[148] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org |
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| 6 | |
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| 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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| 8 | |
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| 9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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| 10 | of this software and associated documentation files (the "Software"), to deal |
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| 11 | in the Software without restriction, including without limitation the rights |
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| 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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| 13 | copies of the Software, and to permit persons to whom the Software is |
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| 14 | furnished to do so, subject to the following conditions: |
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| 15 | |
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| 16 | The above copyright notice and this permission notice shall be included in |
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| 17 | all copies or substantial portions of the Software. |
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| 18 | |
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| 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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| 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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| 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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| 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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| 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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| 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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| 25 | THE SOFTWARE. |
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| 26 | ----------------------------------------------------------------------------- |
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| 27 | */ |
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| 28 | #ifndef __GpuProgram_H_ |
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| 29 | #define __GpuProgram_H_ |
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| 30 | |
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| 31 | // Precompiler options |
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| 32 | #include "OgrePrerequisites.h" |
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| 33 | #include "OgreResource.h" |
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| 34 | #include "OgreSharedPtr.h" |
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| 35 | #include "OgreIteratorWrappers.h" |
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| 36 | #include "OgreSerializer.h" |
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| 37 | #include "OgreRenderOperation.h" |
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| 38 | #include "OgreGpuProgramParams.h" |
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| 39 | #include "OgreHeaderPrefix.h" |
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| 40 | |
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| 41 | namespace Ogre { |
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| 42 | |
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| 43 | /** \addtogroup Core |
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| 44 | * @{ |
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| 45 | */ |
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| 46 | /** \addtogroup Resources |
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| 47 | * @{ |
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| 48 | */ |
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| 49 | /** Enumerates the types of programs which can run on the GPU. */ |
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| 50 | enum GpuProgramType |
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| 51 | { |
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| 52 | GPT_VERTEX_PROGRAM, |
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| 53 | GPT_FRAGMENT_PROGRAM, |
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| 54 | GPT_GEOMETRY_PROGRAM, |
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| 55 | GPT_DOMAIN_PROGRAM, |
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| 56 | GPT_HULL_PROGRAM, |
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| 57 | GPT_COMPUTE_PROGRAM |
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| 58 | }; |
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| 59 | |
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| 60 | /** Defines a program which runs on the GPU such as a vertex or fragment program. |
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| 61 | @remarks |
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| 62 | This class defines the low-level program in assembler code, the sort used to |
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| 63 | directly assemble into machine instructions for the GPU to execute. By nature, |
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| 64 | this means that the assembler source is rendersystem specific, which is why this |
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| 65 | is an abstract class - real instances are created through the RenderSystem. |
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| 66 | If you wish to use higher level shading languages like HLSL and Cg, you need to |
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| 67 | use the HighLevelGpuProgram class instead. |
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| 68 | */ |
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| 69 | class _OgreExport GpuProgram : public Resource |
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| 70 | { |
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| 71 | protected: |
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| 72 | /// Command object - see ParamCommand |
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| 73 | class _OgreExport CmdType : public ParamCommand |
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| 74 | { |
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| 75 | public: |
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| 76 | String doGet(const void* target) const; |
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| 77 | void doSet(void* target, const String& val); |
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| 78 | }; |
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| 79 | class _OgreExport CmdSyntax : public ParamCommand |
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| 80 | { |
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| 81 | public: |
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| 82 | String doGet(const void* target) const; |
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| 83 | void doSet(void* target, const String& val); |
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| 84 | }; |
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| 85 | class _OgreExport CmdSkeletal : public ParamCommand |
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| 86 | { |
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| 87 | public: |
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| 88 | String doGet(const void* target) const; |
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| 89 | void doSet(void* target, const String& val); |
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| 90 | }; |
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| 91 | class _OgreExport CmdMorph : public ParamCommand |
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| 92 | { |
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| 93 | public: |
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| 94 | String doGet(const void* target) const; |
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| 95 | void doSet(void* target, const String& val); |
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| 96 | }; |
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| 97 | class _OgreExport CmdPose : public ParamCommand |
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| 98 | { |
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| 99 | public: |
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| 100 | String doGet(const void* target) const; |
