each billboard |
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128 | Real mDefaultWidth; |
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129 | /// Default height of each billboard |
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130 | Real mDefaultHeight; |
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131 | |
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132 | /// Name of the material to use |
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133 | String mMaterialName; |
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134 | /// Pointer to the material to use |
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135 | MaterialPtr mMaterial; |
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136 | |
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137 | /// True if no billboards in this set have been resized - greater efficiency. |
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138 | bool mAllDefaultSize; |
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139 | |
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140 | /// Flag indicating whether to autoextend pool |
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141 | bool mAutoExtendPool; |
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142 | |
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143 | /// Flag indicating whether the billboards has to be sorted |
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144 | bool mSortingEnabled; |
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145 | |
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146 | /// Use 'true' billboard to cam position facing, rather than camera direcion |
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147 | bool mAccurateFacing; |
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148 | |
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149 | bool mAllDefaultRotation; |
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150 | bool mWorldSpace; |
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151 | |
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152 | typedef list<Billboard*>::type ActiveBillboardList; |
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153 | typedef list<Billboard*>::type FreeBillboardList; |
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154 | typedef vector<Billboard*>::type BillboardPool; |
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155 | |
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156 | /** Active billboard list. |
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157 | @remarks |
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158 | This is a linked list of pointers to billboards in the billboard pool. |
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159 | @par |
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160 | This allows very fast insertions and deletions from anywhere in the list to activate / deactivate billboards |
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161 | (required for particle systems etc.) as well as reuse of Billboard instances in the pool |
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162 | without construction & destruction which avoids memory thrashing. |
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163 | */ |
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164 | ActiveBillboardList mActiveBillboards; |
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165 | |
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166 | /** Free billboard queue. |
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167 | @remarks |
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168 | This contains a list of the billboards free for use as new instances |
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169 | as required by the set. Billboard instances are preconstructed up to the estimated size in the |
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170 | mBillboardPool vector and are referenced on this deque at startup. As they get used this deque |
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171 | reduces, as they get released back to to the set they get added back to the deque. |
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172 | */ |
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173 | FreeBillboardList mFreeBillboards; |
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174 | |
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175 | /** Pool of billboard instances for use and reuse in the active billboard list. |
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176 | @remarks |
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177 | This vector will be preallocated with the estimated size of the set,and will extend as required. |
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178 | */ |
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179 | BillboardPool mBillboardPool; |
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180 | |
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181 | /// The vertex position data for all billboards in this set. |
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182 | VertexData* mVertexData; |
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183 | /// Shortcut to main buffer (positions, colours, texture coords) |
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184 | HardwareVertexBufferSharedPtr mMainBuf; |
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185 | /// Locked pointer to buffer |
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186 | float* mLockPtr; |
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187 | /// Boundary offsets based on origin and camera orientation |
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188 | /// Vector3 vLeftOff, vRightOff, vTopOff, vBottomOff; |
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189 | /// Final vertex offsets, used where sizes all default to save calcs |
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190 | Vector3 mVOffset[4]; |
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191 | /// Current camera |
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192 | Camera* mCurrentCamera; |
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193 | /// Parametric offsets of origin |
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194 | Real mLeftOff, mRightOff, mTopOff, mBottomOff; |
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195 | /// Camera axes in billboard space |
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196 | Vector3 mCamX, mCamY; |
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197 | /// Camera direction in billboard space |
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198 | Vector3 mCamDir; |
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199 | /// Camera orientation in billboard space |
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200 | Quaternion mCamQ; |
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201 | /// Camera position in billboard space |
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202 | Vector3 mCamPos; |
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203 | |
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204 | /// The vertex index data for all billboards in this set (1 set only) |
