1 | /* |
---|
2 | ----------------------------------------------------------------------------- |
---|
3 | This source file is part of OGRE |
---|
4 | (Object-oriented Graphics Rendering Engine) |
---|
5 | For the latest info, see http://www.ogre3d.org/ |
---|
6 | |
---|
7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
---|
8 | |
---|
9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
---|
10 | of this software and associated documentation files (the "Software"), to deal |
---|
11 | in the Software without restriction, including without limitation the rights |
---|
12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
---|
13 | copies of the Software, and to permit persons to whom the Software is |
---|
14 | furnished to do so, subject to the following conditions: |
---|
15 | |
---|
16 | The above copyright notice and this permission notice shall be included in |
---|
17 | all copies or substantial portions of the Software. |
---|
18 | |
---|
19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
---|
20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
---|
21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
---|
22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
---|
23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
---|
24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
---|
25 | THE SOFTWARE. |
---|
26 | ----------------------------------------------------------------------------- |
---|
27 | */ |
---|
28 | #ifndef __HardwareBufferManager__ |
---|
29 | #define __HardwareBufferManager__ |
---|
30 | |
---|
31 | // Precompiler options |
---|
32 | #include "OgrePrerequisites.h" |
---|
33 | |
---|
34 | #include "OgreSingleton.h" |
---|
35 | #include "OgreHardwareCounterBuffer.h" |
---|
36 | #include "OgreHardwareIndexBuffer.h" |
---|
37 | #include "OgreHardwareUniformBuffer.h" |
---|
38 | #include "OgreHardwareVertexBuffer.h" |
---|
39 | #include "OgreRenderToVertexBuffer.h" |
---|
40 | #include "OgreHeaderPrefix.h" |
---|
41 | |
---|
42 | namespace Ogre { |
---|
43 | /** \addtogroup Core |
---|
44 | * @{ |
---|
45 | */ |
---|
46 | /** \addtogroup RenderSystem |
---|
47 | * @{ |
---|
48 | */ |
---|
49 | |
---|
50 | /** Abstract interface representing a 'licensee' of a hardware buffer copy. |
---|
51 | @remarks |
---|
52 | Often it's useful to have temporary buffers which are used for working |
---|
53 | but are not necessarily needed permanently. However, creating and |
---|
54 | destroying buffers is expensive, so we need a way to share these |
---|
55 | working areas, especially those based on existing fixed buffers. |
---|
56 | This class represents a licensee of one of those temporary buffers, |
---|
57 | and must be implemented by any user of a temporary buffer if they |
---|
58 | wish to be notified when the license is expired. |
---|
59 | */ |
---|
60 | class _OgreExport HardwareBufferLicensee |
---|
61 | { |
---|
62 | public: |
---|
63 | virtual ~HardwareBufferLicensee() { } |
---|
64 | /** This method is called when the buffer license is expired and is about |
---|
65 | to be returned to the shared pool. |
---|
66 | */ |
---|
67 | virtual void licenseExpired(HardwareBuffer* buffer) = 0; |
---|
68 | }; |
---|
69 | |
---|
70 | /** Structure for recording the use of temporary blend buffers. */ |
---|
71 | class _OgreExport TempBlendedBufferInfo : public HardwareBufferLicensee, public BufferAlloc |
---|
72 | { |
---|
73 | private: |
---|
74 | // Pre-blended |
---|
75 | HardwareVertexBufferSharedPtr srcPositionBuffer; |
---|
76 | HardwareVertexBufferSharedPtr srcNormalBuffer; |
---|
77 | // Post-blended |
---|
78 | HardwareVertexBufferSharedPtr destPositionBuffer; |
---|
79 | HardwareVertexBufferSharedPtr destNormalBuffer; |
---|
80 | /// Both positions and normals are contained in the same buffer. |
---|
81 | bool posNormalShareBuffer; |
---|
82 | unsigned short posBindIndex; |
---|
83 | unsigned short normBindIndex; |
---|
84 | bool bindPositions; |
---|
