[148] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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| 8 | |
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| 9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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| 10 | of this software and associated documentation files (the "Software"), to deal |
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| 11 | in the Software without restriction, including without limitation the rights |
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| 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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| 13 | copies of the Software, and to permit persons to whom the Software is |
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| 14 | furnished to do so, subject to the following conditions: |
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| 15 | |
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| 16 | The above copyright notice and this permission notice shall be included in |
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| 17 | all copies or substantial portions of the Software. |
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| 18 | |
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| 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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| 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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| 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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| 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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| 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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| 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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| 25 | THE SOFTWARE. |
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| 26 | ----------------------------------------------------------------------------- |
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| 27 | */ |
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| 28 | #ifndef __HighLevelGpuProgramManager_H__ |
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| 29 | #define __HighLevelGpuProgramManager_H__ |
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| 30 | |
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| 31 | #include "OgrePrerequisites.h" |
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| 32 | #include "OgreResourceManager.h" |
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| 33 | #include "OgreSingleton.h" |
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| 34 | #include "OgreException.h" |
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| 35 | #include "OgreHighLevelGpuProgram.h" |
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| 36 | #include "OgreHeaderPrefix.h" |
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| 37 | |
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| 38 | namespace Ogre { |
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| 39 | |
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| 40 | /** \addtogroup Core |
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| 41 | * @{ |
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| 42 | */ |
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| 43 | /** \addtogroup Resources |
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| 44 | * @{ |
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| 45 | */ |
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| 46 | /** Interface definition for factories of HighLevelGpuProgram. */ |
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| 47 | class _OgreExport HighLevelGpuProgramFactory : public FactoryAlloc |
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| 48 | { |
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| 49 | public: |
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| 50 | HighLevelGpuProgramFactory() {} |
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| 51 | virtual ~HighLevelGpuProgramFactory(); |
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| 52 | /// Get the name of the language this factory creates programs for |
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| 53 | virtual const String& getLanguage(void) const = 0; |
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| 54 | virtual HighLevelGpuProgram* create(ResourceManager* creator, |
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| 55 | const String& name, ResourceHandle handle, |
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| 56 | const String& group, bool isManual, ManualResourceLoader* loader) = 0; |
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| 57 | virtual void destroy(HighLevelGpuProgram* prog) = 0; |
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| 58 | }; |
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| 59 | /** This ResourceManager manages high-level vertex and fragment programs. |
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| 60 | @remarks |
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| 61 | High-level vertex and fragment programs can be used instead of assembler programs |
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| 62 | as managed by GpuProgramManager; however they typically result in a GpuProgram |
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| 63 | being created as a derivative of the high-level program. High-level programs are |
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| 64 | easier to write, and can often be API-independent, unlike assembler programs. |
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| 65 | @par |
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| 66 | This class not only manages the programs themselves, it also manages the factory |
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| 67 | classes which allow the creation of high-level programs using a variety of high-level |
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| 68 | syntaxes. Plugins can be created which register themselves as high-level program |
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| 69 | factories and as such the engine can be extended to accept virtually any kind of |
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| 70 | program provided a plugin is written. |
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| 71 | */ |
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| 72 | class _OgreExport HighLevelGpuProgramManager |
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| 73 | : public ResourceManager, public Singleton<HighLevelGpuProgramManager> |
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| 74 | { |
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| 75 | public: |
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| 76 | typedef map<String, HighLevelGpuProgramFactory*>::type FactoryMap; |
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| 77 | protected: |
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| 78 | /// Factories capable of creating HighLevelGpuProgram instances |
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| 79 | FactoryMap mFactories; |
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| 80 | |
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| 81 | /// Factory for dealing with programs for languages we can't create |
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| 82 | HighLevelGpuProgramFactory* mNullFactory; |
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| 83 | /// Factory for unified high-level programs |
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| 84 | HighLevelGpuProgramFactory* mUnifiedFactory; |
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| 85 | |
