1 | /* |
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2 | * ----------------------------------------------------------------------------- |
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3 | * This source file is part of OGRE |
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4 | * (Object-oriented Graphics Rendering Engine) |
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5 | * For the latest info, see http://www.ogre3d.org/ |
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6 | * |
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7 | * Copyright (c) 2000-2013 Torus Knot Software Ltd |
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8 | * |
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9 | * Permission is hereby granted, free of charge, to any person obtaining a copy |
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10 | * of this software and associated documentation files (the "Software"), to deal |
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11 | * in the Software without restriction, including without limitation the rights |
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12 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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13 | * copies of the Software, and to permit persons to whom the Software is |
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14 | * furnished to do so, subject to the following conditions: |
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15 | * |
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16 | * The above copyright notice and this permission notice shall be included in |
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17 | * all copies or substantial portions of the Software. |
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18 | * |
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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20 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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22 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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23 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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24 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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25 | * THE SOFTWARE. |
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26 | * ----------------------------------------------------------------------------- |
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27 | */ |
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28 | |
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29 | #ifndef __LogConfig_H_ |
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30 | #define __LogConfig_H_ |
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31 | |
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32 | #include "OgrePrerequisites.h" |
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33 | #include "OgreMesh.h" |
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34 | #include "OgreLodStrategy.h" |
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35 | |
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36 | namespace Ogre |
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37 | { |
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38 | /** |
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39 | * @brief Structure for automatic LOD configuration. |
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40 | */ |
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41 | struct LodLevel { |
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42 | /** |
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43 | * @brief Type of the reduction. |
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44 | * |
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45 | * Note: The vertex count is determined by unique vertices per submesh. |
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46 | * A mesh may have duplicate vertices with same position. |
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47 | */ |
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48 | enum VertexReductionMethod { |
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49 | /** |
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50 | * @brief Percentage of vertexes to be removed from each submesh. |
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51 | * |
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52 | * Valid range is a number between 0.0 and 1.0 |
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53 | */ |
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54 | VRM_PROPORTIONAL, |
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55 | |
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56 | /** |
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57 | * @brief Exact vertex count to be removed from each submesh. |
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58 | * |
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59 | * Pass only integers or it will be rounded. |
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60 | */ |
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61 | VRM_CONSTANT, |
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62 | |
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63 | /** |
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64 | * @brief Reduces the vertices, until the cost is bigger then the given value. |
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65 | * |
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66 | * Collapse cost is equal to the amount of artifact the reduction causes. |
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67 | * This generates the best LOD output, but the collapse cost depends on implementation. |
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68 | */ |
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69 | VRM_COLLAPSE_COST |
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70 | }; |
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71 | |
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72 | /** |
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73 | * @brief Distance to swap the LOD. |
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74 | * |
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75 | * This depends on LodStrategy. |
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76 | */ |
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77 | Real distance; |
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78 | |
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79 | /** |
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80 | * @brief Reduction method to use. |
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81 | * |
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82 | * @see ProgressiveMeshGenerator::VertexReductionMethod |
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83 | */ |
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84 | VertexReductionMethod reductionMethod; |
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85 | |
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86 | /** |
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87 | * @brief The value, which depends on reductionMethod. |
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88 | */ |
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89 | Real reductionValue; |
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90 | |
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91 | /** |
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92 | * @brief This is set by ProgressiveMeshGenerator::build() function. |
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93 | * |
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94 | * Use Mesh::getNumLodLevels() for generated LOD count. |
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95 | */ |
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96 | size_t outUniqueVertexCount; |
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97 | |
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98 | /** |
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99 | * @brief Whether the LOD level generation was skipped, because it has same vertex count as the previous LOD level. |
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100 | */ |
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101 | bool outSkipped; |
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102 | }; |
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103 | |
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104 | struct LodConfig { |
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105 | MeshPtr mesh; |
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106 | LodStrategy* strategy; |
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107 | typedef vector<LodLevel>::type LodLevelList; |
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108 | LodLevelList levels; |
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109 | }; |
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110 | } |
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111 | #endif |
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