[148] | 1 | /* |
---|
| 2 | ----------------------------------------------------------------------------- |
---|
| 3 | This source file is part of OGRE |
---|
| 4 | (Object-oriented Graphics Rendering Engine) |
---|
| 5 | For the latest info, see http://www.ogre3d.org/ |
---|
| 6 | |
---|
| 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
---|
| 8 | |
---|
| 9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
---|
| 10 | of this software and associated documentation files (the "Software"), to deal |
---|
| 11 | in the Software without restriction, including without limitation the rights |
---|
| 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
---|
| 13 | copies of the Software, and to permit persons to whom the Software is |
---|
| 14 | furnished to do so, subject to the following conditions: |
---|
| 15 | |
---|
| 16 | The above copyright notice and this permission notice shall be included in |
---|
| 17 | all copies or substantial portions of the Software. |
---|
| 18 | |
---|
| 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
---|
| 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
---|
| 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
---|
| 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
---|
| 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
---|
| 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
---|
| 25 | THE SOFTWARE. |
---|
| 26 | ----------------------------------------------------------------------------- |
---|
| 27 | */ |
---|
| 28 | #ifndef __GpuProgramUsage_H__ |
---|
| 29 | #define __GpuProgramUsage_H__ |
---|
| 30 | |
---|
| 31 | #include "OgrePrerequisites.h" |
---|
| 32 | #include "OgreGpuProgram.h" |
---|
| 33 | #include "OgreHeaderPrefix.h" |
---|
| 34 | |
---|
| 35 | namespace Ogre |
---|
| 36 | { |
---|
| 37 | class Pass; |
---|
| 38 | |
---|
| 39 | /** \addtogroup Core |
---|
| 40 | * @{ |
---|
| 41 | */ |
---|
| 42 | /** \addtogroup Materials |
---|
| 43 | * @{ |
---|
| 44 | */ |
---|
| 45 | /** This class makes the usage of a vertex and fragment programs (low-level or high-level), |
---|
| 46 | with a given set of parameters, explicit. |
---|
| 47 | @remarks |
---|
| 48 | Using a vertex or fragment program can get fairly complex; besides the fairly rudimentary |
---|
| 49 | process of binding a program to the GPU for rendering, managing usage has few |
---|
| 50 | complications, such as: |
---|
| 51 | <ul> |
---|
| 52 | <li>Programs can be high level (e.g. Cg, RenderMonkey) or low level (assembler). Using |
---|
| 53 | either should be relatively seamless, although high-level programs give you the advantage |
---|
| 54 | of being able to use named parameters, instead of just indexed registers</li> |
---|
| 55 | <li>Programs and parameters can be shared between multiple usages, in order to save |
---|
| 56 | memory</li> |
---|
| 57 | <li>When you define a user of a program, such as a material, you often want to be able to |
---|
| 58 | set up the definition but not load / compile / assemble the program at that stage, because |
---|
| 59 | it is not needed just yet. The program should be loaded when it is first needed, or |
---|
| 60 | earlier if specifically requested. The program may not be defined at this time, you |
---|
| 61 | may want to have scripts that can set up the definitions independent of the order in which |
---|
| 62 | those scripts are loaded.</li> |
---|
| 63 | </ul> |
---|
| 64 | This class packages up those details so you don't have to worry about them. For example, |
---|
| 65 | this class lets you define a high-level program and set up the parameters for it, without |
---|
| 66 | having loaded the program (which you normally could not do). When the program is loaded and |
---|
| 67 | compiled, this class will then validate the parameters you supplied earlier and turn them |
