[148] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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| 8 | |
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| 9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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| 10 | of this software and associated documentation files (the "Software"), to deal |
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| 11 | in the Software without restriction, including without limitation the rights |
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| 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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| 13 | copies of the Software, and to permit persons to whom the Software is |
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| 14 | furnished to do so, subject to the following conditions: |
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| 15 | |
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| 16 | The above copyright notice and this permission notice shall be included in |
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| 17 | all copies or substantial portions of the Software. |
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| 18 | |
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| 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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| 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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| 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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| 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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| 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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| 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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| 25 | THE SOFTWARE. |
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| 26 | ----------------------------------------------------------------------------- |
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| 27 | */ |
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| 28 | #ifndef __MeshFileFormat_H__ |
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| 29 | #define __MeshFileFormat_H__ |
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| 30 | |
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| 31 | #include "OgrePrerequisites.h" |
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| 32 | |
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| 33 | namespace Ogre { |
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| 34 | |
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| 35 | /** \addtogroup Core |
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| 36 | * @{ |
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| 37 | */ |
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| 38 | /** \addtogroup Resources |
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| 39 | * @{ |
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| 40 | */ |
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| 41 | /** Definition of the OGRE .mesh file format |
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| 42 | |
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| 43 | .mesh files are binary files (for read efficiency at runtime) and are arranged into chunks |
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| 44 | of data, very like 3D Studio's format. |
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| 45 | A chunk always consists of: |
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| 46 | unsigned short CHUNK_ID : one of the following chunk ids identifying the chunk |
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| 47 | unsigned long LENGTH : length of the chunk in bytes, including this header |
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| 48 | void* DATA : the data, which may contain other sub-chunks (various data types) |
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| 49 | |
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| 50 | A .mesh file can contain both the definition of the Mesh itself, and optionally the definitions |
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| 51 | of the materials is uses (although these can be omitted, if so the Mesh assumes that at runtime the |
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| 52 | Materials referred to by name in the Mesh are loaded/created from another source) |
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| 53 | |
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| 54 | A .mesh file only contains a single mesh, which can itself have multiple submeshes. |
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| 55 | |
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| 56 | */ |
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| 57 | |
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| 58 | enum MeshChunkID { |
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| 59 | M_HEADER = 0x1000, |
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| 60 | // char* version : Version number check |
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| 61 | M_MESH = 0x3000, |
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| 62 | // bool skeletallyAnimated // important flag which affects h/w buffer policies |
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| 63 | // Optional M_GEOMETRY chunk |
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| 64 | M_SUBMESH = 0x4000, |
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| 65 | // char* materialName |
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| 66 | // bool useSharedVertices |
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| 67 | // unsigned int indexCount |
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| 68 | // bool indexes32Bit |
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| 69 | // unsigned int* faceVertexIndices (indexCount) |
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| 70 | // OR |
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| 71 | // unsigned short* faceVertexIndices (indexCount) |
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| 72 | // M_GEOMETRY chunk (Optional: present only if useSharedVertices = false) |
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| 73 | M_SUBMESH_OPERATION = 0x4010, // optional, trilist assumed if missing |
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| 74 | // unsigned short operationType |
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| 75 | M_SUBMESH_BONE_ASSIGNMENT = 0x4100, |
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| 76 | // Optional bone weights (repeating section) |
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| 77 | // unsigned int vertexIndex; |
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| 78 | // unsigned short boneIndex; |
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| 79 | // float weight; |
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| 80 | // Optional chunk that matches a texture name to an alias |
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| 81 | // a texture alias is sent to the submesh material to use this texture name |
