1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org |
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6 | |
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7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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8 | |
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9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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10 | of this software and associated documentation files (the "Software"), to deal |
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11 | in the Software without restriction, including without limitation the rights |
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12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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13 | copies of the Software, and to permit persons to whom the Software is |
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14 | furnished to do so, subject to the following conditions: |
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15 | |
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16 | The above copyright notice and this permission notice shall be included in |
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17 | all copies or substantial portions of the Software. |
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18 | |
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19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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25 | THE SOFTWARE. |
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26 | ----------------------------------------------------------------------------- |
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27 | */ |
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28 | #ifndef __GpuProgramParams_H_ |
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29 | #define __GpuProgramParams_H_ |
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30 | |
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31 | // Precompiler options |
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32 | #include "OgrePrerequisites.h" |
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33 | #include "OgreSharedPtr.h" |
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34 | #include "OgreIteratorWrappers.h" |
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35 | #include "OgreSerializer.h" |
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36 | #include "OgreRenderOperation.h" |
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37 | #include "OgreAny.h" |
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38 | #include "Threading/OgreThreadHeaders.h" |
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39 | #include "OgreHeaderPrefix.h" |
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40 | |
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41 | namespace Ogre { |
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42 | |
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43 | /** \addtogroup Core |
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44 | * @{ |
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45 | */ |
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46 | /** \addtogroup Materials |
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47 | * @{ |
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48 | */ |
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49 | /** Enumeration of the types of constant we may encounter in programs. |
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50 | @note Low-level programs, by definition, will always use either |
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51 | float4 or int4 constant types since that is the fundamental underlying |
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52 | type in assembler. |
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53 | */ |
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54 | enum GpuConstantType |
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55 | { |
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56 | GCT_FLOAT1 = 1, |
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57 | GCT_FLOAT2 = 2, |
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58 | GCT_FLOAT3 = 3, |
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59 | GCT_FLOAT4 = 4, |
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60 | GCT_SAMPLER1D = 5, |
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61 | GCT_SAMPLER2D = 6, |
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62 | GCT_SAMPLER3D = 7, |
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63 | GCT_SAMPLERCUBE = 8, |
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64 | GCT_SAMPLERRECT = 9, |
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65 | GCT_SAMPLER1DSHADOW = 10, |
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66 | GCT_SAMPLER2DSHADOW = 11, |
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67 | GCT_SAMPLER2DARRAY = 12, |
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68 | GCT_MATRIX_2X2 = 13, |
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69 | GCT_MATRIX_2X3 = 14, |
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70 | GCT_MATRIX_2X4 = 15, |
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71 | GCT_MATRIX_3X2 = 16, |
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72 | GCT_MATRIX_3X3 = 17, |
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73 | GCT_MATRIX_3X4 = 18, |
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74 | GCT_MATRIX_4X2 = 19, |
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75 | GCT_MATRIX_4X3 = 20, |
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76 | GCT_MATRIX_4X4 = 21, |
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77 | GCT_INT1 = 22, |
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78 | GCT_INT2 = 23, |
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79 | GCT_INT3 = 24, |
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80 | GCT_INT4 = 25, |
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81 | GCT_SUBROUTINE = 26, |
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82 | GCT_DOUBLE1 = 27, |
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83 | GCT_DOUBLE2 = 28, |
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84 | GCT_DOUBLE3 = 29, |
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85 | GCT_DOUBLE4 = 30, |
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86 | GCT_MATRIX_DOUBLE_2X2 = 31, |
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87 | GCT_MATRIX_DOUBLE_2X3 = 32, |
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88 | GCT_MATRIX_DOUBLE_2X4 = 33, |
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89 | GCT_MATRIX_DOUBLE_3X2 = 34, |
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90 | GCT_MATRIX_DOUBLE_3X3 = 35, |
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91 | GCT_MATRIX_DOUBLE_3X4 = 36, |
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92 | GCT_MATRIX_DOUBLE_4X2 = 37, |
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93 | GCT_MATRIX_DOUBLE_4X3 = 38, |
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94 | GCT_MATRIX_DOUBLE_4X4 = 39, |
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95 | GCT_UNKNOWN = 99 |
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96 | }; |
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97 | |
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98 | /** The variability of a GPU parameter, as derived from auto-params targeting it. |
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99 | These values must be powers of two since they are used in masks. |
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100 | */ |
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101 | enum GpuParamVariability |
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102 | { |
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103 | /// No variation except by manual setting - the default |
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104 | GPV_GLOBAL = 1, |
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105 | /// Varies per object (based on an auto param usually), but not per light setup |
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106 | GPV_PER_OBJECT = 2, |
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107 | /// Varies with light setup |
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108 | GPV_LIGHTS = 4, |
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109 | /// Varies with pass iteration number |
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110 | GPV_PASS_ITERATION_NUMBER = 8, |
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111 | |
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112 | |
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113 | /// Full mask (16-bit) |
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114 | GPV_ALL = 0xFFFF |
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115 | |
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116 | }; |
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117 | |
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118 | /** Information about predefined program constants. |
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119 | @note Only available for high-level programs but is referenced generically |
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120 | by GpuProgramParameters. |
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121 | */ |
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122 | struct _OgreExport GpuConstantDefinition |
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123 | { |
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124 | /// Data type |
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125 | GpuConstantType constType; |
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126 | /// Physical start index in buffer (either float, double or int buffer) |
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127 | size_t physicalIndex; |
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128 | /// Logical index - used to communicate this constant to the rendersystem |
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129 | size_t logicalIndex; |
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130 | /** Number of raw buffer slots per element |
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131 | (some programs pack each array element to float4, some do not) */ |
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132 | size_t elementSize; |
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133 | /// Length of array |
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134 | size_t arraySize; |
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135 | /// How this parameter varies (bitwise combination of GpuProgramVariability) |
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136 | mutable uint16 variability; |
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137 | |
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138 | bool isFloat() const |
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139 | { |
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140 | return isFloat(constType); |
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141 | } |
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142 | |
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143 | static bool isFloat(GpuConstantType c) |
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144 | { |
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145 | switch(c) |
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146 | { |
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147 | case GCT_INT1: |
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148 | case GCT_INT2: |
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149 | case GCT_INT3: |
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150 | case GCT_INT4: |
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151 | case GCT_SAMPLER1D: |
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152 | case GCT_SAMPLER2D: |
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153 | case GCT_SAMPLER2DARRAY: |
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154 | case GCT_SAMPLER3D: |
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155 | case GCT_SAMPLERCUBE: |
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156 | case GCT_SAMPLER1DSHADOW: |
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157 | case GCT_SAMPLER2DSHADOW: |
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158 | return false; |
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159 | default: |
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160 | return true; |
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161 | }; |
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162 | |
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163 | } |
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164 | |
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165 | bool isDouble() const |
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166 | { |
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167 | return isDouble(constType); |
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168 | } |
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169 | |
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170 | static bool isDouble(GpuConstantType c) |
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171 | { |
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172 | switch(c) |
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173 | { |
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174 | case GCT_INT1: |
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175 | case GCT_INT2: |
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176 | case GCT_INT3: |
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177 | case GCT_INT4: |
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178 | case GCT_FLOAT1: |
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179 | case GCT_FLOAT2: |
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180 | case GCT_FLOAT3: |
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181 | case GCT_FLOAT4: |
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182 | case GCT_SAMPLER1D: |
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183 | case GCT_SAMPLER2D: |
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184 | case GCT_SAMPLER2DARRAY: |
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185 | case GCT_SAMPLER3D: |
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186 | case GCT_SAMPLERCUBE: |
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187 | case GCT_SAMPLER1DSHADOW: |
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188 | case GCT_SAMPLER2DSHADOW: |
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189 | return false; |
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190 | default: |
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191 | return true; |
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192 | }; |
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193 | |
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194 | } |
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195 | |
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196 | bool isSampler() const |
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197 | { |
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198 | return isSampler(constType); |
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199 | } |
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200 | |
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201 | static bool isSampler(GpuConstantType c) |
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202 | { |
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203 | switch(c) |
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204 | { |
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205 | case GCT_SAMPLER1D: |
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206 | case GCT_SAMPLER2D: |
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207 | case GCT_SAMPLER2DARRAY: |
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208 | case GCT_SAMPLER3D: |
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209 | case GCT_SAMPLERCUBE: |
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210 | case GCT_SAMPLER1DSHADOW: |
