[148] | 1 | /* |
---|
| 2 | ----------------------------------------------------------------------------- |
---|
| 3 | This source file is part of OGRE |
---|
| 4 | (Object-oriented Graphics Rendering Engine) |
---|
| 5 | For the latest info, see http://www.ogre3d.org/ |
---|
| 6 | |
---|
| 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
---|
| 8 | |
---|
| 9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
---|
| 10 | of this software and associated documentation files (the "Software"), to deal |
---|
| 11 | in the Software without restriction, including without limitation the rights |
---|
| 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
---|
| 13 | copies of the Software, and to permit persons to whom the Software is |
---|
| 14 | furnished to do so, subject to the following conditions: |
---|
| 15 | |
---|
| 16 | The above copyright notice and this permission notice shall be included in |
---|
| 17 | all copies or substantial portions of the Software. |
---|
| 18 | |
---|
| 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
---|
| 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
---|
| 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
---|
| 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
---|
| 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
---|
| 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
---|
| 25 | THE SOFTWARE. |
---|
| 26 | ----------------------------------------------------------------------------- |
---|
| 27 | */ |
---|
| 28 | #ifndef __HardwareVertexBuffer__ |
---|
| 29 | #define __HardwareVertexBuffer__ |
---|
| 30 | |
---|
| 31 | // Precompiler options |
---|
| 32 | #include "OgrePrerequisites.h" |
---|
| 33 | #include "OgreHardwareBuffer.h" |
---|
| 34 | #include "OgreSharedPtr.h" |
---|
| 35 | #include "OgreColourValue.h" |
---|
| 36 | #include "OgreHeaderPrefix.h" |
---|
| 37 | |
---|
| 38 | namespace Ogre { |
---|
| 39 | class HardwareBufferManagerBase; |
---|
| 40 | |
---|
| 41 | /** \addtogroup Core |
---|
| 42 | * @{ |
---|
| 43 | */ |
---|
| 44 | /** \addtogroup RenderSystem |
---|
| 45 | * @{ |
---|
| 46 | */ |
---|
| 47 | /** Specialisation of HardwareBuffer for a vertex buffer. */ |
---|
| 48 | class _OgreExport HardwareVertexBuffer : public HardwareBuffer |
---|
| 49 | { |
---|
| 50 | protected: |
---|
| 51 | |
---|
| 52 | HardwareBufferManagerBase* mMgr; |
---|
| 53 | size_t mNumVertices; |
---|
| 54 | size_t mVertexSize; |
---|
| 55 | bool mIsInstanceData; |
---|
| 56 | size_t mInstanceDataStepRate; |
---|
| 57 | /// Checks if vertex instance data is supported by the render system |
---|
| 58 | virtual bool checkIfVertexInstanceDataIsSupported(); |
---|
| 59 | |
---|
| 60 | public: |
---|
| 61 | /// Should be called by HardwareBufferManager |
---|
| 62 | HardwareVertexBuffer(HardwareBufferManagerBase* mgr, size_t vertexSize, size_t numVertices, |
---|
| 63 | HardwareBuffer::Usage usage, bool useSystemMemory, bool useShadowBuffer); |
---|
| 64 | ~HardwareVertexBuffer(); |
---|
| 65 | /// Return the manager of this buffer, if any |
---|
| 66 | HardwareBufferManagerBase* getManager() const { return mMgr; } |
---|
| 67 | /// Gets the size in bytes of a single vertex in this buffer |
---|
| 68 | size_t getVertexSize(void) const { return mVertexSize; } |
---|
| 69 | /// Get the number of vertices in this buffer |
---|
| 70 | size_t getNumVertices(void) const { return mNumVertices; } |
---|
| 71 | /// Get if this vertex buffer is an "instance data" buffer (per instance) |
---|
| 72 | bool isInstanceData() const { return mIsInstanceData; } |
---|
| 73 | /// Set if this vertex buffer is an "instance data" buffer (per instance) |
---|
| 74 | void setIsInstanceData(const bool val); |
---|
| 75 | /// Get the number of instances to draw using the same per-instance data before advancing in the buffer by one element. |
---|
| 76 | size_t getInstanceDataStepRate() const; |
---|
| 77 | /// Set the number of instances to draw using the same per-instance data before advancing in the buffer by one element. |
