1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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8 | |
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9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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10 | of this software and associated documentation files (the "Software"), to deal |
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11 | in the Software without restriction, including without limitation the rights |
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12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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13 | copies of the Software, and to permit persons to whom the Software is |
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14 | furnished to do so, subject to the following conditions: |
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15 | |
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16 | The above copyright notice and this permission notice shall be included in |
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17 | all copies or substantial portions of the Software. |
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18 | |
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19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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25 | THE SOFTWARE. |
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26 | ----------------------------------------------------------------------------- |
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27 | */ |
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28 | #ifndef __Frustum_H__ |
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29 | #define __Frustum_H__ |
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30 | |
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31 | #include "OgrePrerequisites.h" |
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32 | #include "OgreMovableObject.h" |
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33 | #include "OgreRenderable.h" |
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34 | #include "OgreAxisAlignedBox.h" |
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35 | #include "OgreVertexIndexData.h" |
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36 | #include "OgreMovablePlane.h" |
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37 | #include "OgreHeaderPrefix.h" |
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38 | |
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39 | namespace Ogre |
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40 | { |
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41 | /** \addtogroup Core |
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42 | * @{ |
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43 | */ |
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44 | /** \addtogroup Math |
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45 | * @{ |
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46 | */ |
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47 | /** Specifies orientation mode. |
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48 | */ |
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49 | enum OrientationMode |
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50 | { |
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51 | OR_DEGREE_0 = 0, |
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52 | OR_DEGREE_90 = 1, |
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53 | OR_DEGREE_180 = 2, |
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54 | OR_DEGREE_270 = 3, |
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55 | |
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56 | OR_PORTRAIT = OR_DEGREE_0, |
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57 | OR_LANDSCAPERIGHT = OR_DEGREE_90, |
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58 | OR_LANDSCAPELEFT = OR_DEGREE_270 |
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59 | }; |
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60 | |
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61 | /** Specifies perspective (realistic) or orthographic (architectural) projection. |
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62 | */ |
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63 | enum ProjectionType |
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64 | { |
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65 | PT_ORTHOGRAPHIC, |
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66 | PT_PERSPECTIVE |
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67 | }; |
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68 | |
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69 | /** Worldspace clipping planes. |
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70 | */ |
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71 | enum FrustumPlane |
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72 | { |
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73 | FRUSTUM_PLANE_NEAR = 0, |
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74 | FRUSTUM_PLANE_FAR = 1, |
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75 | FRUSTUM_PLANE_LEFT = 2, |
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76 | FRUSTUM_PLANE_RIGHT = 3, |
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77 | FRUSTUM_PLANE_TOP = 4, |
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78 | FRUSTUM_PLANE_BOTTOM = 5 |
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79 | }; |
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80 | |
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81 | /** A frustum represents a pyramid, capped at the near and far end which is |
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82 | used to represent either a visible area or a projection area. Can be used |
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83 | for a number of applications. |
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84 | */ |
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85 | class _OgreExport Frustum : public MovableObject, public Renderable |
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86 | { |
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87 | protected: |
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88 | /// Orthographic or perspective? |
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89 | ProjectionType mProjType; |
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90 | |
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91 | /// y-direction field-of-view (default 45) |
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92 | Radian mFOVy; |
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93 | /// Far clip distance - default 10000 |
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94 | Real mFarDist; |
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95 | /// Near clip distance - default 100 |
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96 | Real mNearDist; |
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97 | /// x/y viewport ratio - default 1.3333 |
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98 | Real mAspect; |
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99 | /// Ortho height size (world units) |
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100 | Real mOrthoHeight; |
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101 | /// Off-axis frustum center offset - default (0.0, 0.0) |
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102 | Vector2 mFrustumOffset; |
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103 | /// Focal length of frustum (for stereo rendering, defaults to 1.0) |
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104 | Real mFocalLength; |
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105 | |
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106 | /// The 6 main clipping planes |
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107 | mutable Plane mFrustumPlanes[6]; |
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108 | |
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109 | /// Stored versions of parent orientation / position |
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110 | mutable Quaternion mLastParentOrientation; |
