1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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8 | |
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9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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10 | of this software and associated documentation files (the "Software"), to deal |
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11 | in the Software without restriction, including without limitation the rights |
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12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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13 | copies of the Software, and to permit persons to whom the Software is |
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14 | furnished to do so, subject to the following conditions: |
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15 | |
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16 | The above copyright notice and this permission notice shall be included in |
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17 | all copies or substantial portions of the Software. |
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18 | |
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19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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25 | THE SOFTWARE. |
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26 | ----------------------------------------------------------------------------- |
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27 | */ |
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28 | #ifndef __HighLevelGpuProgram_H__ |
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29 | #define __HighLevelGpuProgram_H__ |
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30 | |
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31 | #include "OgrePrerequisites.h" |
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32 | #include "OgreGpuProgram.h" |
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33 | |
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34 | namespace Ogre { |
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35 | |
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36 | /** \addtogroup Core |
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37 | * @{ |
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38 | */ |
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39 | /** \addtogroup Resources |
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40 | * @{ |
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41 | */ |
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42 | /** Abstract base class representing a high-level program (a vertex or |
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43 | fragment program). |
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44 | @remarks |
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45 | High-level programs are vertex and fragment programs written in a high-level |
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46 | language such as Cg or HLSL, and as such do not require you to write assembler code |
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47 | like GpuProgram does. However, the high-level program does eventually |
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48 | get converted (compiled) into assembler and then eventually microcode which is |
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49 | what runs on the GPU. As well as the convenience, some high-level languages like Cg allow |
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50 | you to write a program which will operate under both Direct3D and OpenGL, something |
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51 | which you cannot do with just GpuProgram (which requires you to write 2 programs and |
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52 | use each in a Technique to provide cross-API compatibility). Ogre will be creating |
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53 | a GpuProgram for you based on the high-level program, which is compiled specifically |
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54 | for the API being used at the time, but this process is transparent. |
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55 | @par |
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56 | You cannot create high-level programs direct - use HighLevelGpuProgramManager instead. |
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57 | Plugins can register new implementations of HighLevelGpuProgramFactory in order to add |
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58 | support for new languages without requiring changes to the core Ogre API. To allow |
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59 | custom parameters to be set, this class extends StringInterface - the application |
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60 | can query on the available custom parameters and get/set them without having to |
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61 | link specifically with it. |
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62 | */ |
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63 | class _OgreExport HighLevelGpuProgram : public GpuProgram |
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64 | { |
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65 | protected: |
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66 | /// Whether the high-level program (and it's parameter defs) is loaded |
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67 | bool mHighLevelLoaded; |
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68 | /// The underlying assembler program |
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69 | GpuProgramPtr mAssemblerProgram; |
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70 | /// Have we built the name->index parameter map yet? |
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71 | mutable bool mConstantDefsBuilt; |
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72 | |
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73 | /// Internal load high-level portion if not loaded |
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74 | virtual void loadHighLevel(void); |
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75 | /// Internal unload high-level portion if loaded |
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76 | virtual void unloadHighLevel(void); |
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77 | /** Internal load implementation, loads just the high-level portion, enough to |
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78 | get parameters. |
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79 | */ |
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80 | virtual void loadHighLevelImpl(void); |
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81 | /** Internal method for creating an appropriate low-level program from this |
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82 | high-level program, must be implemented by subclasses. */ |
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83 | virtual void createLowLevelImpl(void) = 0; |
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84 | /// Internal unload implementation, must be implemented by subclasses |
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85 | virtual void unloadHighLevelImpl(void) = 0; |
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86 | /// Populate the passed parameters with name->index map |
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87 | virtual void populateParameterNames(GpuProgramParametersSharedPtr params); |
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88 | /** Build the constant definition map, must be overridden. |
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89 | @note The implementation must fill in the (inherited) mConstantDefs field at a minimum, |
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90 | and if the program requires that parameters are bound using logical |
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91 | parameter indexes then the mFloatLogicalToPhysical and mIntLogicalToPhysical |
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92 | maps must also be populated. |
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93 | */ |
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94 | virtual void buildConstantDefinitions() const = 0; |
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95 | |
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96 | /** @copydoc Resource::loadImpl */ |
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97 | void loadImpl(); |
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98 | /** @copydoc Resource::unloadImpl */ |
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99 | void unloadImpl(); |
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100 | public: |
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101 | /** Constructor, should be used only by factory classes. */ |
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102 | HighLevelGpuProgram(ResourceManager* creator, const String& name, ResourceHandle handle, |
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103 | const String& group, bool isManual = false, ManualResourceLoader* loader = 0); |
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104 | ~HighLevelGpuProgram(); |
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105 | |
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106 | |
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107 | /** Creates a new parameters object compatible with this program definition. |
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108 | @remarks |
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109 | Unlike low-level assembly programs, parameters objects are specific to the |
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110 | program and therefore must be created from it rather than by the |
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111 | HighLevelGpuProgramManager. This method creates a new instance of a parameters |
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112 | object containing the definition of the parameters this program understands. |
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113 | */ |
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114 | GpuProgramParametersSharedPtr createParameters(void); |
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115 | /** @copydoc GpuProgram::_getBindingDelegate */ |
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116 | GpuProgram* _getBindingDelegate(void) { return mAssemblerProgram.getPointer(); } |
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117 | |
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118 | /** Get the full list of GpuConstantDefinition instances. |
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119 | @note |
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120 | Only available if this parameters object has named parameters. |
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121 | */ |
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122 | const GpuNamedConstants& getConstantDefinitions() const; |
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123 | |
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124 | /// Override GpuProgram::getNamedConstants to ensure built |
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125 | const GpuNamedConstants& getNamedConstants() const { return getConstantDefinitions(); } |
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126 | |
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127 | virtual size_t calculateSize(void) const; |
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128 | |
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129 | |
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130 | |
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131 | |
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132 | }; |
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133 | /** @} */ |
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134 | /** @} */ |
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135 | |
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136 | } |
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137 | #endif |
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