[148] | 1 | /* |
---|
| 2 | ----------------------------------------------------------------------------- |
---|
| 3 | This source file is part of OGRE |
---|
| 4 | (Object-oriented Graphics Rendering Engine) |
---|
| 5 | For the latest info, see http://www.ogre3d.org/ |
---|
| 6 | |
---|
| 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
---|
| 8 | |
---|
| 9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
---|
| 10 | of this software and associated documentation files (the "Software"), to deal |
---|
| 11 | in the Software without restriction, including without limitation the rights |
---|
| 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
---|
| 13 | copies of the Software, and to permit persons to whom the Software is |
---|
| 14 | furnished to do so, subject to the following conditions: |
---|
| 15 | |
---|
| 16 | The above copyright notice and this permission notice shall be included in |
---|
| 17 | all copies or substantial portions of the Software. |
---|
| 18 | |
---|
| 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
---|
| 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
---|
| 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
---|
| 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
---|
| 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
---|
| 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
---|
| 25 | THE SOFTWARE. |
---|
| 26 | ----------------------------------------------------------------------------- |
---|
| 27 | */ |
---|
| 28 | #ifndef __HardwareBuffer__ |
---|
| 29 | #define __HardwareBuffer__ |
---|
| 30 | |
---|
| 31 | // Precompiler options |
---|
| 32 | #include "OgrePrerequisites.h" |
---|
| 33 | #include "OgreException.h" |
---|
| 34 | |
---|
| 35 | namespace Ogre { |
---|
| 36 | |
---|
| 37 | /** \addtogroup Core |
---|
| 38 | * @{ |
---|
| 39 | */ |
---|
| 40 | /** \addtogroup RenderSystem |
---|
| 41 | * @{ |
---|
| 42 | */ |
---|
| 43 | /** Abstract class defining common features of hardware buffers. |
---|
| 44 | @remarks |
---|
| 45 | A 'hardware buffer' is any area of memory held outside of core system ram, |
---|
| 46 | and in our case refers mostly to video ram, although in theory this class |
---|
| 47 | could be used with other memory areas such as sound card memory, custom |
---|
| 48 | coprocessor memory etc. |
---|
| 49 | @par |
---|
| 50 | This reflects the fact that memory held outside of main system RAM must |
---|
| 51 | be interacted with in a more formal fashion in order to promote |
---|
| 52 | cooperative and optimal usage of the buffers between the various |
---|
| 53 | processing units which manipulate them. |
---|
| 54 | @par |
---|
| 55 | This abstract class defines the core interface which is common to all |
---|
| 56 | buffers, whether it be vertex buffers, index buffers, texture memory |
---|
| 57 | or framebuffer memory etc. |
---|
| 58 | @par |
---|
| 59 | Buffers have the ability to be 'shadowed' in system memory, this is because |
---|
| 60 | the kinds of access allowed on hardware buffers is not always as flexible as |
---|
| 61 | that allowed for areas of system memory - for example it is often either |
---|
| 62 | impossible, or extremely undesirable from a performance standpoint to read from |
---|
| 63 | a hardware buffer; when writing to hardware buffers, you should also write every |
---|
| 64 | byte and do it sequentially. In situations where this is too restrictive, |
---|
| 65 | it is possible to create a hardware, write-only buffer (the most efficient kind) |
---|
| 66 | and to back it with a system memory 'shadow' copy which can be read and updated arbitrarily. |
---|
| 67 | Ogre handles synchronising this buffer with the real hardware buffer (which should still be |