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| 82 | // instead of the one in the texture unit with a matching alias name |
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| 83 | M_SUBMESH_TEXTURE_ALIAS = 0x4200, // Repeating section |
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| 84 | // char* aliasName; |
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| 85 | // char* textureName; |
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| 86 | |
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| 87 | M_GEOMETRY = 0x5000, // NB this chunk is embedded within M_MESH and M_SUBMESH |
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| 88 | // unsigned int vertexCount |
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| 89 | M_GEOMETRY_VERTEX_DECLARATION = 0x5100, |
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| 90 | M_GEOMETRY_VERTEX_ELEMENT = 0x5110, // Repeating section |
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| 91 | // unsigned short source; // buffer bind source |
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| 92 | // unsigned short type; // VertexElementType |
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| 93 | // unsigned short semantic; // VertexElementSemantic |
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| 94 | // unsigned short offset; // start offset in buffer in bytes |
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| 95 | // unsigned short index; // index of the semantic (for colours and texture coords) |
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| 96 | M_GEOMETRY_VERTEX_BUFFER = 0x5200, // Repeating section |
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| 97 | // unsigned short bindIndex; // Index to bind this buffer to |
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| 98 | // unsigned short vertexSize; // Per-vertex size, must agree with declaration at this index |
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| 99 | M_GEOMETRY_VERTEX_BUFFER_DATA = 0x5210, |
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| 100 | // raw buffer data |
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| 101 | M_MESH_SKELETON_LINK = 0x6000, |
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| 102 | // Optional link to skeleton |
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| 103 | // char* skeletonName : name of .skeleton to use |
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| 104 | M_MESH_BONE_ASSIGNMENT = 0x7000, |
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| 105 | // Optional bone weights (repeating section) |
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| 106 | // unsigned int vertexIndex; |
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| 107 | // unsigned short boneIndex; |
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| 108 | // float weight; |
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| 109 | M_MESH_LOD = 0x8000, |
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| 110 | // Optional LOD information |
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| 111 | // string strategyName; |
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| 112 | // unsigned short numLevels; |
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| 113 | // bool manual; (true for manual alternate meshes, false for generated) |
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| 114 | M_MESH_LOD_USAGE = 0x8100, |
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| 115 | // Repeating section, ordered in increasing depth |
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| 116 | // NB LOD 0 (full detail from 0 depth) is omitted |
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| 117 | // LOD value - this is a distance, a pixel count etc, based on strategy |
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| 118 | // float lodValue; |
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| 119 | M_MESH_LOD_MANUAL = 0x8110, |
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| 120 | // Required if M_MESH_LOD section manual = true |
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| 121 | // String manualMeshName; |
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| 122 | M_MESH_LOD_GENERATED = 0x8120, |
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| 123 | // Required if M_MESH_LOD section manual = false |
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| 124 | // Repeating section (1 per submesh) |
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| 125 | // unsigned int indexCount; |
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| 126 | // bool indexes32Bit |
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| 127 | // unsigned short* faceIndexes; (indexCount) |
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| 128 | // OR |
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| 129 | // unsigned int* faceIndexes; (indexCount) |
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| 130 | M_MESH_BOUNDS = 0x9000, |
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| 131 | // float minx, miny, minz |
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| 132 | // float maxx, maxy, maxz |
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| 133 | // float radius |
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| 134 | |
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| 135 | // Added By DrEvil |
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| 136 | // optional chunk that contains a table of submesh indexes and the names of |
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| 137 | // the sub-meshes. |
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| 138 | M_SUBMESH_NAME_TABLE = 0xA000, |
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| 139 | // Subchunks of the name table. Each chunk contains an index & string |
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| 140 | M_SUBMESH_NAME_TABLE_ELEMENT = 0xA100, |
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| 141 | // short index |
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| 142 | // char* name |
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| 143 | |
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| 144 | // Optional chunk which stores precomputed edge data |
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| 145 | M_EDGE_LISTS = 0xB000, |
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| 146 | // Each LOD has a separate edge list |
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| 147 | M_EDGE_LIST_LOD = 0xB100, |
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| 148 | // unsigned short lodIndex |
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| 149 | // bool isManual // If manual, no edge data here, loaded from manual mesh |
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| 150 | // bool isClosed |
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| 151 | // unsigned long numTriangles |
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| 152 | // unsigned long numEdgeGroups |
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| 153 | // Triangle* triangleList |
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| 154 | // unsigned long indexSet |
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| 155 | // unsigned long vertexSet |
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| 156 | // unsigned long vertIndex[3] |