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205 | IndexData* mIndexData; |
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206 | |
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207 | /// Flag indicating whether each billboard should be culled separately (default: false) |
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208 | bool mCullIndividual; |
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209 | |
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210 | typedef vector< Ogre::FloatRect >::type TextureCoordSets; |
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211 | TextureCoordSets mTextureCoords; |
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212 | |
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213 | /// The type of billboard to render |
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214 | BillboardType mBillboardType; |
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215 | |
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216 | /// Common direction for billboards of type BBT_ORIENTED_COMMON and BBT_PERPENDICULAR_COMMON |
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217 | Vector3 mCommonDirection; |
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218 | /// Common up-vector for billboards of type BBT_PERPENDICULAR_SELF and BBT_PERPENDICULAR_COMMON |
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219 | Vector3 mCommonUpVector; |
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220 | |
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221 | /// Internal method for culling individual billboards |
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222 | inline bool billboardVisible(Camera* cam, const Billboard& bill); |
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223 | |
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224 | /// Number of visible billboards (will be == getNumBillboards if mCullIndividual == false) |
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225 | unsigned short mNumVisibleBillboards; |
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226 | |
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227 | /// Internal method for increasing pool size |
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228 | virtual void increasePool(size_t size); |
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229 | |
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230 | |
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231 | //----------------------------------------------------------------------- |
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232 | // The internal methods which follow are here to allow maximum flexibility as to |
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233 | // when various components of the calculation are done. Depending on whether the |
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234 | // billboards are of fixed size and whether they are point or oriented type will |
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235 | // determine how much calculation has to be done per-billboard. NOT a one-size fits all approach. |
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236 | //----------------------------------------------------------------------- |
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237 | /** Internal method for generating billboard corners. |
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238 | @remarks |
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239 | Optional parameter pBill is only present for type BBT_ORIENTED_SELF and BBT_PERPENDICULAR_SELF |
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240 | */ |
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241 | void genBillboardAxes(Vector3* pX, Vector3 *pY, const Billboard* pBill = 0); |
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242 | |
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243 | /** Internal method, generates parametric offsets based on origin. |
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244 | */ |
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245 | void getParametricOffsets(Real& left, Real& right, Real& top, Real& bottom); |
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246 | |
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247 | /** Internal method for generating vertex data. |
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248 | @param offsets Array of 4 Vector3 offsets |
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249 | @param pBillboard Reference to billboard |
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250 | */ |
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251 | void genVertices(const Vector3* const offsets, const Billboard& pBillboard); |
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252 | |
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253 | /** Internal method generates vertex offsets. |
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254 | @remarks |
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255 | Takes in parametric offsets as generated from getParametericOffsets, width and height values |
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256 | and billboard x and y axes as generated from genBillboardAxes. |
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257 | Fills output array of 4 vectors with vector offsets |
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258 | from origin for left-top, right-top, left-bottom, right-bottom corners. |
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259 | */ |
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260 | void genVertOffsets(Real inleft, Real inright, Real intop, Real inbottom, |
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261 | Real width, Real height, |
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262 | const Vector3& x, const Vector3& y, Vector3* pDestVec); |
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263 | |
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264 | |
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265 | /** Sort by direction functor */ |
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266 | struct SortByDirectionFunctor |
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267 | { |
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268 | /// Direction to sort in |
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269 | Vector3 sortDir; |
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270 | |
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271 | SortByDirectionFunctor(const Vector3& dir); |
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272 | float operator()(Billboard* bill) const; |
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273 | }; |
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274 | |
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275 | /** Sort by distance functor */ |
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276 | struct SortByDistanceFunctor |
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277 | { |
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278 | /// Position to sort in |