---|
| 68 | created with the HBU_DYNAMIC flag if you intend to update it very frequently). Whilst this |
---|
| 69 | approach does have it's own costs, such as increased memory overhead, these costs can |
---|
| 70 | often be outweighed by the performance benefits of using a more hardware efficient buffer. |
---|
| 71 | You should look for the 'useShadowBuffer' parameter on the creation methods used to create |
---|
| 72 | the buffer of the type you require (see HardwareBufferManager) to enable this feature. |
---|
| 73 | */ |
---|
| 74 | class _OgreExport HardwareBuffer : public BufferAlloc |
---|
| 75 | { |
---|
| 76 | |
---|
| 77 | public: |
---|
| 78 | /// Enums describing buffer usage; not mutually exclusive |
---|
| 79 | enum Usage |
---|
| 80 | { |
---|
| 81 | /** Static buffer which the application rarely modifies once created. Modifying |
---|
| 82 | the contents of this buffer will involve a performance hit. |
---|
| 83 | */ |
---|
| 84 | HBU_STATIC = 1, |
---|
| 85 | /** Indicates the application would like to modify this buffer with the CPU |
---|
| 86 | fairly often. |
---|
| 87 | Buffers created with this flag will typically end up in AGP memory rather |
---|
| 88 | than video memory. |
---|
| 89 | */ |
---|
| 90 | HBU_DYNAMIC = 2, |
---|
| 91 | /** Indicates the application will never read the contents of the buffer back, |
---|
| 92 | it will only ever write data. Locking a buffer with this flag will ALWAYS |
---|
| 93 | return a pointer to new, blank memory rather than the memory associated |
---|
| 94 | with the contents of the buffer; this avoids DMA stalls because you can |
---|
| 95 | write to a new memory area while the previous one is being used. |
---|
| 96 | */ |
---|
| 97 | HBU_WRITE_ONLY = 4, |
---|
| 98 | /** Indicates that the application will be refilling the contents |
---|
| 99 | of the buffer regularly (not just updating, but generating the |
---|
| 100 | contents from scratch), and therefore does not mind if the contents |
---|
| 101 | of the buffer are lost somehow and need to be recreated. This |
---|
| 102 | allows and additional level of optimisation on the buffer. |
---|
| 103 | This option only really makes sense when combined with |
---|
| 104 | HBU_DYNAMIC_WRITE_ONLY. |
---|
| 105 | */ |
---|
| 106 | HBU_DISCARDABLE = 8, |
---|
| 107 | /// Combination of HBU_STATIC and HBU_WRITE_ONLY |
---|
| 108 | HBU_STATIC_WRITE_ONLY = 5, |
---|
| 109 | /** Combination of HBU_DYNAMIC and HBU_WRITE_ONLY. If you use |
---|
| 110 | this, strongly consider using HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE |
---|
| 111 | instead if you update the entire contents of the buffer very |
---|
| 112 | regularly. |
---|
| 113 | */ |
---|
| 114 | HBU_DYNAMIC_WRITE_ONLY = 6, |
---|
| 115 | /// Combination of HBU_DYNAMIC, HBU_WRITE_ONLY and HBU_DISCARDABLE |
---|
| 116 | HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE = 14 |
---|
| 117 | |
---|
| 118 | |
---|
| 119 | }; |
---|
| 120 | /// Locking options |
---|
| 121 | enum LockOptions |
---|
| 122 | { |
---|
| 123 | /** Normal mode, ie allows read/write and contents are preserved. */ |
---|
| 124 | HBL_NORMAL, |
---|
| 125 | /** Discards the <em>entire</em> buffer while locking; this allows optimisation to be |
---|
| 126 | performed because synchronisation issues are relaxed. Only allowed on buffers |
---|
| 127 | created with the HBU_DYNAMIC flag. |
---|
| 128 | */ |
---|
| 129 | HBL_DISCARD, |
---|
| 130 | /** Lock the buffer for reading only. Not allowed in buffers which are created with HBU_WRITE_ONLY. |
---|
| 131 | Mandatory on static buffers, i.e. those created without the HBU_DYNAMIC flag. |
---|
| 132 | */ |
---|
| 133 | HBL_READ_ONLY, |
---|