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111 | mutable Vector3 mLastParentPosition; |
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112 | |
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113 | /// Pre-calced projection matrix for the specific render system |
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114 | mutable Matrix4 mProjMatrixRS; |
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115 | /// Pre-calced standard projection matrix but with render system depth range |
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116 | mutable Matrix4 mProjMatrixRSDepth; |
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117 | /// Pre-calced standard projection matrix |
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118 | mutable Matrix4 mProjMatrix; |
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119 | /// Pre-calced view matrix |
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120 | mutable Matrix4 mViewMatrix; |
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121 | /// Something's changed in the frustum shape? |
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122 | mutable bool mRecalcFrustum; |
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123 | /// Something re the view pos has changed |
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124 | mutable bool mRecalcView; |
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125 | /// Something re the frustum planes has changed |
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126 | mutable bool mRecalcFrustumPlanes; |
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127 | /// Something re the world space corners has changed |
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128 | mutable bool mRecalcWorldSpaceCorners; |
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129 | /// Something re the vertex data has changed |
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130 | mutable bool mRecalcVertexData; |
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131 | /// Are we using a custom view matrix? |
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132 | bool mCustomViewMatrix; |
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133 | /// Are we using a custom projection matrix? |
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134 | bool mCustomProjMatrix; |
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135 | /// Have the frustum extents been manually set? |
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136 | bool mFrustumExtentsManuallySet; |
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137 | /// Frustum extents |
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138 | mutable Real mLeft, mRight, mTop, mBottom; |
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139 | /// Frustum orientation mode |
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140 | mutable OrientationMode mOrientationMode; |
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141 | |
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142 | // Internal functions for calcs |
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143 | virtual void calcProjectionParameters(Real& left, Real& right, Real& bottom, Real& top) const; |
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144 | /// Update frustum if out of date |
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145 | virtual void updateFrustum(void) const; |
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146 | /// Update view if out of date |
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147 | virtual void updateView(void) const; |
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148 | /// Implementation of updateFrustum (called if out of date) |
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149 | virtual void updateFrustumImpl(void) const; |
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150 | /// Implementation of updateView (called if out of date) |
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151 | virtual void updateViewImpl(void) const; |
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152 | virtual void updateFrustumPlanes(void) const; |
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153 | /// Implementation of updateFrustumPlanes (called if out of date) |
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154 | virtual void updateFrustumPlanesImpl(void) const; |
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155 | virtual void updateWorldSpaceCorners(void) const; |
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156 | /// Implementation of updateWorldSpaceCorners (called if out of date) |
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157 | virtual void updateWorldSpaceCornersImpl(void) const; |
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158 | virtual void updateVertexData(void) const; |
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159 | virtual bool isViewOutOfDate(void) const; |
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160 | virtual bool isFrustumOutOfDate(void) const; |
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161 | /// Signal to update frustum information. |
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162 | virtual void invalidateFrustum(void) const; |
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163 | /// Signal to update view information. |
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164 | virtual void invalidateView(void) const; |
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165 | |
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166 | /// Shared class-level name for Movable type |
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167 | static String msMovableType; |
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168 | |
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169 | mutable AxisAlignedBox mBoundingBox; |
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170 | mutable VertexData mVertexData; |
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171 | |
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172 | MaterialPtr mMaterial; |
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173 | mutable Vector3 mWorldSpaceCorners[8]; |
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174 | |
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175 | /// Is this frustum to act as a reflection of itself? |
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176 | bool mReflect; |
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177 | /// Derived reflection matrix |
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178 | mutable Matrix4 mReflectMatrix; |
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179 | /// Fixed reflection plane |
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180 | mutable Plane mReflectPlane; |
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181 | /// Pointer to a reflection plane (automatically updated) |
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182 | const MovablePlane* mLinkedReflectPlane; |
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183 | /// Record of the last world-space reflection plane info used |
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184 | mutable Plane mLastLinkedReflectionPlane; |
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185 | |
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186 | /// Is this frustum using an oblique depth projection? |
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187 | bool mObliqueDepthProjection; |
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188 | /// Fixed oblique projection plane |
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189 | mutable Plane mObliqueProjPlane; |
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190 | /// Pointer to oblique projection plane (automatically updated) |
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191 | const MovablePlane* mLinkedObliqueProjPlane; |
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192 | /// Record of the last world-space oblique depth projection plane info used |
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193 | mutable Plane mLastLinkedObliqueProjPlane; |
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194 | |
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195 | public: |