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279 | Vector3 sortPos; |
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280 | |
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281 | SortByDistanceFunctor(const Vector3& pos); |
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282 | float operator()(Billboard* bill) const; |
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283 | }; |
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284 | |
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285 | static RadixSort<ActiveBillboardList, Billboard*, float> mRadixSorter; |
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286 | |
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287 | /// Use point rendering? |
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288 | bool mPointRendering; |
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289 | |
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290 | |
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291 | |
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292 | private: |
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293 | /// Flag indicating whether the HW buffers have been created. |
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294 | bool mBuffersCreated; |
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295 | /// The number of billboard in the pool. |
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296 | size_t mPoolSize; |
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297 | /// Is external billboard data in use? |
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298 | bool mExternalData; |
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299 | /// Tell if vertex buffer should be update automatically. |
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300 | bool mAutoUpdate; |
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301 | /// True if the billboard data changed. Will cause vertex buffer update. |
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302 | bool mBillboardDataChanged; |
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303 | |
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304 | /** Internal method creates vertex and index buffers. |
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305 | */ |
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306 | void _createBuffers(void); |
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307 | /** Internal method destroys vertex and index buffers. |
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308 | */ |
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309 | void _destroyBuffers(void); |
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310 | |
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311 | public: |
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312 | |
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313 | /** Usual constructor - this is called by the SceneManager. |
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314 | @param name |
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315 | The name to give the billboard set (must be unique) |
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316 | @param poolSize |
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317 | The initial size of the billboard pool. Estimate of the number of billboards |
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318 | which will be required, and pass it using this parameter. The set will |
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319 | preallocate this number to avoid memory fragmentation. The default behaviour |
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320 | once this pool has run out is to double it. |
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321 | @param externalDataSource |
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322 | If @c true, the source of data for drawing the |
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323 | billboards will not be the internal billboard list, but external |
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324 | data. When driving the billboard from external data, you must call |
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325 | _notifyCurrentCamera to reorient the billboards, setPoolSize to set |
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326 | the maximum billboards you want to use, beginBillboards to |
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327 | start the update, and injectBillboard per billboard, |
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328 | followed by endBillboards. |
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329 | @see |
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330 | BillboardSet::setAutoextend |
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331 | */ |
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332 | BillboardSet( const String& name, unsigned int poolSize = 20, |
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333 | bool externalDataSource = false); |
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334 | |
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335 | virtual ~BillboardSet(); |
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336 | |
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337 | /** Creates a new billboard and adds it to this set. |
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338 | @remarks |
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339 | Behaviour once the billboard pool has been exhausted depends on the |
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340 | BillboardSet::setAutoextend option. |
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341 | @param position |
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342 | The position of the new billboard realtive to the certer of the set |
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343 | @param colour |
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344 | Optional base colour of the billboard. |
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345 | @return |
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346 | On success, a pointer to a newly created Billboard is |
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347 | returned. |
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348 | @par |
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349 | On failure (i.e. no more space and can't autoextend), |
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350 | @c NULL is returned. |
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351 | @see |
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352 | BillboardSet::setAutoextend |
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353 | */ |
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354 | Billboard* createBillboard( |
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355 | const Vector3& position, |
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356 | const ColourValue& colour = ColourValue::White ); |
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357 | |
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358 | /** Creates a new billboard and adds it to this set. |
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359 | @remarks |
