1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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8 | |
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9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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10 | of this software and associated documentation files (the "Software"), to deal |
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11 | in the Software without restriction, including without limitation the rights |
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12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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13 | copies of the Software, and to permit persons to whom the Software is |
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14 | furnished to do so, subject to the following conditions: |
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15 | |
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16 | The above copyright notice and this permission notice shall be included in |
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17 | all copies or substantial portions of the Software. |
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18 | |
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19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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25 | THE SOFTWARE. |
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26 | ----------------------------------------------------------------------------- |
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27 | */ |
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28 | |
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29 | #ifndef __DefaultHardwareBufferManager_H__ |
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30 | #define __DefaultHardwareBufferManager_H__ |
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31 | |
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32 | #include "OgrePrerequisites.h" |
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33 | #include "OgreHardwareBufferManager.h" |
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34 | #include "OgreHardwareCounterBuffer.h" |
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35 | #include "OgreHardwareIndexBuffer.h" |
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36 | #include "OgreHardwareUniformBuffer.h" |
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37 | #include "OgreHardwareVertexBuffer.h" |
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38 | |
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39 | namespace Ogre { |
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40 | /** \addtogroup Core |
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41 | * @{ |
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42 | */ |
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43 | /** \addtogroup RenderSystem |
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44 | * @{ |
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45 | */ |
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46 | |
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47 | /// Specialisation of HardwareVertexBuffer for emulation |
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48 | class _OgreExport DefaultHardwareVertexBuffer : public HardwareVertexBuffer |
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49 | { |
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50 | protected: |
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51 | unsigned char* mData; |
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52 | /** See HardwareBuffer. */ |
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53 | void* lockImpl(size_t offset, size_t length, LockOptions options); |
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54 | /** See HardwareBuffer. */ |
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55 | void unlockImpl(void); |
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56 | public: |
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57 | DefaultHardwareVertexBuffer(size_t vertexSize, size_t numVertices, HardwareBuffer::Usage usage); |
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58 | DefaultHardwareVertexBuffer(HardwareBufferManagerBase* mgr, size_t vertexSize, size_t numVertices, |
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59 | HardwareBuffer::Usage usage); |
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60 | ~DefaultHardwareVertexBuffer(); |
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61 | /** See HardwareBuffer. */ |
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62 | void readData(size_t offset, size_t length, void* pDest); |
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63 | /** See HardwareBuffer. */ |
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64 | void writeData(size_t offset, size_t length, const void* pSource, |
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65 | bool discardWholeBuffer = false); |
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66 | /** Override HardwareBuffer to turn off all shadowing. */ |
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67 | void* lock(size_t offset, size_t length, LockOptions options); |
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68 | /** Override HardwareBuffer to turn off all shadowing. */ |
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69 | void unlock(void); |
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70 | |
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71 | |
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72 | }; |
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73 | |
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74 | /// Specialisation of HardwareIndexBuffer for emulation |
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75 | class _OgreExport DefaultHardwareIndexBuffer : public HardwareIndexBuffer |
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76 | { |
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77 | protected: |
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78 | unsigned char* mData; |
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79 | /** See HardwareBuffer. */ |
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80 | void* lockImpl(size_t offset, size_t length, LockOptions options); |
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81 | /** See HardwareBuffer. */ |
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82 | void unlockImpl(void); |
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83 | public: |
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84 | DefaultHardwareIndexBuffer(IndexType idxType, size_t numIndexes, HardwareBuffer::Usage usage); |
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85 | ~DefaultHardwareIndexBuffer(); |
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86 | /** See HardwareBuffer. */ |
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87 | void readData(size_t offset, size_t length, void* pDest); |
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88 | /** See HardwareBuffer. */ |
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89 | void writeData(size_t offset, size_t length, const void* pSource, |
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90 | bool discardWholeBuffer = false); |
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91 | /** Override HardwareBuffer to turn off all shadowing. */ |
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92 | void* lock(size_t offset, size_t length, LockOptions options); |
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93 | /** Override HardwareBuffer to turn off all shadowing. */ |
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94 | void unlock(void); |
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95 | |
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96 | }; |
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97 | |
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98 | /// Specialisation of HardwareUniformBuffer for emulation |
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99 | class _OgreExport DefaultHardwareUniformBuffer : public HardwareUniformBuffer |
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100 | { |
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101 | protected: |
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102 | unsigned char* mData; |
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103 | /** See HardwareBuffer. */ |
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104 | void* lockImpl(size_t offset, size_t length, LockOptions options); |
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105 | /** See HardwareBuffer. */ |
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106 | void unlockImpl(void); |
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107 | /** */ |
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108 | //bool updateStructure(const Any& renderSystemInfo); |
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109 | |