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196 | |
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197 | /// Named constructor |
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198 | Frustum(const String& name = StringUtil::BLANK); |
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199 | |
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200 | virtual ~Frustum(); |
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201 | /** Sets the Y-dimension Field Of View (FOV) of the frustum. |
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202 | @remarks |
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203 | Field Of View (FOV) is the angle made between the frustum's position, and the edges |
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204 | of the 'screen' onto which the scene is projected. High values (90+ degrees) result in a wide-angle, |
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205 | fish-eye kind of view, low values (30- degrees) in a stretched, telescopic kind of view. Typical values |
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206 | are between 45 and 60 degrees. |
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207 | @par |
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208 | This value represents the VERTICAL field-of-view. The horizontal field of view is calculated from |
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209 | this depending on the dimensions of the viewport (they will only be the same if the viewport is square). |
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210 | @note |
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211 | Setting the FOV overrides the value supplied for frustum::setNearClipPlane. |
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212 | */ |
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213 | virtual void setFOVy(const Radian& fovy); |
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214 | |
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215 | /** Retrieves the frustums Y-dimension Field Of View (FOV). |
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216 | */ |
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217 | virtual const Radian& getFOVy(void) const; |
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218 | |
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219 | /** Sets the position of the near clipping plane. |
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220 | @remarks |
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221 | The position of the near clipping plane is the distance from the frustums position to the screen |
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222 | on which the world is projected. The near plane distance, combined with the field-of-view and the |
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223 | aspect ratio, determines the size of the viewport through which the world is viewed (in world |
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224 | co-ordinates). Note that this world viewport is different to a screen viewport, which has it's |
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225 | dimensions expressed in pixels. The frustums viewport should have the same aspect ratio as the |
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226 | screen viewport it renders into to avoid distortion. |
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227 | @param nearDist |
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228 | The distance to the near clipping plane from the frustum in world coordinates. |
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229 | */ |
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230 | virtual void setNearClipDistance(Real nearDist); |
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231 | |
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232 | /** Sets the position of the near clipping plane. |
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233 | */ |
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234 | virtual Real getNearClipDistance(void) const; |
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235 | |
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236 | /** Sets the distance to the far clipping plane. |
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237 | @remarks |
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238 | The view frustum is a pyramid created from the frustum position and the edges of the viewport. |
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239 | This method sets the distance for the far end of that pyramid. |
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240 | Different applications need different values: e.g. a flight sim |
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241 | needs a much further far clipping plane than a first-person |
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242 | shooter. An important point here is that the larger the ratio |
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243 | between near and far clipping planes, the lower the accuracy of |
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244 | the Z-buffer used to depth-cue pixels. This is because the |
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245 | Z-range is limited to the size of the Z buffer (16 or 32-bit) |
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246 | and the max values must be spread over the gap between near and |
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247 | far clip planes. As it happens, you can affect the accuracy far |
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248 | more by altering the near distance rather than the far distance, |
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249 | but keep this in mind. |
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250 | @param farDist |
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251 | The distance to the far clipping plane from the frustum in |
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252 | world coordinates.If you specify 0, this means an infinite view |
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253 | distance which is useful especially when projecting shadows; but |
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254 | be careful not to use a near distance too close. |
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255 | */ |
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256 | virtual void setFarClipDistance(Real farDist); |
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257 | |
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258 | /** Retrieves the distance from the frustum to the far clipping plane. |
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259 | */ |
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260 | virtual Real getFarClipDistance(void) const; |
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261 | |
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262 | /** Sets the aspect ratio for the frustum viewport. |
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263 | @remarks |
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264 | The ratio between the x and y dimensions of the rectangular area visible through the frustum |
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265 | is known as aspect ratio: aspect = width / height . |
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266 | @par |
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267 | The default for most fullscreen windows is 1.3333 - this is also assumed by Ogre unless you |
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268 | use this method to state otherwise. |
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269 | */ |
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270 | virtual void setAspectRatio(Real ratio); |
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271 | |
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272 | /** Retrieves the current aspect ratio. |
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273 | */ |
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274 | virtual Real getAspectRatio(void) const; |
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275 | |
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276 | /** Sets frustum offsets, used in stereo rendering. |
