1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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8 | |
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9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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10 | of this software and associated documentation files (the "Software"), to deal |
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11 | in the Software without restriction, including without limitation the rights |
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12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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13 | copies of the Software, and to permit persons to whom the Software is |
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14 | furnished to do so, subject to the following conditions: |
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15 | |
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16 | The above copyright notice and this permission notice shall be included in |
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17 | all copies or substantial portions of the Software. |
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18 | |
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19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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25 | THE SOFTWARE. |
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26 | ----------------------------------------------------------------------------- |
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27 | */ |
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28 | #ifndef __Math_H__ |
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29 | #define __Math_H__ |
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30 | |
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31 | #include "OgrePrerequisites.h" |
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32 | #include "OgreHeaderPrefix.h" |
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33 | |
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34 | namespace Ogre |
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35 | { |
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36 | /** \addtogroup Core |
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37 | * @{ |
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38 | */ |
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39 | /** \addtogroup Math |
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40 | * @{ |
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41 | */ |
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42 | /** Wrapper class which indicates a given angle value is in Radians. |
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43 | @remarks |
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44 | Radian values are interchangeable with Degree values, and conversions |
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45 | will be done automatically between them. |
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46 | */ |
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47 | class Radian |
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48 | { |
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49 | Real mRad; |
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50 | |
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51 | public: |
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52 | explicit Radian ( Real r=0 ) : mRad(r) {} |
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53 | Radian ( const Degree& d ); |
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54 | Radian& operator = ( const Real& f ) { mRad = f; return *this; } |
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55 | Radian& operator = ( const Radian& r ) { mRad = r.mRad; return *this; } |
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56 | Radian& operator = ( const Degree& d ); |
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57 | |
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58 | Real valueDegrees() const; // see bottom of this file |
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59 | Real valueRadians() const { return mRad; } |
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60 | Real valueAngleUnits() const; |
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61 | |
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62 | const Radian& operator + () const { return *this; } |
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63 | Radian operator + ( const Radian& r ) const { return Radian ( mRad + r.mRad ); } |
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64 | Radian operator + ( const Degree& d ) const; |
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65 | Radian& operator += ( const Radian& r ) { mRad += r.mRad; return *this; } |
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66 | Radian& operator += ( const Degree& d ); |
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67 | Radian operator - () const { return Radian(-mRad); } |
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68 | Radian operator - ( const Radian& r ) const { return Radian ( mRad - r.mRad ); } |
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69 | Radian operator - ( const Degree& d ) const; |
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70 | Radian& operator -= ( const Radian& r ) { mRad -= r.mRad; return *this; } |
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71 | Radian& operator -= ( const Degree& d ); |
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72 | Radian operator * ( Real f ) const { return Radian ( mRad * f ); } |
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73 | Radian operator * ( const Radian& f ) const { return Radian ( mRad * f.mRad ); } |
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74 | Radian& operator *= ( Real f ) { mRad *= f; return *this; } |
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75 | Radian operator / ( Real f ) const { return Radian ( mRad / f ); } |
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76 | Radian& operator /= ( Real f ) { mRad /= f; return *this; } |
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77 | |
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78 | bool operator < ( const Radian& r ) const { return mRad < r.mRad; } |
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79 | bool operator <= ( const Radian& r ) const { return mRad <= r.mRad; } |
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80 | bool operator == ( const Radian& r ) const { return mRad == r.mRad; } |
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81 | bool operator != ( const Radian& r ) const { return mRad != r.mRad; } |
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82 | bool operator >= ( const Radian& r ) const { return mRad >= r.mRad; } |
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83 | bool operator > ( const Radian& r ) const { return mRad > r.mRad; } |
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84 | |
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85 | inline _OgreExport friend std::ostream& operator << |
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86 | ( std::ostream& o, const Radian& v ) |
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87 | { |
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88 | o << "Radian(" << v.valueRadians() << ")"; |
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89 | return o; |
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90 | } |
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91 | }; |
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92 | |