---|
| 78 | void setInstanceDataStepRate(const size_t val); |
---|
| 79 | |
---|
| 80 | |
---|
| 81 | // NB subclasses should override lock, unlock, readData, writeData |
---|
| 82 | |
---|
| 83 | }; |
---|
| 84 | |
---|
| 85 | /** Shared pointer implementation used to share vertex buffers. */ |
---|
| 86 | class _OgreExport HardwareVertexBufferSharedPtr : public SharedPtr<HardwareVertexBuffer> |
---|
| 87 | { |
---|
| 88 | public: |
---|
| 89 | HardwareVertexBufferSharedPtr() : SharedPtr<HardwareVertexBuffer>() {} |
---|
| 90 | explicit HardwareVertexBufferSharedPtr(HardwareVertexBuffer* buf); |
---|
| 91 | |
---|
| 92 | |
---|
| 93 | }; |
---|
| 94 | |
---|
| 95 | /** Locking helper. */ |
---|
| 96 | typedef HardwareBufferLockGuard<HardwareVertexBufferSharedPtr> HardwareVertexBufferLockGuard; |
---|
| 97 | |
---|
| 98 | /// Vertex element semantics, used to identify the meaning of vertex buffer contents |
---|
| 99 | enum VertexElementSemantic { |
---|
| 100 | /// Position, 3 reals per vertex |
---|
| 101 | VES_POSITION = 1, |
---|
| 102 | /// Blending weights |
---|
| 103 | VES_BLEND_WEIGHTS = 2, |
---|
| 104 | /// Blending indices |
---|
| 105 | VES_BLEND_INDICES = 3, |
---|
| 106 | /// Normal, 3 reals per vertex |
---|
| 107 | VES_NORMAL = 4, |
---|
| 108 | /// Diffuse colours |
---|
| 109 | VES_DIFFUSE = 5, |
---|
| 110 | /// Specular colours |
---|
| 111 | VES_SPECULAR = 6, |
---|
| 112 | /// Texture coordinates |
---|
| 113 | VES_TEXTURE_COORDINATES = 7, |
---|
| 114 | /// Binormal (Y axis if normal is Z) |
---|
| 115 | VES_BINORMAL = 8, |
---|
| 116 | /// Tangent (X axis if normal is Z) |
---|
| 117 | VES_TANGENT = 9, |
---|
| 118 | /// The number of VertexElementSemantic elements (note - the first value VES_POSITION is 1) |
---|
| 119 | VES_COUNT = 9 |
---|
| 120 | }; |
---|
| 121 | |
---|
| 122 | /// Vertex element type, used to identify the base types of the vertex contents |
---|
| 123 | enum VertexElementType |
---|
| 124 | { |
---|
| 125 | VET_FLOAT1 = 0, |
---|
| 126 | VET_FLOAT2 = 1, |
---|
| 127 | VET_FLOAT3 = 2, |
---|
| 128 | VET_FLOAT4 = 3, |
---|
| 129 | /// alias to more specific colour type - use the current rendersystem's colour packing |
---|
| 130 | VET_COLOUR = 4, |
---|
| 131 | VET_SHORT1 = 5, |
---|
| 132 | VET_SHORT2 = 6, |
---|
| 133 | VET_SHORT3 = 7, |
---|
| 134 | VET_SHORT4 = 8, |
---|
| 135 | VET_UBYTE4 = 9, |
---|
| 136 | /// D3D style compact colour |
---|
| 137 | VET_COLOUR_ARGB = 10, |
---|
| 138 | /// GL style compact colour |
---|
| 139 | VET_COLOUR_ABGR = 11, |
---|
| 140 | VET_DOUBLE1 = 12, |
---|
| 141 | VET_DOUBLE2 = 13, |
---|
| 142 | VET_DOUBLE3 = 14, |
---|
| 143 | VET_DOUBLE4 = 15, |
---|
| 144 | VET_USHORT1 = 16, |
---|
| 145 | VET_USHORT2 = 17, |
---|
| 146 | VET_USHORT3 = 18, |
---|
| 147 | VET_USHORT4 = 19, |
---|
| 148 | VET_INT1 = 20, |
---|
| 149 | VET_INT2 = 21, |
---|
| 150 | VET_INT3 = 22, |
---|
| 151 | VET_INT4 = 23, |
---|
| 152 | VET_UINT1 = 24, |
---|
| 153 | VET_UINT2 = 25, |
---|
| 154 | VET_UINT3 = 26, |
---|
| 155 | VET_UINT4 = 27 |
---|
| 156 | }; |
---|
| 157 | |
---|
| 158 | /** This class declares the usage of a single vertex buffer as a component |
---|
| 159 | of a complete VertexDeclaration. |
---|
| 160 | @remarks |
---|
| 161 | Several vertex buffers can be used to supply the input geometry for a |
---|
| 162 | rendering operation, and in each case a vertex buffer can be used in |
---|
| 163 | different ways for different operations; the buffer itself does not |
---|
| 164 | define the semantics (position, normal etc), the VertexElement |
---|
| 165 | class does. |
---|
| 166 | */ |
---|
| 167 | class _OgreExport VertexElement : public VertexDataAlloc |
---|
| 168 | { |
---|
| 169 | protected: |
---|
| 170 | /// The source vertex buffer, as bound to an index using VertexBufferBinding |
---|
| 171 | unsigned short mSource; |
---|
| 172 | /// The offset in the buffer that this element starts at |