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277 | @remarks |
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278 | You can set both horizontal and vertical plane offsets of "eye"; in |
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279 | stereo rendering frustum is moved in horizontal plane. To be able to |
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280 | render from two "eyes" you'll need two cameras rendering on two |
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281 | RenderTargets. |
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282 | @par |
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283 | The frustum offsets is in world coordinates, and default to (0, 0) - no offsets. |
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284 | @param offset |
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285 | The horizontal and vertical plane offsets. |
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286 | */ |
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287 | virtual void setFrustumOffset(const Vector2& offset); |
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288 | |
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289 | /** Sets frustum offsets, used in stereo rendering. |
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290 | @remarks |
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291 | You can set both horizontal and vertical plane offsets of "eye"; in |
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292 | stereo rendering frustum is moved in horizontal plane. To be able to |
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293 | render from two "eyes" you'll need two cameras rendering on two |
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294 | RenderTargets. |
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295 | @par |
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296 | The frustum offsets is in world coordinates, and default to (0, 0) - no offsets. |
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297 | @param horizontal |
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298 | The horizontal plane offset. |
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299 | @param vertical |
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300 | The vertical plane offset. |
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301 | */ |
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302 | virtual void setFrustumOffset(Real horizontal = 0.0, Real vertical = 0.0); |
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303 | |
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304 | /** Retrieves the frustum offsets. |
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305 | */ |
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306 | virtual const Vector2& getFrustumOffset() const; |
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307 | |
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308 | /** Sets frustum focal length (used in stereo rendering). |
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309 | @param focalLength |
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310 | The distance to the focal plane from the frustum in world coordinates. |
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311 | */ |
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312 | virtual void setFocalLength(Real focalLength = 1.0); |
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313 | |
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314 | /** Returns focal length of frustum. |
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315 | */ |
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316 | virtual Real getFocalLength() const; |
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317 | |
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318 | /** Manually set the extents of the frustum. |
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319 | @param left, right, top, bottom The position where the side clip planes intersect |
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320 | the near clip plane, in eye space |
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321 | */ |
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322 | virtual void setFrustumExtents(Real left, Real right, Real top, Real bottom); |
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323 | /** Reset the frustum extents to be automatically derived from other params. */ |
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324 | virtual void resetFrustumExtents(); |
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325 | /** Get the extents of the frustum in view space. */ |
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326 | virtual void getFrustumExtents(Real& outleft, Real& outright, Real& outtop, Real& outbottom) const; |
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327 | |
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328 | |
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329 | /** Gets the projection matrix for this frustum adjusted for the current |
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330 | rendersystem specifics (may be right or left-handed, depth range |
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331 | may vary). |
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332 | @remarks |
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333 | This method retrieves the rendering-API dependent version of the projection |
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334 | matrix. If you want a 'typical' projection matrix then use |
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335 | getProjectionMatrix. |
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336 | */ |
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337 | virtual const Matrix4& getProjectionMatrixRS(void) const; |
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338 | /** Gets the depth-adjusted projection matrix for the current rendersystem, |
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339 | but one which still conforms to right-hand rules. |
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340 | @remarks |
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341 | This differs from the rendering-API dependent getProjectionMatrix |
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342 | in that it always returns a right-handed projection matrix result |
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343 | no matter what rendering API is being used - this is required for |
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344 | vertex and fragment programs for example. However, the resulting depth |
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345 | range may still vary between render systems since D3D uses [0,1] and |
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346 | GL uses [-1,1], and the range must be kept the same between programmable |
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347 | and fixed-function pipelines. |
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348 | */ |
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349 | virtual const Matrix4& getProjectionMatrixWithRSDepth(void) const; |
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350 | /** Gets the normal projection matrix for this frustum, ie the |
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351 | projection matrix which conforms to standard right-handed rules and |
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352 | uses depth range [-1,+1]. |
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353 | @remarks |
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354 | This differs from the rendering-API dependent getProjectionMatrixRS |
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355 | in that it always returns a right-handed projection matrix with depth |
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356 | range [-1,+1], result no matter what rendering API is being used - this |
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357 | is required for some uniform algebra for example. |
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358 | */ |
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359 | virtual const Matrix4& getProjectionMatrix(void) const; |