85 | bool bindNormals; |
---|
86 | |
---|
87 | public: |
---|
88 | ~TempBlendedBufferInfo(void); |
---|
89 | /// Utility method, extract info from the given VertexData. |
---|
90 | void extractFrom(const VertexData* sourceData); |
---|
91 | /// Utility method, checks out temporary copies of src into dest. |
---|
92 | void checkoutTempCopies(bool positions = true, bool normals = true); |
---|
93 | /// Utility method, binds dest copies into a given VertexData struct. |
---|
94 | void bindTempCopies(VertexData* targetData, bool suppressHardwareUpload); |
---|
95 | /** Overridden member from HardwareBufferLicensee. */ |
---|
96 | void licenseExpired(HardwareBuffer* buffer); |
---|
97 | /** Detect currently have buffer copies checked out and touch it. */ |
---|
98 | bool buffersCheckedOut(bool positions = true, bool normals = true) const; |
---|
99 | }; |
---|
100 | |
---|
101 | |
---|
102 | /** Base definition of a hardware buffer manager. |
---|
103 | @remarks |
---|
104 | This class is deliberately not a Singleton, so that multiple types can |
---|
105 | exist at once. The Singleton is wrapped via the Decorator pattern |
---|
106 | in HardwareBufferManager, below. Each concrete implementation should |
---|
107 | provide a subclass of HardwareBufferManagerBase, which does the actual |
---|
108 | work, and also a very simple subclass of HardwareBufferManager which |
---|
109 | simply constructs the instance of the HardwareBufferManagerBase subclass |
---|
110 | and passes it to the HardwareBufferManager superclass as a delegate. |
---|
111 | This subclass must also delete the implementation instance it creates. |
---|
112 | */ |
---|
113 | class _OgreExport HardwareBufferManagerBase : public BufferAlloc |
---|
114 | { |
---|
115 | friend class HardwareVertexBufferSharedPtr; |
---|
116 | friend class HardwareIndexBufferSharedPtr; |
---|
117 | protected: |
---|
118 | /** WARNING: The following two members should place before all other members. |
---|
119 | Members destruct order is very important here, because destructing other |
---|
120 | members will cause notify back to this class, and then will access to this |
---|
121 | two members. |
---|
122 | */ |
---|
123 | typedef set<HardwareVertexBuffer*>::type VertexBufferList; |
---|
124 | typedef set<HardwareIndexBuffer*>::type IndexBufferList; |
---|
125 | typedef set<HardwareUniformBuffer*>::type UniformBufferList; |
---|
126 | typedef set<HardwareCounterBuffer*>::type CounterBufferList; |
---|
127 | VertexBufferList mVertexBuffers; |
---|
128 | IndexBufferList mIndexBuffers; |
---|
129 | UniformBufferList mUniformBuffers; |
---|
130 | CounterBufferList mCounterBuffers; |
---|
131 | |
---|
132 | |
---|
133 | typedef set<VertexDeclaration*>::type VertexDeclarationList; |
---|
134 | typedef set<VertexBufferBinding*>::type VertexBufferBindingList; |
---|
135 | VertexDeclarationList mVertexDeclarations; |
---|
136 | VertexBufferBindingList mVertexBufferBindings; |
---|
137 | |
---|
138 | // Mutexes |
---|
139 | OGRE_MUTEX(mVertexBuffersMutex); |
---|
140 | OGRE_MUTEX(mIndexBuffersMutex); |
---|
141 | OGRE_MUTEX(mUniformBuffersMutex); |
---|
142 | OGRE_MUTEX(mCounterBuffersMutex); |
---|
143 | OGRE_MUTEX(mVertexDeclarationsMutex); |
---|
144 | OGRE_MUTEX(mVertexBufferBindingsMutex); |
---|
145 | |
---|
146 | /// Internal method for destroys all vertex declarations. |
---|
147 | virtual void destroyAllDeclarations(void); |
---|
148 | /// Internal method for destroys all vertex buffer bindings. |
---|
149 | virtual void destroyAllBindings(void); |
---|
150 | |
---|
151 | /// Internal method for creates a new vertex declaration, may be overridden by certain rendering APIs. |
---|
152 | virtual VertexDeclaration* createVertexDeclarationImpl(void); |
---|
153 | /// Internal method for destroys a vertex declaration, may be overridden by certain rendering APIs. |
---|
154 | virtual void destroyVertexDeclarationImpl(VertexDeclaration* decl); |
---|
155 | |
---|
