1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org |
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6 | |
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7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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8 | |
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9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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10 | of this software and associated documentation files (the "Software"), to deal |
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11 | in the Software without restriction, including without limitation the rights |
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12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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13 | copies of the Software, and to permit persons to whom the Software is |
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14 | furnished to do so, subject to the following conditions: |
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15 | |
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16 | The above copyright notice and this permission notice shall be included in |
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17 | all copies or substantial portions of the Software. |
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18 | |
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19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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25 | THE SOFTWARE. |
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26 | ----------------------------------------------------------------------------- |
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27 | */ |
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28 | #ifndef _HardwareOcclusionQuery__ |
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29 | #define _HardwareOcclusionQuery__ |
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30 | |
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31 | // Precompiler options |
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32 | #include "OgrePrerequisites.h" |
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33 | |
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34 | namespace Ogre { |
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35 | |
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36 | |
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37 | |
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38 | /** \addtogroup Core |
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39 | * @{ |
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40 | */ |
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41 | /** \addtogroup RenderSystem |
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42 | * @{ |
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43 | */ |
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44 | /** |
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45 | * This is a abstract class that that provides the interface for the query class for |
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46 | * hardware occlusion. |
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47 | * |
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48 | * @author Lee Sandberg |
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49 | * Updated on 13/8/2005 by Tuan Kuranes email: tuan.kuranes@free.fr |
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50 | */ |
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51 | class _OgreExport HardwareOcclusionQuery : public RenderSysAlloc |
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52 | { |
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53 | //---------------------------------------------------------------------- |
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54 | // Public methods |
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55 | //-- |
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56 | public: |
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57 | /** |
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58 | * Object public member functions |
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59 | */ |
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60 | |
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61 | /** |
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62 | * Default object constructor |
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63 | * |
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64 | */ |
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65 | HardwareOcclusionQuery(); |
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66 | |
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67 | /** |
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68 | * Object destructor |
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69 | */ |
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70 | virtual ~HardwareOcclusionQuery(); |
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71 | |
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72 | /** |
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73 | * Starts the hardware occlusion query |
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74 | * @remarks Simple usage: Create one or more OcclusionQuery object one per outstanding query or one per tested object |
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75 | * OcclusionQuery* mOcclusionQuery; |
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76 | * createOcclusionQuery( &mOcclusionQuery ); |
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77 | * In the rendering loop: |
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78 | * Draw all occluders |
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79 | * mOcclusionQuery->startOcclusionQuery(); |
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80 | * Draw the polygons to be tested |
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81 | * mOcclusionQuery->endOcclusionQuery(); |
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82 | * |
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83 | * Results must be pulled using: |
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84 | * UINT mNumberOfPixelsVisable; |
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85 | * pullOcclusionQuery( &mNumberOfPixelsVisable ); |
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86 | * |
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87 | */ |
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88 | virtual void beginOcclusionQuery() = 0; |
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89 | |
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90 | /** |
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91 | * Ends the hardware occlusion test |
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92 | */ |
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93 | virtual void endOcclusionQuery() = 0; |
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94 | |
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95 | /** |
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96 | * Pulls the hardware occlusion query. |
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97 | * @note Waits until the query result is available; use isStillOutstanding |
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98 | * if just want to test if the result is available. |
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99 | * @retval NumOfFragments will get the resulting number of fragments. |
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100 | * @return True if success or false if not. |
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101 | */ |
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102 | virtual bool pullOcclusionQuery(unsigned int* NumOfFragments) = 0; |
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103 | |
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104 | /** |
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105 | * Let's you get the last pixel count with out doing the hardware occlusion test |
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106 | * @return The last fragment count from the last test. |
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107 | * Remarks This function won't give you new values, just the old value. |
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108 | */ |
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109 | unsigned int getLastQuerysPixelcount() const { return mPixelCount; } |
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110 | |
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111 | /** |
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112 | * Lets you know when query is done, or still be processed by the Hardware |
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113 | * @return true if query isn't finished. |
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114 | */ |
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115 | virtual bool isStillOutstanding(void) = 0; |
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116 | |
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117 | |
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118 | //---------------------------------------------------------------------- |
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119 | // protected members |
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120 | //-- |
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121 | protected : |
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122 | /// Number of visible pixels determined by last query |
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123 | unsigned int mPixelCount; |
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124 | /// Has the query returned a result yet? |
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125 | bool mIsQueryResultStillOutstanding; |
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126 | }; |
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127 | |
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128 | /** @} */ |
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129 | /** @} */ |
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130 | } |
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131 | #endif |
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132 | |
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