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360 | Behaviour once the billboard pool has been exhausted depends on the |
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361 | BillboardSet::setAutoextend option. |
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362 | @param x |
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363 | The @c x position of the new billboard relative to the center of the set |
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364 | @param y |
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365 | The @c y position of the new billboard relative to the center of the set |
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366 | @param z |
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367 | The @c z position of the new billboard relative to the center of the set |
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368 | @param colour |
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369 | Optional base colour of the billboard. |
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370 | @return |
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371 | On success, a pointer to a newly created Billboard is |
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372 | returned. |
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373 | @par |
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374 | On failure (i.e. no more space and can't autoextend), |
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375 | @c NULL is returned. |
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376 | @see |
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377 | BillboardSet::setAutoextend |
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378 | */ |
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379 | Billboard* createBillboard( |
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380 | Real x, Real y, Real z, |
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381 | const ColourValue& colour = ColourValue::White ); |
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382 | |
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383 | /** Returns the number of active billboards which currently make up this set. |
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384 | */ |
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385 | virtual int getNumBillboards(void) const; |
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386 | |
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387 | /** Tells the set whether to allow automatic extension of the pool of billboards. |
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388 | @remarks |
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389 | A BillboardSet stores a pool of pre-constructed billboards which are used as needed when |
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390 | a new billboard is requested. This allows applications to create / remove billboards efficiently |
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391 | without incurring construction / destruction costs (a must for sets with lots of billboards like |
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392 | particle effects). This method allows you to configure the behaviour when a new billboard is requested |
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393 | but the billboard pool has been exhausted. |
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394 | @par |
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395 | The default behaviour is to allow the pool to extend (typically this allocates double the current |
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396 | pool of billboards when the pool is expended), equivalent to calling this method with |
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397 | autoExtend = true. If you set the parameter to false however, any attempt to create a new billboard |
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398 | when the pool has expired will simply fail silently, returning a null pointer. |
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399 | @param autoextend |
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400 | @c true to double the pool every time it runs out, @c false to fail silently. |
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401 | */ |
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402 | virtual void setAutoextend(bool autoextend); |
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403 | |
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404 | /** Returns true if the billboard pool automatically extends. |
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405 | @see |
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406 | BillboardSet::setAutoextend |
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407 | */ |
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408 | virtual bool getAutoextend(void) const; |
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409 | |
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410 | /** Enables sorting for this BillboardSet. (default: off) |
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411 | @param sortenable true to sort the billboards according to their distance to the camera |
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412 | */ |
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413 | virtual void setSortingEnabled(bool sortenable); |
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414 | |
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415 | /** Returns true if sorting of billboards is enabled based on their distance from the camera |
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416 | @see |
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417 | BillboardSet::setSortingEnabled |
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418 | */ |
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419 | virtual bool getSortingEnabled(void) const; |
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420 | |
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421 | /** Adjusts the size of the pool of billboards available in this set. |
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422 | @remarks |
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423 | See the BillboardSet::setAutoextend method for full details of the billboard pool. This method adjusts |
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424 | the preallocated size of the pool. If you try to reduce the size of the pool, the set has the option |
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425 | of ignoring you if too many billboards are already in use. Bear in mind that calling this method will |
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426 | incur significant construction / destruction calls so should be avoided in time-critical code. The same |
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427 | goes for auto-extension, try to avoid it by estimating the pool size correctly up-front. |
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428 | @param size |
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429 | The new size for the pool. |
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430 | */ |