| 134 | /** As HBL_DISCARD, except the application guarantees not to overwrite any |
---|
| 135 | region of the buffer which has already been used in this frame, can allow |
---|
| 136 | some optimisation on some APIs. */ |
---|
| 137 | HBL_NO_OVERWRITE, |
---|
| 138 | /** Lock the buffer for writing only.*/ |
---|
| 139 | HBL_WRITE_ONLY |
---|
| 140 | |
---|
| 141 | }; |
---|
| 142 | protected: |
---|
| 143 | size_t mSizeInBytes; |
---|
| 144 | Usage mUsage; |
---|
| 145 | bool mIsLocked; |
---|
| 146 | size_t mLockStart; |
---|
| 147 | size_t mLockSize; |
---|
| 148 | bool mSystemMemory; |
---|
| 149 | bool mUseShadowBuffer; |
---|
| 150 | HardwareBuffer* mShadowBuffer; |
---|
| 151 | bool mShadowUpdated; |
---|
| 152 | bool mSuppressHardwareUpdate; |
---|
| 153 | |
---|
| 154 | /// Internal implementation of lock() |
---|
| 155 | virtual void* lockImpl(size_t offset, size_t length, LockOptions options) = 0; |
---|
| 156 | /// Internal implementation of unlock() |
---|
| 157 | virtual void unlockImpl(void) = 0; |
---|
| 158 | |
---|
| 159 | public: |
---|
| 160 | /// Constructor, to be called by HardwareBufferManager only |
---|
| 161 | HardwareBuffer(Usage usage, bool systemMemory, bool useShadowBuffer) |
---|
| 162 | : mUsage(usage), mIsLocked(false), mLockStart(0), mLockSize(0), mSystemMemory(systemMemory), |
---|
| 163 | mUseShadowBuffer(useShadowBuffer), mShadowBuffer(NULL), mShadowUpdated(false), |
---|
| 164 | mSuppressHardwareUpdate(false) |
---|
| 165 | { |
---|
| 166 | // If use shadow buffer, upgrade to WRITE_ONLY on hardware side |
---|
| 167 | if (useShadowBuffer && usage == HBU_DYNAMIC) |
---|
| 168 | { |
---|
| 169 | mUsage = HBU_DYNAMIC_WRITE_ONLY; |
---|
| 170 | } |
---|
| 171 | else if (useShadowBuffer && usage == HBU_STATIC) |
---|
| 172 | { |
---|
| 173 | mUsage = HBU_STATIC_WRITE_ONLY; |
---|
| 174 | } |
---|
| 175 | } |
---|
| 176 | virtual ~HardwareBuffer() {} |
---|
| 177 | /** Lock the buffer for (potentially) reading / writing. |
---|
| 178 | @param offset The byte offset from the start of the buffer to lock |
---|
| 179 | @param length The size of the area to lock, in bytes |
---|
| 180 | @param options Locking options |
---|
| 181 | @return Pointer to the locked memory |
---|
| 182 | */ |
---|
| 183 | virtual void* lock(size_t offset, size_t length, LockOptions options) |
---|
| 184 | { |
---|
| 185 | assert(!isLocked() && "Cannot lock this buffer, it is already locked!"); |
---|
| 186 | |
---|
| 187 | void* ret = NULL; |
---|
| 188 | if ((length + offset) > mSizeInBytes) |
---|
| 189 | { |
---|
| 190 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, |
---|
| 191 | "Lock request out of bounds.", |
---|
| 192 | "HardwareBuffer::lock"); |
---|
| 193 | } |
---|
| 194 | else if (mUseShadowBuffer) |
---|
| 195 | { |
---|
| 196 | if (options != HBL_READ_ONLY) |
---|
| 197 | { |
---|
| 198 | // we have to assume a read / write lock so we use the shadow buffer |
---|
| 199 | // and tag for sync on unlock() |
---|
| 200 | mShadowUpdated = true; |
---|
| 201 | } |
---|
| 202 | |
---|
| 203 | ret = mShadowBuffer->lock(offset, length, options); |
---|
| 204 | } |
---|
| 205 | else |
---|
| 206 | { |
---|
| 207 | // Lock the real buffer if there is no shadow buffer |
---|
| 208 | ret = lockImpl(offset, length, options); |
---|
| 209 | mIsLocked = true; |
---|
| 210 | } |
---|
| 211 | mLockStart = offset; |
---|
| 212 | mLockSize = length; |
---|
| 213 | return ret; |
---|
| 214 | } |
---|
| 215 | |
---|
| 216 | /** Lock the entire buffer for (potentially) reading / writing. |
---|
| 217 | @param options Locking options |
---|
| 218 | @return Pointer to the locked memory |
---|
| 219 | */ |
---|
| 220 | void* lock(LockOptions options) |
---|
| 221 | { |
---|