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360 | |
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361 | /** Gets the view matrix for this frustum. Mainly for use by OGRE internally. |
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362 | */ |
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363 | virtual const Matrix4& getViewMatrix(void) const; |
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364 | |
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365 | /** Calculate a view matrix for this frustum, relative to a potentially dynamic point. |
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366 | Mainly for use by OGRE internally when using camera-relative rendering |
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367 | for frustums that are not the centre (e.g. texture projection) |
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368 | */ |
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369 | virtual void calcViewMatrixRelative(const Vector3& relPos, Matrix4& matToUpdate) const; |
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370 | |
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371 | /** Set whether to use a custom view matrix on this frustum. |
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372 | @remarks |
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373 | This is an advanced method which allows you to manually set |
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374 | the view matrix on this frustum, rather than having it calculate |
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375 | itself based on it's position and orientation. |
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376 | @note |
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377 | After enabling a custom view matrix, the frustum will no longer |
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378 | update on its own based on position / orientation changes. You |
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379 | are completely responsible for keeping the view matrix up to date. |
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380 | The custom matrix will be returned from getViewMatrix. |
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381 | @param enable If @c true, the custom view matrix passed as the second |
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382 | parameter will be used in preference to an auto calculated one. If |
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383 | false, the frustum will revert to auto calculating the view matrix. |
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384 | @param viewMatrix The custom view matrix to use, the matrix must be an |
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385 | affine matrix. |
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386 | @see Frustum::setCustomProjectionMatrix, Matrix4::isAffine |
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387 | */ |
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388 | virtual void setCustomViewMatrix(bool enable, |
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389 | const Matrix4& viewMatrix = Matrix4::IDENTITY); |
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390 | /// Returns whether a custom view matrix is in use |
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391 | virtual bool isCustomViewMatrixEnabled(void) const |
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392 | { return mCustomViewMatrix; } |
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393 | |
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394 | /** Set whether to use a custom projection matrix on this frustum. |
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395 | @remarks |
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396 | This is an advanced method which allows you to manually set |
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397 | the projection matrix on this frustum, rather than having it |
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398 | calculate itself based on it's position and orientation. |
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399 | @note |
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400 | After enabling a custom projection matrix, the frustum will no |
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401 | longer update on its own based on field of view and near / far |
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402 | distance changes. You are completely responsible for keeping the |
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403 | projection matrix up to date if those values change. The custom |
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404 | matrix will be returned from getProjectionMatrix and derivative |
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405 | functions. |
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406 | @param enable |
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407 | If @c true, the custom projection matrix passed as the |
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408 | second parameter will be used in preference to an auto calculated |
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409 | one. If @c false, the frustum will revert to auto calculating the |
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410 | projection matrix. |
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411 | @param projectionMatrix |
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412 | The custom view matrix to use. |
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413 | @see Frustum::setCustomViewMatrix |
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414 | */ |
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415 | virtual void setCustomProjectionMatrix(bool enable, |
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416 | const Matrix4& projectionMatrix = Matrix4::IDENTITY); |
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417 | /// Returns whether a custom projection matrix is in use |
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418 | virtual bool isCustomProjectionMatrixEnabled(void) const |
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419 | { return mCustomProjMatrix; } |
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420 | |
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421 | /** Retrieves the clipping planes of the frustum (world space). |
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422 | @remarks |
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423 | The clipping planes are ordered as declared in enumerate constants FrustumPlane. |
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424 | */ |
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425 | virtual const Plane* getFrustumPlanes(void) const; |
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426 | |
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427 | /** Retrieves a specified plane of the frustum (world space). |
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428 | @remarks |
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429 | Gets a reference to one of the planes which make up the frustum frustum, e.g. for clipping purposes. |
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430 | */ |
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431 | virtual const Plane& getFrustumPlane( unsigned short plane ) const; |
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432 | |
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433 | /** Tests whether the given container is visible in the Frustum. |
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434 | @param bound |
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435 | Bounding box to be checked (world space). |
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436 | @param culledBy |
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437 | Optional pointer to an int which will be filled by the plane number which culled |
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438 | the box if the result was @c false; |
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439 | @return |
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440 | If the box was visible, @c true is returned. |
