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source: downloads/ogre_src_v1-9-0/OgreMain/include/OgreMaterialManager.h @ 151

Last change on this file since 151 was 148, checked in by patricwi, 6 years ago

Added new dependencies for ogre1.9 and cegui0.8

File size: 13.8 KB
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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2013 Torus Knot Software Ltd
8
9Permission is hereby granted, free of charge, to any person obtaining a copy
10of this software and associated documentation files (the "Software"), to deal
11in the Software without restriction, including without limitation the rights
12to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13copies of the Software, and to permit persons to whom the Software is
14furnished to do so, subject to the following conditions:
15
16The above copyright notice and this permission notice shall be included in
17all copies or substantial portions of the Software.
18
19THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25THE SOFTWARE.
26-----------------------------------------------------------------------------
27*/
28#ifndef __MATERIALMANAGER_H__
29#define __MATERIALMANAGER_H__
30
31#include "OgrePrerequisites.h"
32
33#include "OgreSingleton.h"
34#include "OgreResourceManager.h"
35#include "OgreMaterial.h"
36#include "OgreStringVector.h"
37#include "OgreMaterialSerializer.h"
38#include "OgreHeaderPrefix.h"
39
40namespace Ogre {
41
42
43        /** \addtogroup Core
44        *  @{
45        */
46        /** \addtogroup Materials
47        *  @{
48        */
49        /** Class for managing Material settings for Ogre.
50        @remarks
51            Materials control the eventual surface rendering properties of geometry. This class
52            manages the library of materials, dealing with programmatic registrations and lookups,
53            as well as loading predefined Material settings from scripts.
54        @par
55            When loaded from a script, a Material is in an 'unloaded' state and only stores the settings
56            required. It does not at that stage load any textures. This is because the material settings may be
57            loaded 'en masse' from bulk material script files, but only a subset will actually be required.
58        @par
59            Because this is a subclass of ResourceManager, any files loaded will be searched for in any path or
60            archive added to the resource paths/archives. See ResourceManager for details.
61        @par
62            For a definition of the material script format, see the Tutorials/MaterialScript.html file.
63    */
64    class _OgreExport MaterialManager : public ResourceManager, public Singleton<MaterialManager>
65    {
66        public:
67                /** Listener on any general material events.
68                @see MaterialManager::addListener
69                */
70                class Listener
71                {
72                public:
73            /** Virtual destructor needed as class has virtual methods. */
74            virtual ~Listener() { }
75                        /** Called if a technique for a given scheme is not found within a material,
76                                allows the application to specify a Technique instance manually.
77                        @remarks
78                                Material schemes allow you to switch wholesale between families of
79                                techniques on a material. However they require you to define those
80                                schemes on the materials up-front, which might not be possible or
81                                desirable for all materials, particular if, for example, you wanted
82                                a simple way to replace all materials with another using a scheme.
83                        @par
84                                This callback allows you to handle the case where a scheme is requested
85                                but the material doesn't have an entry for it. You can return a
86                                Technique pointer from this method to specify the material technique
87                                you'd like to be applied instead, which can be from another material
88                                entirely (and probably will be). Note that it is critical that you
89                                only return a Technique that is supported on this hardware; there are
90                                utility methods like Material::getBestTechnique to help you with this.
91                        @param schemeIndex The index of the scheme that was requested - all
92                                schemes have a unique index when created that does not alter.
93                        @param schemeName The friendly name of the scheme being requested
94                        @param originalMaterial The material that is being processed, that
95                                didn't have a specific technique for this scheme
96                        @param lodIndex The material level-of-detail that was being asked for,
97                                in case you need to use it to determine a technique.
98                        @param rend Pointer to the Renderable that is requesting this technique
99                                to be used, so this may influence your choice of Technique. May be
100                                null if the technique isn't being requested in that context.
