[148] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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| 8 | |
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| 9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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| 10 | of this software and associated documentation files (the "Software"), to deal |
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| 11 | in the Software without restriction, including without limitation the rights |
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| 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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| 13 | copies of the Software, and to permit persons to whom the Software is |
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| 14 | furnished to do so, subject to the following conditions: |
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| 15 | |
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| 16 | The above copyright notice and this permission notice shall be included in |
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| 17 | all copies or substantial portions of the Software. |
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| 18 | |
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| 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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| 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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| 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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| 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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| 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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| 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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| 25 | THE SOFTWARE. |
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| 26 | ----------------------------------------------------------------------------- |
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| 27 | */ |
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| 28 | #ifndef __InstancedEntity_H__ |
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| 29 | #define __InstancedEntity_H__ |
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| 30 | |
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| 31 | #include "OgreMovableObject.h" |
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| 32 | #include "OgreNode.h" |
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| 33 | #include "OgreHeaderPrefix.h" |
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| 34 | |
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| 35 | namespace Ogre |
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| 36 | { |
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| 37 | /** \addtogroup Core |
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| 38 | * @{ |
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| 39 | */ |
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| 40 | /** \addtogroup Scene |
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| 41 | * @{ |
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| 42 | */ |
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| 43 | |
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| 44 | /** @see InstanceBatch to understand how instancing works. |
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| 45 | |
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| 46 | Instanced entities work in a very similar way as how an Entity works, as this interface |
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| 47 | tries to mimic it as most as possible to make the transition between Entity and InstancedEntity |
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| 48 | as straightforward and simple as possible. |
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| 49 | There are a couple inherent limitations, for example setRenderQueueGroup only works on |
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| 50 | the InstanceBatch level, not the individual instance. This limits Z sorting for alpha blending |
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| 51 | quite significantly |
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| 52 | An InstancedEntity won't appear in scene until a SceneNode is attached to them. Once the |
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| 53 | InstancedEntity is no longer needed, call InstanceBatch::removeInstancedEntity to put them |
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| 54 | back into a queue so the batch can return it back again when a new instance is requested. |
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| 55 | @par |
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| 56 | Internally, instanced entities that are not visible (i.e. by setting setVisible(false) or |
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| 57 | when they don't have a SceneNode attached to them) a Zero world matrix is sent to the vertex shader |
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| 58 | which in turn causes a zero area triangle. |
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| 59 | This obviously means no Vertex shader benefit, but saves a bit of pixel shader processing power. |
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| 60 | Also this means this object won't be considered when sizing the InstanceBatch's bounding box. |
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| 61 | @par |
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| 62 | Each instance has an instance ID unique within the batch, which matches the ID sent to the vertex |
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| 63 | shader by some techniques (like InstanceBatchShader). |
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| 64 | @par |
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| 65 | Differences between Entity and InstancedEntity: |
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| 66 | * Setting RenderQueueGroup and other Renderable stuff works at InstanceBatch level, not |
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| 67 | InstancedEntity. This is obviously a limitation from instancing in general, not this particular |
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| 68 | implementation |
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| 69 | |
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| 70 | @remarks |
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| 71 | Design discussion webpage |
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| 72 | @author |
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| 73 | Matias N. Goldberg ("dark_sylinc") |
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| 74 | @version |
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| 75 | 1.0 |
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| 76 | */ |
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| 77 | class _OgreExport InstancedEntity : public Ogre::MovableObject |
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| 78 | { |
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| 79 | friend class InstanceBatch; |
