1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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8 | |
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9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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10 | of this software and associated documentation files (the "Software"), to deal |
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11 | in the Software without restriction, including without limitation the rights |
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12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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13 | copies of the Software, and to permit persons to whom the Software is |
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14 | furnished to do so, subject to the following conditions: |
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15 | |
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16 | The above copyright notice and this permission notice shall be included in |
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17 | all copies or substantial portions of the Software. |
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18 | |
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19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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25 | THE SOFTWARE. |
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26 | ----------------------------------------------------------------------------- |
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27 | */ |
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28 | #ifndef __Config_H_ |
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29 | #define __Config_H_ |
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30 | |
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31 | // Include the CMake-generated build settings. |
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32 | // If you get complaints that this file is missing, then you're probably |
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33 | // trying to link directly against your source dir. You must then add |
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34 | // %BUILD_DIR%/include to your include search path to find OgreBuildSettings.h. |
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35 | #include "OgreBuildSettings.h" |
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36 | |
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37 | /** If set to 1, profiling code will be included in the application. When you |
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38 | are deploying your application you will probably want to set this to 0 */ |
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39 | #ifndef OGRE_PROFILING |
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40 | #define OGRE_PROFILING 0 |
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41 | #endif |
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42 | |
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43 | /** There are three modes for handling asserts in OGRE: |
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44 | 0 - STANDARD - Standard asserts in debug builds, nothing in release builds |
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45 | 1 - RELEASE_EXCEPTIONS - Standard asserts in debug builds, exceptions in release builds |
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46 | 2 - EXCEPTIONS - Exceptions in debug builds, exceptions in release builds |
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47 | */ |
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48 | #ifndef OGRE_ASSERT_MODE |
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49 | #define OGRE_ASSERT_MODE 0 |
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50 | #endif |
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51 | |
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52 | /** If set to >0, OGRE will always 'think' that the graphics card only has the |
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53 | number of texture units specified. Very useful for testing multipass fallback. |
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54 | */ |
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55 | #define OGRE_PRETEND_TEXTURE_UNITS 0 |
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56 | |
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57 | /** If set to 1, Real is typedef'ed to double. Otherwise, Real is typedef'ed |
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58 | to float. Setting this allows you to perform mathematical operations in the |
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59 | CPU (Quaternion, Vector3 etc) with more precision, but bear in mind that the |
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60 | GPU still operates in single-precision mode. |
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61 | */ |
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62 | #ifndef OGRE_DOUBLE_PRECISION |
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63 | #define OGRE_DOUBLE_PRECISION 0 |
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64 | #endif |
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65 | |
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66 | /** Define number of texture coordinate sets allowed per vertex. |
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67 | */ |
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68 | #define OGRE_MAX_TEXTURE_COORD_SETS 8 |
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69 | |
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70 | /** Define max number of texture layers allowed per pass on any card. |
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71 | */ |
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72 | #define OGRE_MAX_TEXTURE_LAYERS 16 |
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73 | |
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74 | /** Define max number of lights allowed per pass. |
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75 | */ |
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76 | #define OGRE_MAX_SIMULTANEOUS_LIGHTS 8 |
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77 | |
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78 | /** Define max number of blending weights allowed per vertex. |
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79 | */ |
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80 | #define OGRE_MAX_BLEND_WEIGHTS 4 |
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81 | |
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82 | // define the memory allocator configuration to use |
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83 | #define OGRE_MEMORY_ALLOCATOR_STD 1 |
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84 | #define OGRE_MEMORY_ALLOCATOR_NED 2 |
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85 | #define OGRE_MEMORY_ALLOCATOR_USER 3 |
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86 | #define OGRE_MEMORY_ALLOCATOR_NEDPOOLING 4 |
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87 | |
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88 | #ifndef OGRE_MEMORY_ALLOCATOR |
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89 | # define OGRE_MEMORY_ALLOCATOR OGRE_MEMORY_ALLOCATOR_NEDPOOLING |
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90 | #endif |
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91 | |
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92 | // Whether to use the custom memory allocator in STL containers |
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93 | #ifndef OGRE_CONTAINERS_USE_CUSTOM_MEMORY_ALLOCATOR |
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94 | # define OGRE_CONTAINERS_USE_CUSTOM_MEMORY_ALLOCATOR 1 |
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95 | #endif |
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96 | |
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97 | //if you want to make Ogre::String use the custom memory allocator then set: |
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98 | //#define OGRE_STRING_USE_CUSTOM_MEMORY_ALLOCATOR 1 |
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99 | // Doing this will mean Ogre's strings will not be compatible with std::string however |