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| 101 | void doSet(void* target, const String& val); |
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| 102 | }; |
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| 103 | class _OgreExport CmdVTF : public ParamCommand |
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| 104 | { |
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| 105 | public: |
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| 106 | String doGet(const void* target) const; |
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| 107 | void doSet(void* target, const String& val); |
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| 108 | }; |
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| 109 | class _OgreExport CmdManualNamedConstsFile : public ParamCommand |
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| 110 | { |
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| 111 | public: |
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| 112 | String doGet(const void* target) const; |
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| 113 | void doSet(void* target, const String& val); |
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| 114 | }; |
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| 115 | class _OgreExport CmdAdjacency : public ParamCommand |
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| 116 | { |
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| 117 | public: |
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| 118 | String doGet(const void* target) const; |
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| 119 | void doSet(void* target, const String& val); |
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| 120 | }; |
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| 121 | // Command object for setting / getting parameters |
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| 122 | static CmdType msTypeCmd; |
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| 123 | static CmdSyntax msSyntaxCmd; |
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| 124 | static CmdSkeletal msSkeletalCmd; |
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| 125 | static CmdMorph msMorphCmd; |
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| 126 | static CmdPose msPoseCmd; |
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| 127 | static CmdVTF msVTFCmd; |
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| 128 | static CmdManualNamedConstsFile msManNamedConstsFileCmd; |
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| 129 | static CmdAdjacency msAdjacencyCmd; |
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| 130 | /// The type of the program |
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| 131 | GpuProgramType mType; |
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| 132 | /// The name of the file to load source from (may be blank) |
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| 133 | String mFilename; |
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| 134 | /// The assembler source of the program (may be blank until file loaded) |
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| 135 | String mSource; |
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| 136 | /// Whether we need to load source from file or not |
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| 137 | bool mLoadFromFile; |
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| 138 | /// Syntax code e.g. arbvp1, vs_2_0 etc |
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| 139 | String mSyntaxCode; |
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| 140 | /// Does this (vertex) program include skeletal animation? |
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| 141 | bool mSkeletalAnimation; |
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| 142 | /// Does this (vertex) program include morph animation? |
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| 143 | bool mMorphAnimation; |
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| 144 | /// Does this (vertex) program include pose animation (count of number of poses supported) |
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| 145 | ushort mPoseAnimation; |
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| 146 | /// Does this (vertex) program require support for vertex texture fetch? |
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| 147 | bool mVertexTextureFetch; |
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| 148 | /// Does this (geometry) program require adjacency information? |
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| 149 | bool mNeedsAdjacencyInfo; |
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| 150 | /// The default parameters for use with this object |
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| 151 | GpuProgramParametersSharedPtr mDefaultParams; |
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| 152 | /// Did we encounter a compilation error? |
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| 153 | bool mCompileError; |
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| 154 | /** Record of logical to physical buffer maps. Mandatory for low-level |
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| 155 | programs or high-level programs which set their params the same way. |
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| 156 | This is a shared pointer because if the program is recompiled and the parameters |
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| 157 | change, this definition will alter, but previous params may reference the old def. */ |
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| 158 | mutable GpuLogicalBufferStructPtr mFloatLogicalToPhysical; |
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| 159 | /** Record of logical to physical buffer maps. Mandatory for low-level |
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| 160 | programs or high-level programs which set their params the same way. |
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| 161 | This is a shared pointer because if the program is recompiled and the parameters |
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| 162 | change, this definition will alter, but previous params may reference the old def. */ |
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| 163 | mutable GpuLogicalBufferStructPtr mDoubleLogicalToPhysical; |
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| 164 | /** Record of logical to physical buffer maps. Mandatory for low-level |
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| 165 | programs or high-level programs which set their params the same way. |
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| 166 | This is a shared pointer because if the program is recompiled and the parameters |
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| 167 | change, this definition will alter, but previous params may reference the old def.*/ |
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| 168 | mutable GpuLogicalBufferStructPtr mIntLogicalToPhysical; |
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| 169 | /** Parameter name -> ConstantDefinition map, shared instance used by all parameter objects. |
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| 170 | This is a shared pointer because if the program is recompiled and the parameters |
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| 171 | change, this definition will alter, but previous params may reference the old def. |
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| 172 | */ |
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| 173 | mutable GpuNamedConstantsPtr mConstantDefs; |
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| 174 | /// File from which to load named constants manually |
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| 175 | String mManualNamedConstantsFile; |
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| 176 | bool mLoadedManualNamedConstants; |
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| 177 | |
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| 178 | |
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| 179 | /** Internal method for setting up the basic parameter definitions for a subclass. |
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| 180 | @remarks |
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| 181 | Because StringInterface holds a dictionary of parameters per class, subclasses need to |
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| 182 | call this to ask the base class to add it's parameters to their dictionary as well. |
