[148] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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| 8 | |
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| 9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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| 10 | of this software and associated documentation files (the "Software"), to deal |
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| 11 | in the Software without restriction, including without limitation the rights |
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| 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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| 13 | copies of the Software, and to permit persons to whom the Software is |
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| 14 | furnished to do so, subject to the following conditions: |
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| 15 | |
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| 16 | The above copyright notice and this permission notice shall be included in |
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| 17 | all copies or substantial portions of the Software. |
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| 18 | |
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| 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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| 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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| 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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| 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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| 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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| 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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| 25 | THE SOFTWARE. |
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| 26 | ----------------------------------------------------------------------------- |
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| 27 | */ |
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| 28 | #ifndef __MATERIALMANAGER_H__ |
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| 29 | #define __MATERIALMANAGER_H__ |
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| 30 | |
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| 31 | #include "OgrePrerequisites.h" |
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| 32 | |
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| 33 | #include "OgreSingleton.h" |
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| 34 | #include "OgreResourceManager.h" |
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| 35 | #include "OgreMaterial.h" |
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| 36 | #include "OgreStringVector.h" |
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| 37 | #include "OgreMaterialSerializer.h" |
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| 38 | #include "OgreHeaderPrefix.h" |
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| 39 | |
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| 40 | namespace Ogre { |
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| 41 | |
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| 42 | |
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| 43 | /** \addtogroup Core |
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| 44 | * @{ |
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| 45 | */ |
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| 46 | /** \addtogroup Materials |
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| 47 | * @{ |
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| 48 | */ |
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| 49 | /** Class for managing Material settings for Ogre. |
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| 50 | @remarks |
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| 51 | Materials control the eventual surface rendering properties of geometry. This class |
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| 52 | manages the library of materials, dealing with programmatic registrations and lookups, |
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| 53 | as well as loading predefined Material settings from scripts. |
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| 54 | @par |
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| 55 | When loaded from a script, a Material is in an 'unloaded' state and only stores the settings |
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| 56 | required. It does not at that stage load any textures. This is because the material settings may be |
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| 57 | loaded 'en masse' from bulk material script files, but only a subset will actually be required. |
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| 58 | @par |
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| 59 | Because this is a subclass of ResourceManager, any files loaded will be searched for in any path or |
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| 60 | archive added to the resource paths/archives. See ResourceManager for details. |
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| 61 | @par |
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| 62 | For a definition of the material script format, see the Tutorials/MaterialScript.html file. |
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| 63 | */ |
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| 64 | class _OgreExport MaterialManager : public ResourceManager, public Singleton<MaterialManager> |
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| 65 | { |
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| 66 | public: |
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| 67 | /** Listener on any general material events. |
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| 68 | @see MaterialManager::addListener |
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| 69 | */ |
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| 70 | class Listener |
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| 71 | { |
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| 72 | public: |
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| 73 | /** Virtual destructor needed as class has virtual methods. */ |
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| 74 | virtual ~Listener() { } |
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| 75 | /** Called if a technique for a given scheme is not found within a material, |
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| 76 | allows the application to specify a Technique instance manually. |
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| 77 | @remarks |
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| 78 | Material schemes allow you to switch wholesale between families of |
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| 79 | techniques on a material. However they require you to define those |
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| 80 | schemes on the materials up-front, which might not be possible or |
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| 81 | desirable for all materials, particular if, for example, you wanted |
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| 82 | a simple way to replace all materials with another using a scheme. |
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| 83 | @par |
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| 84 | This callback allows you to handle the case where a scheme is requested |
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| 85 | but the material doesn't have an entry for it. You can return a |
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| 86 | Technique pointer from this method to specify the material technique |