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211 | case GCT_SAMPLER2DSHADOW: |
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212 | return true; |
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213 | default: |
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214 | return false; |
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215 | }; |
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216 | |
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217 | } |
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218 | |
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219 | bool isSubroutine() const |
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220 | { |
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221 | return isSubroutine(constType); |
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222 | } |
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223 | |
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224 | static bool isSubroutine(GpuConstantType c) |
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225 | { |
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226 | return c == GCT_SUBROUTINE; |
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227 | } |
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228 | |
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229 | /** Get the element size of a given type, including whether to pad the |
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230 | elements into multiples of 4 (e.g. SM1 and D3D does, GLSL doesn't) |
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231 | */ |
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232 | static size_t getElementSize(GpuConstantType ctype, bool padToMultiplesOf4) |
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233 | { |
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234 | if (padToMultiplesOf4) |
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235 | { |
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236 | switch(ctype) |
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237 | { |
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238 | case GCT_FLOAT1: |
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239 | case GCT_INT1: |
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240 | case GCT_SAMPLER1D: |
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241 | case GCT_SAMPLER2D: |
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242 | case GCT_SAMPLER2DARRAY: |
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243 | case GCT_SAMPLER3D: |
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244 | case GCT_SAMPLERCUBE: |
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245 | case GCT_SAMPLER1DSHADOW: |
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246 | case GCT_SAMPLER2DSHADOW: |
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247 | case GCT_FLOAT2: |
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248 | case GCT_INT2: |
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249 | case GCT_FLOAT3: |
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250 | case GCT_INT3: |
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251 | case GCT_FLOAT4: |
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252 | case GCT_INT4: |
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253 | return 4; |
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254 | case GCT_MATRIX_2X2: |
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255 | case GCT_MATRIX_2X3: |
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256 | case GCT_MATRIX_2X4: |
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257 | case GCT_DOUBLE1: |
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258 | case GCT_DOUBLE2: |
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259 | case GCT_DOUBLE3: |
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260 | case GCT_DOUBLE4: |
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261 | return 8; // 2 float4s |
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262 | case GCT_MATRIX_3X2: |
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263 | case GCT_MATRIX_3X3: |
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264 | case GCT_MATRIX_3X4: |
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265 | return 12; // 3 float4s |
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266 | case GCT_MATRIX_4X2: |
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267 | case GCT_MATRIX_4X3: |
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268 | case GCT_MATRIX_4X4: |
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269 | case GCT_MATRIX_DOUBLE_2X2: |
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270 | case GCT_MATRIX_DOUBLE_2X3: |
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271 | case GCT_MATRIX_DOUBLE_2X4: |
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272 | return 16; // 4 float4s |
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273 | case GCT_MATRIX_DOUBLE_3X2: |
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274 | case GCT_MATRIX_DOUBLE_3X3: |
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275 | case GCT_MATRIX_DOUBLE_3X4: |
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276 | return 24; |
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277 | case GCT_MATRIX_DOUBLE_4X2: |
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278 | case GCT_MATRIX_DOUBLE_4X3: |
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279 | case GCT_MATRIX_DOUBLE_4X4: |
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280 | return 32; |
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281 | default: |
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282 | return 4; |
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283 | }; |
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284 | } |
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285 | else |
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286 | { |
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287 | switch(ctype) |
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288 | { |
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289 | case GCT_FLOAT1: |
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290 | case GCT_DOUBLE1: |
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291 | case GCT_INT1: |
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292 | case GCT_SAMPLER1D: |
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293 | case GCT_SAMPLER2D: |
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294 | case GCT_SAMPLER2DARRAY: |
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295 | case GCT_SAMPLER3D: |
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296 | case GCT_SAMPLERCUBE: |
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297 | case GCT_SAMPLER1DSHADOW: |
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298 | case GCT_SAMPLER2DSHADOW: |
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299 | return 1; |
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300 | case GCT_FLOAT2: |
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301 | case GCT_INT2: |
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302 | case GCT_DOUBLE2: |
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303 | return 2; |
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304 | case GCT_FLOAT3: |
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305 | case GCT_INT3: |
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306 | case GCT_DOUBLE3: |
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307 | return 3; |
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308 | case GCT_FLOAT4: |
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309 | case GCT_INT4: |
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310 | case GCT_DOUBLE4: |
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311 | return 4; |
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312 | case GCT_MATRIX_2X2: |
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313 | case GCT_MATRIX_DOUBLE_2X2: |
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314 | return 4; |
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315 | case GCT_MATRIX_2X3: |
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316 | case GCT_MATRIX_3X2: |
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317 | case GCT_MATRIX_DOUBLE_2X3: |
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318 | case GCT_MATRIX_DOUBLE_3X2: |
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319 | return 6; |
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320 | case GCT_MATRIX_2X4: |
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321 | case GCT_MATRIX_4X2: |
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322 | case GCT_MATRIX_DOUBLE_2X4: |
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323 | case GCT_MATRIX_DOUBLE_4X2: |
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324 | return 8; |
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325 | case GCT_MATRIX_3X3: |
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326 | case GCT_MATRIX_DOUBLE_3X3: |
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327 | return 9; |
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328 | case GCT_MATRIX_3X4: |
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329 | case GCT_MATRIX_4X3: |
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330 | case GCT_MATRIX_DOUBLE_3X4: |
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331 | case GCT_MATRIX_DOUBLE_4X3: |
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332 | return 12; |
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333 | case GCT_MATRIX_4X4: |
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334 | case GCT_MATRIX_DOUBLE_4X4: |
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335 | return 16; |
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336 | default: |
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337 | return 4; |
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338 | }; |
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339 | |
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340 | } |
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341 | } |
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342 | |
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343 | GpuConstantDefinition() |
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344 | : constType(GCT_UNKNOWN) |
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345 | , physicalIndex((std::numeric_limits<size_t>::max)()) |
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346 | , logicalIndex(0) |
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347 | , elementSize(0) |
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348 | , arraySize(1) |
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349 | , variability(GPV_GLOBAL) {} |
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350 | }; |
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351 | typedef map<String, GpuConstantDefinition>::type GpuConstantDefinitionMap; |
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352 | typedef ConstMapIterator<GpuConstantDefinitionMap> GpuConstantDefinitionIterator; |
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353 | |
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354 | /// Struct collecting together the information for named constants. |
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355 | struct _OgreExport GpuNamedConstants : public GpuParamsAlloc |
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356 | { |
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357 | /// Total size of the float buffer required |
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358 | size_t floatBufferSize; |
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359 | /// Total size of the double buffer required |
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360 | size_t doubleBufferSize; |
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361 | /// Total size of the int buffer required |
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362 | size_t intBufferSize; |
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363 | /// Map of parameter names to GpuConstantDefinition |
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364 | GpuConstantDefinitionMap map; |
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365 | |
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366 | GpuNamedConstants() : floatBufferSize(0), doubleBufferSize(0), intBufferSize(0) {} |
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367 | |
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368 | /** Generate additional constant entries for arrays based on a base definition. |
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369 | @remarks |
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370 | Array uniforms will be added just with their base name with no array |
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371 | suffix. This method will add named entries for array suffixes too |
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372 | so individual array entries can be addressed. Note that we only |
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373 | individually index array elements if the array size is up to 16 |
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374 | entries in size. Anything larger than that only gets a [0] entry |
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375 | as well as the main entry, to save cluttering up the name map. After |
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376 | all, you can address the larger arrays in a bulk fashion much more |
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377 | easily anyway. |
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378 | */ |
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379 | void generateConstantDefinitionArrayEntries(const String& paramName, |
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380 | const GpuConstantDefinition& baseDef); |
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381 | |
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382 | /// Indicates whether all array entries will be generated and added to the definitions map |
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383 | static bool getGenerateAllConstantDefinitionArrayEntries(); |
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384 | |
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385 | /** Sets whether all array entries will be generated and added to the definitions map. |
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386 | @remarks |
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387 | Usually, array entries can only be individually indexed if they're up to 16 entries long, |
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388 | to save memory - arrays larger than that can be set but only via the bulk setting |
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389 | methods. This option allows you to choose to individually index every array entry. |
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390 | */ |
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391 | static void setGenerateAllConstantDefinitionArrayEntries(bool generateAll); |
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392 | |
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393 | /** Saves constant definitions to a file, compatible with GpuProgram::setManualNamedConstantsFile. |
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394 | @see GpuProgram::setManualNamedConstantsFile |
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395 | */ |
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396 | void save(const String& filename) const; |
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397 | /** Loads constant definitions from a stream, compatible with GpuProgram::setManualNamedConstantsFile. |
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398 | @see GpuProgram::setManualNamedConstantsFile |
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399 | */ |
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400 | void load(DataStreamPtr& stream); |
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401 | |
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402 | size_t calculateSize(void) const; |
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403 | |