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93 | /** Wrapper class which indicates a given angle value is in Degrees. |
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94 | @remarks |
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95 | Degree values are interchangeable with Radian values, and conversions |
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96 | will be done automatically between them. |
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97 | */ |
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98 | class Degree |
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99 | { |
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100 | Real mDeg; // if you get an error here - make sure to define/typedef 'Real' first |
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101 | |
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102 | public: |
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103 | explicit Degree ( Real d=0 ) : mDeg(d) {} |
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104 | Degree ( const Radian& r ) : mDeg(r.valueDegrees()) {} |
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105 | Degree& operator = ( const Real& f ) { mDeg = f; return *this; } |
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106 | Degree& operator = ( const Degree& d ) { mDeg = d.mDeg; return *this; } |
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107 | Degree& operator = ( const Radian& r ) { mDeg = r.valueDegrees(); return *this; } |
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108 | |
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109 | Real valueDegrees() const { return mDeg; } |
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110 | Real valueRadians() const; // see bottom of this file |
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111 | Real valueAngleUnits() const; |
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112 | |
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113 | const Degree& operator + () const { return *this; } |
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114 | Degree operator + ( const Degree& d ) const { return Degree ( mDeg + d.mDeg ); } |
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115 | Degree operator + ( const Radian& r ) const { return Degree ( mDeg + r.valueDegrees() ); } |
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116 | Degree& operator += ( const Degree& d ) { mDeg += d.mDeg; return *this; } |
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117 | Degree& operator += ( const Radian& r ) { mDeg += r.valueDegrees(); return *this; } |
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118 | Degree operator - () const { return Degree(-mDeg); } |
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119 | Degree operator - ( const Degree& d ) const { return Degree ( mDeg - d.mDeg ); } |
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120 | Degree operator - ( const Radian& r ) const { return Degree ( mDeg - r.valueDegrees() ); } |
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121 | Degree& operator -= ( const Degree& d ) { mDeg -= d.mDeg; return *this; } |
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122 | Degree& operator -= ( const Radian& r ) { mDeg -= r.valueDegrees(); return *this; } |
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123 | Degree operator * ( Real f ) const { return Degree ( mDeg * f ); } |
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124 | Degree operator * ( const Degree& f ) const { return Degree ( mDeg * f.mDeg ); } |
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125 | Degree& operator *= ( Real f ) { mDeg *= f; return *this; } |
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126 | Degree operator / ( Real f ) const { return Degree ( mDeg / f ); } |
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127 | Degree& operator /= ( Real f ) { mDeg /= f; return *this; } |
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128 | |
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129 | bool operator < ( const Degree& d ) const { return mDeg < d.mDeg; } |
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130 | bool operator <= ( const Degree& d ) const { return mDeg <= d.mDeg; } |
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131 | bool operator == ( const Degree& d ) const { return mDeg == d.mDeg; } |
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132 | bool operator != ( const Degree& d ) const { return mDeg != d.mDeg; } |
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133 | bool operator >= ( const Degree& d ) const { return mDeg >= d.mDeg; } |
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134 | bool operator > ( const Degree& d ) const { return mDeg > d.mDeg; } |
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135 | |
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136 | inline _OgreExport friend std::ostream& operator << |
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137 | ( std::ostream& o, const Degree& v ) |
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138 | { |
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139 | o << "Degree(" << v.valueDegrees() << ")"; |
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140 | return o; |
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141 | } |
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142 | }; |
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143 | |
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144 | /** Wrapper class which identifies a value as the currently default angle |
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145 | type, as defined by Math::setAngleUnit. |
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146 | @remarks |
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147 | Angle values will be automatically converted between radians and degrees, |
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148 | as appropriate. |
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149 | */ |
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150 | class Angle |
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151 | { |
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152 | Real mAngle; |
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153 | public: |
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154 | explicit Angle ( Real angle ) : mAngle(angle) {} |
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155 | operator Radian() const; |
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156 | operator Degree() const; |
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157 | }; |
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158 | |
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159 | // these functions could not be defined within the class definition of class |
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160 | // Radian because they required class Degree to be defined |
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161 | inline Radian::Radian ( const Degree& d ) : mRad(d.valueRadians()) { |
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162 | } |
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163 | inline Radian& Radian::operator = ( const Degree& d ) { |
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164 | mRad = d.valueRadians(); return *this; |
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165 | } |
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166 | inline Radian Radian::operator + ( const Degree& d ) const { |
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167 | return Radian ( mRad + d.valueRadians() ); |