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| 80 | friend class InstanceBatchShader; |
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| 81 | friend class InstanceBatchHW; |
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| 82 | friend class InstanceBatchHW_VTF; |
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| 83 | friend class BaseInstanceBatchVTF; |
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| 84 | protected: |
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| 85 | uint16 mInstanceId; //Note it may change after defragmenting! |
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| 86 | bool mInUse; |
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| 87 | InstanceBatch *mBatchOwner; |
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| 88 | |
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| 89 | AnimationStateSet *mAnimationState; |
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| 90 | SkeletonInstance *mSkeletonInstance; |
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| 91 | Matrix4 *mBoneMatrices; //Local space |
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| 92 | Matrix4 *mBoneWorldMatrices; //World space |
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| 93 | unsigned long mFrameAnimationLastUpdated; |
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| 94 | |
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| 95 | InstancedEntity* mSharedTransformEntity; //When not null, another InstancedEntity controls the skeleton |
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| 96 | |
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| 97 | /** Used in conjunction with bone matrix lookup. Tells the number of the transform for |
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| 98 | as arranged in the vertex texture */ |
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| 99 | uint16 mTransformLookupNumber; |
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| 100 | |
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| 101 | /// Stores the master when we're the slave, store our slaves when we're the master |
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| 102 | typedef vector<InstancedEntity*>::type InstancedEntityVec; |
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| 103 | InstancedEntityVec mSharingPartners; |
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| 104 | |
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| 105 | ////////////////////////////////////////////////////////////////////////// |
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| 106 | // Parameters used for local transformation offset information |
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| 107 | // The |
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| 108 | ////////////////////////////////////////////////////////////////////////// |
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| 109 | |
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| 110 | /// Object position |
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| 111 | Vector3 mPosition; |
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| 112 | Vector3 mDerivedLocalPosition; |
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| 113 | /// Object orientation |
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| 114 | Quaternion mOrientation; |
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| 115 | /// Object scale |
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| 116 | Vector3 mScale; |
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| 117 | /// The maximum absolute scale for all dimension |
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| 118 | Real mMaxScaleLocal; |
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| 119 | /// Full world transform |
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| 120 | Matrix4 mFullLocalTransform; |
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| 121 | /// Tells if mFullTransform needs an updated |
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| 122 | bool mNeedTransformUpdate; |
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| 123 | /// Tells if the animation world transform needs an update |
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| 124 | bool mNeedAnimTransformUpdate; |
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| 125 | /// Tells whether to use the local transform parameters |
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| 126 | bool mUseLocalTransform; |
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| 127 | |
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| 128 | |
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| 129 | /// Returns number of matrices written to transform, assumes transform has enough space |
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| 130 | size_t getTransforms( Matrix4 *xform ) const; |
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| 131 | /// Returns number of 32-bit values written |
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| 132 | size_t getTransforms3x4( float *xform ) const; |
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| 133 | |
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| 134 | /// Returns true if this InstancedObject is visible to the current camera |
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| 135 | bool findVisible( Camera *camera ) const; |
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| 136 | |
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| 137 | /// Creates/destroys our own skeleton, also tells slaves to unlink if we're destroying |
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| 138 | void createSkeletonInstance(); |
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| 139 | void destroySkeletonInstance(); |
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| 140 | |
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| 141 | /// When this entity is a slave, stopSharingTransform delegates to this function. |
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| 142 | /// nofityMaster = false is used to prevent iterator invalidation in specific cases. |
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| 143 | void stopSharingTransformAsSlave( bool notifyMaster ); |
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| 144 | |
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| 145 | /// Just unlinks, and tells our master we're no longer sharing |
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| 146 | void unlinkTransform( bool notifyMaster=true ); |
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| 147 | |
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| 148 | /// Called when a slave has unlinked from us |
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| 149 | void notifyUnlink( const InstancedEntity *slave ); |
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| 150 | |
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| 151 | /// Mark the transformation matrixes as dirty |
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| 152 | inline void markTransformDirty(); |
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| 153 | |
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| 154 | /// Incremented count for next name extension |
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| 155 | static NameGenerator msNameGenerator; |
