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source: downloads/ogre_src_v1-9-0/OgreMain/include/OgreFileSystemLayer.h @ 151

Last change on this file since 151 was 148, checked in by patricwi, 6 years ago

Added new dependencies for ogre1.9 and cegui0.8

File size: 5.1 KB
Line 
1/*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4 (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2000-2013 Torus Knot Software Ltd
8 
9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
11 in the Software without restriction, including without limitation the rights
12 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13 copies of the Software, and to permit persons to whom the Software is
14 furnished to do so, subject to the following conditions:
15 
16 The above copyright notice and this permission notice shall be included in
17 all copies or substantial portions of the Software.
18 
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25 THE SOFTWARE.
26 -----------------------------------------------------------------------------
27 */
28#ifndef __FileSystemLayer_H__
29#define __FileSystemLayer_H__
30
31#include "OgrePrerequisites.h"
32#include "OgreStringVector.h"
33
34namespace Ogre
35{
36        /** Provides methods to find out where the Ogre config files are stored
37            and where logs and settings files should be written to.
38                @remarks
39                        In modern multi-user OS, a standard user account will often not
40                        have write access to the path where the SampleBrowser is stored.
41                        In order to still be able to store graphics settings and log
42                        output and for the user to overwrite the default Ogre config files,
43                        this class tries to create a folder inside the user's home directory.
44                        Specialised implementations for each individual platform must
45                        subclass this abstract interface.
46          */
47
48    /** Implementation for the FileSystemLayer interface. */
49        class _OgreExport FileSystemLayer : public FileSystemLayerAlloc
50        {
51        public:
52                /** Creates a concrete platform-dependent implementation of FileSystemLayer.
53         @param subdir
54         A subdirectory inside the user's path to distinguish between
55         different Ogre releases.
56                 */
57                FileSystemLayer(const Ogre::String& subdir)
58                {
59                        // determine directories to search for config files
60                        getConfigPaths();
61                        // prepare write location in user directory
62                        prepareUserHome(subdir);
63                }
64       
65                /** Search for the given config file in the user's home path. If it can't
66         be found there, the function falls back to the system-wide install
67         path for Ogre config files. (Usually the same place where the
68         SampleBrowser resides, or a special config path above that path.)
69         @param filename
70         The config file name (without path)
71         @return
72         The full path to the config file.
73                 */
74                const Ogre::String getConfigFilePath(Ogre::String filename) const
75                {
76            #if OGRE_DEBUG_MODE == 1 && (OGRE_PLATFORM != OGRE_PLATFORM_APPLE && OGRE_PLATFORM != OGRE_PLATFORM_APPLE_IOS)
77                            // add OGRE_BUILD_SUFFIX (default: "_d") to config file names
78                            Ogre::String::size_type pos = filename.rfind('.');
79                            if (pos != Ogre::String::npos)
80                                    filename = filename.substr(0, pos) + OGRE_BUILD_SUFFIX + filename.substr(pos);
81            #endif
82
83                        // look for the requested file in several locations:
84           
85                        // 1. in the writable path (so user can provide custom files)
86                        Ogre::String path = getWritablePath(filename);
87                        if (fileExists(path))
88                                return path;
89           
90                        // 2. in the config file search paths
91                        for (size_t i = 0; i < mConfigPaths.size(); ++i)
92                        {
93                                path = mConfigPaths[i] + filename;
94                                if (fileExists(path))
95                                        return path;
96                        }
97           
98                        // 3. fallback to current working dir
99                        return filename;
100                }
101       
102                /** Find a path where the given filename can be written to. This path
103         will usually be in the user's home directory. This function should
104         be used for any output like logs and graphics settings.
105         @param filename
106         Name of the file.
107         @return
108         The full path to a writable location for the given filename.
109                 */
110                const Ogre::String getWritablePath(const Ogre::String& filename) const
111                {
112                        return mHomePath + filename;
113                }
114               
115                void setConfigPaths(const Ogre::StringVector &paths){
116                        mConfigPaths = paths;
117                }
118               
119                void setHomePath(const Ogre::String &path){
120                        mHomePath = path;
121                }
122       
123                /** Create a directory */
124                bool createDirectory(const Ogre::String& name);
125       
126        private:
127                Ogre::StringVector mConfigPaths;
128                Ogre::String mHomePath;
129       
130                /** Determine config search paths. */
131                void getConfigPaths();
132       
133                /** Create an Ogre directory and the given subdir in the user's home. */
134                void prepareUserHome(const Ogre::String& subdir);
135       
136                /** Test if the given file exists. */
137                bool fileExists(const Ogre::String& path) const;
138        };
139
140}
141
142
143#endif
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