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404 | protected: |
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405 | /** Indicates whether all array entries will be generated and added to the definitions map |
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406 | @remarks |
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407 | Normally, the number of array entries added to the definitions map is capped at 16 |
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408 | to save memory. Setting this value to <code>true</code> allows all of the entries |
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409 | to be generated and added to the map. |
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410 | */ |
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411 | static bool msGenerateAllConstantDefinitionArrayEntries; |
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412 | }; |
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413 | typedef SharedPtr<GpuNamedConstants> GpuNamedConstantsPtr; |
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414 | |
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415 | /// Simple class for loading / saving GpuNamedConstants |
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416 | class _OgreExport GpuNamedConstantsSerializer : public Serializer |
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417 | { |
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418 | public: |
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419 | GpuNamedConstantsSerializer(); |
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420 | virtual ~GpuNamedConstantsSerializer(); |
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421 | void exportNamedConstants(const GpuNamedConstants* pConsts, const String& filename, |
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422 | Endian endianMode = ENDIAN_NATIVE); |
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423 | void exportNamedConstants(const GpuNamedConstants* pConsts, DataStreamPtr stream, |
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424 | Endian endianMode = ENDIAN_NATIVE); |
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425 | void importNamedConstants(DataStreamPtr& stream, GpuNamedConstants* pDest); |
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426 | }; |
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427 | |
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428 | /** Structure recording the use of a physical buffer by a logical parameter |
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429 | index. Only used for low-level programs. |
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430 | */ |
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431 | struct _OgreExport GpuLogicalIndexUse |
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432 | { |
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433 | /// Physical buffer index |
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434 | size_t physicalIndex; |
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435 | /// Current physical size allocation |
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436 | size_t currentSize; |
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437 | /// How the contents of this slot vary |
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438 | mutable uint16 variability; |
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439 | |
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440 | GpuLogicalIndexUse() |
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441 | : physicalIndex(99999), currentSize(0), variability(GPV_GLOBAL) {} |
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442 | GpuLogicalIndexUse(size_t bufIdx, size_t curSz, uint16 v) |
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443 | : physicalIndex(bufIdx), currentSize(curSz), variability(v) {} |
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444 | }; |
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445 | typedef map<size_t, GpuLogicalIndexUse>::type GpuLogicalIndexUseMap; |
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446 | /// Container struct to allow params to safely & update shared list of logical buffer assignments |
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447 | struct _OgreExport GpuLogicalBufferStruct : public GpuParamsAlloc |
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448 | { |
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449 | OGRE_MUTEX(mutex); |
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450 | |
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451 | /// Map from logical index to physical buffer location |
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452 | GpuLogicalIndexUseMap map; |
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453 | /// Shortcut to know the buffer size needs |
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454 | size_t bufferSize; |
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455 | GpuLogicalBufferStruct() : bufferSize(0) {} |
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456 | }; |
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457 | typedef SharedPtr<GpuLogicalBufferStruct> GpuLogicalBufferStructPtr; |
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458 | |
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459 | /** Definition of container that holds the current float constants. |
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460 | @note Not necessarily in direct index order to constant indexes, logical |
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461 | to physical index map is derived from GpuProgram |
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462 | */ |
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463 | typedef vector<float>::type FloatConstantList; |
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464 | /** Definition of container that holds the current double constants. |
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465 | @note Not necessarily in direct index order to constant indexes, logical |
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466 | to physical index map is derived from GpuProgram |
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467 | */ |
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468 | typedef vector<double>::type DoubleConstantList; |
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469 | /** Definition of container that holds the current float constants. |
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470 | @note Not necessarily in direct index order to constant indexes, logical |
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471 | to physical index map is derived from GpuProgram |
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472 | */ |
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473 | typedef vector<int>::type IntConstantList; |
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474 | |
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475 | /** A group of manually updated parameters that are shared between many parameter sets. |
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476 | @remarks |
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477 | Sometimes you want to set some common parameters across many otherwise |
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478 | different parameter sets, and keep them all in sync together. This class |
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479 | allows you to define a set of parameters that you can share across many |
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480 | parameter sets and have the parameters that match automatically be pulled |
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481 | from the shared set, rather than you having to set them on all the parameter |
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482 | sets individually. |
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483 | @par |
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484 | Parameters in a shared set are matched up with instances in a GpuProgramParameters |
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485 | structure by matching names. It is up to you to define the named parameters |
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486 | that a shared set contains, and ensuring the definition matches. |
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487 | @note |
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488 | Shared parameter sets can be named, and looked up using the GpuProgramManager. |
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489 | */ |
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490 | class _OgreExport GpuSharedParameters : public GpuParamsAlloc |
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491 | { |
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492 | protected: |
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493 | GpuNamedConstants mNamedConstants; |
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494 | FloatConstantList mFloatConstants; |
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495 | DoubleConstantList mDoubleConstants; |
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496 | IntConstantList mIntConstants; |
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497 | String mName; |
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498 | |
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499 | // Optional data the rendersystem might want to store |
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500 | mutable Any mRenderSystemData; |
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501 | |
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502 | /// Not used when copying data, but might be useful to RS using shared buffers |
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503 | size_t mFrameLastUpdated; |
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504 | |
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505 | /// Version number of the definitions in this buffer |
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506 | unsigned long mVersion; |
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507 | |
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508 | public: |
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509 | GpuSharedParameters(const String& name); |
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510 | virtual ~GpuSharedParameters(); |
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511 | |
---|
512 | /// Get the name of this shared parameter set |
---|
513 | const String& getName() { return mName; } |
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514 | |
---|
515 | /** Add a new constant definition to this shared set of parameters. |
---|
516 | @remarks |
---|
517 | Unlike GpuProgramParameters, where the parameter list is defined by the |
---|
518 | program being compiled, this shared parameter set is defined by the |
---|
519 | user. Only parameters which have been predefined here may be later |
---|
520 | updated. |
---|
521 | */ |
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522 | void addConstantDefinition(const String& name, GpuConstantType constType, size_t arraySize = 1); |
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523 | |
---|
524 | /** Remove a constant definition from this shared set of parameters. |
---|
525 | */ |
---|
526 | void removeConstantDefinition(const String& name); |
---|
527 | |
---|
528 | /** Remove a constant definition from this shared set of parameters. |
---|
529 | */ |
---|
530 | void removeAllConstantDefinitions(); |
---|
531 | |
---|
532 | /** Get the version number of this shared parameter set, can be used to identify when |
---|
533 | changes have occurred. |
---|
534 | */ |
---|
535 | unsigned long getVersion() const { return mVersion; } |
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536 | |
---|
537 | size_t calculateSize(void) const; |
---|
538 | |
---|
539 | /** Mark the shared set as being dirty (values modified). |
---|
540 | @remarks |
---|
541 | You do not need to call this yourself, set is marked as dirty whenever |
---|
542 | setNamedConstant or (non const) getFloatPointer et al are called. |
---|
543 | */ |
---|
544 | void _markDirty(); |
---|
545 | /// Get the frame in which this shared parameter set was last updated |
---|
546 | size_t getFrameLastUpdated() const { return mFrameLastUpdated; } |
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547 | |
---|
548 | /** Gets an iterator over the named GpuConstantDefinition instances as defined |
---|
549 | by the user. |
---|
550 | */ |
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551 | GpuConstantDefinitionIterator getConstantDefinitionIterator(void) const; |
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552 | |
---|
553 | /** Get a specific GpuConstantDefinition for a named parameter. |
---|
554 | */ |
---|
555 | const GpuConstantDefinition& getConstantDefinition(const String& name) const; |
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556 | |
---|
557 | /** Get the full list of GpuConstantDefinition instances. |
---|
558 | */ |
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559 | const GpuNamedConstants& getConstantDefinitions() const; |
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560 | |
---|
561 | /** @copydoc GpuProgramParameters::setNamedConstant(const String& name, Real val) */ |
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562 | void setNamedConstant(const String& name, Real val); |
---|
563 | /** @copydoc GpuProgramParameters::setNamedConstant(const String& name, int val) */ |
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564 | void setNamedConstant(const String& name, int val); |
---|
565 | /** @copydoc GpuProgramParameters::setNamedConstant(const String& name, const Vector4& vec) */ |
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566 | void setNamedConstant(const String& name, const Vector4& vec); |
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567 | /** @copydoc GpuProgramParameters::setNamedConstant(const String& name, const Vector3& vec) */ |
---|
568 | void setNamedConstant(const String& name, const Vector3& vec); |
---|
569 | /** @copydoc GpuProgramParameters::setNamedConstant(const String& name, const Vector2& vec) */ |
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570 | void setNamedConstant(const String& name, const Vector2& vec); |
---|
571 | /** @copydoc GpuProgramParameters::setNamedConstant(const String& name, const Matrix4& m) */ |
---|
572 | void setNamedConstant(const String& name, const Matrix4& m); |
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573 | /** @copydoc GpuProgramParameters::setNamedConstant(const String& name, const Matrix4* m, size_t numEntries) */ |
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574 | void setNamedConstant(const String& name, const Matrix4* m, size_t numEntries); |
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575 | /** @copydoc GpuProgramParameters::setNamedConstant(const String& name, const float *val, size_t count) */ |
---|
576 | void setNamedConstant(const String& name, const float *val, size_t count); |
---|
577 | /** @copydoc GpuProgramParameters::setNamedConstant(const String& name, const double *val, size_t count) */ |
---|
578 | void setNamedConstant(const String& name, const double *val, size_t count); |
---|
579 | /** @copydoc GpuProgramParameters::setNamedConstant(const String& name, const ColourValue& colour) */ |
---|
580 | void setNamedConstant(const String& name, const ColourValue& colour); |
---|
581 | /** @copydoc GpuProgramParameters::setNamedConstant(const String& name, const int *val, size_t count) */ |
---|
582 | void setNamedConstant(const String& name, const int *val, size_t count); |
---|
583 | |
---|
584 | /// Get a pointer to the 'nth' item in the float buffer |
---|
585 | float* getFloatPointer(size_t pos) { _markDirty(); return &mFloatConstants[pos]; } |
---|
586 | /// Get a pointer to the 'nth' item in the float buffer |
---|
587 | const float* getFloatPointer(size_t pos) const { return &mFloatConstants[pos]; } |
---|
588 | /// Get a pointer to the 'nth' item in the double buffer |
---|
589 | double* getDoublePointer(size_t pos) { _markDirty(); return &mDoubleConstants[pos]; } |
---|
590 | /// Get a pointer to the 'nth' item in the double buffer |
---|