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| 156 | |
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| 157 | public: |
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| 158 | InstancedEntity( InstanceBatch *batchOwner, uint32 instanceID, InstancedEntity* sharedTransformEntity = NULL); |
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| 159 | virtual ~InstancedEntity(); |
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| 160 | |
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| 161 | /** Shares the entire transformation with another InstancedEntity. This is useful when a mesh |
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| 162 | has more than one submeshes, therefore creating multiple InstanceManagers (one for each |
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| 163 | submesh). With this function, sharing makes the skeleton to be shared (less memory) and |
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| 164 | updated once (performance optimization). |
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| 165 | Note that one InstancedEntity (i.e. submesh 0) must be chosen as "master" which will share |
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| 166 | with the other instanced entities (i.e. submeshes 1-N) which are called "slaves" |
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| 167 | @par |
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| 168 | Requirements to share trasnformations: |
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| 169 | * Both InstancedEntities must have use the same skeleton |
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| 170 | * An InstancedEntity can't be both "master" and "slave" at the same time |
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| 171 | @remarks |
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| 172 | Sharing does nothing if the original mesh doesn't have a skeleton |
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| 173 | When an InstancedEntity is removed (@see InstanceBatch::removeInstancedEntity), it stops |
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| 174 | sharing the transform. If the instanced entity was the master one, all it's slaves stop |
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| 175 | sharing and start having their own transform too. |
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| 176 | @param slave The InstancedEntity that should share with us and become our slave |
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| 177 | @return true if successfully shared (may fail if they aren't skeletally animated) |
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| 178 | */ |
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| 179 | bool shareTransformWith( InstancedEntity *slave ); |
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| 180 | |
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| 181 | /** @see shareTransformWith |
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| 182 | Stops sharing the transform if this is a slave, and notifies the master we're no longer |
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| 183 | a slave. |
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| 184 | If this is a master, tells all it's slave to stop sharing |
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| 185 | @remarks |
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| 186 | This function is automatically called in InstanceBatch::removeInstancedEntity |
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| 187 | */ |
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| 188 | void stopSharingTransform(); |
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| 189 | |
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| 190 | InstanceBatch* _getOwner() const { return mBatchOwner; } |
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| 191 | |
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| 192 | const String& getMovableType(void) const; |
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| 193 | |
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| 194 | const AxisAlignedBox& getBoundingBox(void) const; |
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| 195 | Real getBoundingRadius(void) const; |
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| 196 | |
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| 197 | /** This is used by our batch owner to get the closest entity's depth, returns infinity |
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| 198 | when not attached to a scene node */ |
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| 199 | Real getSquaredViewDepth( const Camera* cam ) const; |
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| 200 | |
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| 201 | /// Overridden so we can tell the InstanceBatch it needs to update it's bounds |
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| 202 | void _notifyMoved(void); |
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| 203 | void _notifyAttached( Node* parent, bool isTagPoint = false ); |
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| 204 | |
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| 205 | /// Do nothing, InstanceBatch takes care of this. |
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| 206 | void _updateRenderQueue( RenderQueue* queue ) {} |
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| 207 | void visitRenderables( Renderable::Visitor* visitor, bool debugRenderables = false ) {} |
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| 208 | |
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| 209 | /** @see Entity::hasSkeleton */ |
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| 210 | bool hasSkeleton(void) const { return mSkeletonInstance != 0; } |
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| 211 | /** @see Entity::getSkeleton */ |
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| 212 | SkeletonInstance* getSkeleton(void) const { return mSkeletonInstance; } |
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| 213 | |
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| 214 | /** @see Entity::getAnimationState */ |
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| 215 | AnimationState* getAnimationState(const String& name) const; |
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| 216 | /** @see Entity::getAllAnimationStates */ |
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| 217 | AnimationStateSet* getAllAnimationStates(void) const; |
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| 218 | |
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| 219 | /** Called by InstanceBatch in <i>his</i> _updateRenderQueue to tell us we need |
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| 220 | to calculate our bone matrices. |
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| 221 | @remarks Assumes it has a skeleton (mSkeletonInstance != 0) |
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| 222 | @return true if something was actually updated |
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| 223 | */ |
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| 224 | virtual bool _updateAnimation(void); |
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| 225 | |