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441 | @par |
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442 | Otherwise, @c false is returned. |
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443 | */ |
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444 | virtual bool isVisible(const AxisAlignedBox& bound, FrustumPlane* culledBy = 0) const; |
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445 | |
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446 | /** Tests whether the given container is visible in the Frustum. |
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447 | @param bound |
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448 | Bounding sphere to be checked (world space). |
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449 | @param culledBy |
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450 | Optional pointer to an int which will be filled by the plane number which culled |
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451 | the box if the result was @c false; |
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452 | @return |
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453 | If the sphere was visible, @c true is returned. |
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454 | @par |
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455 | Otherwise, @c false is returned. |
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456 | */ |
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457 | virtual bool isVisible(const Sphere& bound, FrustumPlane* culledBy = 0) const; |
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458 | |
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459 | /** Tests whether the given vertex is visible in the Frustum. |
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460 | @param vert |
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461 | Vertex to be checked (world space). |
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462 | @param culledBy |
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463 | Optional pointer to an int which will be filled by the plane number which culled |
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464 | the box if the result was @c false; |
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465 | @return |
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466 | If the sphere was visible, @c true is returned. |
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467 | @par |
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468 | Otherwise, @c false is returned. |
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469 | */ |
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470 | virtual bool isVisible(const Vector3& vert, FrustumPlane* culledBy = 0) const; |
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471 | |
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472 | /// Overridden from MovableObject::getTypeFlags |
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473 | uint32 getTypeFlags(void) const; |
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474 | |
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475 | /** Overridden from MovableObject */ |
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476 | const AxisAlignedBox& getBoundingBox(void) const; |
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477 | |
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478 | /** Overridden from MovableObject */ |
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479 | Real getBoundingRadius(void) const; |
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480 | |
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481 | /** Overridden from MovableObject */ |
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482 | void _updateRenderQueue(RenderQueue* queue); |
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483 | |
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484 | /** Overridden from MovableObject */ |
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485 | const String& getMovableType(void) const; |
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486 | |
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487 | /** Overridden from MovableObject */ |
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488 | void _notifyCurrentCamera(Camera* cam); |
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489 | |
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490 | /** Overridden from Renderable */ |
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491 | const MaterialPtr& getMaterial(void) const; |
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492 | |
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493 | /** Overridden from Renderable */ |
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494 | void getRenderOperation(RenderOperation& op); |
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495 | |
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496 | /** Overridden from Renderable */ |
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497 | void getWorldTransforms(Matrix4* xform) const; |
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498 | |
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499 | /** Overridden from Renderable */ |
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500 | Real getSquaredViewDepth(const Camera* cam) const; |
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501 | |
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502 | /** Overridden from Renderable */ |
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503 | const LightList& getLights(void) const; |
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504 | |
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505 | /** Gets the world space corners of the frustum. |
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506 | @remarks |
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507 | The corners are ordered as follows: top-right near, |
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508 | top-left near, bottom-left near, bottom-right near, |
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509 | top-right far, top-left far, bottom-left far, bottom-right far. |
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510 | */ |
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511 | virtual const Vector3* getWorldSpaceCorners(void) const; |
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512 | |
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513 | /** Sets the type of projection to use (orthographic or perspective). Default is perspective. |
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514 | */ |
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515 | virtual void setProjectionType(ProjectionType pt); |
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516 | |
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517 | /** Retrieves info on the type of projection used (orthographic or perspective). |
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518 | */ |
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519 | virtual ProjectionType getProjectionType(void) const; |
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520 | |
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521 | /** Sets the orthographic window settings, for use with orthographic rendering only. |
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522 | @note Calling this method will recalculate the aspect ratio, use |
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523 | setOrthoWindowHeight or setOrthoWindowWidth alone if you wish to |
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524 | preserve the aspect ratio but just fit one or other dimension to a |
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525 | particular size. |
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526 | @param w |
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527 | The width of the view window in world units. |
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528 | @param h |
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529 | The height of the view window in world units. |
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530 | */ |
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531 | virtual void setOrthoWindow(Real w, Real h); |