591 | const double* getDoublePointer(size_t pos) const { return &mDoubleConstants[pos]; } |
---|
592 | /// Get a pointer to the 'nth' item in the int buffer |
---|
593 | int* getIntPointer(size_t pos) { _markDirty(); return &mIntConstants[pos]; } |
---|
594 | /// Get a pointer to the 'nth' item in the int buffer |
---|
595 | const int* getIntPointer(size_t pos) const { return &mIntConstants[pos]; } |
---|
596 | |
---|
597 | /// Get a reference to the list of float constants |
---|
598 | const FloatConstantList& getFloatConstantList() const { return mFloatConstants; } |
---|
599 | /// Get a reference to the list of double constants |
---|
600 | const DoubleConstantList& getDoubleConstantList() const { return mDoubleConstants; } |
---|
601 | /// Get a reference to the list of int constants |
---|
602 | const IntConstantList& getIntConstantList() const { return mIntConstants; } |
---|
603 | |
---|
604 | /** Internal method that the RenderSystem might use to store optional data. */ |
---|
605 | void _setRenderSystemData(const Any& data) const { mRenderSystemData = data; } |
---|
606 | /** Internal method that the RenderSystem might use to store optional data. */ |
---|
607 | const Any& _getRenderSystemData() const { return mRenderSystemData; } |
---|
608 | |
---|
609 | }; |
---|
610 | |
---|
611 | /// Shared pointer used to hold references to GpuProgramParameters instances |
---|
612 | typedef SharedPtr<GpuSharedParameters> GpuSharedParametersPtr; |
---|
613 | |
---|
614 | class GpuProgramParameters; |
---|
615 | |
---|
616 | /** This class records the usage of a set of shared parameters in a concrete |
---|
617 | set of GpuProgramParameters. |
---|
618 | */ |
---|
619 | class _OgreExport GpuSharedParametersUsage : public GpuParamsAlloc |
---|
620 | { |
---|
621 | protected: |
---|
622 | GpuSharedParametersPtr mSharedParams; |
---|
623 | // Not a shared pointer since this is also parent |
---|
624 | GpuProgramParameters* mParams; |
---|
625 | // list of physical mappings that we are going to bring in |
---|
626 | struct CopyDataEntry |
---|
627 | { |
---|
628 | const GpuConstantDefinition* srcDefinition; |
---|
629 | const GpuConstantDefinition* dstDefinition; |
---|
630 | }; |
---|
631 | typedef vector<CopyDataEntry>::type CopyDataList; |
---|
632 | |
---|
633 | CopyDataList mCopyDataList; |
---|
634 | |
---|
635 | // Optional data the rendersystem might want to store |
---|
636 | mutable Any mRenderSystemData; |
---|
637 | |
---|
638 | /// Version of shared params we based the copydata on |
---|
639 | unsigned long mCopyDataVersion; |
---|
640 | |
---|
641 | void initCopyData(); |
---|
642 | |
---|
643 | |
---|
644 | public: |
---|
645 | /// Construct usage |
---|
646 | GpuSharedParametersUsage(GpuSharedParametersPtr sharedParams, |
---|
647 | GpuProgramParameters* params); |
---|
648 | |
---|
649 | /** Update the target parameters by copying the data from the shared |
---|
650 | parameters. |
---|
651 | @note This method may not actually be called if the RenderSystem |
---|
652 | supports using shared parameters directly in their own shared buffer; in |
---|
653 | which case the values should not be copied out of the shared area |
---|
654 | into the individual parameter set, but bound separately. |
---|
655 | */ |
---|
656 | void _copySharedParamsToTargetParams(); |
---|
657 | |
---|
658 | /// Get the name of the shared parameter set |
---|
659 | const String& getName() const { return mSharedParams->getName(); } |
---|
660 | |
---|
661 | GpuSharedParametersPtr getSharedParams() const { return mSharedParams; } |
---|
662 | GpuProgramParameters* getTargetParams() const { return mParams; } |
---|
663 | |
---|
664 | /** Internal method that the RenderSystem might use to store optional data. */ |
---|
665 | void _setRenderSystemData(const Any& data) const { mRenderSystemData = data; } |
---|
666 | /** Internal method that the RenderSystem might use to store optional data. */ |
---|
667 | const Any& _getRenderSystemData() const { return mRenderSystemData; } |
---|
668 | |
---|
669 | |
---|
670 | }; |
---|
671 | |
---|
672 | /** Collects together the program parameters used for a GpuProgram. |
---|
673 | @remarks |
---|
674 | Gpu program state includes constant parameters used by the program, and |
---|
675 | bindings to render system state which is propagated into the constants |
---|
676 | by the engine automatically if requested. |
---|
677 | @par |
---|
678 | GpuProgramParameters objects should be created through the GpuProgram and |
---|
679 | may be shared between multiple Pass instances. For this reason they |
---|
680 | are managed using a shared pointer, which will ensure they are automatically |
---|
681 | deleted when no Pass is using them anymore. |
---|
682 | @par |
---|
683 | High-level programs use named parameters (uniforms), low-level programs |
---|
684 | use indexed constants. This class supports both, but you can tell whether |
---|
685 | named constants are supported by calling hasNamedParameters(). There are |
---|
686 | references in the documentation below to 'logical' and 'physical' indexes; |
---|
687 | logical indexes are the indexes used by low-level programs and represent |
---|
688 | indexes into an array of float4's, some of which may be settable, some of |
---|
689 | which may be predefined constants in the program. We only store those |
---|
690 | constants which have actually been set, therefore our buffer could have |
---|
691 | gaps if we used the logical indexes in our own buffers. So instead we map |
---|
692 | these logical indexes to physical indexes in our buffer. When using |
---|
693 | high-level programs, logical indexes don't necessarily exist, although they |
---|
694 | might if the high-level program has a direct, exposed mapping from parameter |
---|
695 | names to logical indexes. In addition, high-level languages may or may not pack |
---|
696 | arrays of elements that are smaller than float4 (e.g. float2/vec2) contiguously. |
---|
697 | This kind of information is held in the ConstantDefinition structure which |
---|
698 | is only populated for high-level programs. You don't have to worry about |
---|
699 | any of this unless you intend to read parameters back from this structure |
---|
700 | rather than just setting them. |
---|
701 | */ |
---|
702 | class _OgreExport GpuProgramParameters : public GpuParamsAlloc |
---|
703 | { |
---|
704 | public: |
---|
705 | /** Defines the types of automatically updated values that may be bound to GpuProgram |
---|
706 | parameters, or used to modify parameters on a per-object basis. |
---|
707 | */ |
---|
708 | enum AutoConstantType |
---|
709 | { |
---|
710 | /// The current world matrix |
---|
711 | ACT_WORLD_MATRIX, |
---|
712 | /// The current world matrix, inverted |
---|
713 | ACT_INVERSE_WORLD_MATRIX, |
---|
714 | /** Provides transpose of world matrix. |
---|
715 | Equivalent to RenderMonkey's "WorldTranspose". |
---|
716 | */ |
---|
717 | ACT_TRANSPOSE_WORLD_MATRIX, |
---|
718 | /// The current world matrix, inverted & transposed |
---|
719 | ACT_INVERSE_TRANSPOSE_WORLD_MATRIX, |
---|
720 | |
---|
721 | /// The current array of world matrices, as a 3x4 matrix, used for blending |
---|
722 | ACT_WORLD_MATRIX_ARRAY_3x4, |
---|
723 | /// The current array of world matrices, used for blending |
---|
724 | ACT_WORLD_MATRIX_ARRAY, |
---|
725 | /// The current array of world matrices transformed to an array of dual quaternions, represented as a 2x4 matrix |
---|
726 | ACT_WORLD_DUALQUATERNION_ARRAY_2x4, |
---|
727 | /// The scale and shear components of the current array of world matrices |
---|
728 | ACT_WORLD_SCALE_SHEAR_MATRIX_ARRAY_3x4, |
---|
729 | |
---|
730 | /// The current view matrix |
---|
731 | ACT_VIEW_MATRIX, |
---|
732 | /// The current view matrix, inverted |
---|
733 | ACT_INVERSE_VIEW_MATRIX, |
---|
734 | /** Provides transpose of view matrix. |
---|
735 | Equivalent to RenderMonkey's "ViewTranspose". |
---|
736 | */ |
---|
737 | ACT_TRANSPOSE_VIEW_MATRIX, |
---|
738 | /** Provides inverse transpose of view matrix. |
---|
739 | Equivalent to RenderMonkey's "ViewInverseTranspose". |
---|
740 | */ |
---|
741 | ACT_INVERSE_TRANSPOSE_VIEW_MATRIX, |
---|
742 | |
---|
743 | |
---|
744 | /// The current projection matrix |
---|
745 | ACT_PROJECTION_MATRIX, |
---|
746 | /** Provides inverse of projection matrix. |
---|
747 | Equivalent to RenderMonkey's "ProjectionInverse". |
---|
748 | */ |
---|
749 | ACT_INVERSE_PROJECTION_MATRIX, |
---|
750 | /** Provides transpose of projection matrix. |
---|
751 | Equivalent to RenderMonkey's "ProjectionTranspose". |
---|
752 | */ |
---|
753 | ACT_TRANSPOSE_PROJECTION_MATRIX, |
---|
754 | /** Provides inverse transpose of projection matrix. |
---|
755 | Equivalent to RenderMonkey's "ProjectionInverseTranspose". |
---|
756 | */ |
---|
757 | ACT_INVERSE_TRANSPOSE_PROJECTION_MATRIX, |
---|
758 | |
---|
759 | |
---|
760 | /// The current view & projection matrices concatenated |
---|
761 | ACT_VIEWPROJ_MATRIX, |
---|
762 | /** Provides inverse of concatenated view and projection matrices. |
---|
763 | Equivalent to RenderMonkey's "ViewProjectionInverse". |
---|
764 | */ |
---|
765 | ACT_INVERSE_VIEWPROJ_MATRIX, |
---|
766 | /** Provides transpose of concatenated view and projection matrices. |
---|
767 | Equivalent to RenderMonkey's "ViewProjectionTranspose". |
---|
768 | */ |
---|
769 | ACT_TRANSPOSE_VIEWPROJ_MATRIX, |
---|
770 | /** Provides inverse transpose of concatenated view and projection matrices. |
---|
771 | Equivalent to RenderMonkey's "ViewProjectionInverseTranspose". |
---|
772 | */ |
---|
773 | ACT_INVERSE_TRANSPOSE_VIEWPROJ_MATRIX, |
---|
774 | |
---|
775 | |
---|
776 | /// The current world & view matrices concatenated |
---|
777 | ACT_WORLDVIEW_MATRIX, |
---|
778 | /// The current world & view matrices concatenated, then inverted |
---|
779 | ACT_INVERSE_WORLDVIEW_MATRIX, |
---|
780 | /** Provides transpose of concatenated world and view matrices. |
---|
781 | Equivalent to RenderMonkey's "WorldViewTranspose". |
---|
782 | */ |
---|
783 | ACT_TRANSPOSE_WORLDVIEW_MATRIX, |
---|
784 | /// The current world & view matrices concatenated, then inverted & transposed |
---|
785 | ACT_INVERSE_TRANSPOSE_WORLDVIEW_MATRIX, |
---|
786 | /// view matrices. |
---|
787 | |
---|
788 | |
---|
789 | /// The current world, view & projection matrices concatenated |
---|
790 | ACT_WORLDVIEWPROJ_MATRIX, |
---|
791 | /** Provides inverse of concatenated world, view and projection matrices. |
---|
792 | Equivalent to RenderMonkey's "WorldViewProjectionInverse". |
---|
793 | */ |
---|
794 | ACT_INVERSE_WORLDVIEWPROJ_MATRIX, |
---|
795 | /** Provides transpose of concatenated world, view and projection matrices. |
---|
796 | Equivalent to RenderMonkey's "WorldViewProjectionTranspose". |
---|
797 | */ |
---|
798 | ACT_TRANSPOSE_WORLDVIEWPROJ_MATRIX, |
---|
799 | /** Provides inverse transpose of concatenated world, view and projection |
---|
800 | matrices. Equivalent to RenderMonkey's "WorldViewProjectionInverseTranspose". |
---|
801 | */ |
---|
802 | ACT_INVERSE_TRANSPOSE_WORLDVIEWPROJ_MATRIX, |
---|
803 | |
---|
804 | |
---|
805 | /// render target related values |
---|
806 | /** -1 if requires texture flipping, +1 otherwise. It's useful when you bypassed |
---|
807 | projection matrix transform, still able use this value to adjust transformed y position. |
---|
808 | */ |
---|
809 | ACT_RENDER_TARGET_FLIPPING, |
---|
810 | |
---|
811 | /** -1 if the winding has been inverted (e.g. for reflections), +1 otherwise. |
---|
812 | */ |
---|
813 | ACT_VERTEX_WINDING, |
---|
814 | |
---|
815 | /// Fog colour |
---|
816 | ACT_FOG_COLOUR, |
---|
817 | /// Fog params: density, linear start, linear end, 1/(end-start) |
---|
818 | ACT_FOG_PARAMS, |
---|
819 | |
---|
820 | |
---|
821 | /// Surface ambient colour, as set in Pass::setAmbient |
---|
822 | ACT_SURFACE_AMBIENT_COLOUR, |
---|
823 | /// Surface diffuse colour, as set in Pass::setDiffuse |
---|
824 | ACT_SURFACE_DIFFUSE_COLOUR, |
---|
825 | /// Surface specular colour, as set in Pass::setSpecular |
---|
826 | ACT_SURFACE_SPECULAR_COLOUR, |
---|
827 | /// Surface emissive colour, as set in Pass::setSelfIllumination |
---|
828 | ACT_SURFACE_EMISSIVE_COLOUR, |
---|
829 | /// Surface shininess, as set in Pass::setShininess |
---|
830 | ACT_SURFACE_SHININESS, |
---|
831 | /// Surface alpha rejection value, not as set in Pass::setAlphaRejectionValue, but a floating number between 0.0f and 1.0f instead (255.0f / Pass::getAlphaRejectionValue()) |
---|
832 | ACT_SURFACE_ALPHA_REJECTION_VALUE, |
---|
833 | |
---|
834 | |
---|
835 | /// The number of active light sources (better than gl_MaxLights) |
---|
836 | ACT_LIGHT_COUNT, |
---|
837 | |
---|
838 | |
---|
839 | /// The ambient light colour set in the scene |
---|
840 | ACT_AMBIENT_LIGHT_COLOUR, |
---|
841 | |
---|
842 | /// Light diffuse colour (index determined by setAutoConstant call) |
---|
843 | ACT_LIGHT_DIFFUSE_COLOUR, |
---|
844 | /// Light specular colour (index determined by setAutoConstant call) |
---|
845 | ACT_LIGHT_SPECULAR_COLOUR, |
---|
846 | /// Light attenuation parameters, Vector4(range, constant, linear, quadric) |
---|
847 | ACT_LIGHT_ATTENUATION, |
---|
848 | /** Spotlight parameters, Vector4(innerFactor, outerFactor, falloff, isSpot) |
---|
849 | innerFactor and outerFactor are cos(angle/2) |
---|
850 | The isSpot parameter is 0.0f for non-spotlights, 1.0f for spotlights. |
---|
851 | Also for non-spotlights the inner and outer factors are 1 and nearly 1 respectively |
---|
852 | */ |
---|
853 | ACT_SPOTLIGHT_PARAMS, |
---|
854 | /// A light position in world space (index determined by setAutoConstant call) |
---|
855 | ACT_LIGHT_POSITION, |
---|
856 | /// A light position in object space (index determined by setAutoConstant call) |
---|
857 | ACT_LIGHT_POSITION_OBJECT_SPACE, |
---|
858 | /// A light position in view space (index determined by setAutoConstant call) |
---|
859 | ACT_LIGHT_POSITION_VIEW_SPACE, |
---|
860 | /// A light direction in world space (index determined by setAutoConstant call) |
---|
861 | ACT_LIGHT_DIRECTION, |
---|
862 | /// A light direction in object space (index determined by setAutoConstant call) |
---|
863 | ACT_LIGHT_DIRECTION_OBJECT_SPACE, |
---|
864 | /// A light direction in view space (index determined by setAutoConstant call) |
---|
865 | ACT_LIGHT_DIRECTION_VIEW_SPACE, |
---|
866 | /** The distance of the light from the center of the object |
---|
867 | a useful approximation as an alternative to per-vertex distance |
---|
868 | calculations. |
---|
869 | */ |
---|
870 | ACT_LIGHT_DISTANCE_OBJECT_SPACE, |
---|
871 | /** Light power level, a single scalar as set in Light::setPowerScale (index determined by setAutoConstant call) */ |
---|
872 | ACT_LIGHT_POWER_SCALE, |
---|
873 | /// Light diffuse colour pre-scaled by Light::setPowerScale (index determined by setAutoConstant call) |
---|
874 | ACT_LIGHT_DIFFUSE_COLOUR_POWER_SCALED, |
---|
875 | /// Light specular colour pre-scaled by Light::setPowerScale (index determined by setAutoConstant call) |
---|
876 | ACT_LIGHT_SPECULAR_COLOUR_POWER_SCALED, |
---|
877 | /// Array of light diffuse colours (count set by extra param) |
---|
878 | ACT_LIGHT_DIFFUSE_COLOUR_ARRAY, |
---|
879 | /// Array of light specular colours (count set by extra param) |
---|
880 | ACT_LIGHT_SPECULAR_COLOUR_ARRAY, |
---|
881 | /// Array of light diffuse colours scaled by light power (count set by extra param) |
---|
882 | ACT_LIGHT_DIFFUSE_COLOUR_POWER_SCALED_ARRAY, |
---|
883 | /// Array of light specular colours scaled by light power (count set by extra param) |
---|
884 | ACT_LIGHT_SPECULAR_COLOUR_POWER_SCALED_ARRAY, |
---|
885 | /// Array of light attenuation parameters, Vector4(range, constant, linear, quadric) (count set by extra param) |
---|
886 | ACT_LIGHT_ATTENUATION_ARRAY, |
---|
887 | /// Array of light positions in world space (count set by extra param) |
---|
888 | ACT_LIGHT_POSITION_ARRAY, |
---|
889 | /// Array of light positions in object space (count set by extra param) |
---|
890 | ACT_LIGHT_POSITION_OBJECT_SPACE_ARRAY, |
---|
891 | /// Array of light positions in view space (count set by extra param) |
---|
892 | ACT_LIGHT_POSITION_VIEW_SPACE_ARRAY, |
---|
893 | /// Array of light directions in world space (count set by extra param) |
---|
894 | ACT_LIGHT_DIRECTION_ARRAY, |
---|
895 | /// Array of light directions in object space (count set by extra param) |
---|
896 | ACT_LIGHT_DIRECTION_OBJECT_SPACE_ARRAY, |
---|
897 | /// Array of light directions in view space (count set by extra param) |
---|
