[148] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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| 8 | |
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| 9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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| 10 | of this software and associated documentation files (the "Software"), to deal |
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| 11 | in the Software without restriction, including without limitation the rights |
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| 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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| 13 | copies of the Software, and to permit persons to whom the Software is |
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| 14 | furnished to do so, subject to the following conditions: |
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| 15 | |
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| 16 | The above copyright notice and this permission notice shall be included in |
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| 17 | all copies or substantial portions of the Software. |
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| 18 | |
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| 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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| 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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| 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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| 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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| 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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| 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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| 25 | THE SOFTWARE. |
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| 26 | ----------------------------------------------------------------------------- |
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| 27 | */ |
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| 28 | #ifndef __InstanceBatchHW_VTF_H__ |
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| 29 | #define __InstanceBatchHW_VTF_H__ |
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| 30 | |
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| 31 | #include "OgreInstanceBatchVTF.h" |
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| 32 | #include "OgreTexture.h" |
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| 33 | |
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| 34 | namespace Ogre |
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| 35 | { |
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| 36 | /** \addtogroup Core |
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| 37 | * @{ |
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| 38 | */ |
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| 39 | /** \addtogroup Scene |
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| 40 | * @{ |
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| 41 | */ |
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| 42 | |
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| 43 | /** Instancing implementation using vertex texture through Vertex Texture Fetch (VTF) and |
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| 44 | hardware instancing. |
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| 45 | @see BaseInstanceBatchVTF and @see InstanceBatchHW |
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| 46 | |
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| 47 | The advantage over TextureVTF technique, is that this implements a basic culling algorithm |
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| 48 | to avoid useless processing in vertex shader and uses a lot less VRAM and memory bandwidth |
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| 49 | |
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| 50 | Basically it has the benefits of both TextureVTF (skeleton animations) and HWInstancingBasic |
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| 51 | (lower memory consumption and basic culling) techniques |
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| 52 | |
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| 53 | @remarks |
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| 54 | Design discussion webpage: http://www.ogre3d.org/forums/viewtopic.php?f=4&t=59902 |
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| 55 | @author |
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| 56 | Matias N. Goldberg ("dark_sylinc") |
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| 57 | @version |
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| 58 | 1.2 |
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| 59 | */ |
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| 60 | class _OgreExport InstanceBatchHW_VTF : public BaseInstanceBatchVTF |
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| 61 | { |
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| 62 | protected: |
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| 63 | bool mKeepStatic; |
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| 64 | |
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| 65 | //Pointer to the buffer containing the per instance vertex data |
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| 66 | HardwareVertexBufferSharedPtr mInstanceVertexBuffer; |
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| 67 | |
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| 68 | void setupVertices( const SubMesh* baseSubMesh ); |
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| 69 | void setupIndices( const SubMesh* baseSubMesh ); |
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| 70 | |
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| 71 | /** Creates 2 TEXCOORD semantics that will be used to sample the vertex texture */ |
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| 72 | void createVertexSemantics( VertexData *thisVertexData, VertexData *baseVertexData, |
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| 73 | const HWBoneIdxVec &hwBoneIdx, const HWBoneWgtVec& hwBoneWgt ); |
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| 74 | |
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| 75 | /** updates the vertex buffer containing the per instance data |
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| 76 | @param[in] isFirstTime Tells if this is the first time the buffer is being updated |
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| 77 | @param[in] currentCamera The camera being used for render (valid when using bone matrix lookup) |
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| 78 | @return The number of instances to be rendered |
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| 79 | */ |
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| 80 | virtual size_t updateInstanceDataBuffer(bool isFirstTime, Camera* currentCamera); |
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| 81 | |
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| 82 | |
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| 83 | virtual bool checkSubMeshCompatibility( const SubMesh* baseSubMesh ); |
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| 84 | |
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| 85 | /** Keeps filling the VTF with world matrix data. Overloaded to avoid culled objects |
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| 86 | and update visible instances' animation |
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| 87 | */ |
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| 88 | size_t updateVertexTexture( Camera *currentCamera ); |
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| 89 | |
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| 90 | virtual bool matricesTogetherPerRow() const { return true; } |
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| 91 | public: |
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| 92 | InstanceBatchHW_VTF( InstanceManager *creator, MeshPtr &meshReference, const MaterialPtr &material, |
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| 93 | size_t instancesPerBatch, const Mesh::IndexMap *indexToBoneMap, |
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| 94 | const String &batchName ); |
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| 95 | virtual ~InstanceBatchHW_VTF(); |
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| 96 | /** @see InstanceBatch::calculateMaxNumInstances */ |
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| 97 | size_t calculateMaxNumInstances( const SubMesh *baseSubMesh, uint16 flags ) const; |
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| 98 | |
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| 99 | /** @copydoc InstanceBatchHW::_boundsDirty */ |
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| 100 | void _boundsDirty(void); |
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| 101 | |
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| 102 | /** @copydoc InstanceBatchHW::setStaticAndUpdate */ |
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| 103 | void setStaticAndUpdate( bool bStatic ); |
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| 104 | |
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| 105 | bool isStatic() const { return mKeepStatic; } |
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| 106 | |
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| 107 | /** Overloaded to visibility on a per unit basis and finally updated the vertex texture */ |
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| 108 | virtual void _updateRenderQueue( RenderQueue* queue ); |
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| 109 | }; |
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| 110 | |
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| 111 | } |
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| 112 | |
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| 113 | #endif |
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