156 | /// Internal method for creates a new VertexBufferBinding, may be overridden by certain rendering APIs. |
---|
157 | virtual VertexBufferBinding* createVertexBufferBindingImpl(void); |
---|
158 | /// Internal method for destroys a VertexBufferBinding, may be overridden by certain rendering APIs. |
---|
159 | virtual void destroyVertexBufferBindingImpl(VertexBufferBinding* binding); |
---|
160 | |
---|
161 | public: |
---|
162 | |
---|
163 | enum BufferLicenseType |
---|
164 | { |
---|
165 | /// Licensee will only release buffer when it says so. |
---|
166 | BLT_MANUAL_RELEASE, |
---|
167 | /// Licensee can have license revoked. |
---|
168 | BLT_AUTOMATIC_RELEASE |
---|
169 | }; |
---|
170 | |
---|
171 | protected: |
---|
172 | /** Struct holding details of a license to use a temporary shared buffer. */ |
---|
173 | class _OgrePrivate VertexBufferLicense |
---|
174 | { |
---|
175 | public: |
---|
176 | HardwareVertexBuffer* originalBufferPtr; |
---|
177 | BufferLicenseType licenseType; |
---|
178 | size_t expiredDelay; |
---|
179 | HardwareVertexBufferSharedPtr buffer; |
---|
180 | HardwareBufferLicensee* licensee; |
---|
181 | VertexBufferLicense( |
---|
182 | HardwareVertexBuffer* orig, |
---|
183 | BufferLicenseType ltype, |
---|
184 | size_t delay, |
---|
185 | HardwareVertexBufferSharedPtr buf, |
---|
186 | HardwareBufferLicensee* lic) |
---|
187 | : originalBufferPtr(orig) |
---|
188 | , licenseType(ltype) |
---|
189 | , expiredDelay(delay) |
---|
190 | , buffer(buf) |
---|
191 | , licensee(lic) |
---|
192 | {} |
---|
193 | |
---|
194 | }; |
---|
195 | |
---|
196 | /// Map from original buffer to temporary buffers. |
---|
197 | typedef multimap<HardwareVertexBuffer*, HardwareVertexBufferSharedPtr>::type FreeTemporaryVertexBufferMap; |
---|
198 | /// Map of current available temp buffers. |
---|
199 | FreeTemporaryVertexBufferMap mFreeTempVertexBufferMap; |
---|
200 | /// Map from temporary buffer to details of a license. |
---|
201 | typedef map<HardwareVertexBuffer*, VertexBufferLicense>::type TemporaryVertexBufferLicenseMap; |
---|
202 | /// Map of currently licensed temporary buffers. |
---|
203 | TemporaryVertexBufferLicenseMap mTempVertexBufferLicenses; |
---|
204 | /// Number of frames elapsed since temporary buffers utilization was above half the available. |
---|
205 | size_t mUnderUsedFrameCount; |
---|
206 | /// Number of frames to wait before free unused temporary buffers. |
---|
207 | static const size_t UNDER_USED_FRAME_THRESHOLD; |
---|
208 | /// Frame delay for BLT_AUTOMATIC_RELEASE temporary buffers. |
---|
209 | static const size_t EXPIRED_DELAY_FRAME_THRESHOLD; |
---|
210 | // Mutexes |
---|
211 | OGRE_MUTEX(mTempBuffersMutex); |
---|
212 | |
---|
213 | |
---|
214 | /// Creates a new buffer as a copy of the source, does not copy data. |
---|
215 | virtual HardwareVertexBufferSharedPtr makeBufferCopy( |
---|
216 | const HardwareVertexBufferSharedPtr& source, |
---|
217 | HardwareBuffer::Usage usage, bool useShadowBuffer); |
---|
218 | |
---|
219 | public: |
---|
220 | HardwareBufferManagerBase(); |
---|
221 | virtual ~HardwareBufferManagerBase(); |
---|
222 | /** Create a hardware vertex buffer. |
---|
223 | @remarks |
---|
224 | This method creates a new vertex buffer; this will act as a source of geometry |
---|
225 | data for rendering objects. Note that because the meaning of the contents of |
---|
226 | the vertex buffer depends on the usage, this method does not specify a |
---|
227 | vertex format; the user of this buffer can actually insert whatever data |
---|
228 | they wish, in any format. However, in order to use this with a RenderOperation, |
---|
229 | the data in this vertex buffer will have to be associated with a semantic element |
---|
230 | of the rendering pipeline, e.g. a position, or texture coordinates. This is done |
---|
231 | using the VertexDeclaration class, which itself contains VertexElement structures |
---|
232 | referring to the source data. |
---|