---|
| 68 | into runtime parameters. |
---|
| 69 | @par |
---|
| 70 | Just incase it wasn't clear from the above, this class provides linkage to both |
---|
| 71 | GpuProgram and HighLevelGpuProgram, despite its name. |
---|
| 72 | */ |
---|
| 73 | class _OgreExport GpuProgramUsage : public Resource::Listener, public PassAlloc |
---|
| 74 | { |
---|
| 75 | protected: |
---|
| 76 | GpuProgramType mType; |
---|
| 77 | Pass* mParent; |
---|
| 78 | /// The program link |
---|
| 79 | GpuProgramPtr mProgram; |
---|
| 80 | |
---|
| 81 | /// Program parameters |
---|
| 82 | GpuProgramParametersSharedPtr mParameters; |
---|
| 83 | |
---|
| 84 | /// Whether to recreate parameters next load |
---|
| 85 | bool mRecreateParams; |
---|
| 86 | |
---|
| 87 | void recreateParameters(); |
---|
| 88 | |
---|
| 89 | public: |
---|
| 90 | /** Default constructor. |
---|
| 91 | @param gptype The type of program to link to |
---|
| 92 | */ |
---|
| 93 | GpuProgramUsage(GpuProgramType gptype, Pass* parent); |
---|
| 94 | |
---|
| 95 | /** Copy constructor */ |
---|
| 96 | GpuProgramUsage(const GpuProgramUsage& rhs, Pass* newparent); |
---|
| 97 | |
---|
| 98 | ~GpuProgramUsage(); |
---|
| 99 | |
---|
| 100 | /** Gets the type of program we're trying to link to. */ |
---|
| 101 | GpuProgramType getType(void) const { return mType; } |
---|
| 102 | |
---|
| 103 | /** Sets the name of the program to use. |
---|
| 104 | @param name The name of the program to use |
---|
| 105 | @param resetParams |
---|
| 106 | If true, this will create a fresh set of parameters from the |
---|
| 107 | new program being linked, so if you had previously set parameters |
---|
| 108 | you will have to set them again. If you set this to false, you must |
---|
| 109 | be absolutely sure that the parameters match perfectly, and in the |
---|
| 110 | case of named parameters refers to the indexes underlying them, |
---|
| 111 | not just the names. |
---|
| 112 | */ |
---|
| 113 | void setProgramName(const String& name, bool resetParams = true); |
---|
| 114 | /** Sets the program to use. |
---|
| 115 | @remarks |
---|
| 116 | Note that this will create a fresh set of parameters from the |
---|
| 117 | new program being linked, so if you had previously set parameters |
---|
| 118 | you will have to set them again. |
---|
| 119 | */ |
---|
| 120 | void setProgram(GpuProgramPtr& prog); |
---|
| 121 | /** Gets the program being used. */ |
---|
| 122 | const GpuProgramPtr& getProgram() const { return mProgram; } |
---|
| 123 | /** Gets the program being used. */ |
---|
| 124 | const String& getProgramName(void) const { return mProgram->getName(); } |
---|
| 125 | |
---|
| 126 | /** Sets the program parameters that should be used; because parameters can be |
---|
| 127 | shared between multiple usages for efficiency, this method is here for you |
---|
| 128 | to register externally created parameter objects. Otherwise, the parameters |
---|
| 129 | will be created for you when a program is linked. |
---|
| 130 | */ |
---|
| 131 | void setParameters(GpuProgramParametersSharedPtr params); |
---|
| 132 | /** Gets the parameters being used here. |
---|
| 133 | */ |
---|
| 134 | GpuProgramParametersSharedPtr getParameters(void); |
---|
| 135 | |
---|
| 136 | /// Load this usage (and ensure program is loaded) |
---|
| 137 | void _load(void); |
---|
| 138 | /// Unload this usage |
---|
| 139 | void _unload(void); |
---|
| 140 | |
---|
| 141 | size_t calculateSize(void) const; |
---|
| 142 | |
---|
| 143 | // Resource Listener |
---|
| 144 | void unloadingComplete(Resource* prog); |
---|
| 145 | void loadingComplete(Resource* prog); |
---|
| 146 | |
---|
| 147 | }; |
---|
| 148 | /** @} */ |
---|
| 149 | /** @} */ |
---|
| 150 | } |
---|
| 151 | |
---|
| 152 | #include "OgreHeaderSuffix.h" |
---|
| 153 | |
---|
| 154 | #endif |
---|