898 | ACT_LIGHT_DIRECTION_VIEW_SPACE_ARRAY, |
---|
899 | /** Array of distances of the lights from the center of the object |
---|
900 | a useful approximation as an alternative to per-vertex distance |
---|
901 | calculations. (count set by extra param) |
---|
902 | */ |
---|
903 | ACT_LIGHT_DISTANCE_OBJECT_SPACE_ARRAY, |
---|
904 | /** Array of light power levels, a single scalar as set in Light::setPowerScale |
---|
905 | (count set by extra param) |
---|
906 | */ |
---|
907 | ACT_LIGHT_POWER_SCALE_ARRAY, |
---|
908 | /** Spotlight parameters array of Vector4(innerFactor, outerFactor, falloff, isSpot) |
---|
909 | innerFactor and outerFactor are cos(angle/2) |
---|
910 | The isSpot parameter is 0.0f for non-spotlights, 1.0f for spotlights. |
---|
911 | Also for non-spotlights the inner and outer factors are 1 and nearly 1 respectively. |
---|
912 | (count set by extra param) |
---|
913 | */ |
---|
914 | ACT_SPOTLIGHT_PARAMS_ARRAY, |
---|
915 | |
---|
916 | /** The derived ambient light colour, with 'r', 'g', 'b' components filled with |
---|
917 | product of surface ambient colour and ambient light colour, respectively, |
---|
918 | and 'a' component filled with surface ambient alpha component. |
---|
919 | */ |
---|
920 | ACT_DERIVED_AMBIENT_LIGHT_COLOUR, |
---|
921 | /** The derived scene colour, with 'r', 'g' and 'b' components filled with sum |
---|
922 | of derived ambient light colour and surface emissive colour, respectively, |
---|
923 | and 'a' component filled with surface diffuse alpha component. |
---|
924 | */ |
---|
925 | ACT_DERIVED_SCENE_COLOUR, |
---|
926 | |
---|
927 | /** The derived light diffuse colour (index determined by setAutoConstant call), |
---|
928 | with 'r', 'g' and 'b' components filled with product of surface diffuse colour, |
---|
929 | light power scale and light diffuse colour, respectively, and 'a' component filled with surface |
---|
930 | diffuse alpha component. |
---|
931 | */ |
---|
932 | ACT_DERIVED_LIGHT_DIFFUSE_COLOUR, |
---|
933 | /** The derived light specular colour (index determined by setAutoConstant call), |
---|
934 | with 'r', 'g' and 'b' components filled with product of surface specular colour |
---|
935 | and light specular colour, respectively, and 'a' component filled with surface |
---|
936 | specular alpha component. |
---|
937 | */ |
---|
938 | ACT_DERIVED_LIGHT_SPECULAR_COLOUR, |
---|
939 | |
---|
940 | /// Array of derived light diffuse colours (count set by extra param) |
---|
941 | ACT_DERIVED_LIGHT_DIFFUSE_COLOUR_ARRAY, |
---|
942 | /// Array of derived light specular colours (count set by extra param) |
---|
943 | ACT_DERIVED_LIGHT_SPECULAR_COLOUR_ARRAY, |
---|
944 | /** The absolute light number of a local light index. Each pass may have |
---|
945 | a number of lights passed to it, and each of these lights will have |
---|
946 | an index in the overall light list, which will differ from the local |
---|
947 | light index due to factors like setStartLight and setIteratePerLight. |
---|
948 | This binding provides the global light index for a local index. |
---|
949 | */ |
---|
950 | ACT_LIGHT_NUMBER, |
---|
951 | /// Returns (int) 1 if the given light casts shadows, 0 otherwise (index set in extra param) |
---|
952 | ACT_LIGHT_CASTS_SHADOWS, |
---|
953 | /// Returns (int) 1 if the given light casts shadows, 0 otherwise (index set in extra param) |
---|
954 | ACT_LIGHT_CASTS_SHADOWS_ARRAY, |
---|
955 | |
---|
956 | |
---|
957 | /** The distance a shadow volume should be extruded when using |
---|
958 | finite extrusion programs. |
---|
959 | */ |
---|
960 | ACT_SHADOW_EXTRUSION_DISTANCE, |
---|
961 | /// The current camera's position in world space |
---|
962 | ACT_CAMERA_POSITION, |
---|
963 | /// The current camera's position in object space |
---|
964 | ACT_CAMERA_POSITION_OBJECT_SPACE, |
---|
965 | /// The view/projection matrix of the assigned texture projection frustum |
---|
966 | ACT_TEXTURE_VIEWPROJ_MATRIX, |
---|
967 | /// Array of view/projection matrices of the first n texture projection frustums |
---|
968 | ACT_TEXTURE_VIEWPROJ_MATRIX_ARRAY, |
---|
969 | /** The view/projection matrix of the assigned texture projection frustum, |
---|
970 | combined with the current world matrix |
---|
971 | */ |
---|
972 | ACT_TEXTURE_WORLDVIEWPROJ_MATRIX, |
---|
973 | /// Array of world/view/projection matrices of the first n texture projection frustums |
---|
974 | ACT_TEXTURE_WORLDVIEWPROJ_MATRIX_ARRAY, |
---|
975 | /// The view/projection matrix of a given spotlight |
---|
976 | ACT_SPOTLIGHT_VIEWPROJ_MATRIX, |
---|
977 | /// Array of view/projection matrix of a given spotlight |
---|
978 | ACT_SPOTLIGHT_VIEWPROJ_MATRIX_ARRAY, |
---|
979 | /** The view/projection matrix of a given spotlight projection frustum, |
---|
980 | combined with the current world matrix |
---|
981 | */ |
---|
982 | ACT_SPOTLIGHT_WORLDVIEWPROJ_MATRIX, |
---|
983 | /** An array of the view/projection matrix of a given spotlight projection frustum, |
---|
984 | combined with the current world matrix |
---|
985 | */ |
---|
986 | ACT_SPOTLIGHT_WORLDVIEWPROJ_MATRIX_ARRAY, |
---|
987 | /// A custom parameter which will come from the renderable, using 'data' as the identifier |
---|
988 | ACT_CUSTOM, |
---|
989 | /** provides current elapsed time |
---|
990 | */ |
---|
991 | ACT_TIME, |
---|
992 | /** Single float value, which repeats itself based on given as |
---|
993 | parameter "cycle time". Equivalent to RenderMonkey's "Time0_X". |
---|
994 | */ |
---|
995 | ACT_TIME_0_X, |
---|
996 | /// Cosine of "Time0_X". Equivalent to RenderMonkey's "CosTime0_X". |
---|
997 | ACT_COSTIME_0_X, |
---|
998 | /// Sine of "Time0_X". Equivalent to RenderMonkey's "SinTime0_X". |
---|
999 | ACT_SINTIME_0_X, |
---|
1000 | /// Tangent of "Time0_X". Equivalent to RenderMonkey's "TanTime0_X". |
---|
1001 | ACT_TANTIME_0_X, |
---|
1002 | /** Vector of "Time0_X", "SinTime0_X", "CosTime0_X", |
---|
1003 | "TanTime0_X". Equivalent to RenderMonkey's "Time0_X_Packed". |
---|
1004 | */ |
---|
1005 | ACT_TIME_0_X_PACKED, |
---|
1006 | /** Single float value, which represents scaled time value [0..1], |
---|
1007 | which repeats itself based on given as parameter "cycle time". |
---|
1008 | Equivalent to RenderMonkey's "Time0_1". |
---|
1009 | */ |
---|
1010 | ACT_TIME_0_1, |
---|
1011 | /// Cosine of "Time0_1". Equivalent to RenderMonkey's "CosTime0_1". |
---|
1012 | ACT_COSTIME_0_1, |
---|
1013 | /// Sine of "Time0_1". Equivalent to RenderMonkey's "SinTime0_1". |
---|
1014 | ACT_SINTIME_0_1, |
---|
1015 | /// Tangent of "Time0_1". Equivalent to RenderMonkey's "TanTime0_1". |
---|
1016 | ACT_TANTIME_0_1, |
---|
1017 | /** Vector of "Time0_1", "SinTime0_1", "CosTime0_1", |
---|
1018 | "TanTime0_1". Equivalent to RenderMonkey's "Time0_1_Packed". |
---|
1019 | */ |
---|
1020 | ACT_TIME_0_1_PACKED, |
---|
1021 | /** Single float value, which represents scaled time value [0..2*Pi], |
---|
1022 | which repeats itself based on given as parameter "cycle time". |
---|
1023 | Equivalent to RenderMonkey's "Time0_2PI". |
---|
1024 | */ |
---|
1025 | ACT_TIME_0_2PI, |
---|
1026 | /// Cosine of "Time0_2PI". Equivalent to RenderMonkey's "CosTime0_2PI". |
---|
1027 | ACT_COSTIME_0_2PI, |
---|
1028 | /// Sine of "Time0_2PI". Equivalent to RenderMonkey's "SinTime0_2PI". |
---|
1029 | ACT_SINTIME_0_2PI, |
---|
1030 | /// Tangent of "Time0_2PI". Equivalent to RenderMonkey's "TanTime0_2PI". |
---|
1031 | ACT_TANTIME_0_2PI, |
---|
1032 | /** Vector of "Time0_2PI", "SinTime0_2PI", "CosTime0_2PI", |
---|
1033 | "TanTime0_2PI". Equivalent to RenderMonkey's "Time0_2PI_Packed". |
---|
1034 | */ |
---|
1035 | ACT_TIME_0_2PI_PACKED, |
---|
1036 | /// provides the scaled frame time, returned as a floating point value. |
---|
1037 | ACT_FRAME_TIME, |
---|
1038 | /// provides the calculated frames per second, returned as a floating point value. |
---|
1039 | ACT_FPS, |
---|
1040 | /// viewport-related values |
---|
1041 | /** Current viewport width (in pixels) as floating point value. |
---|
1042 | Equivalent to RenderMonkey's "ViewportWidth". |
---|
1043 | */ |
---|
1044 | ACT_VIEWPORT_WIDTH, |
---|
1045 | /** Current viewport height (in pixels) as floating point value. |
---|
1046 | Equivalent to RenderMonkey's "ViewportHeight". |
---|
1047 | */ |
---|
1048 | ACT_VIEWPORT_HEIGHT, |
---|
1049 | /** This variable represents 1.0/ViewportWidth. |
---|
1050 | Equivalent to RenderMonkey's "ViewportWidthInverse". |
---|
1051 | */ |
---|
1052 | ACT_INVERSE_VIEWPORT_WIDTH, |
---|
1053 | /** This variable represents 1.0/ViewportHeight. |
---|
1054 | Equivalent to RenderMonkey's "ViewportHeightInverse". |
---|
1055 | */ |
---|
1056 | ACT_INVERSE_VIEWPORT_HEIGHT, |
---|
1057 | /** Packed of "ViewportWidth", "ViewportHeight", "ViewportWidthInverse", |
---|
1058 | "ViewportHeightInverse". |
---|
1059 | */ |
---|
1060 | ACT_VIEWPORT_SIZE, |
---|
1061 | |
---|
1062 | /// view parameters |
---|
1063 | /** This variable provides the view direction vector (world space). |
---|
1064 | Equivalent to RenderMonkey's "ViewDirection". |
---|
1065 | */ |
---|
1066 | ACT_VIEW_DIRECTION, |
---|
1067 | /** This variable provides the view side vector (world space). |
---|
1068 | Equivalent to RenderMonkey's "ViewSideVector". |
---|
1069 | */ |
---|
1070 | ACT_VIEW_SIDE_VECTOR, |
---|
1071 | /** This variable provides the view up vector (world space). |
---|
1072 | Equivalent to RenderMonkey's "ViewUpVector". |
---|
1073 | */ |
---|
1074 | ACT_VIEW_UP_VECTOR, |
---|
1075 | /** This variable provides the field of view as a floating point value. |
---|
1076 | Equivalent to RenderMonkey's "FOV". |
---|
1077 | */ |
---|
1078 | ACT_FOV, |
---|
1079 | /** This variable provides the near clip distance as a floating point value. |
---|
1080 | Equivalent to RenderMonkey's "NearClipPlane". |
---|
1081 | */ |
---|
1082 | ACT_NEAR_CLIP_DISTANCE, |
---|
1083 | /** This variable provides the far clip distance as a floating point value. |
---|
1084 | Equivalent to RenderMonkey's "FarClipPlane". |
---|
1085 | */ |
---|
1086 | ACT_FAR_CLIP_DISTANCE, |
---|
1087 | |
---|
1088 | /** provides the pass index number within the technique |
---|
1089 | of the active materil. |
---|
1090 | */ |
---|
1091 | ACT_PASS_NUMBER, |
---|
1092 | |
---|
1093 | /** provides the current iteration number of the pass. The iteration |
---|
1094 | number is the number of times the current render operation has |
---|
1095 | been drawn for the active pass. |
---|
1096 | */ |
---|
1097 | ACT_PASS_ITERATION_NUMBER, |
---|
1098 | |
---|
1099 | |
---|
1100 | /** Provides a parametric animation value [0..1], only available |
---|
1101 | where the renderable specifically implements it. |
---|
1102 | */ |
---|
1103 | ACT_ANIMATION_PARAMETRIC, |
---|
1104 | |
---|
1105 | /** Provides the texel offsets required by this rendersystem to map |
---|
1106 | texels to pixels. Packed as |
---|
1107 | float4(absoluteHorizontalOffset, absoluteVerticalOffset, |
---|
1108 | horizontalOffset / viewportWidth, verticalOffset / viewportHeight) |
---|
1109 | */ |
---|
1110 | ACT_TEXEL_OFFSETS, |
---|
1111 | |
---|
1112 | /** Provides information about the depth range of the scene as viewed |
---|
1113 | from the current camera. |
---|
1114 | Passed as float4(minDepth, maxDepth, depthRange, 1 / depthRange) |
---|
1115 | */ |
---|
1116 | ACT_SCENE_DEPTH_RANGE, |
---|
1117 | |
---|
1118 | /** Provides information about the depth range of the scene as viewed |
---|
1119 | from a given shadow camera. Requires an index parameter which maps |
---|
1120 | to a light index relative to the current light list. |
---|
1121 | Passed as float4(minDepth, maxDepth, depthRange, 1 / depthRange) |
---|
1122 | */ |
---|
1123 | ACT_SHADOW_SCENE_DEPTH_RANGE, |
---|
1124 | |
---|
1125 | /** Provides an array of information about the depth range of the scene as viewed |
---|
1126 | from a given shadow camera. Requires an index parameter which maps |
---|
1127 | to a light index relative to the current light list. |
---|
1128 | Passed as float4(minDepth, maxDepth, depthRange, 1 / depthRange) |
---|
1129 | */ |
---|
1130 | ACT_SHADOW_SCENE_DEPTH_RANGE_ARRAY, |
---|
1131 | |
---|
1132 | /** Provides the fixed shadow colour as configured via SceneManager::setShadowColour; |
---|
1133 | useful for integrated modulative shadows. |
---|
1134 | */ |
---|
1135 | ACT_SHADOW_COLOUR, |
---|
1136 | /** Provides texture size of the texture unit (index determined by setAutoConstant |
---|
1137 | call). Packed as float4(width, height, depth, 1) |
---|
1138 | */ |
---|
1139 | ACT_TEXTURE_SIZE, |
---|
1140 | /** Provides inverse texture size of the texture unit (index determined by setAutoConstant |
---|
1141 | call). Packed as float4(1 / width, 1 / height, 1 / depth, 1) |
---|
1142 | */ |
---|
1143 | ACT_INVERSE_TEXTURE_SIZE, |
---|
1144 | /** Provides packed texture size of the texture unit (index determined by setAutoConstant |
---|
1145 | call). Packed as float4(width, height, 1 / width, 1 / height) |
---|
1146 | */ |
---|
1147 | ACT_PACKED_TEXTURE_SIZE, |
---|
1148 | |
---|
1149 | /** Provides the current transform matrix of the texture unit (index determined by setAutoConstant |
---|
1150 | call), as seen by the fixed-function pipeline. |
---|
1151 | */ |
---|
1152 | ACT_TEXTURE_MATRIX, |
---|
1153 | |
---|
1154 | /** Provides the position of the LOD camera in world space, allowing you |
---|
1155 | to perform separate LOD calculations in shaders independent of the rendering |
---|
1156 | camera. If there is no separate LOD camera then this is the real camera |
---|
1157 | position. See Camera::setLodCamera. |
---|
1158 | */ |
---|
1159 | ACT_LOD_CAMERA_POSITION, |
---|
1160 | /** Provides the position of the LOD camera in object space, allowing you |
---|
1161 | to perform separate LOD calculations in shaders independent of the rendering |
---|
1162 | camera. If there is no separate LOD camera then this is the real camera |
---|
1163 | position. See Camera::setLodCamera. |
---|
1164 | */ |
---|
1165 | ACT_LOD_CAMERA_POSITION_OBJECT_SPACE, |
---|
1166 | /** Binds custom per-light constants to the shaders. */ |
---|
1167 | ACT_LIGHT_CUSTOM, |
---|
1168 | |
---|
1169 | ACT_UNKNOWN = 999 |
---|
1170 | }; |
---|
1171 | |
---|
1172 | /** Defines the type of the extra data item used by the auto constant. |
---|
1173 | |
---|
1174 | */ |
---|
1175 | enum ACDataType { |
---|
1176 | /// no data is required |
---|
1177 | ACDT_NONE, |
---|
1178 | /// the auto constant requires data of type int |
---|
1179 | ACDT_INT, |
---|
1180 | /// the auto constant requires data of type real |
---|
1181 | ACDT_REAL |
---|
1182 | }; |
---|
1183 | |
---|
1184 | /** Defines the base element type of the auto constant |
---|
1185 | */ |
---|
1186 | enum ElementType { |
---|
1187 | ET_INT, |
---|
1188 | ET_REAL |
---|
1189 | }; |
---|
1190 | |
---|
1191 | /** Structure defining an auto constant that's available for use in |
---|
1192 | a parameters object. |
---|
1193 | */ |
---|
1194 | struct AutoConstantDefinition |
---|
1195 | { |
---|
1196 | AutoConstantType acType; |
---|
1197 | String name; |
---|
1198 | size_t elementCount; |
---|
1199 | /// The type of the constant in the program |
---|
1200 | ElementType elementType; |
---|
1201 | /// The type of any extra data |
---|
1202 | ACDataType dataType; |
---|
1203 | |
---|
1204 | AutoConstantDefinition(AutoConstantType _acType, const String& _name, |
---|
1205 | size_t _elementCount, ElementType _elementType, |
---|
1206 | ACDataType _dataType) |
---|
1207 | :acType(_acType), name(_name), elementCount(_elementCount), |
---|
1208 | elementType(_elementType), dataType(_dataType) |
---|
1209 | { |
---|
1210 | |
---|
1211 | } |
---|
1212 | }; |
---|
1213 | |
---|
1214 | /** Structure recording the use of an automatic parameter. */ |
---|
1215 | class AutoConstantEntry |
---|
1216 | { |
---|
1217 | public: |
---|
1218 | /// The type of parameter |
---|
1219 | AutoConstantType paramType; |
---|
1220 | /// The target (physical) constant index |
---|
1221 | size_t physicalIndex; |
---|
1222 | /** The number of elements per individual entry in this constant |
---|
1223 | Used in case people used packed elements smaller than 4 (e.g. GLSL) |
---|
1224 | and bind an auto which is 4-element packed to it */ |
---|
1225 | size_t elementCount; |
---|
1226 | /// Additional information to go with the parameter |
---|
1227 | union{ |
---|
1228 | size_t data; |
---|
1229 | Real fData; |
---|
1230 | }; |
---|
1231 | /// The variability of this parameter (see GpuParamVariability) |
---|
1232 | uint16 variability; |
---|
1233 | |
---|