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532 | /** Sets the orthographic window height, for use with orthographic rendering only. |
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533 | @note The width of the window will be calculated from the aspect ratio. |
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534 | @param h |
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535 | The height of the view window in world units. |
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536 | */ |
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537 | virtual void setOrthoWindowHeight(Real h); |
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538 | /** Sets the orthographic window width, for use with orthographic rendering only. |
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539 | @note The height of the window will be calculated from the aspect ratio. |
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540 | @param w |
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541 | The width of the view window in world units. |
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542 | */ |
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543 | virtual void setOrthoWindowWidth(Real w); |
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544 | /** Gets the orthographic window height, for use with orthographic rendering only. |
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545 | */ |
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546 | virtual Real getOrthoWindowHeight() const; |
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547 | /** Gets the orthographic window width, for use with orthographic rendering only. |
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548 | @note This is calculated from the orthographic height and the aspect ratio |
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549 | */ |
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550 | virtual Real getOrthoWindowWidth() const; |
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551 | |
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552 | /** Modifies this frustum so it always renders from the reflection of itself through the |
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553 | plane specified. |
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554 | @remarks |
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555 | This is obviously useful for performing planar reflections. |
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556 | */ |
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557 | virtual void enableReflection(const Plane& p); |
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558 | /** Modifies this frustum so it always renders from the reflection of itself through the |
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559 | plane specified. Note that this version of the method links to a plane |
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560 | so that changes to it are picked up automatically. It is important that |
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561 | this plane continues to exist whilst this object does; do not destroy |
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562 | the plane before the frustum. |
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563 | @remarks |
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564 | This is obviously useful for performing planar reflections. |
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565 | */ |
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566 | virtual void enableReflection(const MovablePlane* p); |
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567 | |
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568 | /** Disables reflection modification previously turned on with enableReflection */ |
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569 | virtual void disableReflection(void); |
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570 | |
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571 | /// Returns whether this frustum is being reflected |
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572 | virtual bool isReflected(void) const { return mReflect; } |
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573 | /// Returns the reflection matrix of the frustum if appropriate |
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574 | virtual const Matrix4& getReflectionMatrix(void) const { return mReflectMatrix; } |
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575 | /// Returns the reflection plane of the frustum if appropriate |
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576 | virtual const Plane& getReflectionPlane(void) const { return mReflectPlane; } |
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577 | |
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578 | /** Project a sphere onto the near plane and get the bounding rectangle. |
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579 | @param sphere The world-space sphere to project. |
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580 | @param left |
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581 | Pointers to destination values, these will be completed with |
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582 | the normalised device coordinates (in the range {-1,1}). |
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583 | @param top |
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584 | Pointers to destination values, these will be completed with |
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585 | the normalised device coordinates (in the range {-1,1}). |
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586 | @param right |
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587 | Pointers to destination values, these will be completed with |
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588 | the normalised device coordinates (in the range {-1,1}). |
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589 | @param bottom |
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590 | Pointers to destination values, these will be completed with |
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591 | the normalised device coordinates (in the range {-1,1}). |
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592 | @return @c true if the sphere was projected to a subset of the near plane, |
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593 | @c false if the entire near plane was contained. |
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594 | */ |
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595 | virtual bool projectSphere(const Sphere& sphere, |
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596 | Real* left, Real* top, Real* right, Real* bottom) const; |
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597 | |
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598 | |
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599 | /** Links the frustum to a custom near clip plane, which can be used |
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600 | to clip geometry in a custom manner without using user clip planes. |
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601 | @remarks |
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602 | There are several applications for clipping a scene arbitrarily by |
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603 | a single plane; the most common is when rendering a reflection to |
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604 | a texture, and you only want to render geometry that is above the |
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605 | water plane (to do otherwise results in artefacts). Whilst it is |
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606 | possible to use user clip planes, they are not supported on all |
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607 | cards, and sometimes are not hardware accelerated when they are |
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608 | available. Instead, where a single clip plane is involved, this |
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609 | technique uses a 'fudging' of the near clip plane, which is |