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168 | } |
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169 | inline Radian& Radian::operator += ( const Degree& d ) { |
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170 | mRad += d.valueRadians(); |
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171 | return *this; |
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172 | } |
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173 | inline Radian Radian::operator - ( const Degree& d ) const { |
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174 | return Radian ( mRad - d.valueRadians() ); |
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175 | } |
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176 | inline Radian& Radian::operator -= ( const Degree& d ) { |
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177 | mRad -= d.valueRadians(); |
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178 | return *this; |
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179 | } |
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180 | |
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181 | /** Class to provide access to common mathematical functions. |
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182 | @remarks |
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183 | Most of the maths functions are aliased versions of the C runtime |
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184 | library functions. They are aliased here to provide future |
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185 | optimisation opportunities, either from faster RTLs or custom |
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186 | math approximations. |
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187 | @note |
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188 | <br>This is based on MgcMath.h from |
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189 | <a href="http://www.geometrictools.com/">Wild Magic</a>. |
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190 | */ |
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191 | class _OgreExport Math |
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192 | { |
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193 | public: |
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194 | /** The angular units used by the API. This functionality is now deprecated in favor |
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195 | of discreet angular unit types ( see Degree and Radian above ). The only place |
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196 | this functionality is actually still used is when parsing files. Search for |
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197 | usage of the Angle class for those instances |
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198 | */ |
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199 | enum AngleUnit |
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200 | { |
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201 | AU_DEGREE, |
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202 | AU_RADIAN |
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203 | }; |
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204 | |
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205 | |
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206 | /** This class is used to provide an external random value provider. |
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207 | */ |
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208 | class RandomValueProvider |
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209 | { |
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210 | public: |
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211 | virtual ~RandomValueProvider() {} |
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212 | /** When called should return a random values in the range of [0,1] */ |
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213 | virtual Real getRandomUnit() = 0; |
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214 | }; |
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215 | |
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216 | protected: |
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217 | /// Angle units used by the api |
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218 | static AngleUnit msAngleUnit; |
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219 | |
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220 | /// Size of the trig tables as determined by constructor. |
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221 | static int mTrigTableSize; |
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222 | |
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223 | /// Radian -> index factor value ( mTrigTableSize / 2 * PI ) |
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224 | static Real mTrigTableFactor; |
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225 | static Real* mSinTable; |
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226 | static Real* mTanTable; |
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227 | |
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228 | /// A random value provider. overriding the default random number generator. |
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229 | static RandomValueProvider* mRandProvider; |
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230 | |
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231 | /** Private function to build trig tables. |
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232 | */ |
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233 | void buildTrigTables(); |
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234 | |
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235 | static Real SinTable (Real fValue); |
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236 | static Real TanTable (Real fValue); |
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237 | public: |
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238 | /** Default constructor. |
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239 | @param |
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240 | trigTableSize Optional parameter to set the size of the |
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241 | tables used to implement Sin, Cos, Tan |
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242 | */ |
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243 | Math(unsigned int trigTableSize = 4096); |
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244 | |
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245 | /** Default destructor. |
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246 | */ |
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247 | ~Math(); |
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248 | |
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249 | static inline int IAbs (int iValue) { return ( iValue >= 0 ? iValue : -iValue ); } |
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250 | static inline int ICeil (float fValue) { return int(ceil(fValue)); } |
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251 | static inline int IFloor (float fValue) { return int(floor(fValue)); } |
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252 | static int ISign (int iValue); |
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253 | |
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254 | /** Absolute value function |
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255 | @param |