| 222 | return this->lock(0, mSizeInBytes, options); |
---|
| 223 | } |
---|
| 224 | /** Releases the lock on this buffer. |
---|
| 225 | @remarks |
---|
| 226 | Locking and unlocking a buffer can, in some rare circumstances such as |
---|
| 227 | switching video modes whilst the buffer is locked, corrupt the |
---|
| 228 | contents of a buffer. This is pretty rare, but if it occurs, |
---|
| 229 | this method will throw an exception, meaning you |
---|
| 230 | must re-upload the data. |
---|
| 231 | @par |
---|
| 232 | Note that using the 'read' and 'write' forms of updating the buffer does not |
---|
| 233 | suffer from this problem, so if you want to be 100% sure your |
---|
| 234 | data will not be lost, use the 'read' and 'write' forms instead. |
---|
| 235 | */ |
---|
| 236 | virtual void unlock(void) |
---|
| 237 | { |
---|
| 238 | assert(isLocked() && "Cannot unlock this buffer, it is not locked!"); |
---|
| 239 | |
---|
| 240 | // If we used the shadow buffer this time... |
---|
| 241 | if (mUseShadowBuffer && mShadowBuffer->isLocked()) |
---|
| 242 | { |
---|
| 243 | mShadowBuffer->unlock(); |
---|
| 244 | // Potentially update the 'real' buffer from the shadow buffer |
---|
| 245 | _updateFromShadow(); |
---|
| 246 | } |
---|
| 247 | else |
---|
| 248 | { |
---|
| 249 | // Otherwise, unlock the real one |
---|
| 250 | unlockImpl(); |
---|
| 251 | mIsLocked = false; |
---|
| 252 | } |
---|
| 253 | |
---|
| 254 | } |
---|
| 255 | |
---|
| 256 | /** Reads data from the buffer and places it in the memory pointed to by pDest. |
---|
| 257 | @param offset The byte offset from the start of the buffer to read |
---|
| 258 | @param length The size of the area to read, in bytes |
---|
| 259 | @param pDest The area of memory in which to place the data, must be large enough to |
---|
| 260 | accommodate the data! |
---|
| 261 | */ |
---|
| 262 | virtual void readData(size_t offset, size_t length, void* pDest) = 0; |
---|
| 263 | /** Writes data to the buffer from an area of system memory; note that you must |
---|
| 264 | ensure that your buffer is big enough. |
---|
| 265 | @param offset The byte offset from the start of the buffer to start writing |
---|
| 266 | @param length The size of the data to write to, in bytes |
---|
| 267 | @param pSource The source of the data to be written |
---|
| 268 | @param discardWholeBuffer If true, this allows the driver to discard the entire buffer when writing, |
---|
| 269 | such that DMA stalls can be avoided; use if you can. |
---|
| 270 | */ |
---|
| 271 | virtual void writeData(size_t offset, size_t length, const void* pSource, |
---|
| 272 | bool discardWholeBuffer = false) = 0; |
---|
| 273 | |
---|
| 274 | /** Copy data from another buffer into this one. |
---|
| 275 | @remarks |
---|
| 276 | Note that the source buffer must not be created with the |
---|
| 277 | usage HBU_WRITE_ONLY otherwise this will fail. |
---|
| 278 | @param srcBuffer The buffer from which to read the copied data |
---|
| 279 | @param srcOffset Offset in the source buffer at which to start reading |
---|
| 280 | @param dstOffset Offset in the destination buffer to start writing |
---|
| 281 | @param length Length of the data to copy, in bytes. |
---|
| 282 | @param discardWholeBuffer If true, will discard the entire contents of this buffer before copying |
---|
| 283 | */ |
---|
| 284 | virtual void copyData(HardwareBuffer& srcBuffer, size_t srcOffset, |
---|
| 285 | size_t dstOffset, size_t length, bool discardWholeBuffer = false) |
---|
| 286 | { |
---|
| 287 | const void *srcData = srcBuffer.lock( |
---|
| 288 | srcOffset, length, HBL_READ_ONLY); |
---|
| 289 | this->writeData(dstOffset, length, srcData, discardWholeBuffer); |
---|
| 290 | srcBuffer.unlock(); |