233 | @remarks Note that because vertex buffers can be shared, they are reference |
---|
234 | counted so you do not need to worry about destroying themm this will be done |
---|
235 | automatically. |
---|
236 | @param vertexSize |
---|
237 | The size in bytes of each vertex in this buffer; you must calculate |
---|
238 | this based on the kind of data you expect to populate this buffer with. |
---|
239 | @param numVerts |
---|
240 | The number of vertices in this buffer. |
---|
241 | @param usage |
---|
242 | One or more members of the HardwareBuffer::Usage enumeration; you are |
---|
243 | strongly advised to use HBU_STATIC_WRITE_ONLY wherever possible, if you need to |
---|
244 | update regularly, consider HBU_DYNAMIC_WRITE_ONLY and useShadowBuffer=true. |
---|
245 | @param useShadowBuffer |
---|
246 | If set to @c true, this buffer will be 'shadowed' by one stored in |
---|
247 | system memory rather than GPU or AGP memory. You should set this flag if you intend |
---|
248 | to read data back from the vertex buffer, because reading data from a buffer |
---|
249 | in the GPU or AGP memory is very expensive, and is in fact impossible if you |
---|
250 | specify HBU_WRITE_ONLY for the main buffer. If you use this option, all |
---|
251 | reads and writes will be done to the shadow buffer, and the shadow buffer will |
---|
252 | be synchronised with the real buffer at an appropriate time. |
---|
253 | */ |
---|
254 | virtual HardwareVertexBufferSharedPtr |
---|
255 | createVertexBuffer(size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, |
---|
256 | bool useShadowBuffer = false) = 0; |
---|
257 | /** Create a hardware index buffer. |
---|
258 | @remarks Note that because buffers can be shared, they are reference |
---|
259 | counted so you do not need to worry about destroying them this will be done |
---|
260 | automatically. |
---|
261 | @param itype |
---|
262 | The type in index, either 16- or 32-bit, depending on how many vertices |
---|
263 | you need to be able to address |
---|
264 | @param numIndexes |
---|
265 | The number of indexes in the buffer |
---|
266 | @param usage |
---|
267 | One or more members of the HardwareBuffer::Usage enumeration. |
---|
268 | @param useShadowBuffer |
---|
269 | If set to @c true, this buffer will be 'shadowed' by one stored in |
---|
270 | system memory rather than GPU or AGP memory. You should set this flag if you intend |
---|
271 | to read data back from the index buffer, because reading data from a buffer |
---|
272 | in the GPU or AGP memory is very expensive, and is in fact impossible if you |
---|
273 | specify HBU_WRITE_ONLY for the main buffer. If you use this option, all |
---|
274 | reads and writes will be done to the shadow buffer, and the shadow buffer will |
---|
275 | be synchronised with the real buffer at an appropriate time. |
---|
276 | */ |
---|
277 | virtual HardwareIndexBufferSharedPtr |
---|
278 | createIndexBuffer(HardwareIndexBuffer::IndexType itype, size_t numIndexes, |
---|
279 | HardwareBuffer::Usage usage, bool useShadowBuffer = false) = 0; |
---|
280 | |
---|
281 | /** Create a render to vertex buffer. |
---|
282 | @remarks The parameters (such as vertex size etc) are determined later |
---|
283 | and are allocated when needed. |
---|
284 | */ |
---|
285 | virtual RenderToVertexBufferSharedPtr createRenderToVertexBuffer() = 0; |
---|
286 | |
---|
287 | /** |
---|
288 | * Create uniform buffer. This type of buffer allows the upload of shader constants once, |
---|
289 | * and sharing between shader stages or even shaders from another materials. |
---|
290 | * The update shall be triggered by GpuProgramParameters, if is dirty |
---|
291 | */ |
---|
292 | virtual HardwareUniformBufferSharedPtr createUniformBuffer(size_t sizeBytes, |
---|
293 | HardwareBuffer::Usage usage = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE, |
---|
294 | bool useShadowBuffer = false, const String& name = "") = 0; |
---|
295 | |
---|
296 | /** |