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256 | fValue The value whose absolute value will be returned. |
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257 | */ |
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258 | static inline Real Abs (Real fValue) { return Real(fabs(fValue)); } |
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259 | |
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260 | /** Absolute value function |
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261 | @param dValue |
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262 | The value, in degrees, whose absolute value will be returned. |
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263 | */ |
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264 | static inline Degree Abs (const Degree& dValue) { return Degree(fabs(dValue.valueDegrees())); } |
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265 | |
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266 | /** Absolute value function |
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267 | @param rValue |
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268 | The value, in radians, whose absolute value will be returned. |
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269 | */ |
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270 | static inline Radian Abs (const Radian& rValue) { return Radian(fabs(rValue.valueRadians())); } |
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271 | |
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272 | /** Arc cosine function |
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273 | @param fValue |
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274 | The value whose arc cosine will be returned. |
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275 | */ |
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276 | static Radian ACos (Real fValue); |
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277 | |
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278 | /** Arc sine function |
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279 | @param fValue |
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280 | The value whose arc sine will be returned. |
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281 | */ |
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282 | static Radian ASin (Real fValue); |
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283 | |
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284 | /** Arc tangent function |
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285 | @param fValue |
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286 | The value whose arc tangent will be returned. |
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287 | */ |
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288 | static inline Radian ATan (Real fValue) { return Radian(atan(fValue)); } |
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289 | |
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290 | /** Arc tangent between two values function |
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291 | @param fY |
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292 | The first value to calculate the arc tangent with. |
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293 | @param fX |
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294 | The second value to calculate the arc tangent with. |
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295 | */ |
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296 | static inline Radian ATan2 (Real fY, Real fX) { return Radian(atan2(fY,fX)); } |
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297 | |
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298 | /** Ceiling function |
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299 | Returns the smallest following integer. (example: Ceil(1.1) = 2) |
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300 | |
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301 | @param fValue |
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302 | The value to round up to the nearest integer. |
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303 | */ |
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304 | static inline Real Ceil (Real fValue) { return Real(ceil(fValue)); } |
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305 | static inline bool isNaN(Real f) |
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306 | { |
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307 | // std::isnan() is C99, not supported by all compilers |
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308 | // However NaN always fails this next test, no other number does. |
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309 | return f != f; |
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310 | } |
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311 | |
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312 | /** Cosine function. |
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313 | @param fValue |
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314 | Angle in radians |
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315 | @param useTables |
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316 | If true, uses lookup tables rather than |
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317 | calculation - faster but less accurate. |
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318 | */ |
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319 | static inline Real Cos (const Radian& fValue, bool useTables = false) { |
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320 | return (!useTables) ? Real(cos(fValue.valueRadians())) : SinTable(fValue.valueRadians() + HALF_PI); |
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321 | } |
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322 | /** Cosine function. |
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323 | @param fValue |
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324 | Angle in radians |
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325 | @param useTables |
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326 | If true, uses lookup tables rather than |
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327 | calculation - faster but less accurate. |
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328 | */ |
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329 | static inline Real Cos (Real fValue, bool useTables = false) { |
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330 | return (!useTables) ? Real(cos(fValue)) : SinTable(fValue + HALF_PI); |
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331 | } |
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332 | |
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333 | static inline Real Exp (Real fValue) { return Real(exp(fValue)); } |
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334 | |
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335 | /** Floor function |
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336 | Returns the largest previous integer. (example: Floor(1.9) = 1) |
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337 | |
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338 | @param fValue |
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339 | The value to round down to the nearest integer. |
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340 | */ |
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341 | static inline Real Floor (Real fValue) { return Real(floor(fValue)); } |
