[148] | 1 | /* |
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| 2 | * ----------------------------------------------------------------------------- |
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| 3 | * This source file is part of OGRE |
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| 4 | * (Object-oriented Graphics Rendering Engine) |
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| 5 | * For the latest info, see http://www.ogre3d.org/ |
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| 6 | * |
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| 7 | * Copyright (c) 2000-2013 Torus Knot Software Ltd |
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| 8 | * |
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a copy |
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| 10 | * of this software and associated documentation files (the "Software"), to deal |
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| 11 | * in the Software without restriction, including without limitation the rights |
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| 12 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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| 13 | * copies of the Software, and to permit persons to whom the Software is |
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| 14 | * furnished to do so, subject to the following conditions: |
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| 15 | * |
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| 16 | * The above copyright notice and this permission notice shall be included in |
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| 17 | * all copies or substantial portions of the Software. |
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| 18 | * |
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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| 20 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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| 22 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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| 23 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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| 24 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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| 25 | * THE SOFTWARE. |
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| 26 | * ----------------------------------------------------------------------------- |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef __LogConfig_H_ |
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| 30 | #define __LogConfig_H_ |
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| 31 | |
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| 32 | #include "OgrePrerequisites.h" |
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| 33 | #include "OgreMesh.h" |
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| 34 | #include "OgreLodStrategy.h" |
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| 35 | |
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| 36 | namespace Ogre |
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| 37 | { |
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| 38 | /** |
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| 39 | * @brief Structure for automatic LOD configuration. |
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| 40 | */ |
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| 41 | struct LodLevel { |
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| 42 | /** |
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| 43 | * @brief Type of the reduction. |
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| 44 | * |
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| 45 | * Note: The vertex count is determined by unique vertices per submesh. |
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| 46 | * A mesh may have duplicate vertices with same position. |
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| 47 | */ |
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| 48 | enum VertexReductionMethod { |
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| 49 | /** |
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| 50 | * @brief Percentage of vertexes to be removed from each submesh. |
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| 51 | * |
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| 52 | * Valid range is a number between 0.0 and 1.0 |
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| 53 | */ |
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| 54 | VRM_PROPORTIONAL, |
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| 55 | |
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| 56 | /** |
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| 57 | * @brief Exact vertex count to be removed from each submesh. |
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| 58 | * |
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| 59 | * Pass only integers or it will be rounded. |
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| 60 | */ |
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| 61 | VRM_CONSTANT, |
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| 62 | |
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| 63 | /** |
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| 64 | * @brief Reduces the vertices, until the cost is bigger then the given value. |
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| 65 | * |
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| 66 | * Collapse cost is equal to the amount of artifact the reduction causes. |
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| 67 | * This generates the best LOD output, but the collapse cost depends on implementation. |
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| 68 | */ |
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| 69 | VRM_COLLAPSE_COST |
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| 70 | }; |
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| 71 | |
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| 72 | /** |
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| 73 | * @brief Distance to swap the LOD. |
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| 74 | * |
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| 75 | * This depends on LodStrategy. |
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| 76 | */ |
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| 77 | Real distance; |
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| 78 | |
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| 79 | /** |
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| 80 | * @brief Reduction method to use. |
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| 81 | * |
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| 82 | * @see ProgressiveMeshGenerator::VertexReductionMethod |
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| 83 | */ |
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| 84 | VertexReductionMethod reductionMethod; |
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| 85 | |
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| 86 | /** |
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| 87 | * @brief The value, which depends on reductionMethod. |
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| 88 | */ |
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| 89 | Real reductionValue; |
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| 90 | |
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| 91 | /** |
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| 92 | * @brief This is set by ProgressiveMeshGenerator::build() function. |
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| 93 | * |
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| 94 | * Use Mesh::getNumLodLevels() for generated LOD count. |
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| 95 | */ |
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| 96 | size_t outUniqueVertexCount; |
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| 97 | |
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| 98 | /** |
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| 99 | * @brief Whether the LOD level generation was skipped, because it has same vertex count as the previous LOD level. |
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| 100 | */ |
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| 101 | bool outSkipped; |
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| 102 | }; |
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| 103 | |
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| 104 | struct LodConfig { |
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| 105 | MeshPtr mesh; |
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| 106 | LodStrategy* strategy; |
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| 107 | typedef vector<LodLevel>::type LodLevelList; |
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| 108 | LodLevelList levels; |
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| 109 | }; |
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| 110 | } |
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| 111 | #endif |
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