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| 183 | Can't do this in the constructor because that runs in a non-virtual context. |
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| 184 | @par |
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| 185 | The subclass must have called it's own createParamDictionary before calling this method. |
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| 186 | */ |
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| 187 | void setupBaseParamDictionary(void); |
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| 188 | |
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| 189 | /** Internal method returns whether required capabilities for this program is supported. |
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| 190 | */ |
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| 191 | bool isRequiredCapabilitiesSupported(void) const; |
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| 192 | |
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| 193 | /// @copydoc Resource::loadImpl |
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| 194 | void loadImpl(void); |
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| 195 | |
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| 196 | /// Create the internal params logical & named mapping structures |
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| 197 | void createParameterMappingStructures(bool recreateIfExists = true) const; |
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| 198 | /// Create the internal params logical mapping structures |
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| 199 | void createLogicalParameterMappingStructures(bool recreateIfExists = true) const; |
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| 200 | /// Create the internal params named mapping structures |
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| 201 | void createNamedParameterMappingStructures(bool recreateIfExists = true) const; |
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| 202 | |
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| 203 | public: |
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| 204 | |
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| 205 | GpuProgram(ResourceManager* creator, const String& name, ResourceHandle handle, |
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| 206 | const String& group, bool isManual = false, ManualResourceLoader* loader = 0); |
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| 207 | |
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| 208 | virtual ~GpuProgram() {} |
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| 209 | |
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| 210 | /** Sets the filename of the source assembly for this program. |
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| 211 | @remarks |
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| 212 | Setting this will have no effect until you (re)load the program. |
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| 213 | */ |
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| 214 | virtual void setSourceFile(const String& filename); |
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| 215 | |
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| 216 | /** Sets the source assembly for this program from an in-memory string. |
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| 217 | @remarks |
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| 218 | Setting this will have no effect until you (re)load the program. |
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| 219 | */ |
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| 220 | virtual void setSource(const String& source); |
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| 221 | |
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| 222 | /** Gets the syntax code for this program e.g. arbvp1, fp20, vs_1_1 etc */ |
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| 223 | virtual const String& getSyntaxCode(void) const { return mSyntaxCode; } |
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| 224 | |
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| 225 | /** Sets the syntax code for this program e.g. arbvp1, fp20, vs_1_1 etc */ |
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| 226 | virtual void setSyntaxCode(const String& syntax); |
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| 227 | |
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| 228 | /** Gets the name of the file used as source for this program. */ |
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| 229 | virtual const String& getSourceFile(void) const { return mFilename; } |
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| 230 | /** Gets the assembler source for this program. */ |
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| 231 | virtual const String& getSource(void) const { return mSource; } |
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| 232 | /// Set the program type (only valid before load) |
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| 233 | virtual void setType(GpuProgramType t); |
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| 234 | /// Get the program type |
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| 235 | virtual GpuProgramType getType(void) const { return mType; } |
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| 236 | |
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| 237 | /** Returns the GpuProgram which should be bound to the pipeline. |
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| 238 | @remarks |
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| 239 | This method is simply to allow some subclasses of GpuProgram to delegate |
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| 240 | the program which is bound to the pipeline to a delegate, if required. */ |
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| 241 | virtual GpuProgram* _getBindingDelegate(void) { return this; } |
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| 242 | |
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| 243 | /** Returns whether this program can be supported on the current renderer and hardware. */ |
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| 244 | virtual bool isSupported(void) const; |
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| 245 | |
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| 246 | /** Creates a new parameters object compatible with this program definition. |
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| 247 | @remarks |
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| 248 | It is recommended that you use this method of creating parameters objects |
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| 249 | rather than going direct to GpuProgramManager, because this method will |
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| 250 | populate any implementation-specific extras (like named parameters) where |
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| 251 | they are appropriate. |
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| 252 | */ |
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| 253 | virtual GpuProgramParametersSharedPtr createParameters(void); |
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| 254 | |
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| 255 | /** Sets whether a vertex program includes the required instructions |
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| 256 | to perform skeletal animation. |
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| 257 | @remarks |
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| 258 | If this is set to true, OGRE will not blend the geometry according to |
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| 259 | skeletal animation, it will expect the vertex program to do it. |
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| 260 | */ |
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| 261 | virtual void setSkeletalAnimationIncluded(bool included) |
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| 262 | { mSkeletalAnimation = included; } |
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| 263 | |
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| 264 | /** Returns whether a vertex program includes the required instructions |
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| 265 | to perform skeletal animation. |
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| 266 | @remarks |
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| 267 | If this returns true, OGRE will not blend the geometry according to |
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| 268 | skeletal animation, it will expect the vertex program to do it. |