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342 | |
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343 | static inline Real Log (Real fValue) { return Real(log(fValue)); } |
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344 | |
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345 | /// Stored value of log(2) for frequent use |
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346 | static const Real LOG2; |
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347 | |
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348 | static inline Real Log2 (Real fValue) { return Real(log(fValue)/LOG2); } |
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349 | |
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350 | static inline Real LogN (Real base, Real fValue) { return Real(log(fValue)/log(base)); } |
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351 | |
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352 | static inline Real Pow (Real fBase, Real fExponent) { return Real(pow(fBase,fExponent)); } |
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353 | |
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354 | static Real Sign (Real fValue); |
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355 | static inline Radian Sign ( const Radian& rValue ) |
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356 | { |
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357 | return Radian(Sign(rValue.valueRadians())); |
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358 | } |
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359 | static inline Degree Sign ( const Degree& dValue ) |
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360 | { |
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361 | return Degree(Sign(dValue.valueDegrees())); |
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362 | } |
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363 | |
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364 | //Simulate the shader function saturate that clamps a parameter value between 0 and 1 |
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365 | static inline float saturate(float t) { return (t < 0) ? 0 : ((t > 1) ? 1 : t); } |
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366 | static inline double saturate(double t) { return (t < 0) ? 0 : ((t > 1) ? 1 : t); } |
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367 | |
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368 | //Simulate the shader function lerp which performers linear interpolation |
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369 | //given 3 parameters v0, v1 and t the function returns the value of (1 t)* v0 + t * v1. |
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370 | //where v0 and v1 are matching vector or scalar types and t can be either a scalar or a vector of the same type as a and b. |
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371 | template<typename V, typename T> static V lerp(const V& v0, const V& v1, const T& t) { |
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372 | return v0 * (1 - t) + v1 * t; } |
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373 | |
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374 | /** Sine function. |
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375 | @param fValue |
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376 | Angle in radians |
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377 | @param useTables |
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378 | If true, uses lookup tables rather than |
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379 | calculation - faster but less accurate. |
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380 | */ |
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381 | static inline Real Sin (const Radian& fValue, bool useTables = false) { |
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382 | return (!useTables) ? Real(sin(fValue.valueRadians())) : SinTable(fValue.valueRadians()); |
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383 | } |
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384 | /** Sine function. |
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385 | @param fValue |
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386 | Angle in radians |
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387 | @param useTables |
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388 | If true, uses lookup tables rather than |
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389 | calculation - faster but less accurate. |
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390 | */ |
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391 | static inline Real Sin (Real fValue, bool useTables = false) { |
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392 | return (!useTables) ? Real(sin(fValue)) : SinTable(fValue); |
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393 | } |
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394 | |
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395 | /** Squared function. |
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396 | @param fValue |
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397 | The value to be squared (fValue^2) |
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398 | */ |
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399 | static inline Real Sqr (Real fValue) { return fValue*fValue; } |
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400 | |
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401 | /** Square root function. |
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402 | @param fValue |
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403 | The value whose square root will be calculated. |
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404 | */ |
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405 | static inline Real Sqrt (Real fValue) { return Real(sqrt(fValue)); } |
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406 | |
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407 | /** Square root function. |
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408 | @param fValue |
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409 | The value, in radians, whose square root will be calculated. |
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410 | @return |
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411 | The square root of the angle in radians. |
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412 | */ |
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413 | static inline Radian Sqrt (const Radian& fValue) { return Radian(sqrt(fValue.valueRadians())); } |
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414 | |
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415 | /** Square root function. |
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416 | @param fValue |
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417 | The value, in degrees, whose square root will be calculated. |
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418 | @return |
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419 | The square root of the angle in degrees. |
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420 | */ |
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421 | static inline Degree Sqrt (const Degree& fValue) { return Degree(sqrt(fValue.valueDegrees())); } |
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422 | |
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423 | /** Inverse square root i.e. 1 / Sqrt(x), good for vector |