---|
| 173 | size_t mOffset; |
---|
| 174 | /// The type of element |
---|
| 175 | VertexElementType mType; |
---|
| 176 | /// The meaning of the element |
---|
| 177 | VertexElementSemantic mSemantic; |
---|
| 178 | /// Index of the item, only applicable for some elements like texture coords |
---|
| 179 | unsigned short mIndex; |
---|
| 180 | public: |
---|
| 181 | /// Constructor, should not be called directly, only needed because of list |
---|
| 182 | VertexElement() {} |
---|
| 183 | /// Constructor, should not be called directly, call VertexDeclaration::addElement |
---|
| 184 | VertexElement(unsigned short source, size_t offset, VertexElementType theType, |
---|
| 185 | VertexElementSemantic semantic, unsigned short index = 0); |
---|
| 186 | /// Gets the vertex buffer index from where this element draws it's values |
---|
| 187 | unsigned short getSource(void) const { return mSource; } |
---|
| 188 | /// Gets the offset into the buffer where this element starts |
---|
| 189 | size_t getOffset(void) const { return mOffset; } |
---|
| 190 | /// Gets the data format of this element |
---|
| 191 | VertexElementType getType(void) const { return mType; } |
---|
| 192 | /// Gets the meaning of this element |
---|
| 193 | VertexElementSemantic getSemantic(void) const { return mSemantic; } |
---|
| 194 | /// Gets the index of this element, only applicable for repeating elements |
---|
| 195 | unsigned short getIndex(void) const { return mIndex; } |
---|
| 196 | /// Gets the size of this element in bytes |
---|
| 197 | size_t getSize(void) const; |
---|
| 198 | /// Utility method for helping to calculate offsets |
---|
| 199 | static size_t getTypeSize(VertexElementType etype); |
---|
| 200 | /// Utility method which returns the count of values in a given type |
---|
| 201 | static unsigned short getTypeCount(VertexElementType etype); |
---|
| 202 | /** Simple converter function which will turn a single-value type into a |
---|
| 203 | multi-value type based on a parameter. |
---|
| 204 | */ |
---|
| 205 | static VertexElementType multiplyTypeCount(VertexElementType baseType, unsigned short count); |
---|
| 206 | /** Simple converter function which will a type into it's single-value |
---|
| 207 | equivalent - makes switches on type easier. |
---|
| 208 | */ |
---|
| 209 | static VertexElementType getBaseType(VertexElementType multiType); |
---|
| 210 | |
---|
| 211 | /** Utility method for converting colour from |
---|
| 212 | one packed 32-bit colour type to another. |
---|
| 213 | @param srcType The source type |
---|
| 214 | @param dstType The destination type |
---|
| 215 | @param ptr Read / write value to change |
---|
| 216 | */ |
---|
| 217 | static void convertColourValue(VertexElementType srcType, |
---|
| 218 | VertexElementType dstType, uint32* ptr); |
---|
| 219 | |
---|
| 220 | /** Utility method for converting colour to |
---|
| 221 | a packed 32-bit colour type. |
---|
| 222 | @param src source colour |
---|
| 223 | @param dst The destination type |
---|
| 224 | */ |
---|
| 225 | static uint32 convertColourValue(const ColourValue& src, |
---|
| 226 | VertexElementType dst); |
---|
| 227 | |
---|
| 228 | /** Utility method to get the most appropriate packed colour vertex element format. */ |
---|
| 229 | static VertexElementType getBestColourVertexElementType(void); |
---|
| 230 | |
---|
| 231 | inline bool operator== (const VertexElement& rhs) const |
---|
| 232 | { |
---|
| 233 | if (mType != rhs.mType || |
---|
| 234 | mIndex != rhs.mIndex || |
---|
| 235 | mOffset != rhs.mOffset || |
---|
| 236 | mSemantic != rhs.mSemantic || |
---|
| 237 | mSource != rhs.mSource) |
---|
| 238 | return false; |
---|
| 239 | else |
---|
| 240 | return true; |
---|
| 241 | |
---|
| 242 | } |
---|
| 243 | /** Adjusts a pointer to the base of a vertex to point at this element. |
---|
| 244 | @remarks |
---|
| 245 | This variant is for void pointers, passed as a parameter because we can't |
---|
| 246 | rely on covariant return types. |