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| 87 | you'd like to be applied instead, which can be from another material |
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| 88 | entirely (and probably will be). Note that it is critical that you |
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| 89 | only return a Technique that is supported on this hardware; there are |
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| 90 | utility methods like Material::getBestTechnique to help you with this. |
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| 91 | @param schemeIndex The index of the scheme that was requested - all |
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| 92 | schemes have a unique index when created that does not alter. |
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| 93 | @param schemeName The friendly name of the scheme being requested |
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| 94 | @param originalMaterial The material that is being processed, that |
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| 95 | didn't have a specific technique for this scheme |
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| 96 | @param lodIndex The material level-of-detail that was being asked for, |
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| 97 | in case you need to use it to determine a technique. |
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| 98 | @param rend Pointer to the Renderable that is requesting this technique |
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| 99 | to be used, so this may influence your choice of Technique. May be |
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| 100 | null if the technique isn't being requested in that context. |
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| 101 | @return A pointer to the technique to be used, or NULL if you wish to |
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| 102 | use the default technique for this material |
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| 103 | */ |
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| 104 | virtual Technique* handleSchemeNotFound(unsigned short schemeIndex, |
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| 105 | const String& schemeName, Material* originalMaterial, unsigned short lodIndex, |
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| 106 | const Renderable* rend) = 0; |
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| 107 | |
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| 108 | }; |
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| 109 | |
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| 110 | protected: |
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| 111 | |
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| 112 | /// Default Texture filtering - minification |
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| 113 | FilterOptions mDefaultMinFilter; |
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| 114 | /// Default Texture filtering - magnification |
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| 115 | FilterOptions mDefaultMagFilter; |
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| 116 | /// Default Texture filtering - mipmapping |
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| 117 | FilterOptions mDefaultMipFilter; |
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| 118 | /// Default Texture filtering - comparison |
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| 119 | FilterOptions mDefaultCompare; |
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| 120 | |
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| 121 | bool mDefaultCompareEnabled; |
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| 122 | CompareFunction mDefaultCompareFunction; |
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| 123 | |
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| 124 | /// Default Texture anisotropy |
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| 125 | unsigned int mDefaultMaxAniso; |
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| 126 | /// Serializer - Hold instance per thread if necessary |
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| 127 | OGRE_THREAD_POINTER(MaterialSerializer, mSerializer); |
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| 128 | /// Default settings |
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| 129 | MaterialPtr mDefaultSettings; |
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| 130 | |
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| 131 | /// Overridden from ResourceManager |
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| 132 | Resource* createImpl(const String& name, ResourceHandle handle, |
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| 133 | const String& group, bool isManual, ManualResourceLoader* loader, |
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| 134 | const NameValuePairList* params); |
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| 135 | |
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| 136 | /// Scheme name -> index. Never shrinks! Should be pretty static anyway |
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| 137 | typedef map<String, unsigned short>::type SchemeMap; |
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| 138 | /// List of material schemes |
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| 139 | SchemeMap mSchemes; |
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| 140 | /// Current material scheme |
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| 141 | String mActiveSchemeName; |
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| 142 | /// Current material scheme |
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| 143 | unsigned short mActiveSchemeIndex; |
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| 144 | |
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| 145 | /// The list of per-scheme (and general) material listeners |
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| 146 | typedef list<Listener*>::type ListenerList; |
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| 147 | typedef map<String, ListenerList>::type ListenerMap; |
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| 148 | ListenerMap mListenerMap; |
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| 149 | |
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| 150 | public: |
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| 151 | /// Default material scheme |
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| 152 | static String DEFAULT_SCHEME_NAME; |
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| 153 | |
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| 154 | /// Create a new material |
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| 155 | /// @see ResourceManager::createResource |
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| 156 | MaterialPtr create (const String& name, const String& group, |
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| 157 | bool isManual = false, ManualResourceLoader* loader = 0, |
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| 158 | const NameValuePairList* createParams = 0); |
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| 159 | |
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| 160 | /// Get a resource by name |
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| 161 | /// @see ResourceManager::getResourceByName |
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| 162 | MaterialPtr getByName(const String& name, const String& groupName = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME); |
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| 163 | |
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| 164 | /** Default constructor. |
