1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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8 | |
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9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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10 | of this software and associated documentation files (the "Software"), to deal |
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11 | in the Software without restriction, including without limitation the rights |
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12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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13 | copies of the Software, and to permit persons to whom the Software is |
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14 | furnished to do so, subject to the following conditions: |
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15 | |
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16 | The above copyright notice and this permission notice shall be included in |
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17 | all copies or substantial portions of the Software. |
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18 | |
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19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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25 | THE SOFTWARE. |
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26 | ----------------------------------------------------------------------------- |
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27 | */ |
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28 | #ifndef __CompositionPass_H__ |
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29 | #define __CompositionPass_H__ |
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30 | |
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31 | #include "OgrePrerequisites.h" |
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32 | #include "OgreMaterial.h" |
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33 | #include "OgreRenderSystem.h" |
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34 | #include "OgreRenderQueue.h" |
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35 | #include "OgreHeaderPrefix.h" |
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36 | |
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37 | namespace Ogre { |
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38 | /** \addtogroup Core |
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39 | * @{ |
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40 | */ |
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41 | /** \addtogroup Effects |
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42 | * @{ |
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43 | */ |
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44 | /** Object representing one pass or operation in a composition sequence. This provides a |
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45 | method to conveniently interleave RenderSystem commands between Render Queues. |
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46 | */ |
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47 | class _OgreExport CompositionPass : public CompositorInstAlloc |
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48 | { |
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49 | public: |
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50 | CompositionPass(CompositionTargetPass *parent); |
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51 | ~CompositionPass(); |
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52 | |
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53 | /** Enumeration that enumerates the various composition pass types. |
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54 | */ |
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55 | enum PassType |
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56 | { |
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57 | PT_CLEAR, /// Clear target to one colour |
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58 | PT_STENCIL, /// Set stencil operation |
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59 | PT_RENDERSCENE, /// Render the scene or part of it |
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60 | PT_RENDERQUAD, /// Render a full screen quad |
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61 | PT_RENDERCUSTOM /// Render a custom sequence |
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62 | }; |
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63 | |
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64 | /** Set the type of composition pass */ |
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65 | void setType(PassType type); |
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66 | /** Get the type of composition pass */ |
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67 | PassType getType() const; |
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68 | |
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69 | /** Set an identifier for this pass. This identifier can be used to |
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70 | "listen in" on this pass with an CompositorInstance::Listener. |
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71 | */ |
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72 | void setIdentifier(uint32 id); |
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73 | /** Get the identifier for this pass */ |
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74 | uint32 getIdentifier() const; |
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75 | |
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76 | /** Set the material used by this pass |
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77 | @note applies when PassType is RENDERQUAD |
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78 | */ |
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79 | void setMaterial(const MaterialPtr& mat); |
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80 | /** Set the material used by this pass |
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81 | @note applies when PassType is RENDERQUAD |
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82 | */ |
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83 | void setMaterialName(const String &name); |
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84 | /** Get the material used by this pass |
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85 | @note applies when PassType is RENDERQUAD |
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86 | */ |
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87 | const MaterialPtr& getMaterial() const; |
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88 | /** Set the first render queue to be rendered in this pass (inclusive) |
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89 | @note applies when PassType is RENDERSCENE |
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90 | */ |
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91 | void setFirstRenderQueue(uint8 id); |
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92 | /** Get the first render queue to be rendered in this pass (inclusive) |
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93 | @note applies when PassType is RENDERSCENE |
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94 | */ |
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95 | uint8 getFirstRenderQueue() const; |
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96 | /** Set the last render queue to be rendered in this pass (inclusive) |
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97 | @note applies when PassType is RENDERSCENE |
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98 | */ |
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99 | void setLastRenderQueue(uint8 id); |
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100 | /** Get the last render queue to be rendered in this pass (inclusive) |
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101 | @note applies when PassType is RENDERSCENE |
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102 | */ |
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103 | uint8 getLastRenderQueue() const; |
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104 | |
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105 | /** Set the material scheme used by this pass. |
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106 | @remarks |
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107 | Only applicable to passes that render the scene. |
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108 | @see Technique::setScheme. |
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109 | */ |
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110 | void setMaterialScheme(const String& schemeName); |
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111 | /** Get the material scheme used by this pass. |
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112 | @remarks |
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113 | Only applicable to passes that render the scene. |
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114 | @see Technique::setScheme. |
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115 | */ |
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116 | const String& getMaterialScheme(void) const; |
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117 | |
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118 | /** Would be nice to have for RENDERSCENE: |
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119 | flags to: |
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120 | exclude transparents |
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121 | override material (at least -- color) |
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122 | */ |
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123 | |
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124 | /** Set the viewport clear buffers (defaults to FBT_COLOUR|FBT_DEPTH) |
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125 | @param val is a combination of FBT_COLOUR, FBT_DEPTH, FBT_STENCIL. |
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126 | @note applies when PassType is CLEAR |