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431 | virtual void setPoolSize(size_t size); |
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432 | |
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433 | /** Returns the current size of the billboard pool. |
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434 | @return |
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435 | The current size of the billboard pool. |
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436 | @see |
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437 | BillboardSet::setAutoextend |
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438 | */ |
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439 | virtual unsigned int getPoolSize(void) const; |
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440 | |
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441 | |
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442 | /** Empties this set of all billboards. |
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443 | */ |
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444 | virtual void clear(); |
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445 | |
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446 | /** Returns a pointer to the billboard at the supplied index. |
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447 | @note |
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448 | This method requires linear time since the billboard list is a linked list. |
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449 | @param index |
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450 | The index of the billboard that is requested. |
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451 | @return |
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452 | On success, a valid pointer to the requested billboard is |
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453 | returned. |
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454 | @par |
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455 | On failure, @c NULL is returned. |
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456 | */ |
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457 | virtual Billboard* getBillboard(unsigned int index) const; |
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458 | |
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459 | /** Removes the billboard at the supplied index. |
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460 | @note |
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461 | This method requires linear time since the billboard list is a linked list. |
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462 | */ |
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463 | virtual void removeBillboard(unsigned int index); |
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464 | |
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465 | /** Removes a billboard from the set. |
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466 | @note |
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467 | This version is more efficient than removing by index. |
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468 | */ |
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469 | virtual void removeBillboard(Billboard* pBill); |
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470 | |
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471 | /** Sets the point which acts as the origin point for all billboards in this set. |
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472 | @remarks |
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473 | This setting controls the fine tuning of where a billboard appears in relation to it's |
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474 | position. It could be that a billboard's position represents it's center (e.g. for fireballs), |
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475 | it could mean the center of the bottom edge (e.g. a tree which is positioned on the ground), |
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476 | the top-left corner (e.g. a cursor). |
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477 | @par |
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478 | The default setting is BBO_CENTER. |
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479 | @param origin |
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480 | A member of the BillboardOrigin enum specifying the origin for all the billboards in this set. |
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481 | */ |
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482 | virtual void setBillboardOrigin(BillboardOrigin origin); |
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483 | |
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484 | /** Gets the point which acts as the origin point for all billboards in this set. |
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485 | @return |
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486 | A member of the BillboardOrigin enum specifying the origin for all the billboards in this set. |
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487 | */ |
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488 | virtual BillboardOrigin getBillboardOrigin(void) const; |
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489 | |
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490 | /** Sets billboard rotation type. |
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491 | @remarks |
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492 | This setting controls the billboard rotation type, you can deciding rotate the billboard's vertices |
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493 | around their facing direction or rotate the billboard's texture coordinates. |
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494 | @par |
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495 | The default settings is BBR_TEXCOORD. |
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496 | @param rotationType |
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497 | A member of the BillboardRotationType enum specifying the rotation type for all the billboards in this set. |
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498 | */ |
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499 | virtual void setBillboardRotationType(BillboardRotationType rotationType); |
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500 | |
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501 | /** Sets billboard rotation type. |
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502 | @return |
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503 | A member of the BillboardRotationType enum specifying the rotation type for all the billboards in this set. |
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504 | */ |
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505 | virtual BillboardRotationType getBillboardRotationType(void) const; |
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506 | |
---|
507 | /** Sets the default dimensions of the billboards in this set. |