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| 165 | */ |
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| 166 | MaterialManager(); |
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| 167 | |
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| 168 | /** Default destructor. |
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| 169 | */ |
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| 170 | virtual ~MaterialManager(); |
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| 171 | |
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| 172 | /** Initialises the material manager, which also triggers it to |
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| 173 | * parse all available .program and .material scripts. */ |
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| 174 | void initialise(void); |
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| 175 | |
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| 176 | /** @see ScriptLoader::parseScript |
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| 177 | */ |
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| 178 | void parseScript(DataStreamPtr& stream, const String& groupName); |
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| 179 | |
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| 180 | |
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| 181 | /** Sets the default texture filtering to be used for loaded textures, for when textures are |
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| 182 | loaded automatically (e.g. by Material class) or when 'load' is called with the default |
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| 183 | parameters by the application. |
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| 184 | @note |
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| 185 | The default value is TFO_BILINEAR. |
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| 186 | */ |
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| 187 | virtual void setDefaultTextureFiltering(TextureFilterOptions fo); |
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| 188 | /** Sets the default texture filtering to be used for loaded textures, for when textures are |
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| 189 | loaded automatically (e.g. by Material class) or when 'load' is called with the default |
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| 190 | parameters by the application. |
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| 191 | */ |
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| 192 | virtual void setDefaultTextureFiltering(FilterType ftype, FilterOptions opts); |
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| 193 | /** Sets the default texture filtering to be used for loaded textures, for when textures are |
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| 194 | loaded automatically (e.g. by Material class) or when 'load' is called with the default |
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| 195 | parameters by the application. |
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| 196 | */ |
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| 197 | virtual void setDefaultTextureFiltering(FilterOptions minFilter, FilterOptions magFilter, FilterOptions mipFilter); |
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| 198 | |
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| 199 | /// Get the default texture filtering |
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| 200 | virtual FilterOptions getDefaultTextureFiltering(FilterType ftype) const; |
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| 201 | |
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| 202 | /** Sets the default anisotropy level to be used for loaded textures, for when textures are |
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| 203 | loaded automatically (e.g. by Material class) or when 'load' is called with the default |
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| 204 | parameters by the application. |
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| 205 | @note |
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| 206 | The default value is 1 (no anisotropy). |
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| 207 | */ |
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| 208 | void setDefaultAnisotropy(unsigned int maxAniso); |
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| 209 | /// Get the default maxAnisotropy |
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| 210 | unsigned int getDefaultAnisotropy() const; |
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| 211 | |
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| 212 | /** Returns a pointer to the default Material settings. |
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| 213 | @remarks |
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| 214 | Ogre comes configured with a set of defaults for newly created |
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| 215 | materials. If you wish to have a different set of defaults, |
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| 216 | simply call this method and change the returned Material's |
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| 217 | settings. All materials created from then on will be configured |
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| 218 | with the new defaults you have specified. |
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| 219 | @par |
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| 220 | The default settings begin as a single Technique with a single, non-programmable Pass: |
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| 221 | <ul> |
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| 222 | <li>ambient = ColourValue::White</li> |
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| 223 | <li>diffuse = ColourValue::White</li> |
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| 224 | <li>specular = ColourValue::Black</li> |
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| 225 | <li>emmissive = ColourValue::Black</li> |
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| 226 | <li>shininess = 0</li> |
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| 227 | <li>No texture unit settings (& hence no textures)</li> |
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| 228 | <li>SourceBlendFactor = SBF_ONE</li> |
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| 229 | <li>DestBlendFactor = SBF_ZERO (no blend, replace with new |
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| 230 | colour)</li> |
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| 231 | <li>Depth buffer checking on</li> |
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| 232 | <li>Depth buffer writing on</li> |
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| 233 | <li>Depth buffer comparison function = CMPF_LESS_EQUAL</li> |
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| 234 | <li>Colour buffer writing on for all channels</li> |
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| 235 | <li>Culling mode = CULL_CLOCKWISE</li> |
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| 236 | <li>Ambient lighting = ColourValue(0.5, 0.5, 0.5) (mid-grey)</li> |
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| 237 | <li>Dynamic lighting enabled</li> |
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| 238 | <li>Gourad shading mode</li> |
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| 239 | <li>Bilinear texture filtering</li> |
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| 240 | </ul> |
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| 241 | */ |
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| 242 | virtual MaterialPtr getDefaultSettings(void) const { return mDefaultSettings; } |
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| 243 | |