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424 | normalisation. |
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425 | @param fValue |
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426 | The value whose inverse square root will be calculated. |
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427 | */ |
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428 | static Real InvSqrt (Real fValue); |
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429 | |
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430 | /** Generate a random number of unit length. |
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431 | @return |
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432 | A random number in the range from [0,1]. |
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433 | */ |
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434 | static Real UnitRandom (); |
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435 | |
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436 | /** Generate a random number within the range provided. |
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437 | @param fLow |
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438 | The lower bound of the range. |
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439 | @param fHigh |
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440 | The upper bound of the range. |
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441 | @return |
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442 | A random number in the range from [fLow,fHigh]. |
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443 | */ |
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444 | static Real RangeRandom (Real fLow, Real fHigh); |
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445 | |
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446 | /** Generate a random number in the range [-1,1]. |
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447 | @return |
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448 | A random number in the range from [-1,1]. |
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449 | */ |
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450 | static Real SymmetricRandom (); |
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451 | |
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452 | static void SetRandomValueProvider(RandomValueProvider* provider); |
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453 | |
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454 | /** Tangent function. |
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455 | @param fValue |
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456 | Angle in radians |
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457 | @param useTables |
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458 | If true, uses lookup tables rather than |
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459 | calculation - faster but less accurate. |
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460 | */ |
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461 | static inline Real Tan (const Radian& fValue, bool useTables = false) { |
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462 | return (!useTables) ? Real(tan(fValue.valueRadians())) : TanTable(fValue.valueRadians()); |
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463 | } |
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464 | /** Tangent function. |
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465 | @param fValue |
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466 | Angle in radians |
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467 | @param useTables |
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468 | If true, uses lookup tables rather than |
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469 | calculation - faster but less accurate. |
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470 | */ |
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471 | static inline Real Tan (Real fValue, bool useTables = false) { |
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472 | return (!useTables) ? Real(tan(fValue)) : TanTable(fValue); |
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473 | } |
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474 | |
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475 | static inline Real DegreesToRadians(Real degrees) { return degrees * fDeg2Rad; } |
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476 | static inline Real RadiansToDegrees(Real radians) { return radians * fRad2Deg; } |
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477 | |
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478 | /** These functions used to set the assumed angle units (radians or degrees) |
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479 | expected when using the Angle type. |
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480 | @par |
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481 | You can set this directly after creating a new Root, and also before/after resource creation, |
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482 | depending on whether you want the change to affect resource files. |
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483 | */ |
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484 | static void setAngleUnit(AngleUnit unit); |
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485 | /** Get the unit being used for angles. */ |
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486 | static AngleUnit getAngleUnit(void); |
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487 | |
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488 | /** Convert from the current AngleUnit to radians. */ |
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489 | static Real AngleUnitsToRadians(Real units); |
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490 | /** Convert from radians to the current AngleUnit . */ |
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491 | static Real RadiansToAngleUnits(Real radians); |
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492 | /** Convert from the current AngleUnit to degrees. */ |
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493 | static Real AngleUnitsToDegrees(Real units); |
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494 | /** Convert from degrees to the current AngleUnit. */ |
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495 | static Real DegreesToAngleUnits(Real degrees); |
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496 | |
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497 | /** Checks whether a given point is inside a triangle, in a |
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498 | 2-dimensional (Cartesian) space. |
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499 | @remarks |
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500 | The vertices of the triangle must be given in either |
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501 | trigonometrical (anticlockwise) or inverse trigonometrical |
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502 | (clockwise) order. |
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503 | @param p |
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504 | The point. |
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505 | @param a |
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506 | The triangle's first vertex. |
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507 | @param b |
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508 | The triangle's second vertex. |