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508 | @remarks |
---|
509 | All billboards in a set are created with these default dimensions. The set will render most efficiently if |
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510 | all the billboards in the set are the default size. It is possible to alter the size of individual |
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511 | billboards at the expense of extra calculation. See the Billboard class for more info. |
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512 | @param width |
---|
513 | The new default width for the billboards in this set. |
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514 | @param height |
---|
515 | The new default height for the billboards in this set. |
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516 | */ |
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517 | virtual void setDefaultDimensions(Real width, Real height); |
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518 | |
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519 | /** See setDefaultDimensions - this sets 1 component individually. */ |
---|
520 | virtual void setDefaultWidth(Real width); |
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521 | /** See setDefaultDimensions - this gets 1 component individually. */ |
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522 | virtual Real getDefaultWidth(void) const; |
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523 | /** See setDefaultDimensions - this sets 1 component individually. */ |
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524 | virtual void setDefaultHeight(Real height); |
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525 | /** See setDefaultDimensions - this gets 1 component individually. */ |
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526 | virtual Real getDefaultHeight(void) const; |
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527 | |
---|
528 | /** Sets the name of the material to be used for this billboard set. |
---|
529 | @param name |
---|
530 | The new name of the material to use for this set. |
---|
531 | */ |
---|
532 | virtual void setMaterialName( const String& name, const String& groupName = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME ); |
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533 | |
---|
534 | /** Sets the name of the material to be used for this billboard set. |
---|
535 | @return The name of the material that is used for this set. |
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536 | */ |
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537 | virtual const String& getMaterialName(void) const; |
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538 | |
---|
539 | /** Overridden from MovableObject |
---|
540 | @see |
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541 | MovableObject |
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542 | */ |
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543 | virtual void _notifyCurrentCamera(Camera* cam); |
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544 | |
---|
545 | /** Begin injection of billboard data; applicable when |
---|
546 | constructing the BillboardSet for external data use. |
---|
547 | @param numBillboards If you know the number of billboards you will be |
---|
548 | issuing, state it here to make the update more efficient. |
---|
549 | */ |
---|
550 | void beginBillboards(size_t numBillboards = 0); |
---|
551 | /** Define a billboard. */ |
---|
552 | void injectBillboard(const Billboard& bb); |
---|
553 | /** Finish defining billboards. */ |
---|
554 | void endBillboards(void); |
---|
555 | /** Set the bounds of the BillboardSet. |
---|
556 | @remarks |
---|
557 | You may need to call this if you're injecting billboards manually, |
---|
558 | and you're relying on the BillboardSet to determine culling. |
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559 | */ |
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560 | void setBounds(const AxisAlignedBox& box, Real radius); |
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561 | |
---|
562 | |
---|
563 | /** Overridden from MovableObject |
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564 | @see |
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565 | MovableObject |
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566 | */ |
---|
567 | virtual const AxisAlignedBox& getBoundingBox(void) const; |
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568 | |
---|
569 | /** Overridden from MovableObject |
---|
570 | @see |
---|
571 | MovableObject |
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572 | */ |
---|
573 | virtual Real getBoundingRadius(void) const; |
---|
574 | /** Overridden from MovableObject |
---|
575 | @see |
---|
576 | MovableObject |
---|
577 | */ |
---|
578 | virtual void _updateRenderQueue(RenderQueue* queue); |
---|
579 | |
---|
580 | /** Overridden from MovableObject |
---|
581 | @see |
---|
582 | MovableObject |
---|
583 | */ |
---|
584 | virtual const MaterialPtr& getMaterial(void) const; |
---|
585 | |
---|
586 | /** Sets the name of the material to be used for this billboard set. |
---|
587 | @param material |
---|
588 | The new material to use for this set. |
---|
589 | */ |
---|
590 | virtual void setMaterial( const MaterialPtr& material ); |
---|
591 | |
---|
592 | /** Overridden from MovableObject |
---|
593 | @see |
---|
594 | MovableObject |
---|
595 | */ |
---|
596 | virtual void getRenderOperation(RenderOperation& op); |
---|
597 | |
---|
598 | /** Overridden from MovableObject |
---|
599 | @see |
---|
600 | MovableObject |
---|
601 | */ |
---|
602 | virtual void getWorldTransforms(Matrix4* xform) const; |
---|
603 | |
---|
604 | /** Internal callback used by Billboards to notify their parent that they have been resized. |
---|
605 | */ |
---|
606 | virtual void _notifyBillboardResized(void); |
---|
607 | |
---|
608 | /** Internal callback used by Billboards to notify their parent that they have been rotated. |
---|
609 | */ |
---|
610 | virtual void _notifyBillboardRotated(void); |
---|
611 | |
---|
612 | /** Returns whether or not billboards in this are tested individually for culling. */ |
---|
613 | virtual bool getCullIndividually(void) const; |
---|
614 | /** Sets whether culling tests billboards in this individually as well as in a group. |
---|
615 | @remarks |
---|
616 | Billboard sets are always culled as a whole group, based on a bounding box which |
---|
617 | encloses all billboards in the set. For fairly localised sets, this is enough. However, you |
---|
618 | can optionally tell the set to also cull individual billboards in the set, i.e. to test |
---|
619 | each individual billboard before rendering. The default is not to do this. |
---|
620 | @par |
---|
621 | This is useful when you have a large, fairly distributed set of billboards, like maybe |
---|
622 | trees on a landscape. You probably still want to group them into more than one |
---|
623 | set (maybe one set per section of landscape), which will be culled coarsely, but you also |
---|
624 | want to cull the billboards individually because they are spread out. Whilst you could have |
---|
625 | lots of single-tree sets which are culled separately, this would be inefficient to render |