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100 | #ifndef OGRE_STRING_USE_CUSTOM_MEMORY_ALLOCATOR |
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101 | # define OGRE_STRING_USE_CUSTOM_MEMORY_ALLOCATOR 0 |
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102 | #endif |
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103 | |
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104 | // enable or disable the memory tracker, recording the memory allocations & tracking leaks |
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105 | // default is to disable since it's expensive, but you can enable if needed per build target |
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106 | |
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107 | #ifndef OGRE_MEMORY_TRACKER_DEBUG_MODE |
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108 | # define OGRE_MEMORY_TRACKER_DEBUG_MODE 0 |
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109 | #endif |
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110 | |
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111 | #ifndef OGRE_MEMORY_TRACKER_RELEASE_MODE |
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112 | # define OGRE_MEMORY_TRACKER_RELEASE_MODE 0 |
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113 | #endif |
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114 | /** Define max number of multiple render targets (MRTs) to render to at once. |
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115 | */ |
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116 | #define OGRE_MAX_MULTIPLE_RENDER_TARGETS 8 |
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117 | |
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118 | /** Support for multithreading, there are 3 options |
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119 | |
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120 | OGRE_THREAD_SUPPORT = 0 |
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121 | No support for threading. |
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122 | OGRE_THREAD_SUPPORT = 1 |
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123 | Thread support for background loading, by both loading and constructing resources |
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124 | in a background thread. Resource management and SharedPtr handling becomes |
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125 | thread-safe, and resources may be completely loaded in the background. |
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126 | The places where threading is available are clearly |
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127 | marked, you should assume state is NOT thread safe unless otherwise |
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128 | stated in relation to this flag. |
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129 | OGRE_THREAD_SUPPORT = 2 |
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130 | Thread support for background resource preparation. This means that resource |
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131 | data can streamed into memory in the background, but the final resource |
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132 | construction (including RenderSystem dependencies) is still done in the primary |
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133 | thread. Has a lower synchronisation primitive overhead than full threading |
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134 | while still allowing the major blocking aspects of resource management (I/O) |
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135 | to be done in the background. |
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136 | */ |
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137 | #ifndef OGRE_THREAD_SUPPORT |
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138 | #define OGRE_THREAD_SUPPORT 0 |
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139 | #endif |
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140 | #if OGRE_THREAD_SUPPORT != 0 && OGRE_THREAD_SUPPORT != 1 && OGRE_THREAD_SUPPORT != 2 |
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141 | #define OGRE_THREAD_SUPPORT 0 |
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142 | #endif |
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143 | |
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144 | /** Provider for threading functionality, there are 4 options. |
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145 | |
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146 | OGRE_THREAD_PROVIDER = 0 |
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147 | No support for threading. |
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148 | OGRE_THREAD_PROVIDER = 1 |
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149 | Boost libraries provide threading functionality. |
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150 | OGRE_THREAD_PROVIDER = 2 |
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151 | Poco libraries provide threading functionality. |
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152 | OGRE_THREAD_PROVIDER = 3 |
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153 | TBB library provides threading functionality. |
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154 | */ |
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155 | #ifndef OGRE_THREAD_PROVIDER |
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156 | #define OGRE_THREAD_PROVIDER 0 |
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157 | #endif |
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158 | |
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159 | /** Disables use of the FreeImage image library for loading images. |
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160 | WARNING: Use only when you want to provide your own image loading code via codecs. |
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161 | */ |
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162 | #ifndef OGRE_NO_FREEIMAGE |
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163 | #define OGRE_NO_FREEIMAGE 0 |
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164 | #endif |
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165 | |
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166 | /** Disables use of the internal image codec for loading DDS files. |
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167 | WARNING: Use only when you want to provide your own image loading code via codecs. |
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168 | */ |
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169 | #ifndef OGRE_NO_DDS_CODEC |
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170 | #define OGRE_NO_DDS_CODEC 0 |
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171 | #endif |
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172 | |
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173 | /** Disables use of the internal image codec for loading ETC files. |
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174 | WARNING: Use only when you want to provide your own image loading code via codecs. |
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175 | */ |
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176 | #ifndef OGRE_NO_ETC_CODEC |
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177 | #define OGRE_NO_ETC_CODEC 1 |
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178 | #endif |
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179 | |
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180 | /** Disables use of the ZIP archive support. |
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181 | WARNING: Disabling this will make the samples unusable. |
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182 | */ |
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183 | #ifndef OGRE_NO_ZIP_ARCHIVE |
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184 | #define OGRE_NO_ZIP_ARCHIVE 0 |
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185 | #endif |
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186 | |
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187 | #endif |
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