---|
| 247 | @param pBase Pointer to the start of a vertex in this buffer. |
---|
| 248 | @param pElem Pointer to a pointer which will be set to the start of this element. |
---|
| 249 | */ |
---|
| 250 | inline void baseVertexPointerToElement(void* pBase, void** pElem) const |
---|
| 251 | { |
---|
| 252 | // The only way we can do this is to cast to char* in order to use byte offset |
---|
| 253 | // then cast back to void*. |
---|
| 254 | *pElem = static_cast<void*>( |
---|
| 255 | static_cast<unsigned char*>(pBase) + mOffset); |
---|
| 256 | } |
---|
| 257 | /** Adjusts a pointer to the base of a vertex to point at this element. |
---|
| 258 | @remarks |
---|
| 259 | This variant is for float pointers, passed as a parameter because we can't |
---|
| 260 | rely on covariant return types. |
---|
| 261 | @param pBase Pointer to the start of a vertex in this buffer. |
---|
| 262 | @param pElem Pointer to a pointer which will be set to the start of this element. |
---|
| 263 | */ |
---|
| 264 | inline void baseVertexPointerToElement(void* pBase, float** pElem) const |
---|
| 265 | { |
---|
| 266 | // The only way we can do this is to cast to char* in order to use byte offset |
---|
| 267 | // then cast back to float*. However we have to go via void* because casting |
---|
| 268 | // directly is not allowed |
---|
| 269 | *pElem = static_cast<float*>( |
---|
| 270 | static_cast<void*>( |
---|
| 271 | static_cast<unsigned char*>(pBase) + mOffset)); |
---|
| 272 | } |
---|
| 273 | |
---|
| 274 | /** Adjusts a pointer to the base of a vertex to point at this element. |
---|
| 275 | @remarks |
---|
| 276 | This variant is for RGBA pointers, passed as a parameter because we can't |
---|
| 277 | rely on covariant return types. |
---|
| 278 | @param pBase Pointer to the start of a vertex in this buffer. |
---|
| 279 | @param pElem Pointer to a pointer which will be set to the start of this element. |
---|
| 280 | */ |
---|
| 281 | inline void baseVertexPointerToElement(void* pBase, RGBA** pElem) const |
---|
| 282 | { |
---|
| 283 | *pElem = static_cast<RGBA*>( |
---|
| 284 | static_cast<void*>( |
---|
| 285 | static_cast<unsigned char*>(pBase) + mOffset)); |
---|
| 286 | } |
---|
| 287 | /** Adjusts a pointer to the base of a vertex to point at this element. |
---|
| 288 | @remarks |
---|
| 289 | This variant is for char pointers, passed as a parameter because we can't |
---|
| 290 | rely on covariant return types. |
---|
| 291 | @param pBase Pointer to the start of a vertex in this buffer. |
---|
| 292 | @param pElem Pointer to a pointer which will be set to the start of this element. |
---|
| 293 | */ |
---|
| 294 | inline void baseVertexPointerToElement(void* pBase, unsigned char** pElem) const |
---|
| 295 | { |
---|
| 296 | *pElem = static_cast<unsigned char*>(pBase) + mOffset; |
---|
| 297 | } |
---|
| 298 | |
---|
| 299 | /** Adjusts a pointer to the base of a vertex to point at this element. |
---|
| 300 | @remarks |
---|
| 301 | This variant is for ushort pointers, passed as a parameter because we can't |
---|
| 302 | rely on covariant return types. |
---|
| 303 | @param pBase Pointer to the start of a vertex in this buffer. |
---|
| 304 | @param pElem Pointer to a pointer which will be set to the start of this element. |
---|
| 305 | */ |
---|
| 306 | inline void baseVertexPointerToElement(void* pBase, unsigned short** pElem) const |
---|
| 307 | { |
---|
| 308 | *pElem = static_cast<unsigned short*>( |
---|
| 309 | static_cast<void*>( |
---|
| 310 | static_cast<unsigned char*>(pBase) + mOffset)); |
---|
| 311 | } |
---|
| 312 | |
---|
| 313 | |
---|
| 314 | }; |
---|
| 315 | /** This class declares the format of a set of vertex inputs, which |
---|
| 316 | can be issued to the rendering API through a RenderOperation. |
---|
| 317 | @remarks |
---|
| 318 | You should be aware that the ordering and structure of the |
---|
| 319 | VertexDeclaration can be very important on DirectX with older |
---|