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| 226 | /** Sets the transformation look up number */ |
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| 227 | void setTransformLookupNumber(uint16 num) { mTransformLookupNumber = num;} |
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| 228 | |
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| 229 | /** Retrieve the position */ |
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| 230 | const Vector3& getPosition() const { return mPosition; } |
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| 231 | /** Set the position or the offset from the parent node if a parent node exists */ |
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| 232 | void setPosition(const Vector3& position, bool doUpdate = true); |
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| 233 | |
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| 234 | /** Retrieve the orientation */ |
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| 235 | const Quaternion& getOrientation() const { return mOrientation; } |
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| 236 | /** Set the orientation or the offset from the parent node if a parent node exists */ |
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| 237 | void setOrientation(const Quaternion& orientation, bool doUpdate = true); |
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| 238 | |
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| 239 | /** Retrieve the local scale */ |
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| 240 | const Vector3& getScale() const { return mScale; } |
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| 241 | /** Set the scale or the offset from the parent node if a parent node exists */ |
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| 242 | void setScale(const Vector3& scale, bool doUpdate = true); |
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| 243 | |
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| 244 | /** Returns the maximum derived scale coefficient among the xyz values */ |
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| 245 | Real getMaxScaleCoef() const; |
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| 246 | |
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| 247 | /** Update the world transform and derived values */ |
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| 248 | void updateTransforms(); |
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| 249 | |
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| 250 | /** Tells if the entity is in use. */ |
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| 251 | bool isInUse() const { return mInUse; } |
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| 252 | /** Sets whether the entity is in use. */ |
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| 253 | void setInUse(bool used); |
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| 254 | |
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| 255 | /** Returns the world transform of the instanced entity including local transform */ |
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| 256 | virtual const Matrix4& _getParentNodeFullTransform(void) const { |
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| 257 | assert((!mNeedTransformUpdate || !mUseLocalTransform) && "Transform data should be updated at this point"); |
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| 258 | return mUseLocalTransform ? mFullLocalTransform : |
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| 259 | mParentNode ? mParentNode->_getFullTransform() : Matrix4::IDENTITY; |
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| 260 | } |
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| 261 | |
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| 262 | /** Returns the derived position of the instanced entity including local transform */ |
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| 263 | const Vector3& _getDerivedPosition() const { |
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| 264 | assert((!mNeedTransformUpdate || !mUseLocalTransform) && "Transform data should be updated at this point"); |
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| 265 | return mUseLocalTransform ? mDerivedLocalPosition : |
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| 266 | mParentNode ? mParentNode->_getDerivedPosition() : Vector3::ZERO; |
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| 267 | } |
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| 268 | |
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| 269 | /** @copydoc MovableObject::isInScene. */ |
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| 270 | virtual bool isInScene(void) const |
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| 271 | { |
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| 272 | //We assume that the instanced entity is in the scene if it is in use |
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| 273 | //It is in the scene whether it has a parent node or not |
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| 274 | return mInUse; |
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| 275 | } |
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| 276 | |
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| 277 | /** Sets the custom parameter for this instance @see InstanceManager::setNumCustomParams |
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| 278 | Because not all techniques support custom params, and some users may not need it while |
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| 279 | using millions of InstancedEntities, the params have been detached from InstancedEntity |
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| 280 | and stored in it's InstanceBatch instead, to reduce memory overhead. |
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| 281 | @remarks |
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| 282 | If this function is never called, all instances default to Vector4::ZERO. Watch out! |
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| 283 | If you destroy an instanced entity and then create it again (remember! Instanced entities |
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| 284 | are pre-allocated) it's custom param will contain the old value when it was destroyed. |
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| 285 | @param idx of the param. In the range [0; InstanceManager::getNumCustomParams()) |
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| 286 | @param newParam New parameter |
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| 287 | */ |
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| 288 | void setCustomParam( unsigned char idx, const Vector4 &newParam ); |
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| 289 | const Vector4& getCustomParam( unsigned char idx ); |
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| 290 | }; |
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| 291 | } |
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| 292 | |
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| 293 | #include "OgreHeaderSuffix.h" |
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| 294 | |
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| 295 | #endif |
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