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509 | @param c |
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510 | The triangle's third vertex. |
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511 | @return |
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512 | If the point resides in the triangle, <b>true</b> is |
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513 | returned. |
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514 | @par |
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515 | If the point is outside the triangle, <b>false</b> is |
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516 | returned. |
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517 | */ |
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518 | static bool pointInTri2D(const Vector2& p, const Vector2& a, |
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519 | const Vector2& b, const Vector2& c); |
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520 | |
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521 | /** Checks whether a given 3D point is inside a triangle. |
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522 | @remarks |
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523 | The vertices of the triangle must be given in either |
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524 | trigonometrical (anticlockwise) or inverse trigonometrical |
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525 | (clockwise) order, and the point must be guaranteed to be in the |
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526 | same plane as the triangle |
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527 | @param p |
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528 | p The point. |
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529 | @param a |
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530 | The triangle's first vertex. |
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531 | @param b |
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532 | The triangle's second vertex. |
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533 | @param c |
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534 | The triangle's third vertex. |
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535 | @param normal |
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536 | The triangle plane's normal (passed in rather than calculated |
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537 | on demand since the caller may already have it) |
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538 | @return |
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539 | If the point resides in the triangle, <b>true</b> is |
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540 | returned. |
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541 | @par |
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542 | If the point is outside the triangle, <b>false</b> is |
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543 | returned. |
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544 | */ |
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545 | static bool pointInTri3D(const Vector3& p, const Vector3& a, |
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546 | const Vector3& b, const Vector3& c, const Vector3& normal); |
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547 | /** Ray / plane intersection, returns boolean result and distance. */ |
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548 | static std::pair<bool, Real> intersects(const Ray& ray, const Plane& plane); |
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549 | |
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550 | /** Ray / sphere intersection, returns boolean result and distance. */ |
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551 | static std::pair<bool, Real> intersects(const Ray& ray, const Sphere& sphere, |
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552 | bool discardInside = true); |
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553 | |
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554 | /** Ray / box intersection, returns boolean result and distance. */ |
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555 | static std::pair<bool, Real> intersects(const Ray& ray, const AxisAlignedBox& box); |
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556 | |
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557 | /** Ray / box intersection, returns boolean result and two intersection distance. |
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558 | @param ray |
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559 | The ray. |
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560 | @param box |
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561 | The box. |
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562 | @param d1 |
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563 | A real pointer to retrieve the near intersection distance |
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564 | from the ray origin, maybe <b>null</b> which means don't care |
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565 | about the near intersection distance. |
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566 | @param d2 |
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567 | A real pointer to retrieve the far intersection distance |
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568 | from the ray origin, maybe <b>null</b> which means don't care |
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569 | about the far intersection distance. |
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570 | @return |
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571 | If the ray is intersects the box, <b>true</b> is returned, and |
---|
572 | the near intersection distance is return by <i>d1</i>, the |
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573 | far intersection distance is return by <i>d2</i>. Guarantee |
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574 | <b>0</b> <= <i>d1</i> <= <i>d2</i>. |
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575 | @par |
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576 | If the ray isn't intersects the box, <b>false</b> is returned, and |
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577 | <i>d1</i> and <i>d2</i> is unmodified. |
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578 | */ |
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579 | static bool intersects(const Ray& ray, const AxisAlignedBox& box, |
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580 | Real* d1, Real* d2); |
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581 | |
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582 | /** Ray / triangle intersection, returns boolean result and distance. |
---|
583 | @param ray |
---|
584 | The ray. |
---|
585 | @param a |
---|
586 | The triangle's first vertex. |
---|
587 | @param b |
---|
588 | The triangle's second vertex. |
---|
589 | @param c |
---|
590 | The triangle's third vertex. |
---|
591 | @param normal |
---|
592 | The triangle plane's normal (passed in rather than calculated |
---|
593 | on demand since the caller may already have it), doesn't need |
---|
594 | normalised since we don't care. |
---|
595 | @param positiveSide |
---|
596 | Intersect with "positive side" of the triangle |
---|
597 | @param negativeSide |
---|
598 | Intersect with "negative side" of the triangle |
---|
599 | @return |
---|
600 | If the ray is intersects the triangle, a pair of <b>true</b> and the |