| 320 | cards,so if you want to maintain maximum compatibility with |
---|
| 321 | all render systems and all cards you should be careful to follow these |
---|
| 322 | rules:<ol> |
---|
| 323 | <li>VertexElements should be added in the following order, and the order of the |
---|
| 324 | elements within a shared buffer should be as follows: |
---|
| 325 | position, blending weights, normals, diffuse colours, specular colours, |
---|
| 326 | texture coordinates (in order, with no gaps)</li> |
---|
| 327 | <li>You must not have unused gaps in your buffers which are not referenced |
---|
| 328 | by any VertexElement</li> |
---|
| 329 | <li>You must not cause the buffer & offset settings of 2 VertexElements to overlap</li> |
---|
| 330 | </ol> |
---|
| 331 | Whilst GL and more modern graphics cards in D3D will allow you to defy these rules, |
---|
| 332 | sticking to them will ensure that your buffers have the maximum compatibility. |
---|
| 333 | @par |
---|
| 334 | Like the other classes in this functional area, these declarations should be created and |
---|
| 335 | destroyed using the HardwareBufferManager. |
---|
| 336 | */ |
---|
| 337 | class _OgreExport VertexDeclaration : public VertexDataAlloc |
---|
| 338 | { |
---|
| 339 | public: |
---|
| 340 | /// Defines the list of vertex elements that makes up this declaration |
---|
| 341 | typedef list<VertexElement>::type VertexElementList; |
---|
| 342 | /// Sort routine for vertex elements |
---|
| 343 | static bool vertexElementLess(const VertexElement& e1, const VertexElement& e2); |
---|
| 344 | protected: |
---|
| 345 | VertexElementList mElementList; |
---|
| 346 | public: |
---|
| 347 | /// Standard constructor, not you should use HardwareBufferManager::createVertexDeclaration |
---|
| 348 | VertexDeclaration(); |
---|
| 349 | virtual ~VertexDeclaration(); |
---|
| 350 | |
---|
| 351 | /** Get the number of elements in the declaration. */ |
---|
| 352 | size_t getElementCount(void) const { return mElementList.size(); } |
---|
| 353 | /** Gets read-only access to the list of vertex elements. */ |
---|
| 354 | const VertexElementList& getElements(void) const; |
---|
| 355 | /** Get a single element. */ |
---|
| 356 | const VertexElement* getElement(unsigned short index) const; |
---|
| 357 | |
---|
| 358 | /** Sorts the elements in this list to be compatible with the maximum |
---|
| 359 | number of rendering APIs / graphics cards. |
---|
| 360 | @remarks |
---|
| 361 | Older graphics cards require vertex data to be presented in a more |
---|
| 362 | rigid way, as defined in the main documentation for this class. As well |
---|
| 363 | as the ordering being important, where shared source buffers are used, the |
---|
| 364 | declaration must list all the elements for each source in turn. |
---|
| 365 | */ |
---|
| 366 | void sort(void); |
---|
| 367 | |
---|
| 368 | /** Remove any gaps in the source buffer list used by this declaration. |
---|
| 369 | @remarks |
---|
| 370 | This is useful if you've modified a declaration and want to remove |
---|
| 371 | any gaps in the list of buffers being used. Note, however, that if this |
---|
| 372 | declaration is already being used with a VertexBufferBinding, you will |
---|
| 373 | need to alter that too. This method is mainly useful when reorganising |
---|
| 374 | buffers based on an altered declaration. |
---|
| 375 | @note |
---|
| 376 | This will cause the vertex declaration to be re-sorted. |
---|
| 377 | */ |
---|
| 378 | void closeGapsInSource(void); |
---|
| 379 | |
---|
| 380 | /** Generates a new VertexDeclaration for optimal usage based on the current |
---|
| 381 | vertex declaration, which can be used with VertexData::reorganiseBuffers later |
---|
| 382 | if you wish, or simply used as a template. |
---|
| 383 | @remarks |
---|
| 384 | Different buffer organisations and buffer usages will be returned |
---|
| 385 | depending on the parameters passed to this method. |
---|
| 386 | @param skeletalAnimation Whether this vertex data is going to be |