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| 269 | */ |
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| 270 | virtual bool isSkeletalAnimationIncluded(void) const { return mSkeletalAnimation; } |
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| 271 | |
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| 272 | /** Sets whether a vertex program includes the required instructions |
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| 273 | to perform morph animation. |
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| 274 | @remarks |
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| 275 | If this is set to true, OGRE will not blend the geometry according to |
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| 276 | morph animation, it will expect the vertex program to do it. |
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| 277 | */ |
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| 278 | virtual void setMorphAnimationIncluded(bool included) |
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| 279 | { mMorphAnimation = included; } |
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| 280 | |
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| 281 | /** Sets whether a vertex program includes the required instructions |
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| 282 | to perform pose animation. |
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| 283 | @remarks |
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| 284 | If this is set to true, OGRE will not blend the geometry according to |
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| 285 | pose animation, it will expect the vertex program to do it. |
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| 286 | @param poseCount The number of simultaneous poses the program can blend |
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| 287 | */ |
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| 288 | virtual void setPoseAnimationIncluded(ushort poseCount) |
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| 289 | { mPoseAnimation = poseCount; } |
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| 290 | |
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| 291 | /** Returns whether a vertex program includes the required instructions |
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| 292 | to perform morph animation. |
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| 293 | @remarks |
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| 294 | If this returns true, OGRE will not blend the geometry according to |
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| 295 | morph animation, it will expect the vertex program to do it. |
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| 296 | */ |
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| 297 | virtual bool isMorphAnimationIncluded(void) const { return mMorphAnimation; } |
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| 298 | |
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| 299 | /** Returns whether a vertex program includes the required instructions |
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| 300 | to perform pose animation. |
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| 301 | @remarks |
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| 302 | If this returns true, OGRE will not blend the geometry according to |
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| 303 | pose animation, it will expect the vertex program to do it. |
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| 304 | */ |
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| 305 | virtual bool isPoseAnimationIncluded(void) const { return mPoseAnimation > 0; } |
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| 306 | /** Returns the number of simultaneous poses the vertex program can |
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| 307 | blend, for use in pose animation. |
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| 308 | */ |
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| 309 | virtual ushort getNumberOfPosesIncluded(void) const { return mPoseAnimation; } |
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| 310 | /** Sets whether this vertex program requires support for vertex |
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| 311 | texture fetch from the hardware. |
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| 312 | */ |
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| 313 | virtual void setVertexTextureFetchRequired(bool r) { mVertexTextureFetch = r; } |
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| 314 | /** Returns whether this vertex program requires support for vertex |
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| 315 | texture fetch from the hardware. |
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| 316 | */ |
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| 317 | virtual bool isVertexTextureFetchRequired(void) const { return mVertexTextureFetch; } |
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| 318 | |
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| 319 | /** Sets whether this geometry program requires adjacency information |
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| 320 | from the input primitives. |
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| 321 | */ |
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| 322 | virtual void setAdjacencyInfoRequired(bool r) { mNeedsAdjacencyInfo = r; } |
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| 323 | /** Returns whether this geometry program requires adjacency information |
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| 324 | from the input primitives. |
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| 325 | */ |
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| 326 | virtual bool isAdjacencyInfoRequired(void) const { return mNeedsAdjacencyInfo; } |
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| 327 | |
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| 328 | /** Get a reference to the default parameters which are to be used for all |
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| 329 | uses of this program. |
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| 330 | @remarks |
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| 331 | A program can be set up with a list of default parameters, which can save time when |
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| 332 | using a program many times in a material with roughly the same settings. By |
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| 333 | retrieving the default parameters and populating it with the most used options, |
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| 334 | any new parameter objects created from this program afterwards will automatically include |
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| 335 | the default parameters; thus users of the program need only change the parameters |
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| 336 | which are unique to their own usage of the program. |
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| 337 | */ |
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| 338 | virtual GpuProgramParametersSharedPtr getDefaultParameters(void); |
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| 339 | |
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| 340 | /** Returns true if default parameters have been set up. |
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| 341 | */ |
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| 342 | virtual bool hasDefaultParameters(void) const { return !mDefaultParams.isNull(); } |
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| 343 | |
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| 344 | /** Returns whether a vertex program wants light and material states to be passed |
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| 345 | through fixed pipeline low level API rendering calls (default false, subclasses can override) |
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| 346 | @remarks |
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| 347 | Most vertex programs do not need this material information, however GLSL |
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| 348 | shaders can refer to this material and lighting state so enable this option |
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| 349 | */ |
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| 350 | virtual bool getPassSurfaceAndLightStates(void) const { return false; } |
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| 351 | |