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| 244 | /** Internal method - returns index for a given material scheme name. |
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| 245 | @see Technique::setSchemeName |
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| 246 | */ |
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| 247 | virtual unsigned short _getSchemeIndex(const String& name); |
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| 248 | /** Internal method - returns name for a given material scheme index. |
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| 249 | @see Technique::setSchemeName |
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| 250 | */ |
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| 251 | virtual const String& _getSchemeName(unsigned short index); |
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| 252 | /** Internal method - returns the active scheme index. |
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| 253 | @see Technique::setSchemeName |
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| 254 | */ |
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| 255 | virtual unsigned short _getActiveSchemeIndex(void) const; |
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| 256 | |
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| 257 | /** Returns the name of the active material scheme. |
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| 258 | @see Technique::setSchemeName |
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| 259 | */ |
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| 260 | virtual const String& getActiveScheme(void) const; |
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| 261 | |
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| 262 | /** Sets the name of the active material scheme. |
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| 263 | @see Technique::setSchemeName |
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| 264 | */ |
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| 265 | virtual void setActiveScheme(const String& schemeName); |
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| 266 | |
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| 267 | /** |
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| 268 | Add a listener to handle material events. |
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| 269 | If schemeName is supplied, the listener will only receive events for that certain scheme. |
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| 270 | */ |
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| 271 | virtual void addListener(Listener* l, const Ogre::String& schemeName = StringUtil::BLANK); |
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| 272 | |
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| 273 | /** |
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| 274 | Remove a listener handling material events. |
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| 275 | If the listener was added with a custom scheme name, it needs to be supplied here as well. |
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| 276 | */ |
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| 277 | virtual void removeListener(Listener* l, const Ogre::String& schemeName = StringUtil::BLANK); |
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| 278 | |
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| 279 | /// Internal method for sorting out missing technique for a scheme |
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| 280 | virtual Technique* _arbitrateMissingTechniqueForActiveScheme( |
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| 281 | Material* mat, unsigned short lodIndex, const Renderable* rend); |
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| 282 | |
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| 283 | /** Override standard Singleton retrieval. |
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| 284 | @remarks |
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| 285 | Why do we do this? Well, it's because the Singleton |
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| 286 | implementation is in a .h file, which means it gets compiled |
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| 287 | into anybody who includes it. This is needed for the |
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| 288 | Singleton template to work, but we actually only want it |
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| 289 | compiled into the implementation of the class based on the |
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| 290 | Singleton, not all of them. If we don't change this, we get |
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| 291 | link errors when trying to use the Singleton-based class from |
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| 292 | an outside dll. |
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| 293 | @par |
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| 294 | This method just delegates to the template version anyway, |
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| 295 | but the implementation stays in this single compilation unit, |
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| 296 | preventing link errors. |
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| 297 | */ |
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| 298 | static MaterialManager& getSingleton(void); |
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| 299 | /** Override standard Singleton retrieval. |
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| 300 | @remarks |
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| 301 | Why do we do this? Well, it's because the Singleton |
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| 302 | implementation is in a .h file, which means it gets compiled |
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| 303 | into anybody who includes it. This is needed for the |
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| 304 | Singleton template to work, but we actually only want it |
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| 305 | compiled into the implementation of the class based on the |
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| 306 | Singleton, not all of them. If we don't change this, we get |
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| 307 | link errors when trying to use the Singleton-based class from |
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| 308 | an outside dll. |
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| 309 | @par |
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| 310 | This method just delegates to the template version anyway, |
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| 311 | but the implementation stays in this single compilation unit, |
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| 312 | preventing link errors. |
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| 313 | */ |
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| 314 | static MaterialManager* getSingletonPtr(void); |
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| 315 | |
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| 316 | }; |
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| 317 | /** @} */ |
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| 318 | /** @} */ |
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| 319 | |
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| 320 | } |
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| 321 | |
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| 322 | #include "OgreHeaderSuffix.h" |
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| 323 | |
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| 324 | #endif |
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