---|
| 387 | skeletally animated |
---|
| 388 | @param vertexAnimation Whether this vertex data is going to be vertex animated |
---|
| 389 | @param vertexAnimationNormals Whether vertex data animation is going to include normals animation |
---|
| 390 | */ |
---|
| 391 | VertexDeclaration* getAutoOrganisedDeclaration(bool skeletalAnimation, |
---|
| 392 | bool vertexAnimation, bool vertexAnimationNormals) const; |
---|
| 393 | |
---|
| 394 | /** Gets the index of the highest source value referenced by this declaration. */ |
---|
| 395 | unsigned short getMaxSource(void) const; |
---|
| 396 | |
---|
| 397 | |
---|
| 398 | |
---|
| 399 | /** Adds a new VertexElement to this declaration. |
---|
| 400 | @remarks |
---|
| 401 | This method adds a single element (positions, normals etc) to the end of the |
---|
| 402 | vertex declaration. <b>Please read the information in VertexDeclaration about |
---|
| 403 | the importance of ordering and structure for compatibility with older D3D drivers</b>. |
---|
| 404 | @param source The binding index of HardwareVertexBuffer which will provide the source for this element. |
---|
| 405 | See VertexBufferBinding for full information. |
---|
| 406 | @param offset The offset in bytes where this element is located in the buffer |
---|
| 407 | @param theType The data format of the element (3 floats, a colour etc) |
---|
| 408 | @param semantic The meaning of the data (position, normal, diffuse colour etc) |
---|
| 409 | @param index Optional index for multi-input elements like texture coordinates |
---|
| 410 | @return A reference to the VertexElement added. |
---|
| 411 | */ |
---|
| 412 | virtual const VertexElement& addElement(unsigned short source, size_t offset, VertexElementType theType, |
---|
| 413 | VertexElementSemantic semantic, unsigned short index = 0); |
---|
| 414 | /** Inserts a new VertexElement at a given position in this declaration. |
---|
| 415 | @remarks |
---|
| 416 | This method adds a single element (positions, normals etc) at a given position in this |
---|
| 417 | vertex declaration. <b>Please read the information in VertexDeclaration about |
---|
| 418 | the importance of ordering and structure for compatibility with older D3D drivers</b>. |
---|
| 419 | @param source The binding index of HardwareVertexBuffer which will provide the source for this element. |
---|
| 420 | See VertexBufferBinding for full information. |
---|
| 421 | @param offset The offset in bytes where this element is located in the buffer |
---|
| 422 | @param theType The data format of the element (3 floats, a colour etc) |
---|
| 423 | @param semantic The meaning of the data (position, normal, diffuse colour etc) |
---|
| 424 | @param index Optional index for multi-input elements like texture coordinates |
---|
| 425 | @return A reference to the VertexElement added. |
---|
| 426 | */ |
---|
| 427 | virtual const VertexElement& insertElement(unsigned short atPosition, |
---|
| 428 | unsigned short source, size_t offset, VertexElementType theType, |
---|
| 429 | VertexElementSemantic semantic, unsigned short index = 0); |
---|
| 430 | |
---|
| 431 | /** Remove the element at the given index from this declaration. */ |
---|
| 432 | virtual void removeElement(unsigned short elem_index); |
---|
| 433 | |
---|
| 434 | /** Remove the element with the given semantic and usage index. |
---|
| 435 | @remarks |
---|
| 436 | In this case 'index' means the usage index for repeating elements such |
---|
| 437 | as texture coordinates. For other elements this will always be 0 and does |
---|
| 438 | not refer to the index in the vector. |
---|
| 439 | */ |
---|
| 440 | virtual void removeElement(VertexElementSemantic semantic, unsigned short index = 0); |
---|
| 441 | |
---|
| 442 | /** Remove all elements. */ |
---|
| 443 | virtual void removeAllElements(void); |
---|
| 444 | |
---|
| 445 | /** Modify an element in-place, params as addElement. |
---|
| 446 | @remarks |
---|