1234 | AutoConstantEntry(AutoConstantType theType, size_t theIndex, size_t theData, |
---|
1235 | uint16 theVariability, size_t theElemCount = 4) |
---|
1236 | : paramType(theType), physicalIndex(theIndex), elementCount(theElemCount), |
---|
1237 | data(theData), variability(theVariability) {} |
---|
1238 | |
---|
1239 | AutoConstantEntry(AutoConstantType theType, size_t theIndex, Real theData, |
---|
1240 | uint16 theVariability, size_t theElemCount = 4) |
---|
1241 | : paramType(theType), physicalIndex(theIndex), elementCount(theElemCount), |
---|
1242 | fData(theData), variability(theVariability) {} |
---|
1243 | |
---|
1244 | }; |
---|
1245 | // Auto parameter storage |
---|
1246 | typedef vector<AutoConstantEntry>::type AutoConstantList; |
---|
1247 | |
---|
1248 | typedef vector<GpuSharedParametersUsage>::type GpuSharedParamUsageList; |
---|
1249 | |
---|
1250 | // Map that store subroutines associated with slots |
---|
1251 | typedef HashMap<unsigned int, String> SubroutineMap; |
---|
1252 | typedef HashMap<unsigned int, String>::const_iterator SubroutineIterator; |
---|
1253 | |
---|
1254 | protected: |
---|
1255 | SubroutineMap mSubroutineMap; |
---|
1256 | |
---|
1257 | static AutoConstantDefinition AutoConstantDictionary[]; |
---|
1258 | /// Packed list of floating-point constants (physical indexing) |
---|
1259 | FloatConstantList mFloatConstants; |
---|
1260 | /// Packed list of double-point constants (physical indexing) |
---|
1261 | DoubleConstantList mDoubleConstants; |
---|
1262 | /// Packed list of integer constants (physical indexing) |
---|
1263 | IntConstantList mIntConstants; |
---|
1264 | /** Logical index to physical index map - for low-level programs |
---|
1265 | or high-level programs which pass params this way. */ |
---|
1266 | GpuLogicalBufferStructPtr mFloatLogicalToPhysical; |
---|
1267 | /** Logical index to physical index map - for low-level programs |
---|
1268 | or high-level programs which pass params this way. */ |
---|
1269 | GpuLogicalBufferStructPtr mDoubleLogicalToPhysical; |
---|
1270 | /** Logical index to physical index map - for low-level programs |
---|
1271 | or high-level programs which pass params this way. */ |
---|
1272 | GpuLogicalBufferStructPtr mIntLogicalToPhysical; |
---|
1273 | /// Mapping from parameter names to def - high-level programs are expected to populate this |
---|
1274 | GpuNamedConstantsPtr mNamedConstants; |
---|
1275 | /// List of automatically updated parameters |
---|
1276 | AutoConstantList mAutoConstants; |
---|
1277 | /// The combined variability masks of all parameters |
---|
1278 | uint16 mCombinedVariability; |
---|
1279 | /// Do we need to transpose matrices? |
---|
1280 | bool mTransposeMatrices; |
---|
1281 | /// flag to indicate if names not found will be ignored |
---|
1282 | bool mIgnoreMissingParams; |
---|
1283 | /// physical index for active pass iteration parameter real constant entry; |
---|
1284 | size_t mActivePassIterationIndex; |
---|
1285 | |
---|
1286 | /** Gets the low-level structure for a logical index. |
---|
1287 | */ |
---|
1288 | GpuLogicalIndexUse* _getFloatConstantLogicalIndexUse(size_t logicalIndex, size_t requestedSize, uint16 variability); |
---|
1289 | /** Gets the low-level structure for a logical index. |
---|
1290 | */ |
---|
1291 | GpuLogicalIndexUse* _getDoubleConstantLogicalIndexUse(size_t logicalIndex, size_t requestedSize, uint16 variability); |
---|
1292 | /** Gets the physical buffer index associated with a logical int constant index. |
---|
1293 | */ |
---|
1294 | GpuLogicalIndexUse* _getIntConstantLogicalIndexUse(size_t logicalIndex, size_t requestedSize, uint16 variability); |
---|
1295 | |
---|
1296 | /// Return the variability for an auto constant |
---|
1297 | uint16 deriveVariability(AutoConstantType act); |
---|
1298 | |
---|
1299 | void copySharedParamSetUsage(const GpuSharedParamUsageList& srcList); |
---|
1300 | |
---|
1301 | GpuSharedParamUsageList mSharedParamSets; |
---|
1302 | |
---|
1303 | // Optional data the rendersystem might want to store |
---|
1304 | mutable Any mRenderSystemData; |
---|
1305 | |
---|
1306 | |
---|
1307 | |
---|
1308 | public: |
---|
1309 | GpuProgramParameters(); |
---|
1310 | ~GpuProgramParameters() {} |
---|
1311 | |
---|
1312 | /// Copy constructor |
---|
1313 | GpuProgramParameters(const GpuProgramParameters& oth); |
---|
1314 | /// Operator = overload |
---|
1315 | GpuProgramParameters& operator=(const GpuProgramParameters& oth); |
---|
1316 | |
---|
1317 | /** Internal method for providing a link to a name->definition map for parameters. */ |
---|
1318 | void _setNamedConstants(const GpuNamedConstantsPtr& constantmap); |
---|
1319 | |
---|
1320 | /** Internal method for providing a link to a logical index->physical index map for parameters. */ |
---|
1321 | void _setLogicalIndexes(const GpuLogicalBufferStructPtr& floatIndexMap, const GpuLogicalBufferStructPtr& doubleIndexMap, |
---|
1322 | const GpuLogicalBufferStructPtr& intIndexMap); |
---|
1323 | |
---|
1324 | |
---|
1325 | /// Does this parameter set include named parameters? |
---|
1326 | bool hasNamedParameters() const { return !mNamedConstants.isNull(); } |
---|
1327 | /** Does this parameter set include logically indexed parameters? |
---|
1328 | @note Not mutually exclusive with hasNamedParameters since some high-level |
---|
1329 | programs still use logical indexes to set the parameters on the |
---|
1330 | rendersystem. |
---|
1331 | */ |
---|
1332 | bool hasLogicalIndexedParameters() const { return !mFloatLogicalToPhysical.isNull(); } |
---|
1333 | |
---|
1334 | /** Sets a 4-element floating-point parameter to the program. |
---|
1335 | @param index The logical constant index at which to place the parameter |
---|
1336 | (each constant is a 4D float) |
---|
1337 | @param vec The value to set |
---|
1338 | */ |
---|
1339 | void setConstant(size_t index, const Vector4& vec); |
---|
1340 | /** Sets a single floating-point parameter to the program. |
---|
1341 | @note This is actually equivalent to calling |
---|
1342 | setConstant(index Vector4(val, 0, 0, 0)) since all constants are 4D. |
---|
1343 | @param index The logical constant index at which to place the parameter (each constant is |
---|
1344 | a 4D float) |
---|
1345 | @param val The value to set |
---|
1346 | */ |
---|
1347 | void setConstant(size_t index, Real val); |
---|
1348 | /** Sets a 4-element floating-point parameter to the program via Vector3. |
---|
1349 | @param index The logical constant index at which to place the parameter (each constant is |
---|
1350 | a 4D float). |
---|
1351 | Note that since you're passing a Vector3, the last element of the 4-element |
---|
1352 | value will be set to 1 (a homogeneous vector) |
---|
1353 | @param vec The value to set |
---|
1354 | */ |
---|
1355 | void setConstant(size_t index, const Vector3& vec); |
---|
1356 | /** Sets a 4-element floating-point parameter to the program via Vector2. |
---|
1357 | @param index The logical constant index at which to place the parameter (each constant is |
---|
1358 | a 4D float). |
---|
1359 | Note that since you're passing a Vector2, the last 2 elements of the 4-element |
---|
1360 | value will be set to 1 (a homogeneous vector) |
---|
1361 | @param vec The value to set |
---|
1362 | */ |
---|
1363 | void setConstant(size_t index, const Vector2& vec); |
---|
1364 | /** Sets a Matrix4 parameter to the program. |
---|
1365 | @param index The logical constant index at which to place the parameter (each constant is |
---|
1366 | a 4D float). |
---|
1367 | NB since a Matrix4 is 16 floats long, this parameter will take up 4 indexes. |
---|
1368 | @param m The value to set |
---|
1369 | */ |
---|
1370 | void setConstant(size_t index, const Matrix4& m); |
---|
1371 | /** Sets a list of Matrix4 parameters to the program. |
---|
1372 | @param index The logical constant index at which to start placing the parameter (each constant is |
---|
1373 | a 4D float). |
---|
1374 | NB since a Matrix4 is 16 floats long, so each entry will take up 4 indexes. |
---|
1375 | @param m Pointer to an array of matrices to set |
---|
1376 | @param numEntries Number of Matrix4 entries |
---|
1377 | */ |
---|
1378 | void setConstant(size_t index, const Matrix4* m, size_t numEntries); |
---|
1379 | /** Sets a multiple value constant floating-point parameter to the program. |
---|
1380 | @param index The logical constant index at which to start placing parameters (each constant is |
---|
1381 | a 4D float) |
---|
1382 | @param val Pointer to the values to write, must contain 4*count floats |
---|
1383 | @param count The number of groups of 4 floats to write |
---|
1384 | */ |
---|
1385 | void setConstant(size_t index, const float *val, size_t count); |
---|
1386 | /** Sets a multiple value constant floating-point parameter to the program. |
---|
1387 | @param index The logical constant index at which to start placing parameters (each constant is |
---|
1388 | a 4D float) |
---|
1389 | @param val Pointer to the values to write, must contain 4*count floats |
---|
1390 | @param count The number of groups of 4 floats to write |
---|
1391 | */ |
---|
1392 | void setConstant(size_t index, const double *val, size_t count); |
---|
1393 | /** Sets a ColourValue parameter to the program. |
---|
1394 | @param index The logical constant index at which to place the parameter (each constant is |
---|
1395 | a 4D float) |
---|
1396 | @param colour The value to set |
---|
1397 | */ |
---|
1398 | void setConstant(size_t index, const ColourValue& colour); |
---|
1399 | |
---|
1400 | /** Sets a multiple value constant integer parameter to the program. |
---|
1401 | @remarks |
---|
1402 | Different types of GPU programs support different types of constant parameters. |
---|
1403 | For example, it's relatively common to find that vertex programs only support |
---|
1404 | floating point constants, and that fragment programs only support integer (fixed point) |
---|
1405 | parameters. This can vary depending on the program version supported by the |
---|
1406 | graphics card being used. You should consult the documentation for the type of |
---|
1407 | low level program you are using, or alternatively use the methods |
---|
1408 | provided on RenderSystemCapabilities to determine the options. |
---|
1409 | @param index The logical constant index at which to place the parameter (each constant is |
---|
1410 | a 4D integer) |
---|
1411 | @param val Pointer to the values to write, must contain 4*count ints |
---|
1412 | @param count The number of groups of 4 ints to write |
---|
1413 | */ |
---|
1414 | void setConstant(size_t index, const int *val, size_t count); |
---|
1415 | |
---|
1416 | /** Write a series of floating point values into the underlying float |
---|
1417 | constant buffer at the given physical index. |
---|
1418 | @param physicalIndex The buffer position to start writing |
---|
1419 | @param val Pointer to a list of values to write |
---|
1420 | @param count The number of floats to write |
---|
1421 | */ |
---|
1422 | void _writeRawConstants(size_t physicalIndex, const float* val, size_t count); |
---|
1423 | /** Write a series of floating point values into the underlying float |
---|
1424 | constant buffer at the given physical index. |
---|
1425 | @param physicalIndex The buffer position to start writing |
---|
1426 | @param val Pointer to a list of values to write |
---|
1427 | @param count The number of floats to write |
---|
1428 | */ |
---|
1429 | void _writeRawConstants(size_t physicalIndex, const double* val, size_t count); |
---|
1430 | /** Write a series of integer values into the underlying integer |
---|
1431 | constant buffer at the given physical index. |
---|
1432 | @param physicalIndex The buffer position to start writing |
---|
1433 | @param val Pointer to a list of values to write |
---|
1434 | @param count The number of ints to write |
---|
1435 | */ |
---|
1436 | void _writeRawConstants(size_t physicalIndex, const int* val, size_t count); |
---|
1437 | /** Read a series of floating point values from the underlying float |
---|
1438 | constant buffer at the given physical index. |
---|
1439 | @param physicalIndex The buffer position to start reading |
---|
1440 | @param count The number of floats to read |
---|
1441 | @param dest Pointer to a buffer to receive the values |
---|
1442 | */ |
---|
1443 | void _readRawConstants(size_t physicalIndex, size_t count, float* dest); |
---|
1444 | /** Read a series of integer values from the underlying integer |
---|
1445 | constant buffer at the given physical index. |
---|
1446 | @param physicalIndex The buffer position to start reading |
---|
1447 | @param count The number of ints to read |
---|
1448 | @param dest Pointer to a buffer to receive the values |
---|
1449 | */ |
---|
1450 | void _readRawConstants(size_t physicalIndex, size_t count, int* dest); |
---|
1451 | |
---|
1452 | /** Write a 4-element floating-point parameter to the program directly to |
---|
1453 | the underlying constants buffer. |
---|
1454 | @note You can use these methods if you have already derived the physical |
---|
1455 | constant buffer location, for a slight speed improvement over using |
---|
1456 | the named / logical index versions. |
---|
1457 | @param physicalIndex The physical buffer index at which to place the parameter |
---|
1458 | @param vec The value to set |
---|
1459 | @param count The number of floats to write; if for example |
---|
1460 | the uniform constant 'slot' is smaller than a Vector4 |
---|
1461 | */ |
---|
1462 | void _writeRawConstant(size_t physicalIndex, const Vector4& vec, |
---|
1463 | size_t count = 4); |
---|
1464 | /** Write a single floating-point parameter to the program. |
---|
1465 | @note You can use these methods if you have already derived the physical |
---|
1466 | constant buffer location, for a slight speed improvement over using |
---|
1467 | the named / logical index versions. |
---|
1468 | @param physicalIndex The physical buffer index at which to place the parameter |
---|
1469 | @param val The value to set |
---|
1470 | */ |
---|
1471 | void _writeRawConstant(size_t physicalIndex, Real val); |
---|
1472 | /** Write a variable number of floating-point parameters to the program. |
---|
1473 | @note You can use these methods if you have already derived the physical |
---|
1474 | constant buffer location, for a slight speed improvement over using |
---|
1475 | the named / logical index versions. |
---|
1476 | @param physicalIndex The physical buffer index at which to place the parameter |
---|
1477 | @param val The value to set |
---|
1478 | */ |
---|
1479 | void _writeRawConstant(size_t physicalIndex, Real val, size_t count); |
---|
1480 | /** Write a single integer parameter to the program. |
---|
1481 | @note You can use these methods if you have already derived the physical |
---|
1482 | constant buffer location, for a slight speed improvement over using |
---|
1483 | the named / logical index versions. |
---|
1484 | @param physicalIndex The physical buffer index at which to place the parameter |
---|
1485 | @param val The value to set |
---|
1486 | */ |
---|
1487 | void _writeRawConstant(size_t physicalIndex, int val); |
---|
1488 | /** Write a 3-element floating-point parameter to the program via Vector3. |
---|
1489 | @note You can use these methods if you have already derived the physical |
---|
1490 | constant buffer location, for a slight speed improvement over using |
---|
1491 | the named / logical index versions. |
---|
1492 | @param physicalIndex The physical buffer index at which to place the parameter |
---|
1493 | @param vec The value to set |
---|
1494 | */ |
---|
1495 | void _writeRawConstant(size_t physicalIndex, const Vector3& vec); |
---|
1496 | /** Write a 2-element floating-point parameter to the program via Vector2. |
---|
1497 | @note You can use these methods if you have already derived the physical |
---|
1498 | constant buffer location, for a slight speed improvement over using |
---|
1499 | the named / logical index versions. |
---|
1500 | @param physicalIndex The physical buffer index at which to place the parameter |
---|
1501 | @param vec The value to set |
---|
1502 | */ |
---|
1503 | void _writeRawConstant(size_t physicalIndex, const Vector2& vec); |
---|
1504 | /** Write a Matrix4 parameter to the program. |
---|
1505 | @note You can use these methods if you have already derived the physical |
---|
1506 | constant buffer location, for a slight speed improvement over using |
---|
1507 | the named / logical index versions. |
---|