---|
297 | * Create counter buffer. |
---|
298 | * The update shall be triggered by GpuProgramParameters, if is dirty |
---|
299 | */ |
---|
300 | virtual HardwareCounterBufferSharedPtr createCounterBuffer(size_t sizeBytes, |
---|
301 | HardwareBuffer::Usage usage = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE, |
---|
302 | bool useShadowBuffer = false, const String& name = "") = 0; |
---|
303 | |
---|
304 | /** Creates a new vertex declaration. */ |
---|
305 | virtual VertexDeclaration* createVertexDeclaration(void); |
---|
306 | /** Destroys a vertex declaration. */ |
---|
307 | virtual void destroyVertexDeclaration(VertexDeclaration* decl); |
---|
308 | |
---|
309 | /** Creates a new VertexBufferBinding. */ |
---|
310 | virtual VertexBufferBinding* createVertexBufferBinding(void); |
---|
311 | /** Destroys a VertexBufferBinding. */ |
---|
312 | virtual void destroyVertexBufferBinding(VertexBufferBinding* binding); |
---|
313 | |
---|
314 | /** Registers a vertex buffer as a copy of another. |
---|
315 | @remarks |
---|
316 | This is useful for registering an existing buffer as a temporary buffer |
---|
317 | which can be allocated just like a copy. |
---|
318 | */ |
---|
319 | virtual void registerVertexBufferSourceAndCopy( |
---|
320 | const HardwareVertexBufferSharedPtr& sourceBuffer, |
---|
321 | const HardwareVertexBufferSharedPtr& copy); |
---|
322 | |
---|
323 | /** Allocates a copy of a given vertex buffer. |
---|
324 | @remarks |
---|
325 | This method allocates a temporary copy of an existing vertex buffer. |
---|
326 | This buffer is subsequently stored and can be made available for |
---|
327 | other purposes later without incurring the cost of construction / |
---|
328 | destruction. |
---|
329 | @param sourceBuffer |
---|
330 | The source buffer to use as a copy. |
---|
331 | @param licenseType |
---|
332 | The type of license required on this buffer - automatic |
---|
333 | release causes this class to release licenses every frame so that |
---|
334 | they can be reallocated anew. |
---|
335 | @param licensee |
---|
336 | Pointer back to the class requesting the copy, which must |
---|
337 | implement HardwareBufferLicense in order to be notified when the license |
---|
338 | expires. |
---|
339 | @param copyData |
---|
340 | If @c true, the current data is copied as well as the |
---|
341 | structure of the buffer/ |
---|
342 | */ |
---|
343 | virtual HardwareVertexBufferSharedPtr allocateVertexBufferCopy( |
---|
344 | const HardwareVertexBufferSharedPtr& sourceBuffer, |
---|
345 | BufferLicenseType licenseType, |
---|
346 | HardwareBufferLicensee* licensee, |
---|
347 | bool copyData = false); |
---|
348 | |
---|
349 | /** Manually release a vertex buffer copy for others to subsequently use. |
---|
350 | @remarks |
---|
351 | Only required if the original call to allocateVertexBufferCopy |
---|
352 | included a licenseType of BLT_MANUAL_RELEASE. |
---|
353 | @param bufferCopy |
---|
354 | The buffer copy. The caller is expected to delete |
---|
355 | or at least no longer use this reference, since another user may |
---|
356 | well begin to modify the contents of the buffer. |
---|
357 | */ |
---|
358 | virtual void releaseVertexBufferCopy( |
---|
359 | const HardwareVertexBufferSharedPtr& bufferCopy); |
---|
360 | |
---|
361 | /** Tell engine that the vertex buffer copy intent to reuse. |
---|
362 | @remarks |
---|
363 | Ogre internal keep an expired delay counter of BLT_AUTOMATIC_RELEASE |
---|
364 | buffers, when the counter count down to zero, it'll release for other |
---|
365 | purposes later. But you can use this function to reset the counter to |
---|
366 | the internal configured value, keep the buffer not get released for |
---|
367 | some frames. |
---|
368 | @param bufferCopy |
---|
369 | The buffer copy. The caller is expected to keep this |
---|
370 | buffer copy for use. |
---|
371 | */ |
---|
372 | virtual void touchVertexBufferCopy(const HardwareVertexBufferSharedPtr& bufferCopy); |