101                        @return A pointer to the technique to be used, or NULL if you wish to
102                                use the default technique for this material
103                        */
104                        virtual Technique* handleSchemeNotFound(unsigned short schemeIndex, 
105                                const String& schemeName, Material* originalMaterial, unsigned short lodIndex, 
106                                const Renderable* rend) = 0;
107
108                };
109
110    protected:
111
112        /// Default Texture filtering - minification
113        FilterOptions mDefaultMinFilter;
114        /// Default Texture filtering - magnification
115        FilterOptions mDefaultMagFilter;
116        /// Default Texture filtering - mipmapping
117        FilterOptions mDefaultMipFilter;
118                /// Default Texture filtering - comparison
119                FilterOptions mDefaultCompare;
120
121                bool                    mDefaultCompareEnabled;
122                CompareFunction mDefaultCompareFunction;
123
124        /// Default Texture anisotropy
125        unsigned int mDefaultMaxAniso;
126        /// Serializer - Hold instance per thread if necessary
127        OGRE_THREAD_POINTER(MaterialSerializer, mSerializer);
128                /// Default settings
129                MaterialPtr mDefaultSettings;
130
131                /// Overridden from ResourceManager
132                Resource* createImpl(const String& name, ResourceHandle handle, 
133                        const String& group, bool isManual, ManualResourceLoader* loader,
134            const NameValuePairList* params);
135
136                /// Scheme name -> index. Never shrinks! Should be pretty static anyway
137                typedef map<String, unsigned short>::type SchemeMap;
138                /// List of material schemes
139                SchemeMap mSchemes;
140                /// Current material scheme
141                String mActiveSchemeName;
142                /// Current material scheme
143                unsigned short mActiveSchemeIndex;
144
145                /// The list of per-scheme (and general) material listeners
146                typedef list<Listener*>::type ListenerList;
147                typedef map<String, ListenerList>::type ListenerMap;
148                ListenerMap mListenerMap;
149
150    public:
151                /// Default material scheme
152                static String DEFAULT_SCHEME_NAME;
153
154                /// Create a new material
155                /// @see ResourceManager::createResource
156                MaterialPtr create (const String& name, const String& group,
157                                                        bool isManual = false, ManualResourceLoader* loader = 0,
158                                                        const NameValuePairList* createParams = 0);
159               
160                /// Get a resource by name
161                /// @see ResourceManager::getResourceByName
162                MaterialPtr getByName(const String& name, const String& groupName = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME);
163
164        /** Default constructor.
165        */
166        MaterialManager();
167
168        /** Default destructor.
169        */
170        virtual ~MaterialManager();
171
172                /** Initialises the material manager, which also triggers it to
173                 * parse all available .program and .material scripts. */
174                void initialise(void);
175       
176                /** @see ScriptLoader::parseScript
177        */
178        void parseScript(DataStreamPtr& stream, const String& groupName);
179
180
181        /** Sets the default texture filtering to be used for loaded textures, for when textures are
182            loaded automatically (e.g. by Material class) or when 'load' is called with the default
183            parameters by the application.
184            @note
185                The default value is TFO_BILINEAR.
186        */
187        virtual void setDefaultTextureFiltering(TextureFilterOptions fo);
188        /** Sets the default texture filtering to be used for loaded textures, for when textures are
189            loaded automatically (e.g. by Material class) or when 'load' is called with the default
190            parameters by the application.
191        */
192        virtual void setDefaultTextureFiltering(FilterType ftype, FilterOptions opts);
193        /** Sets the default texture filtering to be used for loaded textures, for when textures are
194            loaded automatically (e.g. by Material class) or when 'load' is called with the default
195            parameters by the application.
196        */
197        virtual void setDefaultTextureFiltering(FilterOptions minFilter, FilterOptions magFilter, FilterOptions mipFilter);
198
199                /// Get the default texture filtering
200        virtual FilterOptions getDefaultTextureFiltering(FilterType ftype) const;
201
202        /** Sets the default anisotropy level to be used for loaded textures, for when textures are
203            loaded automatically (e.g. by Material class) or when 'load' is called with the default
204            parameters by the application.
205            @note
206                The default value is 1 (no anisotropy).
207        */
208                void setDefaultAnisotropy(unsigned int maxAniso);
209                /// Get the default maxAnisotropy
210                unsigned int getDefaultAnisotropy() const;
211
212        /** Returns a pointer to the default Material settings.
213            @remarks
214                Ogre comes configured with a set of defaults for newly created
215                materials. If you wish to have a different set of defaults,
216                simply call this method and change the returned Material's
217                settings. All materials created from then on will be configured
218                with the new defaults you have specified.