1508 | @param physicalIndex The physical buffer index at which to place the parameter |
---|
1509 | @param m The value to set |
---|
1510 | @param elementCount actual element count used with shader |
---|
1511 | */ |
---|
1512 | void _writeRawConstant(size_t physicalIndex, const Matrix4& m, size_t elementCount); |
---|
1513 | /** Write a list of Matrix4 parameters to the program. |
---|
1514 | @note You can use these methods if you have already derived the physical |
---|
1515 | constant buffer location, for a slight speed improvement over using |
---|
1516 | the named / logical index versions. |
---|
1517 | @param physicalIndex The physical buffer index at which to place the parameter |
---|
1518 | @param numEntries Number of Matrix4 entries |
---|
1519 | */ |
---|
1520 | void _writeRawConstant(size_t physicalIndex, const Matrix4* m, size_t numEntries); |
---|
1521 | /** Write a ColourValue parameter to the program. |
---|
1522 | @note You can use these methods if you have already derived the physical |
---|
1523 | constant buffer location, for a slight speed improvement over using |
---|
1524 | the named / logical index versions. |
---|
1525 | @param physicalIndex The physical buffer index at which to place the parameter |
---|
1526 | @param colour The value to set |
---|
1527 | @param count The number of floats to write; if for example |
---|
1528 | the uniform constant 'slot' is smaller than a Vector4 |
---|
1529 | */ |
---|
1530 | void _writeRawConstant(size_t physicalIndex, const ColourValue& colour, |
---|
1531 | size_t count = 4); |
---|
1532 | |
---|
1533 | |
---|
1534 | /** Gets an iterator over the named GpuConstantDefinition instances as defined |
---|
1535 | by the program for which these parameters exist. |
---|
1536 | @note |
---|
1537 | Only available if this parameters object has named parameters. |
---|
1538 | */ |
---|
1539 | GpuConstantDefinitionIterator getConstantDefinitionIterator(void) const; |
---|
1540 | |
---|
1541 | /** Get a specific GpuConstantDefinition for a named parameter. |
---|
1542 | @note |
---|
1543 | Only available if this parameters object has named parameters. |
---|
1544 | */ |
---|
1545 | const GpuConstantDefinition& getConstantDefinition(const String& name) const; |
---|
1546 | |
---|
1547 | /** Get the full list of GpuConstantDefinition instances. |
---|
1548 | @note |
---|
1549 | Only available if this parameters object has named parameters. |
---|
1550 | */ |
---|
1551 | const GpuNamedConstants& getConstantDefinitions() const; |
---|
1552 | |
---|
1553 | /** Get the current list of mappings from low-level logical param indexes |
---|
1554 | to physical buffer locations in the float buffer. |
---|
1555 | @note |
---|
1556 | Only applicable to low-level programs. |
---|
1557 | */ |
---|
1558 | const GpuLogicalBufferStructPtr& getFloatLogicalBufferStruct() const { return mFloatLogicalToPhysical; } |
---|
1559 | |
---|
1560 | /** Retrieves the logical index relating to a physical index in the float |
---|
1561 | buffer, for programs which support that (low-level programs and |
---|
1562 | high-level programs which use logical parameter indexes). |
---|
1563 | @return std::numeric_limits<size_t>::max() if not found |
---|
1564 | */ |
---|
1565 | size_t getFloatLogicalIndexForPhysicalIndex(size_t physicalIndex); |
---|
1566 | /** Retrieves the logical index relating to a physical index in the int |
---|
1567 | buffer, for programs which support that (low-level programs and |
---|
1568 | high-level programs which use logical parameter indexes). |
---|
1569 | @return std::numeric_limits<size_t>::max() if not found |
---|
1570 | */ |
---|
1571 | /** Get the current list of mappings from low-level logical param indexes |
---|
1572 | to physical buffer locations in the double buffer. |
---|
1573 | @note |
---|
1574 | Only applicable to low-level programs. |
---|
1575 | */ |
---|
1576 | const GpuLogicalBufferStructPtr& getDoubleLogicalBufferStruct() const { return mDoubleLogicalToPhysical; } |
---|
1577 | |
---|
1578 | /** Retrieves the logical index relating to a physical index in the double |
---|
1579 | buffer, for programs which support that (low-level programs and |
---|
1580 | high-level programs which use logical parameter indexes). |
---|
1581 | @return std::numeric_limits<size_t>::max() if not found |
---|
1582 | */ |
---|
1583 | size_t getDoubleLogicalIndexForPhysicalIndex(size_t physicalIndex); |
---|
1584 | /** Retrieves the logical index relating to a physical index in the int |
---|
1585 | buffer, for programs which support that (low-level programs and |
---|
1586 | high-level programs which use logical parameter indexes). |
---|
1587 | @return std::numeric_limits<size_t>::max() if not found |
---|
1588 | */ |
---|
1589 | size_t getIntLogicalIndexForPhysicalIndex(size_t physicalIndex); |
---|
1590 | |
---|
1591 | /** Get the current list of mappings from low-level logical param indexes |
---|
1592 | to physical buffer locations in the integer buffer. |
---|
1593 | @note |
---|
1594 | Only applicable to low-level programs. |
---|
1595 | */ |
---|
1596 | const GpuLogicalBufferStructPtr& getIntLogicalBufferStruct() const { return mIntLogicalToPhysical; } |
---|
1597 | /// Get a reference to the list of float constants |
---|
1598 | const FloatConstantList& getFloatConstantList() const { return mFloatConstants; } |
---|
1599 | /// Get a pointer to the 'nth' item in the float buffer |
---|
1600 | float* getFloatPointer(size_t pos) { return &mFloatConstants[pos]; } |
---|
1601 | /// Get a pointer to the 'nth' item in the float buffer |
---|
1602 | const float* getFloatPointer(size_t pos) const { return &mFloatConstants[pos]; } |
---|
1603 | /// Get a reference to the list of double constants |
---|
1604 | const DoubleConstantList& getDoubleConstantList() const { return mDoubleConstants; } |
---|
1605 | /// Get a pointer to the 'nth' item in the double buffer |
---|
1606 | double* getDoublePointer(size_t pos) { return &mDoubleConstants[pos]; } |
---|
1607 | /// Get a pointer to the 'nth' item in the double buffer |
---|
1608 | const double* getDoublePointer(size_t pos) const { return &mDoubleConstants[pos]; } |
---|
1609 | /// Get a reference to the list of int constants |
---|
1610 | const IntConstantList& getIntConstantList() const { return mIntConstants; } |
---|
1611 | /// Get a pointer to the 'nth' item in the int buffer |
---|
1612 | int* getIntPointer(size_t pos) { return &mIntConstants[pos]; } |
---|
1613 | /// Get a pointer to the 'nth' item in the int buffer |
---|
1614 | const int* getIntPointer(size_t pos) const { return &mIntConstants[pos]; } |
---|
1615 | /// Get a reference to the list of auto constant bindings |
---|
1616 | const AutoConstantList& getAutoConstantList() const { return mAutoConstants; } |
---|
1617 | |
---|
1618 | /** Sets up a constant which will automatically be updated by the system. |
---|
1619 | @remarks |
---|
1620 | Vertex and fragment programs often need parameters which are to do with the |
---|
1621 | current render state, or particular values which may very well change over time, |
---|
1622 | and often between objects which are being rendered. This feature allows you |
---|
1623 | to set up a certain number of predefined parameter mappings that are kept up to |
---|
1624 | date for you. |
---|
1625 | @param index The location in the constant list to place this updated constant every time |
---|
1626 | it is changed. Note that because of the nature of the types, we know how big the |
---|
1627 | parameter details will be so you don't need to set that like you do for manual constants. |
---|
1628 | @param acType The type of automatic constant to set |
---|
1629 | @param extraInfo If the constant type needs more information (like a light index) put it here. |
---|
1630 | */ |
---|
1631 | void setAutoConstant(size_t index, AutoConstantType acType, size_t extraInfo = 0); |
---|
1632 | void setAutoConstantReal(size_t index, AutoConstantType acType, Real rData); |
---|
1633 | |
---|
1634 | /** Sets up a constant which will automatically be updated by the system. |
---|
1635 | @remarks |
---|
1636 | Vertex and fragment programs often need parameters which are to do with the |
---|
1637 | current render state, or particular values which may very well change over time, |
---|
1638 | and often between objects which are being rendered. This feature allows you |
---|
1639 | to set up a certain number of predefined parameter mappings that are kept up to |
---|
1640 | date for you. |
---|
1641 | @param index The location in the constant list to place this updated constant every time |
---|
1642 | it is changed. Note that because of the nature of the types, we know how big the |
---|
1643 | parameter details will be so you don't need to set that like you do for manual constants. |
---|
1644 | @param acType The type of automatic constant to set |
---|
1645 | @param extraInfo1 The first extra parameter required by the auto constant type |
---|
1646 | @param extraInfo2 The first extra parameter required by the auto constant type |
---|
1647 | */ |
---|
1648 | void setAutoConstant(size_t index, AutoConstantType acType, uint16 extraInfo1, uint16 extraInfo2); |
---|
1649 | |
---|
1650 | /** As setAutoConstant, but sets up the auto constant directly against a |
---|
1651 | physical buffer index. |
---|
1652 | */ |
---|
1653 | void _setRawAutoConstant(size_t physicalIndex, AutoConstantType acType, size_t extraInfo, |
---|
1654 | uint16 variability, size_t elementSize = 4); |
---|
1655 | /** As setAutoConstantReal, but sets up the auto constant directly against a |
---|
1656 | physical buffer index. |
---|
1657 | */ |
---|
1658 | void _setRawAutoConstantReal(size_t physicalIndex, AutoConstantType acType, Real rData, |
---|
1659 | uint16 variability, size_t elementSize = 4); |
---|
1660 | |
---|
1661 | |
---|
1662 | /** Unbind an auto constant so that the constant is manually controlled again. */ |
---|
1663 | void clearAutoConstant(size_t index); |
---|
1664 | |
---|
1665 | /** Sets a named parameter up to track a derivation of the current time. |
---|
1666 | @param index The index of the parameter |
---|
1667 | @param factor The amount by which to scale the time value |
---|
1668 | */ |
---|
1669 | void setConstantFromTime(size_t index, Real factor); |
---|
1670 | |
---|
1671 | /** Clears all the existing automatic constants. */ |
---|
1672 | void clearAutoConstants(void); |
---|
1673 | typedef ConstVectorIterator<AutoConstantList> AutoConstantIterator; |
---|
1674 | /** Gets an iterator over the automatic constant bindings currently in place. */ |
---|
1675 | AutoConstantIterator getAutoConstantIterator(void) const; |
---|
1676 | /// Gets the number of int constants that have been set |
---|
1677 | size_t getAutoConstantCount(void) const { return mAutoConstants.size(); } |
---|
1678 | /** Gets a specific Auto Constant entry if index is in valid range |
---|
1679 | otherwise returns a NULL |
---|
1680 | @param index which entry is to be retrieved |
---|
1681 | */ |
---|
1682 | AutoConstantEntry* getAutoConstantEntry(const size_t index); |
---|
1683 | /** Returns true if this instance has any automatic constants. */ |
---|
1684 | bool hasAutoConstants(void) const { return !(mAutoConstants.empty()); } |
---|
1685 | /** Finds an auto constant that's affecting a given logical parameter |
---|
1686 | index for floating-point values. |
---|
1687 | @note Only applicable for low-level programs. |
---|
1688 | */ |
---|
1689 | const AutoConstantEntry* findFloatAutoConstantEntry(size_t logicalIndex); |
---|
1690 | /** Finds an auto constant that's affecting a given logical parameter |
---|
1691 | index for double-point values. |
---|
1692 | @note Only applicable for low-level programs. |
---|
1693 | */ |
---|
1694 | const AutoConstantEntry* findDoubleAutoConstantEntry(size_t logicalIndex); |
---|
1695 | /** Finds an auto constant that's affecting a given logical parameter |
---|
1696 | index for integer values. |
---|
1697 | @note Only applicable for low-level programs. |
---|
1698 | */ |
---|
1699 | const AutoConstantEntry* findIntAutoConstantEntry(size_t logicalIndex); |
---|
1700 | /** Finds an auto constant that's affecting a given named parameter index. |
---|
1701 | @note Only applicable to high-level programs. |
---|
1702 | */ |
---|
1703 | const AutoConstantEntry* findAutoConstantEntry(const String& paramName); |
---|
1704 | /** Finds an auto constant that's affecting a given physical position in |
---|
1705 | the floating-point buffer |
---|
1706 | */ |
---|
1707 | const AutoConstantEntry* _findRawAutoConstantEntryFloat(size_t physicalIndex); |
---|
1708 | /** Finds an auto constant that's affecting a given physical position in |
---|
1709 | the double-point buffer |
---|
1710 | */ |
---|
1711 | const AutoConstantEntry* _findRawAutoConstantEntryDouble(size_t physicalIndex); |
---|
1712 | /** Finds an auto constant that's affecting a given physical position in |
---|
1713 | the integer buffer |
---|
1714 | */ |
---|
1715 | const AutoConstantEntry* _findRawAutoConstantEntryInt(size_t physicalIndex); |
---|
1716 | |
---|
1717 | /** Update automatic parameters. |
---|
1718 | @param source The source of the parameters |
---|
1719 | @param variabilityMask A mask of GpuParamVariability which identifies which autos will need updating |
---|
1720 | */ |
---|
1721 | void _updateAutoParams(const AutoParamDataSource* source, uint16 variabilityMask); |
---|
1722 | |
---|
1723 | /** Tells the program whether to ignore missing parameters or not. |
---|
1724 | */ |
---|
1725 | void setIgnoreMissingParams(bool state) { mIgnoreMissingParams = state; } |
---|
1726 | |
---|
1727 | /** Sets a single value constant floating-point parameter to the program. |
---|
1728 | @remarks |
---|
1729 | Different types of GPU programs support different types of constant parameters. |
---|
1730 | For example, it's relatively common to find that vertex programs only support |
---|
1731 | floating point constants, and that fragment programs only support integer (fixed point) |
---|
1732 | parameters. This can vary depending on the program version supported by the |
---|
1733 | graphics card being used. You should consult the documentation for the type of |
---|
1734 | low level program you are using, or alternatively use the methods |
---|
1735 | provided on RenderSystemCapabilities to determine the options. |
---|
1736 | @par |
---|
1737 | Another possible limitation is that some systems only allow constants to be set |
---|
1738 | on certain boundaries, e.g. in sets of 4 values for example. Again, see |
---|
1739 | RenderSystemCapabilities for full details. |
---|
1740 | @note |
---|
1741 | This named option will only work if you are using a parameters object created |
---|
1742 | from a high-level program (HighLevelGpuProgram). |
---|
1743 | @param name The name of the parameter |
---|
1744 | @param val The value to set |
---|
1745 | */ |
---|
1746 | void setNamedConstant(const String& name, Real val); |
---|
1747 | /** Sets a single value constant integer parameter to the program. |
---|
1748 | @remarks |
---|
1749 | Different types of GPU programs support different types of constant parameters. |
---|
1750 | For example, it's relatively common to find that vertex programs only support |
---|
1751 | floating point constants, and that fragment programs only support integer (fixed point) |
---|
1752 | parameters. This can vary depending on the program version supported by the |
---|
1753 | graphics card being used. You should consult the documentation for the type of |
---|
1754 | low level program you are using, or alternatively use the methods |
---|
1755 | provided on RenderSystemCapabilities to determine the options. |
---|
1756 | @par |
---|
1757 | Another possible limitation is that some systems only allow constants to be set |
---|
1758 | on certain boundaries, e.g. in sets of 4 values for example. Again, see |
---|
1759 | RenderSystemCapabilities for full details. |
---|
1760 | @note |
---|
1761 | This named option will only work if you are using a parameters object created |
---|
1762 | from a high-level program (HighLevelGpuProgram). |
---|
1763 | @param name The name of the parameter |
---|
1764 | @param val The value to set |
---|
1765 | */ |
---|
1766 | void setNamedConstant(const String& name, int val); |
---|
1767 | /** Sets a Vector4 parameter to the program. |
---|
1768 | @param name The name of the parameter |
---|
1769 | @param vec The value to set |
---|
1770 | */ |
---|
1771 | void setNamedConstant(const String& name, const Vector4& vec); |
---|
1772 | /** Sets a Vector3 parameter to the program. |