---|
601 | distance between intersection point and ray origin returned. |
---|
602 | @par |
---|
603 | If the ray isn't intersects the triangle, a pair of <b>false</b> and |
---|
604 | <b>0</b> returned. |
---|
605 | */ |
---|
606 | static std::pair<bool, Real> intersects(const Ray& ray, const Vector3& a, |
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607 | const Vector3& b, const Vector3& c, const Vector3& normal, |
---|
608 | bool positiveSide = true, bool negativeSide = true); |
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609 | |
---|
610 | /** Ray / triangle intersection, returns boolean result and distance. |
---|
611 | @param ray |
---|
612 | The ray. |
---|
613 | @param a |
---|
614 | The triangle's first vertex. |
---|
615 | @param b |
---|
616 | The triangle's second vertex. |
---|
617 | @param c |
---|
618 | The triangle's third vertex. |
---|
619 | @param positiveSide |
---|
620 | Intersect with "positive side" of the triangle |
---|
621 | @param negativeSide |
---|
622 | Intersect with "negative side" of the triangle |
---|
623 | @return |
---|
624 | If the ray is intersects the triangle, a pair of <b>true</b> and the |
---|
625 | distance between intersection point and ray origin returned. |
---|
626 | @par |
---|
627 | If the ray isn't intersects the triangle, a pair of <b>false</b> and |
---|
628 | <b>0</b> returned. |
---|
629 | */ |
---|
630 | static std::pair<bool, Real> intersects(const Ray& ray, const Vector3& a, |
---|
631 | const Vector3& b, const Vector3& c, |
---|
632 | bool positiveSide = true, bool negativeSide = true); |
---|
633 | |
---|
634 | /** Sphere / box intersection test. */ |
---|
635 | static bool intersects(const Sphere& sphere, const AxisAlignedBox& box); |
---|
636 | |
---|
637 | /** Plane / box intersection test. */ |
---|
638 | static bool intersects(const Plane& plane, const AxisAlignedBox& box); |
---|
639 | |
---|
640 | /** Ray / convex plane list intersection test. |
---|
641 | @param ray The ray to test with |
---|
642 | @param planeList List of planes which form a convex volume |
---|
643 | @param normalIsOutside Does the normal point outside the volume |
---|
644 | */ |
---|
645 | static std::pair<bool, Real> intersects( |
---|
646 | const Ray& ray, const vector<Plane>::type& planeList, |
---|
647 | bool normalIsOutside); |
---|
648 | /** Ray / convex plane list intersection test. |
---|
649 | @param ray The ray to test with |
---|
650 | @param planeList List of planes which form a convex volume |
---|
651 | @param normalIsOutside Does the normal point outside the volume |
---|
652 | */ |
---|
653 | static std::pair<bool, Real> intersects( |
---|
654 | const Ray& ray, const list<Plane>::type& planeList, |
---|
655 | bool normalIsOutside); |
---|
656 | |
---|
657 | /** Sphere / plane intersection test. |
---|
658 | @remarks NB just do a plane.getDistance(sphere.getCenter()) for more detail! |
---|
659 | */ |
---|
660 | static bool intersects(const Sphere& sphere, const Plane& plane); |
---|
661 | |
---|
662 | /** Compare 2 reals, using tolerance for inaccuracies. |
---|
663 | */ |
---|
664 | static bool RealEqual(Real a, Real b, |
---|
665 | Real tolerance = std::numeric_limits<Real>::epsilon()); |
---|
666 | |
---|
667 | /** Calculates the tangent space vector for a given set of positions / texture coords. */ |
---|
668 | static Vector3 calculateTangentSpaceVector( |
---|
669 | const Vector3& position1, const Vector3& position2, const Vector3& position3, |
---|
670 | Real u1, Real v1, Real u2, Real v2, Real u3, Real v3); |
---|
671 | |
---|
672 | /** Build a reflection matrix for the passed in plane. */ |
---|
673 | static Matrix4 buildReflectionMatrix(const Plane& p); |
---|
674 | /** Calculate a face normal, including the w component which is the offset from the origin. */ |
---|
675 | static Vector4 calculateFaceNormal(const Vector3& v1, const Vector3& v2, const Vector3& v3); |
---|
676 | /** Calculate a face normal, no w-information. */ |
---|
677 | static Vector3 calculateBasicFaceNormal(const Vector3& v1, const Vector3& v2, const Vector3& v3); |
---|
678 | /** Calculate a face normal without normalize, including the w component which is the offset from the origin. */ |
---|
679 | static Vector4 calculateFaceNormalWithoutNormalize(const Vector3& v1, const Vector3& v2, const Vector3& v3); |
---|
680 | /** Calculate a face normal without normalize, no w-information. */ |
---|
681 | static Vector3 calculateBasicFaceNormalWithoutNormalize(const Vector3& v1, const Vector3& v2, const Vector3& v3); |
---|
682 | |
---|
683 | /** Generates a value based on the Gaussian (normal) distribution function |
---|
684 | with the given offset and scale parameters. |
---|
685 | */ |
---|
686 | static Real gaussianDistribution(Real x, Real offset = 0.0f, Real scale = 1.0f); |
---|
687 | |
---|
688 | /** Clamp a value within an inclusive range. */ |
---|
689 | template <typename T> |
---|
690 | static T Clamp(T val, T minval, T maxval) |
---|
691 | { |
---|
692 | assert (minval <= maxval && "Invalid clamp range"); |
---|
693 | return std::max(std::min(val, maxval), minval); |
---|
694 | } |
---|
695 | |
---|
696 | static Matrix4 makeViewMatrix(const Vector3& position, const Quaternion& orientation, |
---|
697 | const Matrix4* reflectMatrix = 0); |
---|
698 | |
---|
699 | /** Get a bounding radius value from a bounding box. */ |
---|
700 | static Real boundingRadiusFromAABB(const AxisAlignedBox& aabb); |
---|
701 | |
---|
702 | |
---|
703 | |
---|
704 | static const Real POS_INFINITY; |
---|
705 | static const Real NEG_INFINITY; |
---|
706 | static const Real PI; |
---|
707 | static const Real TWO_PI; |
---|
708 | static const Real HALF_PI; |
---|
709 | static const Real fDeg2Rad; |
---|
710 | static const Real fRad2Deg; |
---|
711 | |
---|
712 | }; |
---|
713 | |
---|
714 | // these functions must be defined down here, because they rely on the |
---|
715 | // angle unit conversion functions in class Math: |
---|
716 | |
---|
717 | inline Real Radian::valueDegrees() const |
---|
718 | { |
---|
719 | return Math::RadiansToDegrees ( mRad ); |
---|
720 | } |
---|
721 | |
---|
722 | inline Real Radian::valueAngleUnits() const |
---|
723 | { |
---|
724 | return Math::RadiansToAngleUnits ( mRad ); |
---|
725 | } |
---|
726 | |
---|
727 | inline Real Degree::valueRadians() const |
---|
728 | { |
---|
729 | return Math::DegreesToRadians ( mDeg ); |
---|
730 | } |
---|
731 | |
---|
732 | inline Real Degree::valueAngleUnits() const |
---|
733 | { |
---|
734 | return Math::DegreesToAngleUnits ( mDeg ); |
---|
735 | } |
---|
736 | |
---|
737 | inline Angle::operator Radian() const |
---|
738 | { |
---|
739 | return Radian(Math::AngleUnitsToRadians(mAngle)); |
---|
740 | } |
---|
741 | |
---|
742 | inline Angle::operator Degree() const |
---|
743 | { |
---|
744 | return Degree(Math::AngleUnitsToDegrees(mAngle)); |
---|
745 | } |
---|
746 | |
---|
747 | inline Radian operator * ( Real a, const Radian& b ) |
---|
748 | { |
---|
749 | return Radian ( a * b.valueRadians() ); |
---|
750 | } |
---|
751 | |
---|
752 | inline Radian operator / ( Real a, const Radian& b ) |
---|
753 | { |
---|
754 | return Radian ( a / b.valueRadians() ); |
---|
755 | } |
---|
756 | |
---|
757 | inline Degree operator * ( Real a, const Degree& b ) |
---|
758 | { |
---|
759 | return Degree ( a * b.valueDegrees() ); |
---|
760 | } |
---|
761 | |
---|
762 | inline Degree operator / ( Real a, const Degree& b ) |
---|
763 | { |
---|
764 | return Degree ( a / b.valueDegrees() ); |
---|
765 | } |
---|
766 | /** @} */ |
---|
767 | /** @} */ |
---|
768 | |
---|
769 | } |
---|
770 | |
---|
771 | #include "OgreHeaderSuffix.h" |
---|
772 | |
---|
773 | #endif |
---|