219            @par
220                The default settings begin as a single Technique with a single, non-programmable Pass:
221                <ul>
222                <li>ambient = ColourValue::White</li>
223                <li>diffuse = ColourValue::White</li>
224                <li>specular = ColourValue::Black</li>
225                <li>emmissive = ColourValue::Black</li>
226                <li>shininess = 0</li>
227                <li>No texture unit settings (& hence no textures)</li>
228                <li>SourceBlendFactor = SBF_ONE</li>
229                <li>DestBlendFactor = SBF_ZERO (no blend, replace with new
230                  colour)</li>
231                <li>Depth buffer checking on</li>
232                <li>Depth buffer writing on</li>
233                <li>Depth buffer comparison function = CMPF_LESS_EQUAL</li>
234                <li>Colour buffer writing on for all channels</li>
235                <li>Culling mode = CULL_CLOCKWISE</li>
236                <li>Ambient lighting = ColourValue(0.5, 0.5, 0.5) (mid-grey)</li>
237                <li>Dynamic lighting enabled</li>
238                <li>Gourad shading mode</li>
239                <li>Bilinear texture filtering</li>
240                </ul>
241        */
242                virtual MaterialPtr getDefaultSettings(void) const { return mDefaultSettings; }
243
244                /** Internal method - returns index for a given material scheme name.
245                @see Technique::setSchemeName
246                */
247                virtual unsigned short _getSchemeIndex(const String& name);
248                /** Internal method - returns name for a given material scheme index.
249                @see Technique::setSchemeName
250                */
251                virtual const String& _getSchemeName(unsigned short index);
252                /** Internal method - returns the active scheme index.
253                @see Technique::setSchemeName
254                */
255                virtual unsigned short _getActiveSchemeIndex(void) const;
256
257                /** Returns the name of the active material scheme.
258                @see Technique::setSchemeName
259                */
260                virtual const String& getActiveScheme(void) const;
261               
262                /** Sets the name of the active material scheme.
263                @see Technique::setSchemeName
264                */
265                virtual void setActiveScheme(const String& schemeName);
266
267                /**
268                Add a listener to handle material events.
269                If schemeName is supplied, the listener will only receive events for that certain scheme.
270                */
271                virtual void addListener(Listener* l, const Ogre::String& schemeName = StringUtil::BLANK);
272
273                /**
274                Remove a listener handling material events.
275                If the listener was added with a custom scheme name, it needs to be supplied here as well.
276                */
277                virtual void removeListener(Listener* l, const Ogre::String& schemeName = StringUtil::BLANK);
278
279                /// Internal method for sorting out missing technique for a scheme
280                virtual Technique* _arbitrateMissingTechniqueForActiveScheme(
281                        Material* mat, unsigned short lodIndex, const Renderable* rend);
282
283        /** Override standard Singleton retrieval.
284        @remarks
285        Why do we do this? Well, it's because the Singleton
286        implementation is in a .h file, which means it gets compiled
287        into anybody who includes it. This is needed for the
288        Singleton template to work, but we actually only want it
289        compiled into the implementation of the class based on the
290        Singleton, not all of them. If we don't change this, we get
291        link errors when trying to use the Singleton-based class from
292        an outside dll.
293        @par
294        This method just delegates to the template version anyway,
295        but the implementation stays in this single compilation unit,
296        preventing link errors.
297        */
298        static MaterialManager& getSingleton(void);
299        /** Override standard Singleton retrieval.
300        @remarks
301        Why do we do this? Well, it's because the Singleton
302        implementation is in a .h file, which means it gets compiled
303        into anybody who includes it. This is needed for the
304        Singleton template to work, but we actually only want it
305        compiled into the implementation of the class based on the
306        Singleton, not all of them. If we don't change this, we get
307        link errors when trying to use the Singleton-based class from
308        an outside dll.
309        @par
310        This method just delegates to the template version anyway,
311        but the implementation stays in this single compilation unit,
312        preventing link errors.
313        */
314        static MaterialManager* getSingletonPtr(void);
315
316    };
317        /** @} */
318        /** @} */
319
320}
321
322#include "OgreHeaderSuffix.h"
323
324#endif
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