---|
1773 | @note |
---|
1774 | This named option will only work if you are using a parameters object created |
---|
1775 | from a high-level program (HighLevelGpuProgram). |
---|
1776 | @param name The name of the parameter |
---|
1777 | @param vec The value to set |
---|
1778 | */ |
---|
1779 | void setNamedConstant(const String& name, const Vector3& vec); |
---|
1780 | /** Sets a Vector2 parameter to the program. |
---|
1781 | @param name The name of the parameter |
---|
1782 | @param vec The value to set |
---|
1783 | */ |
---|
1784 | void setNamedConstant(const String& name, const Vector2& vec); |
---|
1785 | /** Sets a Matrix4 parameter to the program. |
---|
1786 | @param name The name of the parameter |
---|
1787 | @param m The value to set |
---|
1788 | */ |
---|
1789 | void setNamedConstant(const String& name, const Matrix4& m); |
---|
1790 | /** Sets a list of Matrix4 parameters to the program. |
---|
1791 | @param name The name of the parameter; this must be the first index of an array, |
---|
1792 | for examples 'matrices[0]' |
---|
1793 | NB since a Matrix4 is 16 floats long, so each entry will take up 4 indexes. |
---|
1794 | @param m Pointer to an array of matrices to set |
---|
1795 | @param numEntries Number of Matrix4 entries |
---|
1796 | */ |
---|
1797 | void setNamedConstant(const String& name, const Matrix4* m, size_t numEntries); |
---|
1798 | /** Sets a multiple value constant floating-point parameter to the program. |
---|
1799 | @par |
---|
1800 | Some systems only allow constants to be set on certain boundaries, |
---|
1801 | e.g. in sets of 4 values for example. The 'multiple' parameter allows |
---|
1802 | you to control that although you should only change it if you know |
---|
1803 | your chosen language supports that (at the time of writing, only |
---|
1804 | GLSL allows constants which are not a multiple of 4). |
---|
1805 | @note |
---|
1806 | This named option will only work if you are using a parameters object created |
---|
1807 | from a high-level program (HighLevelGpuProgram). |
---|
1808 | @param name The name of the parameter |
---|
1809 | @param val Pointer to the values to write |
---|
1810 | @param count The number of 'multiples' of floats to write |
---|
1811 | @param multiple The number of raw entries in each element to write, |
---|
1812 | the default is 4 so count = 1 would write 4 floats. |
---|
1813 | */ |
---|
1814 | void setNamedConstant(const String& name, const float *val, size_t count, |
---|
1815 | size_t multiple = 4); |
---|
1816 | /** Sets a multiple value constant floating-point parameter to the program. |
---|
1817 | @par |
---|
1818 | Some systems only allow constants to be set on certain boundaries, |
---|
1819 | e.g. in sets of 4 values for example. The 'multiple' parameter allows |
---|
1820 | you to control that although you should only change it if you know |
---|
1821 | your chosen language supports that (at the time of writing, only |
---|
1822 | GLSL allows constants which are not a multiple of 4). |
---|
1823 | @note |
---|
1824 | This named option will only work if you are using a parameters object created |
---|
1825 | from a high-level program (HighLevelGpuProgram). |
---|
1826 | @param name The name of the parameter |
---|
1827 | @param val Pointer to the values to write |
---|
1828 | @param count The number of 'multiples' of floats to write |
---|
1829 | @param multiple The number of raw entries in each element to write, |
---|
1830 | the default is 4 so count = 1 would write 4 floats. |
---|
1831 | */ |
---|
1832 | void setNamedConstant(const String& name, const double *val, size_t count, |
---|
1833 | size_t multiple = 4); |
---|
1834 | /** Sets a ColourValue parameter to the program. |
---|
1835 | @param name The name of the parameter |
---|
1836 | @param colour The value to set |
---|
1837 | */ |
---|
1838 | void setNamedConstant(const String& name, const ColourValue& colour); |
---|
1839 | |
---|
1840 | /** Sets a multiple value constant floating-point parameter to the program. |
---|
1841 | @par |
---|
1842 | Some systems only allow constants to be set on certain boundaries, |
---|
1843 | e.g. in sets of 4 values for example. The 'multiple' parameter allows |
---|
1844 | you to control that although you should only change it if you know |
---|
1845 | your chosen language supports that (at the time of writing, only |
---|
1846 | GLSL allows constants which are not a multiple of 4). |
---|
1847 | @note |
---|
1848 | This named option will only work if you are using a parameters object created |
---|
1849 | from a high-level program (HighLevelGpuProgram). |
---|
1850 | @param name The name of the parameter |
---|
1851 | @param val Pointer to the values to write |
---|
1852 | @param count The number of 'multiples' of floats to write |
---|
1853 | @param multiple The number of raw entries in each element to write, |
---|
1854 | the default is 4 so count = 1 would write 4 floats. |
---|
1855 | */ |
---|
1856 | void setNamedConstant(const String& name, const int *val, size_t count, |
---|
1857 | size_t multiple = 4); |
---|
1858 | |
---|
1859 | /** Sets up a constant which will automatically be updated by the system. |
---|
1860 | @remarks |
---|
1861 | Vertex and fragment programs often need parameters which are to do with the |
---|
1862 | current render state, or particular values which may very well change over time, |
---|
1863 | and often between objects which are being rendered. This feature allows you |
---|
1864 | to set up a certain number of predefined parameter mappings that are kept up to |
---|
1865 | date for you. |
---|
1866 | @note |
---|
1867 | This named option will only work if you are using a parameters object created |
---|
1868 | from a high-level program (HighLevelGpuProgram). |
---|
1869 | @param name The name of the parameter |
---|
1870 | @param acType The type of automatic constant to set |
---|
1871 | @param extraInfo If the constant type needs more information (like a light index) put it here. |
---|
1872 | */ |
---|
1873 | void setNamedAutoConstant(const String& name, AutoConstantType acType, size_t extraInfo = 0); |
---|
1874 | void setNamedAutoConstantReal(const String& name, AutoConstantType acType, Real rData); |
---|
1875 | |
---|
1876 | /** Sets up a constant which will automatically be updated by the system. |
---|
1877 | @remarks |
---|
1878 | Vertex and fragment programs often need parameters which are to do with the |
---|
1879 | current render state, or particular values which may very well change over time, |
---|
1880 | and often between objects which are being rendered. This feature allows you |
---|
1881 | to set up a certain number of predefined parameter mappings that are kept up to |
---|
1882 | date for you. |
---|
1883 | @note |
---|
1884 | This named option will only work if you are using a parameters object created |
---|
1885 | from a high-level program (HighLevelGpuProgram). |
---|
1886 | @param name The name of the parameter |
---|
1887 | @param acType The type of automatic constant to set |
---|
1888 | @param extraInfo1 The first extra info required by this auto constant type |
---|
1889 | @param extraInfo2 The first extra info required by this auto constant type |
---|
1890 | */ |
---|
1891 | void setNamedAutoConstant(const String& name, AutoConstantType acType, uint16 extraInfo1, uint16 extraInfo2); |
---|
1892 | |
---|
1893 | /** Sets a named parameter up to track a derivation of the current time. |
---|
1894 | @note |
---|
1895 | This named option will only work if you are using a parameters object created |
---|
1896 | from a high-level program (HighLevelGpuProgram). |
---|
1897 | @param name The name of the parameter |
---|
1898 | @param factor The amount by which to scale the time value |
---|
1899 | */ |
---|
1900 | void setNamedConstantFromTime(const String& name, Real factor); |
---|
1901 | |
---|
1902 | /** Unbind an auto constant so that the constant is manually controlled again. */ |
---|
1903 | void clearNamedAutoConstant(const String& name); |
---|
1904 | |
---|
1905 | /** Find a constant definition for a named parameter. |
---|
1906 | @remarks |
---|
1907 | This method returns null if the named parameter did not exist, unlike |
---|
1908 | getConstantDefinition which is more strict; unless you set the |
---|
1909 | last parameter to true. |
---|
1910 | @param name The name to look up |
---|
1911 | @param throwExceptionIfMissing If set to true, failure to find an entry |
---|
1912 | will throw an exception. |
---|
1913 | */ |
---|
1914 | const GpuConstantDefinition* _findNamedConstantDefinition( |
---|
1915 | const String& name, bool throwExceptionIfMissing = false) const; |
---|
1916 | /** Gets the physical buffer index associated with a logical float constant index. |
---|
1917 | @note Only applicable to low-level programs. |
---|
1918 | @param logicalIndex The logical parameter index |
---|
1919 | @param requestedSize The requested size - pass 0 to ignore missing entries |
---|
1920 | and return std::numeric_limits<size_t>::max() |
---|
1921 | */ |
---|
1922 | size_t _getFloatConstantPhysicalIndex(size_t logicalIndex, size_t requestedSize, uint16 variability); |
---|
1923 | /** Gets the physical buffer index associated with a logical double constant index. |
---|
1924 | @note Only applicable to low-level programs. |
---|
1925 | @param logicalIndex The logical parameter index |
---|
1926 | @param requestedSize The requested size - pass 0 to ignore missing entries |
---|
1927 | and return std::numeric_limits<size_t>::max() |
---|
1928 | */ |
---|
1929 | size_t _getDoubleConstantPhysicalIndex(size_t logicalIndex, size_t requestedSize, uint16 variability); |
---|
1930 | /** Gets the physical buffer index associated with a logical int constant index. |
---|
1931 | @note Only applicable to low-level programs. |
---|
1932 | @param logicalIndex The logical parameter index |
---|
1933 | @param requestedSize The requested size - pass 0 to ignore missing entries |
---|
1934 | and return std::numeric_limits<size_t>::max() |
---|
1935 | */ |
---|
1936 | size_t _getIntConstantPhysicalIndex(size_t logicalIndex, size_t requestedSize, uint16 variability); |
---|
1937 | |
---|
1938 | /** Sets whether or not we need to transpose the matrices passed in from the rest of OGRE. |
---|
1939 | @remarks |
---|
1940 | D3D uses transposed matrices compared to GL and OGRE; this is not important when you |
---|
1941 | use programs which are written to process row-major matrices, such as those generated |
---|
1942 | by Cg, but if you use a program written to D3D's matrix layout you will need to enable |
---|
1943 | this flag. |
---|
1944 | */ |
---|
1945 | void setTransposeMatrices(bool val) { mTransposeMatrices = val; } |
---|
1946 | /// Gets whether or not matrices are to be transposed when set |
---|
1947 | bool getTransposeMatrices(void) const { return mTransposeMatrices; } |
---|
1948 | |
---|
1949 | /** Copies the values of all constants (including auto constants) from another |
---|
1950 | GpuProgramParameters object. |
---|
1951 | @note This copes the internal storage of the paarameters object and therefore |
---|
1952 | can only be used for parameters objects created from the same GpuProgram. |
---|
1953 | To merge parameters that match from different programs, use copyMatchingNamedConstantsFrom. |
---|
1954 | */ |
---|
1955 | void copyConstantsFrom(const GpuProgramParameters& source); |
---|
1956 | |
---|
1957 | /** Copies the values of all matching named constants (including auto constants) from |
---|
1958 | another GpuProgramParameters object. |
---|
1959 | @remarks |
---|
1960 | This method iterates over the named constants in another parameters object |
---|
1961 | and copies across the values where they match. This method is safe to |
---|
1962 | use when the 2 parameters objects came from different programs, but only |
---|
1963 | works for named parameters. |
---|
1964 | */ |
---|
1965 | void copyMatchingNamedConstantsFrom(const GpuProgramParameters& source); |
---|
1966 | |
---|
1967 | /** gets the auto constant definition associated with name if found else returns NULL |
---|
1968 | @param name The name of the auto constant |
---|
1969 | */ |
---|
1970 | static const AutoConstantDefinition* getAutoConstantDefinition(const String& name); |
---|
1971 | /** gets the auto constant definition using an index into the auto constant definition array. |
---|
1972 | If the index is out of bounds then NULL is returned; |
---|
1973 | @param idx The auto constant index |
---|
1974 | */ |
---|
1975 | static const AutoConstantDefinition* getAutoConstantDefinition(const size_t idx); |
---|
1976 | /** Returns the number of auto constant definitions |
---|
1977 | */ |
---|
1978 | static size_t getNumAutoConstantDefinitions(void); |
---|
1979 | |
---|
1980 | |
---|
1981 | /** increments the multipass number entry by 1 if it exists |
---|
1982 | */ |
---|
1983 | void incPassIterationNumber(void); |
---|
1984 | /** Does this parameters object have a pass iteration number constant? */ |
---|
1985 | bool hasPassIterationNumber() const |
---|
1986 | { return mActivePassIterationIndex != (std::numeric_limits<size_t>::max)(); } |
---|
1987 | /** Get the physical buffer index of the pass iteration number constant */ |
---|
1988 | size_t getPassIterationNumberIndex() const |
---|
1989 | { return mActivePassIterationIndex; } |
---|
1990 | |
---|
1991 | |
---|
1992 | /** Use a set of shared parameters in this parameters object. |
---|
1993 | @remarks |
---|
1994 | Allows you to use a set of shared parameters to automatically update |
---|
1995 | this parameter set. |
---|
1996 | */ |
---|
1997 | void addSharedParameters(GpuSharedParametersPtr sharedParams); |
---|
1998 | |
---|
1999 | /** Use a set of shared parameters in this parameters object. |
---|
2000 | @remarks |
---|
2001 | Allows you to use a set of shared parameters to automatically update |
---|
2002 | this parameter set. |
---|
2003 | @param sharedParamsName The name of a shared parameter set as defined in |
---|
2004 | GpuProgramManager |
---|
2005 | */ |
---|
2006 | void addSharedParameters(const String& sharedParamsName); |
---|
2007 | |
---|
2008 | /** Returns whether this parameter set is using the named shared parameter set. */ |
---|
2009 | bool isUsingSharedParameters(const String& sharedParamsName) const; |
---|
2010 | |
---|
2011 | /** Stop using the named shared parameter set. */ |
---|
2012 | void removeSharedParameters(const String& sharedParamsName); |
---|
2013 | |
---|
2014 | /** Stop using all shared parameter sets. */ |
---|
2015 | void removeAllSharedParameters(); |
---|
2016 | |
---|
2017 | /** Get the list of shared parameter sets. */ |
---|
2018 | const GpuSharedParamUsageList& getSharedParameters() const; |
---|
2019 | |
---|
2020 | /** Internal method that the RenderSystem might use to store optional data. */ |
---|
2021 | void _setRenderSystemData(const Any& data) const { mRenderSystemData = data; } |
---|
2022 | /** Internal method that the RenderSystem might use to store optional data. */ |
---|
2023 | const Any& _getRenderSystemData() const { return mRenderSystemData; } |
---|
2024 | |
---|
2025 | /** Update the parameters by copying the data from the shared |
---|
2026 | parameters. |
---|
2027 | @note This method may not actually be called if the RenderSystem |
---|
2028 | supports using shared parameters directly in their own shared buffer; in |
---|
2029 | which case the values should not be copied out of the shared area |
---|
2030 | into the individual parameter set, but bound separately. |
---|
2031 | */ |
---|
2032 | void _copySharedParams(); |
---|
2033 | |
---|
2034 | size_t calculateSize(void) const; |
---|
2035 | |
---|
2036 | /** Set subroutine name by slot name |
---|
2037 | */ |
---|
2038 | void setNamedSubroutine(const String& subroutineSlot, const String& subroutine); |
---|
2039 | |
---|
2040 | /** Set subroutine name by slot index |
---|
2041 | */ |
---|
2042 | void setSubroutine(size_t index, const String& subroutine); |
---|
2043 | |
---|
2044 | /** Get map with |
---|
2045 | */ |
---|
2046 | const SubroutineMap& getSubroutineMap() const { return mSubroutineMap; } |
---|
2047 | }; |
---|
2048 | |
---|
2049 | /// Shared pointer used to hold references to GpuProgramParameters instances |
---|
2050 | typedef SharedPtr<GpuProgramParameters> GpuProgramParametersSharedPtr; |
---|
2051 | |
---|
2052 | /** @} */ |
---|
2053 | /** @} */ |
---|
2054 | } |
---|
2055 | |
---|
2056 | #include "OgreHeaderSuffix.h" |
---|
2057 | |
---|
2058 | #endif |
---|
2059 | |
---|