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127 | */ |
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128 | void setClearBuffers(uint32 val); |
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129 | /** Get the viewport clear buffers. |
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130 | @note applies when PassType is CLEAR |
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131 | */ |
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132 | uint32 getClearBuffers() const; |
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133 | /** Set the viewport clear colour (defaults to 0,0,0,0) |
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134 | @note applies when PassType is CLEAR |
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135 | */ |
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136 | void setClearColour(ColourValue val); |
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137 | /** Get the viewport clear colour (defaults to 0,0,0,0) |
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138 | @note applies when PassType is CLEAR |
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139 | */ |
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140 | const ColourValue &getClearColour() const; |
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141 | /** Set the viewport clear depth (defaults to 1.0) |
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142 | @note applies when PassType is CLEAR |
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143 | */ |
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144 | void setClearDepth(Real depth); |
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145 | /** Get the viewport clear depth (defaults to 1.0) |
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146 | @note applies when PassType is CLEAR |
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147 | */ |
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148 | Real getClearDepth() const; |
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149 | /** Set the viewport clear stencil value (defaults to 0) |
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150 | @note applies when PassType is CLEAR |
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151 | */ |
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152 | void setClearStencil(uint32 value); |
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153 | /** Get the viewport clear stencil value (defaults to 0) |
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154 | @note applies when PassType is CLEAR |
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155 | */ |
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156 | uint32 getClearStencil() const; |
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157 | |
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158 | /** Set stencil check on or off. |
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159 | @note applies when PassType is STENCIL |
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160 | */ |
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161 | void setStencilCheck(bool value); |
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162 | /** Get stencil check enable. |
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163 | @note applies when PassType is STENCIL |
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164 | */ |
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165 | bool getStencilCheck() const; |
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166 | /** Set stencil compare function. |
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167 | @note applies when PassType is STENCIL |
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168 | */ |
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169 | void setStencilFunc(CompareFunction value); |
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170 | /** Get stencil compare function. |
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171 | @note applies when PassType is STENCIL |
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172 | */ |
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173 | CompareFunction getStencilFunc() const; |
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174 | /** Set stencil reference value. |
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175 | @note applies when PassType is STENCIL |
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176 | */ |
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177 | void setStencilRefValue(uint32 value); |
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178 | /** Get stencil reference value. |
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179 | @note applies when PassType is STENCIL |
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180 | */ |
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181 | uint32 getStencilRefValue() const; |
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182 | /** Set stencil mask. |
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183 | @note applies when PassType is STENCIL |
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184 | */ |
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185 | void setStencilMask(uint32 value); |
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186 | /** Get stencil mask. |
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187 | @note applies when PassType is STENCIL |
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188 | */ |
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189 | uint32 getStencilMask() const; |
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190 | /** Set stencil fail operation. |
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191 | @note applies when PassType is STENCIL |
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192 | */ |
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193 | void setStencilFailOp(StencilOperation value); |
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194 | /** Get stencil fail operation. |
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195 | @note applies when PassType is STENCIL |
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196 | */ |
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197 | StencilOperation getStencilFailOp() const; |
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198 | /** Set stencil depth fail operation. |
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199 | @note applies when PassType is STENCIL |
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200 | */ |
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201 | void setStencilDepthFailOp(StencilOperation value); |
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202 | /** Get stencil depth fail operation. |
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203 | @note applies when PassType is STENCIL |
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204 | */ |
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205 | StencilOperation getStencilDepthFailOp() const; |
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206 | /** Set stencil pass operation. |
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207 | @note applies when PassType is STENCIL |
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208 | */ |
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209 | void setStencilPassOp(StencilOperation value); |
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210 | /** Get stencil pass operation. |
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211 | @note applies when PassType is STENCIL |
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212 | */ |
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213 | StencilOperation getStencilPassOp() const; |
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214 | /** Set two sided stencil operation. |
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215 | @note applies when PassType is STENCIL |
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216 | */ |
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217 | void setStencilTwoSidedOperation(bool value); |
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218 | /** Get two sided stencil operation. |
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219 | @note applies when PassType is STENCIL |
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220 | */ |
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221 | bool getStencilTwoSidedOperation() const; |
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222 | |
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223 | /// Inputs (for material used for rendering the quad) |
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224 | struct InputTex |
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225 | { |
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226 | /// Name (local) of the input texture (empty == no input) |
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227 | String name; |
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228 | /// MRT surface index if applicable |
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229 | size_t mrtIndex; |
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230 | InputTex() : name(StringUtil::BLANK), mrtIndex(0) {} |
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231 | InputTex(const String& _name, size_t _mrtIndex = 0) |
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232 | : name(_name), mrtIndex(_mrtIndex) {} |
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233 | }; |
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234 | |
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235 | /** Set an input local texture. An empty string clears the input. |
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236 | @param id Input to set. Must be in 0..OGRE_MAX_TEXTURE_LAYERS-1 |
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237 | @param input Which texture to bind to this input. An empty string clears the input. |
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238 | @param mrtIndex Which surface of an MRT to retrieve |
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239 | @note applies when PassType is RENDERQUAD |
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240 | */ |
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241 | void setInput(size_t id, const String &input=StringUtil::BLANK, size_t mrtIndex=0); |
