/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2013 Torus Knot Software Ltd Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ----------------------------------------------------------------------------- */ #ifndef _OgreExternalTextureSource_H #define _OgreExternalTextureSource_H /*************************************************************************** OgreExternalTextureSource.h - Base class that texture plugins need to derive from. This provides the hooks necessary for a plugin developer to easily extend the functionality of dynamic textures. It makes creation/destruction of dynamic textures more streamlined. While the plugin will need to talk with Ogre for the actual modification of textures, this class allows easy integration with Ogre apps. Material script files can be used to aid in the creation of dynamic textures. Functionality can be added that is not defined here through the use of the base dictionary. For an example of how to use this class and the string interface see ffmpegVideoPlugIn. ------------------- date : Jan 1 2004 email : pjcast@yahoo.com ***************************************************************************/ #include "OgreStringInterface.h" #include "OgreResourceGroupManager.h" #include "OgreHeaderPrefix.h" namespace Ogre { /** \addtogroup Core * @{ */ /** \addtogroup Materials * @{ */ /** Enum for type of texture play mode */ enum eTexturePlayMode { TextureEffectPause = 0, /// Video starts out paused TextureEffectPlay_ASAP = 1, /// Video starts playing as soon as possible TextureEffectPlay_Looping = 2 /// Video Plays Instantly && Loops }; /** IMPORTANT: **Plugins must override default dictionary name!** Base class that texture plugins derive from. Any specific requirements that the plugin needs to have defined before texture/material creation must be define using the stringinterface before calling create defined texture... or it will fail, though, it is up to the plugin to report errors to the log file, or raise an exception if need be. */ class _OgreExport ExternalTextureSource : public StringInterface { public: /** Constructor */ ExternalTextureSource(); /** Virtual destructor */ virtual ~ExternalTextureSource() {} //------------------------------------------------------------------------------// /* Command objects for specifying some base features */ /* Any Plugins wishing to add more specific params to "ExternalTextureSourcePlugins"*/ /* dictionary, feel free to do so, that's why this is here */ class _OgrePrivate CmdInputFileName : public ParamCommand { public: String doGet(const void* target) const; void doSet(void* target, const String& val); }; class _OgrePrivate CmdFPS : public ParamCommand { public: String doGet(const void* target) const; void doSet(void* target, const String& val); }; class _OgrePrivate CmdPlayMode : public ParamCommand { public: String doGet(const void* target) const; void doSet(void* target, const String& val); }; class _OgrePrivate CmdTecPassState : public ParamCommand { public: String doGet(const void* target) const; void doSet(void* target, const String& val); }; //--------------------------------------------------------// //Base Functions that work with Command String Interface... Or can be called //manually to create video through code /// Sets an input file name - if needed by plugin void setInputName( String sIN ) { mInputFileName = sIN; } /// Gets currently set input file name const String& getInputName( ) const { return mInputFileName; } /// Sets the frames per second - plugin may or may not use this void setFPS( int iFPS ) { mFramesPerSecond = iFPS; } /// Gets currently set frames per second int getFPS( ) const { return mFramesPerSecond; } /// Sets a play mode void setPlayMode( eTexturePlayMode eMode ) { mMode = eMode; } /// Gets currently set play mode eTexturePlayMode getPlayMode() const { return mMode; } /// Used for attaching texture to Technique, State, and texture unit layer void setTextureTecPassStateLevel( int t, int p, int s ) { mTechniqueLevel = t;mPassLevel = p;mStateLevel = s; } /// Get currently selected Texture attribs. void getTextureTecPassStateLevel( int& t, int& p, int& s ) const {t = mTechniqueLevel; p = mPassLevel; s = mStateLevel;} /** Call from derived classes to ensure the dictionary is setup */ void addBaseParams(); /** Returns the string name of this Plugin (as set by the Plugin)*/ const String& getPluginStringName( void ) const { return mPluginName; } /** Returns dictionary name */ const String& getDictionaryStringName( void ) const { return mDictionaryName; } //Pure virtual functions that plugins must Override /** Call this function from manager to init system */ virtual bool initialise() = 0; /** Shuts down Plugin */ virtual void shutDown() = 0; /** Creates a texture into an already defined material or one that is created new (it's up to plugin to use a material or create one) Before calling, ensure that needed params have been defined via the stringInterface or regular methods */ virtual void createDefinedTexture( const String& sMaterialName, const String& groupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME) = 0; /** What this destroys is dependent on the plugin... See specific plugin doc to know what is all destroyed (normally, plugins will destroy only what they created, or used directly - ie. just texture unit) */ virtual void destroyAdvancedTexture( const String& sTextureName, const String& groupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME) = 0; protected: static CmdInputFileName msCmdInputFile; /// Command for setting input file name static CmdFPS msCmdFramesPerSecond; /// Command for setting frames per second static CmdPlayMode msCmdPlayMode; /// Command for setting play mode static CmdTecPassState msCmdTecPassState; /// Command for setting the technique, pass, & state level /// String Name of this Plugin String mPluginName; //------ Vars used for setting/getting dictionary stuff -----------// eTexturePlayMode mMode; String mInputFileName; bool mUpdateEveryFrame; int mFramesPerSecond, mTechniqueLevel, mPassLevel, mStateLevel; //------------------------------------------------------------------// protected: /** The string name of the dictionary name - each plugin must override default name */ String mDictionaryName; }; /** @} */ /** @} */ } #include "OgreHeaderSuffix.h" #endif