| 447 | <b>Please read the information in VertexDeclaration about |
---|
| 448 | the importance of ordering and structure for compatibility with older D3D drivers</b>. |
---|
| 449 | */ |
---|
| 450 | virtual void modifyElement(unsigned short elem_index, unsigned short source, size_t offset, VertexElementType theType, |
---|
| 451 | VertexElementSemantic semantic, unsigned short index = 0); |
---|
| 452 | |
---|
| 453 | /** Finds a VertexElement with the given semantic, and index if there is more than |
---|
| 454 | one element with the same semantic. |
---|
| 455 | @remarks |
---|
| 456 | If the element is not found, this method returns null. |
---|
| 457 | */ |
---|
| 458 | virtual const VertexElement* findElementBySemantic(VertexElementSemantic sem, unsigned short index = 0) const; |
---|
| 459 | /** Based on the current elements, gets the size of the vertex for a given buffer source. |
---|
| 460 | @param source The buffer binding index for which to get the vertex size. |
---|
| 461 | */ |
---|
| 462 | |
---|
| 463 | /** Gets a list of elements which use a given source. |
---|
| 464 | @remarks |
---|
| 465 | Note that the list of elements is returned by value therefore is separate from |
---|
| 466 | the declaration as soon as this method returns. |
---|
| 467 | */ |
---|
| 468 | virtual VertexElementList findElementsBySource(unsigned short source) const; |
---|
| 469 | |
---|
| 470 | /** Gets the vertex size defined by this declaration for a given source. */ |
---|
| 471 | virtual size_t getVertexSize(unsigned short source) const; |
---|
| 472 | |
---|
| 473 | /** Return the index of the next free texture coordinate set which may be added |
---|
| 474 | to this declaration. |
---|
| 475 | */ |
---|
| 476 | virtual unsigned short getNextFreeTextureCoordinate() const; |
---|
| 477 | |
---|
| 478 | /** Clones this declaration. |
---|
| 479 | @param mgr Optional HardwareBufferManager to use for creating the clone |
---|
| 480 | (if null, use the current default). |
---|
| 481 | */ |
---|
| 482 | virtual VertexDeclaration* clone(HardwareBufferManagerBase* mgr = 0) const; |
---|
| 483 | |
---|
| 484 | inline bool operator== (const VertexDeclaration& rhs) const |
---|
| 485 | { |
---|
| 486 | if (mElementList.size() != rhs.mElementList.size()) |
---|
| 487 | return false; |
---|
| 488 | |
---|
| 489 | VertexElementList::const_iterator i, iend, rhsi, rhsiend; |
---|
| 490 | iend = mElementList.end(); |
---|
| 491 | rhsiend = rhs.mElementList.end(); |
---|
| 492 | rhsi = rhs.mElementList.begin(); |
---|
| 493 | for (i = mElementList.begin(); i != iend && rhsi != rhsiend; ++i, ++rhsi) |
---|
| 494 | { |
---|
| 495 | if ( !(*i == *rhsi) ) |
---|
| 496 | return false; |
---|
| 497 | } |
---|
| 498 | |
---|
| 499 | return true; |
---|
| 500 | } |
---|
| 501 | inline bool operator!= (const VertexDeclaration& rhs) const |
---|
| 502 | { |
---|
| 503 | return !(*this == rhs); |
---|
| 504 | } |
---|
| 505 | |
---|
| 506 | }; |
---|
| 507 | |
---|
| 508 | /** Records the state of all the vertex buffer bindings required to provide a vertex declaration |
---|
| 509 | with the input data it needs for the vertex elements. |
---|
| 510 | @remarks |
---|
| 511 | Why do we have this binding list rather than just have VertexElement referring to the |
---|
| 512 | vertex buffers direct? Well, in the underlying APIs, binding the vertex buffers to an |
---|
| 513 | index (or 'stream') is the way that vertex data is linked, so this structure better |
---|
| 514 | reflects the realities of that. In addition, by separating the vertex declaration from |
---|
| 515 | the list of vertex buffer bindings, it becomes possible to reuse bindings between declarations |
---|
| 516 | and vice versa, giving opportunities to reduce the state changes required to perform rendering. |
---|
| 517 | @par |
---|
| 518 | Like the other classes in this functional area, these binding maps should be created and |
---|
| 519 | destroyed using the HardwareBufferManager. |
---|