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610 | available and fast on all hardware, to perform as the arbitrary |
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611 | clip plane. This does change the shape of the frustum, leading |
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612 | to some depth buffer loss of precision, but for many of the uses of |
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613 | this technique that is not an issue. |
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614 | @par |
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615 | This version of the method links to a plane, rather than requiring |
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616 | a by-value plane definition, and therefore you can |
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617 | make changes to the plane (e.g. by moving / rotating the node it is |
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618 | attached to) and they will automatically affect this object. |
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619 | @note This technique only works for perspective projection. |
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620 | @param plane |
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621 | The plane to link to to perform the clipping. This plane |
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622 | must continue to exist while the camera is linked to it; do not |
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623 | destroy it before the frustum. |
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624 | */ |
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625 | virtual void enableCustomNearClipPlane(const MovablePlane* plane); |
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626 | /** Links the frustum to a custom near clip plane, which can be used |
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627 | to clip geometry in a custom manner without using user clip planes. |
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628 | @remarks |
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629 | There are several applications for clipping a scene arbitrarily by |
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630 | a single plane; the most common is when rendering a reflection to |
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631 | a texture, and you only want to render geometry that is above the |
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632 | water plane (to do otherwise results in artefacts). Whilst it is |
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633 | possible to use user clip planes, they are not supported on all |
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634 | cards, and sometimes are not hardware accelerated when they are |
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635 | available. Instead, where a single clip plane is involved, this |
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636 | technique uses a 'fudging' of the near clip plane, which is |
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637 | available and fast on all hardware, to perform as the arbitrary |
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638 | clip plane. This does change the shape of the frustum, leading |
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639 | to some depth buffer loss of precision, but for many of the uses of |
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640 | this technique that is not an issue. |
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641 | @note This technique only works for perspective projection. |
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642 | @param plane |
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643 | The plane to link to to perform the clipping. This plane |
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644 | must continue to exist while the camera is linked to it; do not |
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645 | destroy it before the frustum. |
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646 | */ |
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647 | virtual void enableCustomNearClipPlane(const Plane& plane); |
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648 | /** Disables any custom near clip plane. */ |
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649 | virtual void disableCustomNearClipPlane(void); |
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650 | /** Is a custom near clip plane in use? */ |
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651 | virtual bool isCustomNearClipPlaneEnabled(void) const |
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652 | { return mObliqueDepthProjection; } |
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653 | |
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654 | /// @copydoc MovableObject::visitRenderables |
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655 | void visitRenderables(Renderable::Visitor* visitor, |
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656 | bool debugRenderables = false); |
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657 | |
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658 | /// Small constant used to reduce far plane projection to avoid inaccuracies |
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659 | static const Real INFINITE_FAR_PLANE_ADJUST; |
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660 | |
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661 | /** Get the derived position of this frustum. */ |
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662 | virtual const Vector3& getPositionForViewUpdate(void) const; |
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663 | /** Get the derived orientation of this frustum. */ |
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664 | virtual const Quaternion& getOrientationForViewUpdate(void) const; |
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665 | |
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666 | /** Gets a world-space list of planes enclosing the frustum. |
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667 | */ |
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668 | PlaneBoundedVolume getPlaneBoundedVolume(); |
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669 | /** Set the orientation mode of the frustum. Default is OR_DEGREE_0 |
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670 | @remarks |
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671 | Setting the orientation of a frustum is only supported on |
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672 | iOS at this time. An exception is thrown on other platforms. |
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673 | */ |
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674 | void setOrientationMode(OrientationMode orientationMode); |
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675 | |
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676 | /** Get the orientation mode of the frustum. |
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677 | @remarks |
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678 | Getting the orientation of a frustum is only supported on |
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679 | iOS at this time. An exception is thrown on other platforms. |
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680 | */ |
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681 | OrientationMode getOrientationMode() const; |
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682 | |
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683 | }; |
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684 | |
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685 | /** @} */ |
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686 | /** @} */ |
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687 | |
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688 | } // namespace Ogre |
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689 | |
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690 | #include "OgreHeaderSuffix.h" |
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691 | |
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692 | #endif // __Frustum_H__ |
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