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242 | |
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243 | /** Get the value of an input. |
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244 | @param id Input to get. Must be in 0..OGRE_MAX_TEXTURE_LAYERS-1. |
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245 | @note applies when PassType is RENDERQUAD |
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246 | */ |
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247 | const InputTex &getInput(size_t id) const; |
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248 | |
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249 | /** Get the number of inputs used. |
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250 | @note applies when PassType is RENDERQUAD |
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251 | */ |
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252 | size_t getNumInputs() const; |
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253 | |
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254 | /** Clear all inputs. |
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255 | @note applies when PassType is RENDERQUAD |
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256 | */ |
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257 | void clearAllInputs(); |
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258 | |
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259 | /** Get parent object |
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260 | @note applies when PassType is RENDERQUAD |
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261 | */ |
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262 | CompositionTargetPass *getParent(); |
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263 | |
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264 | /** Determine if this target pass is supported on the current rendering device. |
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265 | */ |
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266 | bool _isSupported(void); |
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267 | |
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268 | /** Set quad normalised positions [-1;1]x[-1;1] |
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269 | @note applies when PassType is RENDERQUAD |
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270 | */ |
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271 | void setQuadCorners(Real left,Real top,Real right,Real bottom); |
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272 | |
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273 | /** Get quad normalised positions [-1;1]x[-1;1] |
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274 | @note applies when PassType is RENDERQUAD |
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275 | */ |
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276 | bool getQuadCorners(Real & left,Real & top,Real & right,Real & bottom) const; |
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277 | |
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278 | /** Sets the use of camera frustum far corners provided in the quad's normals |
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279 | @note applies when PassType is RENDERQUAD |
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280 | */ |
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281 | void setQuadFarCorners(bool farCorners, bool farCornersViewSpace); |
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282 | |
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283 | /** Returns true if camera frustum far corners are provided in the quad. |
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284 | @note applies when PassType is RENDERQUAD |
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285 | */ |
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286 | bool getQuadFarCorners() const; |
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287 | |
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288 | /** Returns true if the far corners provided in the quad are in view space |
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289 | @note applies when PassType is RENDERQUAD |
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290 | */ |
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291 | bool getQuadFarCornersViewSpace() const; |
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292 | |
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293 | /** Set the type name of this custom composition pass. |
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294 | @note applies when PassType is RENDERCUSTOM |
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295 | @see CompositorManager::registerCustomCompositionPass |
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296 | */ |
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297 | void setCustomType(const String& customType); |
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298 | |
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299 | /** Get the type name of this custom composition pass. |
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300 | @note applies when PassType is RENDERCUSTOM |
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301 | @see CompositorManager::registerCustomCompositionPass |
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302 | */ |
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303 | const String& getCustomType() const; |
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304 | |
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305 | private: |
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306 | /// Parent technique |
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307 | CompositionTargetPass *mParent; |
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308 | /// Type of composition pass |
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309 | PassType mType; |
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310 | /// Identifier for this pass |
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311 | uint32 mIdentifier; |
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312 | /// Material used for rendering |
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313 | MaterialPtr mMaterial; |
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314 | /// [first,last] render queue to render this pass (in case of PT_RENDERSCENE) |
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315 | uint8 mFirstRenderQueue; |
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316 | uint8 mLastRenderQueue; |
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317 | /// Material scheme name |
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318 | String mMaterialScheme; |
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319 | /// Clear buffers (in case of PT_CLEAR) |
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320 | uint32 mClearBuffers; |
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321 | /// Clear colour (in case of PT_CLEAR) |
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322 | ColourValue mClearColour; |
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323 | /// Clear depth (in case of PT_CLEAR) |
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324 | Real mClearDepth; |
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325 | /// Clear stencil value (in case of PT_CLEAR) |
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326 | uint32 mClearStencil; |
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327 | /** Inputs (for material used for rendering the quad). |
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328 | An empty string signifies that no input is used */ |
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329 | InputTex mInputs[OGRE_MAX_TEXTURE_LAYERS]; |
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330 | /// Stencil operation parameters |
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331 | bool mStencilCheck; |
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332 | CompareFunction mStencilFunc; |
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333 | uint32 mStencilRefValue; |
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334 | uint32 mStencilMask; |
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335 | StencilOperation mStencilFailOp; |
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336 | StencilOperation mStencilDepthFailOp; |
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337 | StencilOperation mStencilPassOp; |
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338 | bool mStencilTwoSidedOperation; |
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339 | |
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340 | /// True if quad should not cover whole screen |
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341 | bool mQuadCornerModified; |
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342 | /// quad positions in normalised coordinates [-1;1]x[-1;1] (in case of PT_RENDERQUAD) |
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343 | Real mQuadLeft; |
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344 | Real mQuadTop; |
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345 | Real mQuadRight; |
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346 | Real mQuadBottom; |
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347 | |
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348 | bool mQuadFarCorners, mQuadFarCornersViewSpace; |
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349 | /// The type name of the custom composition pass. |
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350 | String mCustomType; |
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351 | }; |
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352 | /** @} */ |
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353 | /** @} */ |
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354 | |
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355 | } |
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356 | |
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357 | #include "OgreHeaderSuffix.h" |
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358 | |
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359 | #endif |
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