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| 86 | HighLevelGpuProgramFactory* getFactory(const String& language); |
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| 87 | |
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| 88 | /// @copydoc ResourceManager::createImpl |
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| 89 | Resource* createImpl(const String& name, ResourceHandle handle, |
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| 90 | const String& group, bool isManual, ManualResourceLoader* loader, |
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| 91 | const NameValuePairList* createParams); |
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| 92 | public: |
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| 93 | HighLevelGpuProgramManager(); |
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| 94 | ~HighLevelGpuProgramManager(); |
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| 95 | /** Add a new factory object for high-level programs of a given language. */ |
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| 96 | void addFactory(HighLevelGpuProgramFactory* factory); |
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| 97 | /** Remove a factory object for high-level programs of a given language. */ |
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| 98 | void removeFactory(HighLevelGpuProgramFactory* factory); |
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| 99 | |
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| 100 | /** Returns whether a given high-level language is supported. */ |
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| 101 | bool isLanguageSupported(const String& lang); |
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| 102 | |
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| 103 | /// Get a resource by name |
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| 104 | /// @see ResourceManager::getResourceByName |
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| 105 | HighLevelGpuProgramPtr getByName(const String& name, const String& groupName = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME); |
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| 106 | |
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| 107 | /** Create a new, unloaded HighLevelGpuProgram. |
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| 108 | @par |
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| 109 | This method creates a new program of the type specified as the second and third parameters. |
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| 110 | You will have to call further methods on the returned program in order to |
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| 111 | define the program fully before you can load it. |
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| 112 | @param name The identifying name of the program |
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| 113 | @param groupName The name of the resource group which this program is |
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| 114 | to be a member of |
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| 115 | @param language Code of the language to use (e.g. "cg") |
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| 116 | @param gptype The type of program to create |
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| 117 | */ |
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| 118 | HighLevelGpuProgramPtr createProgram( |
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| 119 | const String& name, const String& groupName, |
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| 120 | const String& language, GpuProgramType gptype); |
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| 121 | |
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| 122 | /** Override standard Singleton retrieval. |
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| 123 | @remarks |
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| 124 | Why do we do this? Well, it's because the Singleton |
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| 125 | implementation is in a .h file, which means it gets compiled |
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| 126 | into anybody who includes it. This is needed for the |
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| 127 | Singleton template to work, but we actually only want it |
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| 128 | compiled into the implementation of the class based on the |
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| 129 | Singleton, not all of them. If we don't change this, we get |
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| 130 | link errors when trying to use the Singleton-based class from |
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| 131 | an outside dll. |
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| 132 | @par |
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| 133 | This method just delegates to the template version anyway, |
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| 134 | but the implementation stays in this single compilation unit, |
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| 135 | preventing link errors. |
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| 136 | */ |
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| 137 | static HighLevelGpuProgramManager& getSingleton(void); |
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| 138 | /** Override standard Singleton retrieval. |
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| 139 | @remarks |
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| 140 | Why do we do this? Well, it's because the Singleton |
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| 141 | implementation is in a .h file, which means it gets compiled |
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| 142 | into anybody who includes it. This is needed for the |
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| 143 | Singleton template to work, but we actually only want it |
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| 144 | compiled into the implementation of the class based on the |
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| 145 | Singleton, not all of them. If we don't change this, we get |
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| 146 | link errors when trying to use the Singleton-based class from |
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| 147 | an outside dll. |
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| 148 | @par |
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| 149 | This method just delegates to the template version anyway, |
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| 150 | but the implementation stays in this single compilation unit, |
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| 151 | preventing link errors. |
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| 152 | */ |
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| 153 | static HighLevelGpuProgramManager* getSingletonPtr(void); |
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| 154 | |
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| 155 | |
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| 156 | }; |
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| 157 | /** @} */ |
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| 158 | /** @} */ |
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| 159 | |
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| 160 | } |
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| 161 | |
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| 162 | #include "OgreHeaderSuffix.h" |
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| 163 | |
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| 164 | #endif |
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