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110 | public: |
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111 | DefaultHardwareUniformBuffer(HardwareBufferManagerBase* mgr, size_t sizeBytes, HardwareBuffer::Usage usage, bool useShadowBuffer = false, const String& name = ""); |
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112 | ~DefaultHardwareUniformBuffer(); |
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113 | /** See HardwareBuffer. */ |
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114 | void readData(size_t offset, size_t length, void* pDest); |
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115 | /** See HardwareBuffer. */ |
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116 | void writeData(size_t offset, size_t length, const void* pSource, |
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117 | bool discardWholeBuffer = false); |
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118 | /** Override HardwareBuffer to turn off all shadowing. */ |
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119 | void* lock(size_t offset, size_t length, LockOptions options); |
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120 | /** Override HardwareBuffer to turn off all shadowing. */ |
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121 | void unlock(void); |
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122 | }; |
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123 | |
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124 | /// Specialisation of HardwareCounterBuffer for emulation |
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125 | class _OgreExport DefaultHardwareCounterBuffer : public HardwareCounterBuffer |
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126 | { |
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127 | protected: |
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128 | unsigned char* mData; |
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129 | /** See HardwareBuffer. */ |
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130 | void* lockImpl(size_t offset, size_t length, LockOptions options); |
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131 | /** See HardwareBuffer. */ |
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132 | void unlockImpl(void); |
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133 | /** */ |
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134 | //bool updateStructure(const Any& renderSystemInfo); |
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135 | |
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136 | public: |
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137 | DefaultHardwareCounterBuffer(HardwareBufferManagerBase* mgr, size_t sizeBytes, HardwareBuffer::Usage usage, bool useShadowBuffer = false, const String& name = ""); |
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138 | ~DefaultHardwareCounterBuffer(); |
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139 | /** See HardwareBuffer. */ |
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140 | void readData(size_t offset, size_t length, void* pDest); |
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141 | /** See HardwareBuffer. */ |
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142 | void writeData(size_t offset, size_t length, const void* pSource, |
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143 | bool discardWholeBuffer = false); |
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144 | /** Override HardwareBuffer to turn off all shadowing. */ |
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145 | void* lock(size_t offset, size_t length, LockOptions options); |
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146 | /** Override HardwareBuffer to turn off all shadowing. */ |
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147 | void unlock(void); |
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148 | }; |
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149 | |
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150 | /** Specialisation of HardwareBufferManagerBase to emulate hardware buffers. |
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151 | @remarks |
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152 | You might want to instantiate this class if you want to utilise |
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153 | classes like MeshSerializer without having initialised the |
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154 | rendering system (which is required to create a 'real' hardware |
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155 | buffer manager). |
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156 | */ |
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157 | class _OgreExport DefaultHardwareBufferManagerBase : public HardwareBufferManagerBase |
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158 | { |
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159 | public: |
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160 | DefaultHardwareBufferManagerBase(); |
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161 | ~DefaultHardwareBufferManagerBase(); |
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162 | /// Creates a vertex buffer |
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163 | HardwareVertexBufferSharedPtr |
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164 | createVertexBuffer(size_t vertexSize, size_t numVerts, |
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165 | HardwareBuffer::Usage usage, bool useShadowBuffer = false); |
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166 | /// Create a hardware index buffer |
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167 | HardwareIndexBufferSharedPtr |
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168 | createIndexBuffer(HardwareIndexBuffer::IndexType itype, size_t numIndexes, |
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169 | HardwareBuffer::Usage usage, bool useShadowBuffer = false); |
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170 | /// Create a hardware vertex buffer |
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171 | RenderToVertexBufferSharedPtr createRenderToVertexBuffer(); |
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172 | /// Create a hardware uniform buffer |
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173 | HardwareUniformBufferSharedPtr createUniformBuffer(size_t sizeBytes, |
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174 | HardwareBuffer::Usage usage = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE, |
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175 | bool useShadowBuffer = false, const String& name = ""); |
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176 | /// Create a hardware counter buffer |
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177 | HardwareCounterBufferSharedPtr createCounterBuffer(size_t sizeBytes, |
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178 | HardwareBuffer::Usage usage = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE, |
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179 | bool useShadowBuffer = false, const String& name = ""); |
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180 | }; |
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181 | |
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182 | /// DefaultHardwareBufferManager as a Singleton |
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183 | class _OgreExport DefaultHardwareBufferManager : public HardwareBufferManager |
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184 | { |
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185 | public: |
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186 | DefaultHardwareBufferManager() |
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187 | : HardwareBufferManager(OGRE_NEW DefaultHardwareBufferManagerBase()) |
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188 | { |
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189 | |
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190 | } |
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191 | ~DefaultHardwareBufferManager() |
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192 | { |
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193 | OGRE_DELETE mImpl; |
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194 | } |
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195 | }; |
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196 | |
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197 | /** @} */ |
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198 | /** @} */ |
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199 | |
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200 | } |
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201 | |
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202 | #endif |
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