---|
626 | because each tree would be issued as it's own rendering operation. |
---|
627 | @par |
---|
628 | By calling this method with a parameter of true, you can have large billboard sets which |
---|
629 | are spaced out and so get the benefit of batch rendering and coarse culling, but also have |
---|
630 | fine-grained culling so unnecessary rendering is avoided. |
---|
631 | @param cullIndividual If true, each billboard is tested before being sent to the pipeline as well |
---|
632 | as the whole set having to pass the coarse group bounding test. |
---|
633 | */ |
---|
634 | virtual void setCullIndividually(bool cullIndividual); |
---|
635 | |
---|
636 | /** Sets the type of billboard to render. |
---|
637 | @remarks |
---|
638 | The default sort of billboard (BBT_POINT), always has both x and y axes parallel to |
---|
639 | the camera's local axes. This is fine for 'point' style billboards (e.g. flares, |
---|
640 | smoke, anything which is symmetrical about a central point) but does not look good for |
---|
641 | billboards which have an orientation (e.g. an elongated raindrop). In this case, the |
---|
642 | oriented billboards are more suitable (BBT_ORIENTED_COMMON or BBT_ORIENTED_SELF) since |
---|
643 | they retain an independent Y axis and only the X axis is generated, perpendicular to both |
---|
644 | the local Y and the camera Z. |
---|
645 | @par |
---|
646 | In some case you might want the billboard has fixed Z axis and doesn't need to face to |
---|
647 | camera (e.g. an aureola around the player and parallel to the ground). You can use |
---|
648 | BBT_PERPENDICULAR_SELF which the billboard plane perpendicular to the billboard own |
---|
649 | direction. Or BBT_PERPENDICULAR_COMMON which the billboard plane perpendicular to the |
---|
650 | common direction. |
---|
651 | @note |
---|
652 | BBT_PERPENDICULAR_SELF and BBT_PERPENDICULAR_COMMON can't guarantee counterclockwise, you might |
---|
653 | use double-side material (<b>cull_hardware node</b>) to ensure no billboard are culled. |
---|
654 | @param bbt The type of billboard to render |
---|
655 | */ |
---|
656 | virtual void setBillboardType(BillboardType bbt); |
---|
657 | |
---|
658 | /** Returns the billboard type in use. */ |
---|
659 | virtual BillboardType getBillboardType(void) const; |
---|
660 | |
---|
661 | /** Use this to specify the common direction given to billboards of type BBT_ORIENTED_COMMON or BBT_PERPENDICULAR_COMMON. |
---|
662 | @remarks |
---|
663 | Use BBT_ORIENTED_COMMON when you want oriented billboards but you know they are always going to |
---|
664 | be oriented the same way (e.g. rain in calm weather). It is faster for the system to calculate |
---|
665 | the billboard vertices if they have a common direction. |
---|
666 | @par |
---|
667 | The common direction also use in BBT_PERPENDICULAR_COMMON, in this case the common direction |
---|
668 | treat as Z axis, and an additional common up-vector was use to determine billboard X and Y |
---|
669 | axis. |
---|
670 | @see setCommonUpVector |
---|
671 | @param vec The direction for all billboards. |
---|
672 | @note |
---|
673 | The direction are use as is, never normalised in internal, user are supposed to normalise it himself. |
---|
674 | */ |
---|
675 | virtual void setCommonDirection(const Vector3& vec); |
---|
676 | |
---|
677 | /** Gets the common direction for all billboards (BBT_ORIENTED_COMMON) */ |
---|
678 | virtual const Vector3& getCommonDirection(void) const; |
---|
679 | |
---|
680 | /** Use this to specify the common up-vector given to billboards of type BBT_PERPENDICULAR_SELF or BBT_PERPENDICULAR_COMMON. |
---|
681 | @remarks |
---|
682 | Use BBT_PERPENDICULAR_SELF or BBT_PERPENDICULAR_COMMON when you want oriented billboards |
---|
683 | perpendicular to specify direction vector (or, Z axis), and doesn't face to camera. |
---|
684 | In this case, we need an additional up-vector to determine the billboard X and Y axis. |
---|
685 | The generated billboard plane and X-axis guarantee perpendicular to specify direction. |
---|
686 | @see setCommonDirection |
---|
687 | @par |
---|
688 | The specify direction is billboard own direction when billboard type is BBT_PERPENDICULAR_SELF, |
---|
689 | and it's shared common direction when billboard type is BBT_PERPENDICULAR_COMMON. |
---|
690 | @param vec The up-vector for all billboards. |
---|
691 | @note |
---|
692 | The up-vector are use as is, never normalised in internal, user are supposed to normalise it himself. |
---|
693 | */ |
---|
694 | virtual void setCommonUpVector(const Vector3& vec); |
---|
695 | |
---|
696 | /** Gets the common up-vector for all billboards (BBT_PERPENDICULAR_SELF and BBT_PERPENDICULAR_COMMON) */ |
---|
697 | virtual const Vector3& getCommonUpVector(void) const; |
---|
698 | |
---|
699 | /** Sets whether or not billboards should use an 'accurate' facing model |
---|
700 | based on the vector from each billboard to the camera, rather than |
---|
701 | an optimised version using just the camera direction. |
---|
702 | @remarks |
---|
703 | By default, the axes for all billboards are calculated using the |
---|
704 | camera's view direction, not the vector from the camera position to |
---|
705 | the billboard. The former is faster, and most of the time the difference |
---|
706 | is not noticeable. However for some purposes (e.g. very large, static |
---|
707 | billboards) the changing billboard orientation when rotating the camera |
---|
708 | can be off putting, therefore you can enable this option to use a |
---|
709 | more expensive, but more accurate version. |
---|
710 | @param acc True to use the slower but more accurate model. Default is false. |
---|
711 | */ |
---|
712 | virtual void setUseAccurateFacing(bool acc) { mAccurateFacing = acc; } |
---|
713 | /** Gets whether or not billboards use an 'accurate' facing model |
---|
714 | based on the vector from each billboard to the camera, rather than |
---|
715 | an optimised version using just the camera direction. |
---|
716 | */ |
---|
717 | virtual bool getUseAccurateFacing(void) const { return mAccurateFacing; } |
---|
718 | |
---|
719 | /** Overridden from MovableObject */ |
---|
720 | virtual const String& getMovableType(void) const; |
---|
721 | |
---|
722 | /** Overridden, see Renderable */ |
---|
723 | Real getSquaredViewDepth(const Camera* cam) const; |
---|
724 | |
---|
725 | /** Update the bounds of the billboardset */ |
---|
726 | virtual void _updateBounds(void); |
---|
727 | /** @copydoc Renderable::getLights */ |
---|
728 | const LightList& getLights(void) const; |
---|
729 | |
---|
730 | /// @copydoc MovableObject::visitRenderables |
---|
731 | void visitRenderables(Renderable::Visitor* visitor, |
---|
732 | bool debugRenderables = false); |
---|
733 | |
---|
734 | /** Sort the billboard set. Only called when enabled via setSortingEnabled */ |
---|
735 | virtual void _sortBillboards( Camera* cam); |
---|
736 | |
---|
737 | /** Gets the sort mode of this billboard set */ |
---|
738 | virtual SortMode _getSortMode(void) const; |
---|
739 | |
---|
740 | /** Sets whether billboards should be treated as being in world space. |
---|
741 | @remarks |
---|
742 | This is most useful when you are driving the billboard set from |
---|
743 | an external data source. |