---|
| 291 | } |
---|
| 292 | |
---|
| 293 | /** Copy all data from another buffer into this one. |
---|
| 294 | @remarks |
---|
| 295 | Normally these buffers should be of identical size, but if they're |
---|
| 296 | not, the routine will use the smallest of the two sizes. |
---|
| 297 | */ |
---|
| 298 | virtual void copyData(HardwareBuffer& srcBuffer) |
---|
| 299 | { |
---|
| 300 | size_t sz = std::min(getSizeInBytes(), srcBuffer.getSizeInBytes()); |
---|
| 301 | copyData(srcBuffer, 0, 0, sz, true); |
---|
| 302 | } |
---|
| 303 | |
---|
| 304 | /// Updates the real buffer from the shadow buffer, if required |
---|
| 305 | virtual void _updateFromShadow(void) |
---|
| 306 | { |
---|
| 307 | if (mUseShadowBuffer && mShadowUpdated && !mSuppressHardwareUpdate) |
---|
| 308 | { |
---|
| 309 | // Do this manually to avoid locking problems |
---|
| 310 | const void *srcData = mShadowBuffer->lockImpl( |
---|
| 311 | mLockStart, mLockSize, HBL_READ_ONLY); |
---|
| 312 | // Lock with discard if the whole buffer was locked, otherwise normal |
---|
| 313 | LockOptions lockOpt; |
---|
| 314 | if (mLockStart == 0 && mLockSize == mSizeInBytes) |
---|
| 315 | lockOpt = HBL_DISCARD; |
---|
| 316 | else |
---|
| 317 | lockOpt = HBL_NORMAL; |
---|
| 318 | |
---|
| 319 | void *destData = this->lockImpl( |
---|
| 320 | mLockStart, mLockSize, lockOpt); |
---|
| 321 | // Copy shadow to real |
---|
| 322 | memcpy(destData, srcData, mLockSize); |
---|
| 323 | this->unlockImpl(); |
---|
| 324 | mShadowBuffer->unlockImpl(); |
---|
| 325 | mShadowUpdated = false; |
---|
| 326 | } |
---|
| 327 | } |
---|
| 328 | |
---|
| 329 | /// Returns the size of this buffer in bytes |
---|
| 330 | size_t getSizeInBytes(void) const { return mSizeInBytes; } |
---|
| 331 | /// Returns the Usage flags with which this buffer was created |
---|
| 332 | Usage getUsage(void) const { return mUsage; } |
---|
| 333 | /// Returns whether this buffer is held in system memory |
---|
| 334 | bool isSystemMemory(void) const { return mSystemMemory; } |
---|
| 335 | /// Returns whether this buffer has a system memory shadow for quicker reading |
---|
| 336 | bool hasShadowBuffer(void) const { return mUseShadowBuffer; } |
---|
| 337 | /// Returns whether or not this buffer is currently locked. |
---|
| 338 | bool isLocked(void) const { |
---|
| 339 | return mIsLocked || (mUseShadowBuffer && mShadowBuffer->isLocked()); |
---|
| 340 | } |
---|
| 341 | /// Pass true to suppress hardware upload of shadow buffer changes |
---|
| 342 | void suppressHardwareUpdate(bool suppress) { |
---|
| 343 | mSuppressHardwareUpdate = suppress; |
---|
| 344 | if (!suppress) |
---|
| 345 | _updateFromShadow(); |
---|
| 346 | } |
---|
| 347 | |
---|
| 348 | |
---|
| 349 | |
---|
| 350 | |
---|
| 351 | |
---|
| 352 | }; |
---|
| 353 | /** @} */ |
---|
| 354 | /** @} */ |
---|
| 355 | |
---|
| 356 | /** Locking helper. Guaranteed unlocking even in case of exception. */ |
---|
| 357 | template <typename T> struct HardwareBufferLockGuard |
---|
| 358 | { |
---|
| 359 | HardwareBufferLockGuard(const T& p, HardwareBuffer::LockOptions options) |
---|
| 360 | : pBuf(p) |
---|
| 361 | { |
---|
| 362 | pData = pBuf->lock(options); |
---|
| 363 | } |
---|
| 364 | HardwareBufferLockGuard(const T& p, size_t offset, size_t length, HardwareBuffer::LockOptions options) |
---|
| 365 | : pBuf(p) |
---|
| 366 | { |
---|
| 367 | pData = pBuf->lock(offset, length, options); |
---|
| 368 | } |
---|
| 369 | ~HardwareBufferLockGuard() |
---|
| 370 | { |
---|
| 371 | pBuf->unlock(); |
---|
| 372 | } |
---|
| 373 | |
---|
| 374 | const T& pBuf; |
---|
| 375 | void* pData; |
---|
| 376 | }; |
---|
| 377 | } |
---|
| 378 | #endif |
---|
| 379 | |
---|
| 380 | |
---|