---|
373 | |
---|
374 | /** Free all unused vertex buffer copies. |
---|
375 | @remarks |
---|
376 | This method free all temporary vertex buffers that not in used. |
---|
377 | In normally, temporary vertex buffers are subsequently stored and can |
---|
378 | be made available for other purposes later without incurring the cost |
---|
379 | of construction / destruction. But in some cases you want to free them |
---|
380 | to save hardware memory (e.g. application was runs in a long time, you |
---|
381 | might free temporary buffers periodically to avoid memory overload). |
---|
382 | */ |
---|
383 | virtual void _freeUnusedBufferCopies(void); |
---|
384 | |
---|
385 | /** Internal method for releasing all temporary buffers which have been |
---|
386 | allocated using BLT_AUTOMATIC_RELEASE; is called by OGRE. |
---|
387 | @param forceFreeUnused |
---|
388 | If @c true, free all unused temporary buffers. |
---|
389 | If @c false, auto detect and free all unused temporary buffers based on |
---|
390 | temporary buffers utilization. |
---|
391 | */ |
---|
392 | virtual void _releaseBufferCopies(bool forceFreeUnused = false); |
---|
393 | |
---|
394 | /** Internal method that forces the release of copies of a given buffer. |
---|
395 | @remarks |
---|
396 | This usually means that the buffer which the copies are based on has |
---|
397 | been changed in some fundamental way, and the owner of the original |
---|
398 | wishes to make that known so that new copies will reflect the |
---|
399 | changes. |
---|
400 | @param sourceBuffer |
---|
401 | The source buffer as a shared pointer. Any buffer copies created |
---|
402 | from the source buffer are deleted. |
---|
403 | */ |
---|
404 | virtual void _forceReleaseBufferCopies(const HardwareVertexBufferSharedPtr& sourceBuffer); |
---|
405 | |
---|
406 | /** Internal method that forces the release of copies of a given buffer. |
---|
407 | @remarks |
---|
408 | This usually means that the buffer which the copies are based on has |
---|
409 | been changed in some fundamental way, and the owner of the original |
---|
410 | wishes to make that known so that new copies will reflect the |
---|
411 | changes. |
---|
412 | @param sourceBuffer |
---|
413 | The source buffer as a pointer. Any buffer copies created from |
---|
414 | the source buffer are deleted. |
---|
415 | */ |
---|
416 | virtual void _forceReleaseBufferCopies(HardwareVertexBuffer* sourceBuffer); |
---|
417 | |
---|
418 | /// Notification that a hardware vertex buffer has been destroyed. |
---|
419 | void _notifyVertexBufferDestroyed(HardwareVertexBuffer* buf); |
---|
420 | /// Notification that a hardware index buffer has been destroyed. |
---|
421 | void _notifyIndexBufferDestroyed(HardwareIndexBuffer* buf); |
---|
422 | /// Notification that at hardware uniform buffer has been destroyed |
---|
423 | void _notifyUniformBufferDestroyed(HardwareUniformBuffer* buf); |
---|
424 | /// Notification that at hardware counter buffer has been destroyed |
---|
425 | void _notifyCounterBufferDestroyed(HardwareCounterBuffer* buf); |
---|
426 | }; |
---|
427 | |
---|
428 | /** Singleton wrapper for hardware buffer manager. */ |
---|
429 | class _OgreExport HardwareBufferManager : public HardwareBufferManagerBase, public Singleton<HardwareBufferManager> |
---|
430 | { |
---|
431 | friend class HardwareVertexBufferSharedPtr; |
---|
432 | friend class HardwareIndexBufferSharedPtr; |
---|
433 | protected: |
---|
434 | HardwareBufferManagerBase* mImpl; |
---|
435 | public: |
---|
436 | HardwareBufferManager(HardwareBufferManagerBase* imp); |
---|
437 | ~HardwareBufferManager(); |
---|
438 | |
---|
439 | /** @copydoc HardwareBufferManagerBase::createVertexBuffer */ |
---|
440 | HardwareVertexBufferSharedPtr |
---|
441 | createVertexBuffer(size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, |
---|
442 | bool useShadowBuffer = false) |
---|
443 | { |
---|