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| 352 | /** Returns whether a fragment program wants fog state to be passed |
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| 353 | through fixed pipeline low level API rendering calls (default true, subclasses can override) |
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| 354 | @remarks |
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| 355 | On DirectX, shader model 2 and earlier continues to have fixed-function fog |
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| 356 | applied to it, so fog state is still passed (you should disable fog on the |
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| 357 | pass if you want to perform fog in the shader). In OpenGL it is also |
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| 358 | common to be able to access the fixed-function fog state inside the shader. |
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| 359 | */ |
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| 360 | virtual bool getPassFogStates(void) const { return true; } |
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| 361 | |
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| 362 | /** Returns whether a vertex program wants transform state to be passed |
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| 363 | through fixed pipeline low level API rendering calls |
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| 364 | @remarks |
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| 365 | Most vertex programs do not need fixed-function transform information, however GLSL |
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| 366 | shaders can refer to this state so enable this option |
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| 367 | */ |
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| 368 | virtual bool getPassTransformStates(void) const { return false; } |
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| 369 | |
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| 370 | /** Returns a string that specifies the language of the gpu programs as specified |
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| 371 | in a material script. ie: asm, cg, hlsl, glsl |
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| 372 | */ |
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| 373 | virtual const String& getLanguage(void) const; |
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| 374 | |
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| 375 | /** Did this program encounter a compile error when loading? |
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| 376 | */ |
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| 377 | virtual bool hasCompileError(void) const { return mCompileError; } |
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| 378 | |
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| 379 | /** Reset a compile error if it occurred, allowing the load to be retried |
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| 380 | */ |
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| 381 | virtual void resetCompileError(void) { mCompileError = false; } |
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| 382 | |
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| 383 | /** Allows you to manually provide a set of named parameter mappings |
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| 384 | to a program which would not be able to derive named parameters itself. |
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| 385 | @remarks |
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| 386 | You may wish to use this if you have assembler programs that were compiled |
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| 387 | from a high-level source, and want the convenience of still being able |
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| 388 | to use the named parameters from the original high-level source. |
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| 389 | @see setManualNamedConstantsFile |
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| 390 | */ |
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| 391 | virtual void setManualNamedConstants(const GpuNamedConstants& namedConstants); |
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| 392 | |
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| 393 | /// Get a read-only reference to the named constants registered for this program (manually or automatically) |
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| 394 | virtual const GpuNamedConstants& getNamedConstants() const { return *mConstantDefs.get(); } |
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| 395 | |
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| 396 | /** Specifies the name of a file from which to load named parameters mapping |
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| 397 | for a program which would not be able to derive named parameters itself. |
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| 398 | @remarks |
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| 399 | You may wish to use this if you have assembler programs that were compiled |
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| 400 | from a high-level source, and want the convenience of still being able |
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| 401 | to use the named parameters from the original high-level source. This |
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| 402 | method will make a low-level program search in the resource group of the |
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| 403 | program for the named file from which to load parameter names from. |
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| 404 | The file must be in the format produced by GpuNamedConstants::save. |
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| 405 | */ |
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| 406 | virtual void setManualNamedConstantsFile(const String& paramDefFile); |
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| 407 | |
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| 408 | /** Gets the name of a file from which to load named parameters mapping |
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| 409 | for a program which would not be able to derive named parameters itself. |
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| 410 | */ |
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| 411 | virtual const String& getManualNamedConstantsFile() const { return mManualNamedConstantsFile; } |
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| 412 | /** Get the full list of named constants. |
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| 413 | @note |
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| 414 | Only available if this parameters object has named parameters, which means either |
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| 415 | a high-level program which loads them, or a low-level program which has them |
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| 416 | specified manually. |
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| 417 | */ |
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| 418 | virtual const GpuNamedConstants& getConstantDefinitions() const { return *mConstantDefs.get(); } |
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| 419 | |
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| 420 | /// @copydoc Resource::calculateSize |
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| 421 | virtual size_t calculateSize(void) const; |
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| 422 | |
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| 423 | protected: |
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| 424 | /// Virtual method which must be implemented by subclasses, load from mSource |
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| 425 | virtual void loadFromSource(void) = 0; |
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| 426 | |
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| 427 | }; |
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| 428 | /** @} */ |
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| 429 | /** @} */ |
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| 430 | } |
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| 431 | |
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| 432 | #include "OgreHeaderSuffix.h" |
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| 433 | |
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| 434 | #endif |
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