---|
744 | */ |
---|
745 | virtual void setBillboardsInWorldSpace(bool ws) { mWorldSpace = ws; } |
---|
746 | |
---|
747 | /** BillboardSet can use custom texture coordinates for various billboards. |
---|
748 | This is useful for selecting one of many particle images out of a tiled |
---|
749 | texture sheet, or doing flipbook animation within a single texture. |
---|
750 | @par |
---|
751 | The generic functionality is setTextureCoords(), which will copy the |
---|
752 | texture coordinate rects you supply into internal storage for the |
---|
753 | billboard set. If your texture sheet is a square grid, you can also |
---|
754 | use setTextureStacksAndSlices() for more convenience, which will construct |
---|
755 | the set of texture coordinates for you. |
---|
756 | @par |
---|
757 | When a Billboard is created, it can be assigned a texture coordinate |
---|
758 | set from within the sets you specify (that set can also be re-specified |
---|
759 | later). When drawn, the billboard will use those texture coordinates, |
---|
760 | rather than the full 0-1 range. |
---|
761 | |
---|
762 | @param coords is a vector of texture coordinates (in UV space) to choose |
---|
763 | from for each billboard created in the set. |
---|
764 | @param numCoords is how many such coordinate rectangles there are to |
---|
765 | choose from. |
---|
766 | @remarks |
---|
767 | Set 'coords' to 0 and/or 'numCoords' to 0 to reset the texture coord |
---|
768 | rects to the initial set of a single rectangle spanning 0 through 1 in |
---|
769 | both U and V (i e, the entire texture). |
---|
770 | @see |
---|
771 | BillboardSet::setTextureStacksAndSlices() |
---|
772 | Billboard::setTexcoordIndex() |
---|
773 | */ |
---|
774 | virtual void setTextureCoords( Ogre::FloatRect const * coords, uint16 numCoords ); |
---|
775 | |
---|
776 | /** setTextureStacksAndSlices() will generate texture coordinate rects as if the |
---|
777 | texture for the billboard set contained 'stacks' rows of 'slices' |
---|
778 | images each, all equal size. Thus, if the texture size is 512x512 |
---|
779 | and 'stacks' is 4 and 'slices' is 8, each sub-rectangle of the texture |
---|
780 | would be 128 texels tall and 64 texels wide. |
---|
781 | @remarks |
---|
782 | This function is short-hand for creating a regular set and calling |
---|
783 | setTextureCoords() yourself. The numbering used for Billboard::setTexcoordIndex() |
---|
784 | counts first across, then down, so top-left is 0, the one to the right |
---|
785 | of that is 1, and the lower-right is stacks*slices-1. |
---|
786 | @see |
---|
787 | BillboardSet::setTextureCoords() |
---|
788 | */ |
---|
789 | virtual void setTextureStacksAndSlices( uchar stacks, uchar slices ); |
---|
790 | |
---|
791 | /** getTextureCoords() returns the current texture coordinate rects in |
---|
792 | effect. By default, there is only one texture coordinate rect in the |
---|
793 | set, spanning the entire texture from 0 through 1 in each direction. |
---|
794 | @see |
---|
795 | BillboardSet::setTextureCoords() |
---|
796 | */ |
---|
797 | virtual Ogre::FloatRect const * getTextureCoords( uint16 * oNumCoords ); |
---|
798 | |
---|
799 | /** Set whether or not the BillboardSet will use point rendering |
---|
800 | rather than manually generated quads. |
---|
801 | @remarks |
---|
802 | By default a billboardset is rendered by generating geometry for a |
---|
803 | textured quad in memory, taking into account the size and |
---|
804 | orientation settings, and uploading it to the video card. |
---|
805 | The alternative is to use hardware point rendering, which means that |
---|
806 | only one position needs to be sent per billboard rather than 4 and |
---|
807 | the hardware sorts out how this is rendered based on the render |
---|
808 | state. |
---|
809 | @par |
---|
810 | Using point rendering is faster than generating quads manually, but |
---|
811 | is more restrictive. The following restrictions apply: |
---|
812 | \li Only the BBT_POINT type is supported |
---|
813 | \li Size and appearance of each billboard is controlled by the |
---|
814 | material (Pass::setPointSize, Pass::setPointSizeAttenuation, |
---|
815 | Pass::setPointSpritesEnabled) |
---|
816 | \li Per-billboard size is not supported (stems from the above) |
---|
817 | \li Per-billboard rotation is not supported, this can only be |
---|
818 | controlled through texture unit rotation |
---|
819 | \li Only BBO_CENTER origin is supported |
---|
820 | \li Per-billboard texture coordinates are not supported |
---|
821 | |
---|
822 | @par |
---|
823 | You will almost certainly want to enable in your material pass |
---|
824 | both point attenuation and point sprites if you use this option. |
---|
825 | @param enabled True to enable point rendering, false otherwise |
---|
826 | */ |
---|
827 | virtual void setPointRenderingEnabled(bool enabled); |
---|
828 | |
---|
829 | /** Returns whether point rendering is enabled. */ |
---|
830 | virtual bool isPointRenderingEnabled(void) const |
---|
831 | { return mPointRendering; } |
---|
832 | |
---|
833 | /// Override to return specific type flag |
---|
834 | uint32 getTypeFlags(void) const; |
---|
835 | |
---|
836 | /** Set the auto update state of this billboard set. |
---|
837 | @remarks |
---|
838 | This methods controls the updating policy of the vertex buffer. |
---|
839 | By default auto update is true so the vertex buffer is being update every time this billboard set |
---|
840 | is about to be rendered. This behavior best fit when the billboards of this set changes frequently. |
---|
841 | When using static or semi-static billboards, it is recommended to set auto update to false. |
---|
842 | In that case one should call notifyBillboardDataChanged method to reflect changes made to the |
---|
843 | billboards data. |
---|
844 | */ |
---|
845 | void setAutoUpdate(bool autoUpdate); |
---|
846 | |
---|
847 | /** Return the auto update state of this billboard set.*/ |
---|
848 | bool getAutoUpdate(void) const { return mAutoUpdate; } |
---|
849 | |
---|
850 | /** When billboard set is not auto updating its GPU buffer, the user is responsible to inform it |
---|
851 | about any billboard changes in order to reflect them at the rendering stage. |
---|
852 | Calling this method will cause GPU buffers update in the next render queue update. |
---|
853 | */ |
---|
854 | void notifyBillboardDataChanged(void) { mBillboardDataChanged = true; } |
---|
855 | |
---|
856 | }; |
---|
857 | |
---|
858 | /** Factory object for creating BillboardSet instances */ |
---|
859 | class _OgreExport BillboardSetFactory : public MovableObjectFactory |
---|
860 | { |
---|
861 | protected: |
---|
862 | MovableObject* createInstanceImpl( const String& name, const NameValuePairList* params); |
---|
863 | public: |
---|
864 | BillboardSetFactory() {} |
---|
865 | ~BillboardSetFactory() {} |
---|
866 | |
---|
867 | static String FACTORY_TYPE_NAME; |
---|
868 | |
---|
869 | const String& getType(void) const; |
---|
870 | void destroyInstance( MovableObject* obj); |
---|
871 | |
---|
872 | }; |
---|
873 | /** @} */ |
---|
874 | /** @} */ |
---|
875 | |
---|
876 | } // namespace Ogre |
---|
877 | |
---|
878 | #include "OgreHeaderSuffix.h" |
---|
879 | |
---|
880 | #endif // __BillboardSet_H__ |
---|