444 | return mImpl->createVertexBuffer(vertexSize, numVerts, usage, useShadowBuffer); |
---|
445 | } |
---|
446 | /** @copydoc HardwareBufferManagerBase::createIndexBuffer */ |
---|
447 | HardwareIndexBufferSharedPtr |
---|
448 | createIndexBuffer(HardwareIndexBuffer::IndexType itype, size_t numIndexes, |
---|
449 | HardwareBuffer::Usage usage, bool useShadowBuffer = false) |
---|
450 | { |
---|
451 | return mImpl->createIndexBuffer(itype, numIndexes, usage, useShadowBuffer); |
---|
452 | } |
---|
453 | |
---|
454 | /** @copydoc HardwareBufferManagerBase::createRenderToVertexBuffer */ |
---|
455 | RenderToVertexBufferSharedPtr createRenderToVertexBuffer() |
---|
456 | { |
---|
457 | return mImpl->createRenderToVertexBuffer(); |
---|
458 | } |
---|
459 | |
---|
460 | /** @copydoc HardwareBufferManagerBase::createUniformBuffer */ |
---|
461 | HardwareUniformBufferSharedPtr |
---|
462 | createUniformBuffer(size_t sizeBytes, HardwareBuffer::Usage usage, bool useShadowBuffer, const String& name = "") |
---|
463 | { |
---|
464 | return mImpl->createUniformBuffer(sizeBytes, usage, useShadowBuffer, name); |
---|
465 | } |
---|
466 | |
---|
467 | /** @copydoc HardwareBufferManagerBase::createCounterBuffer */ |
---|
468 | HardwareCounterBufferSharedPtr |
---|
469 | createCounterBuffer(size_t sizeBytes, HardwareBuffer::Usage usage, bool useShadowBuffer, const String& name = "") |
---|
470 | { |
---|
471 | return mImpl->createCounterBuffer(sizeBytes, usage, useShadowBuffer, name); |
---|
472 | } |
---|
473 | |
---|
474 | /** @copydoc HardwareBufferManagerInterface::createVertexDeclaration */ |
---|
475 | virtual VertexDeclaration* createVertexDeclaration(void) |
---|
476 | { |
---|
477 | return mImpl->createVertexDeclaration(); |
---|
478 | } |
---|
479 | /** @copydoc HardwareBufferManagerBase::destroyVertexDeclaration */ |
---|
480 | virtual void destroyVertexDeclaration(VertexDeclaration* decl) |
---|
481 | { |
---|
482 | mImpl->destroyVertexDeclaration(decl); |
---|
483 | } |
---|
484 | |
---|
485 | /** @copydoc HardwareBufferManagerBase::createVertexBufferBinding */ |
---|
486 | virtual VertexBufferBinding* createVertexBufferBinding(void) |
---|
487 | { |
---|
488 | return mImpl->createVertexBufferBinding(); |
---|
489 | } |
---|
490 | /** @copydoc HardwareBufferManagerBase::destroyVertexBufferBinding */ |
---|
491 | virtual void destroyVertexBufferBinding(VertexBufferBinding* binding) |
---|
492 | { |
---|
493 | mImpl->destroyVertexBufferBinding(binding); |
---|
494 | } |
---|
495 | /** @copydoc HardwareBufferManagerBase::registerVertexBufferSourceAndCopy */ |
---|
496 | virtual void registerVertexBufferSourceAndCopy( |
---|
497 | const HardwareVertexBufferSharedPtr& sourceBuffer, |
---|
498 | const HardwareVertexBufferSharedPtr& copy) |
---|
499 | { |
---|
500 | mImpl->registerVertexBufferSourceAndCopy(sourceBuffer, copy); |
---|
501 | } |
---|
502 | /** @copydoc HardwareBufferManagerBase::allocateVertexBufferCopy */ |
---|
503 | virtual HardwareVertexBufferSharedPtr allocateVertexBufferCopy( |
---|
504 | const HardwareVertexBufferSharedPtr& sourceBuffer, |
---|
505 | BufferLicenseType licenseType, |
---|
506 | HardwareBufferLicensee* licensee, |
---|
507 | bool copyData = false) |
---|
508 | { |
---|
509 | return mImpl->allocateVertexBufferCopy(sourceBuffer, licenseType, licensee, copyData); |
---|
510 | } |
---|
511 | /** @copydoc HardwareBufferManagerBase::releaseVertexBufferCopy */ |
---|
512 | virtual void releaseVertexBufferCopy( |
---|
513 | const HardwareVertexBufferSharedPtr& bufferCopy) |
---|
514 | { |
---|
515 | mImpl->releaseVertexBufferCopy(bufferCopy); |
---|
516 | } |
---|
517 | |
---|
518 | /** @copydoc HardwareBufferManagerBase::touchVertexBufferCopy */ |
---|
519 | virtual void touchVertexBufferCopy( |
---|
520 | const HardwareVertexBufferSharedPtr& bufferCopy) |
---|
521 | { |
---|
522 | mImpl->touchVertexBufferCopy(bufferCopy); |
---|
523 | } |
---|
524 | |
---|
525 | /** @copydoc HardwareBufferManagerBase::_freeUnusedBufferCopies */ |