| 520 | */ |
---|
| 521 | class _OgreExport VertexBufferBinding : public VertexDataAlloc |
---|
| 522 | { |
---|
| 523 | public: |
---|
| 524 | /// Defines the vertex buffer bindings used as source for vertex declarations |
---|
| 525 | typedef map<unsigned short, HardwareVertexBufferSharedPtr>::type VertexBufferBindingMap; |
---|
| 526 | protected: |
---|
| 527 | VertexBufferBindingMap mBindingMap; |
---|
| 528 | mutable unsigned short mHighIndex; |
---|
| 529 | public: |
---|
| 530 | /// Constructor, should not be called direct, use HardwareBufferManager::createVertexBufferBinding |
---|
| 531 | VertexBufferBinding(); |
---|
| 532 | virtual ~VertexBufferBinding(); |
---|
| 533 | /** Set a binding, associating a vertex buffer with a given index. |
---|
| 534 | @remarks |
---|
| 535 | If the index is already associated with a vertex buffer, |
---|
| 536 | the association will be replaced. This may cause the old buffer |
---|
| 537 | to be destroyed if nothing else is referring to it. |
---|
| 538 | You should assign bindings from 0 and not leave gaps, although you can |
---|
| 539 | bind them in any order. |
---|
| 540 | */ |
---|
| 541 | virtual void setBinding(unsigned short index, const HardwareVertexBufferSharedPtr& buffer); |
---|
| 542 | /** Removes an existing binding. */ |
---|
| 543 | virtual void unsetBinding(unsigned short index); |
---|
| 544 | |
---|
| 545 | /** Removes all the bindings. */ |
---|
| 546 | virtual void unsetAllBindings(void); |
---|
| 547 | |
---|
| 548 | /// Gets a read-only version of the buffer bindings |
---|
| 549 | virtual const VertexBufferBindingMap& getBindings(void) const; |
---|
| 550 | |
---|
| 551 | /// Gets the buffer bound to the given source index |
---|
| 552 | virtual const HardwareVertexBufferSharedPtr& getBuffer(unsigned short index) const; |
---|
| 553 | /// Gets whether a buffer is bound to the given source index |
---|
| 554 | virtual bool isBufferBound(unsigned short index) const; |
---|
| 555 | |
---|
| 556 | virtual size_t getBufferCount(void) const { return mBindingMap.size(); } |
---|
| 557 | |
---|
| 558 | /** Gets the highest index which has already been set, plus 1. |
---|
| 559 | @remarks |
---|
| 560 | This is to assist in binding the vertex buffers such that there are |
---|
| 561 | not gaps in the list. |
---|
| 562 | */ |
---|
| 563 | virtual unsigned short getNextIndex(void) const { return mHighIndex++; } |
---|
| 564 | |
---|
| 565 | /** Gets the last bound index. |
---|
| 566 | */ |
---|
| 567 | virtual unsigned short getLastBoundIndex(void) const; |
---|
| 568 | |
---|
| 569 | typedef map<ushort, ushort>::type BindingIndexMap; |
---|
| 570 | |
---|
| 571 | /** Check whether any gaps in the bindings. |
---|
| 572 | */ |
---|
| 573 | virtual bool hasGaps(void) const; |
---|
| 574 | |
---|
| 575 | /** Remove any gaps in the bindings. |
---|
| 576 | @remarks |
---|
| 577 | This is useful if you've removed vertex buffer from this vertex buffer |
---|
| 578 | bindings and want to remove any gaps in the bindings. Note, however, |
---|
| 579 | that if this bindings is already being used with a VertexDeclaration, |
---|
| 580 | you will need to alter that too. This method is mainly useful when |
---|
| 581 | reorganising buffers manually. |
---|
| 582 | @param |
---|
| 583 | bindingIndexMap To be retrieve the binding index map that used to |
---|
| 584 | translation old index to new index; will be cleared by this method |
---|
| 585 | before fill-in. |
---|
| 586 | */ |
---|
| 587 | virtual void closeGaps(BindingIndexMap& bindingIndexMap); |
---|
| 588 | |
---|
| 589 | /// Returns true if this binding has an element that contains instance data |
---|
| 590 | virtual bool hasInstanceData() const; |
---|
| 591 | |
---|
| 592 | |
---|
| 593 | }; |
---|
| 594 | /** @} */ |
---|
| 595 | /** @} */ |
---|
| 596 | |
---|
| 597 | |
---|
| 598 | |
---|
| 599 | } |
---|
| 600 | |
---|
| 601 | #include "OgreHeaderSuffix.h" |
---|
| 602 | |
---|
| 603 | #endif |
---|
| 604 | |
---|