---|
526 | virtual void _freeUnusedBufferCopies(void) |
---|
527 | { |
---|
528 | mImpl->_freeUnusedBufferCopies(); |
---|
529 | } |
---|
530 | /** @copydoc HardwareBufferManagerBase::_releaseBufferCopies */ |
---|
531 | virtual void _releaseBufferCopies(bool forceFreeUnused = false) |
---|
532 | { |
---|
533 | mImpl->_releaseBufferCopies(forceFreeUnused); |
---|
534 | } |
---|
535 | /** @copydoc HardwareBufferManagerBase::_forceReleaseBufferCopies */ |
---|
536 | virtual void _forceReleaseBufferCopies( |
---|
537 | const HardwareVertexBufferSharedPtr& sourceBuffer) |
---|
538 | { |
---|
539 | mImpl->_forceReleaseBufferCopies(sourceBuffer); |
---|
540 | } |
---|
541 | /** @copydoc HardwareBufferManagerBase::_forceReleaseBufferCopies */ |
---|
542 | virtual void _forceReleaseBufferCopies(HardwareVertexBuffer* sourceBuffer) |
---|
543 | { |
---|
544 | mImpl->_forceReleaseBufferCopies(sourceBuffer); |
---|
545 | } |
---|
546 | /** @copydoc HardwareBufferManagerBase::_notifyVertexBufferDestroyed */ |
---|
547 | void _notifyVertexBufferDestroyed(HardwareVertexBuffer* buf) |
---|
548 | { |
---|
549 | mImpl->_notifyVertexBufferDestroyed(buf); |
---|
550 | } |
---|
551 | /** @copydoc HardwareBufferManagerBase::_notifyIndexBufferDestroyed */ |
---|
552 | void _notifyIndexBufferDestroyed(HardwareIndexBuffer* buf) |
---|
553 | { |
---|
554 | mImpl->_notifyIndexBufferDestroyed(buf); |
---|
555 | } |
---|
556 | /** @copydoc HardwareBufferManagerInterface::_notifyUniformBufferDestroyed */ |
---|
557 | void _notifyUniformBufferDestroyed(HardwareUniformBuffer* buf) |
---|
558 | { |
---|
559 | mImpl->_notifyUniformBufferDestroyed(buf); |
---|
560 | } |
---|
561 | /** @copydoc HardwareBufferManagerInterface::_notifyCounterBufferDestroyed */ |
---|
562 | void _notifyConterBufferDestroyed(HardwareCounterBuffer* buf) |
---|
563 | { |
---|
564 | mImpl->_notifyCounterBufferDestroyed(buf); |
---|
565 | } |
---|
566 | |
---|
567 | /** Override standard Singleton retrieval. |
---|
568 | @remarks |
---|
569 | Why do we do this? Well, it's because the Singleton |
---|
570 | implementation is in a .h file, which means it gets compiled |
---|
571 | into anybody who includes it. This is needed for the |
---|
572 | Singleton template to work, but we actually only want it |
---|
573 | compiled into the implementation of the class based on the |
---|
574 | Singleton, not all of them. If we don't change this, we get |
---|
575 | link errors when trying to use the Singleton-based class from |
---|
576 | an outside dll. |
---|
577 | @par |
---|
578 | This method just delegates to the template version anyway, |
---|
579 | but the implementation stays in this single compilation unit, |
---|
580 | preventing link errors. |
---|
581 | */ |
---|
582 | static HardwareBufferManager& getSingleton(void); |
---|
583 | /** Override standard Singleton retrieval. |
---|
584 | @remarks |
---|
585 | Why do we do this? Well, it's because the Singleton |
---|
586 | implementation is in a .h file, which means it gets compiled |
---|
587 | into anybody who includes it. This is needed for the |
---|
588 | Singleton template to work, but we actually only want it |
---|
589 | compiled into the implementation of the class based on the |
---|
590 | Singleton, not all of them. If we don't change this, we get |
---|
591 | link errors when trying to use the Singleton-based class from |
---|
592 | an outside dll. |
---|
593 | @par |
---|
594 | This method just delegates to the template version anyway, |
---|
595 | but the implementation stays in this single compilation unit, |
---|
596 | preventing link errors. |
---|
597 | */ |
---|
598 | static HardwareBufferManager* getSingletonPtr(void); |
---|
599 | |
---|
600 | }; |
---|
601 | |
---|
602 | /** @} */ |
---|
603 | /** @} */ |
---|
604 | } // namespace Ogre |
---|
605 | |
---|
606 | #include "OgreHeaderSuffix.h" |
---|
607 | |
---|
608 | #endif // __HardwareBufferManager__ |
---|
609 | |
---|