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| 157 | // unsigned long sharedVertIndex[3] |
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| 158 | // float normal[4] |
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| 159 | |
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| 160 | M_EDGE_GROUP = 0xB110, |
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| 161 | // unsigned long vertexSet |
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| 162 | // unsigned long triStart |
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| 163 | // unsigned long triCount |
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| 164 | // unsigned long numEdges |
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| 165 | // Edge* edgeList |
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| 166 | // unsigned long triIndex[2] |
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| 167 | // unsigned long vertIndex[2] |
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| 168 | // unsigned long sharedVertIndex[2] |
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| 169 | // bool degenerate |
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| 170 | |
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| 171 | // Optional poses section, referred to by pose keyframes |
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| 172 | M_POSES = 0xC000, |
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| 173 | M_POSE = 0xC100, |
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| 174 | // char* name (may be blank) |
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| 175 | // unsigned short target // 0 for shared geometry, |
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| 176 | // 1+ for submesh index + 1 |
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| 177 | // bool includesNormals [1.8+] |
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| 178 | M_POSE_VERTEX = 0xC111, |
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| 179 | // unsigned long vertexIndex |
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| 180 | // float xoffset, yoffset, zoffset |
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| 181 | // float xnormal, ynormal, znormal (optional, 1.8+) |
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| 182 | // Optional vertex animation chunk |
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| 183 | M_ANIMATIONS = 0xD000, |
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| 184 | M_ANIMATION = 0xD100, |
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| 185 | // char* name |
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| 186 | // float length |
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| 187 | M_ANIMATION_BASEINFO = 0xD105, |
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| 188 | // [Optional] base keyframe information (pose animation only) |
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| 189 | // char* baseAnimationName (blank for self) |
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| 190 | // float baseKeyFrameTime |
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| 191 | |
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| 192 | M_ANIMATION_TRACK = 0xD110, |
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| 193 | // unsigned short type // 1 == morph, 2 == pose |
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| 194 | // unsigned short target // 0 for shared geometry, |
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| 195 | // 1+ for submesh index + 1 |
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| 196 | M_ANIMATION_MORPH_KEYFRAME = 0xD111, |
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| 197 | // float time |
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| 198 | // bool includesNormals [1.8+] |
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| 199 | // float x,y,z // repeat by number of vertices in original geometry |
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| 200 | M_ANIMATION_POSE_KEYFRAME = 0xD112, |
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| 201 | // float time |
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| 202 | M_ANIMATION_POSE_REF = 0xD113, // repeat for number of referenced poses |
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| 203 | // unsigned short poseIndex |
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| 204 | // float influence |
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| 205 | |
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| 206 | // Optional submesh extreme vertex list chink |
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| 207 | M_TABLE_EXTREMES = 0xE000, |
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| 208 | // unsigned short submesh_index; |
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| 209 | // float extremes [n_extremes][3]; |
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| 210 | |
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| 211 | /* Version 1.2 of the .mesh format (deprecated) |
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| 212 | enum MeshChunkID { |
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| 213 | M_HEADER = 0x1000, |
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| 214 | // char* version : Version number check |
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| 215 | M_MESH = 0x3000, |
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| 216 | // bool skeletallyAnimated // important flag which affects h/w buffer policies |
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| 217 | // Optional M_GEOMETRY chunk |
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| 218 | M_SUBMESH = 0x4000, |
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| 219 | // char* materialName |
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| 220 | // bool useSharedVertices |
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| 221 | // unsigned int indexCount |
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| 222 | // bool indexes32Bit |
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| 223 | // unsigned int* faceVertexIndices (indexCount) |
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| 224 | // OR |
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| 225 | // unsigned short* faceVertexIndices (indexCount) |
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| 226 | // M_GEOMETRY chunk (Optional: present only if useSharedVertices = false) |
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| 227 | M_SUBMESH_OPERATION = 0x4010, // optional, trilist assumed if missing |
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| 228 | // unsigned short operationType |
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| 229 | M_SUBMESH_BONE_ASSIGNMENT = 0x4100, |
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| 230 | // Optional bone weights (repeating section) |
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| 231 | // unsigned int vertexIndex; |
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| 232 | // unsigned short boneIndex; |
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| 233 | // float weight; |
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| 234 | M_GEOMETRY = 0x5000, // NB this chunk is embedded within M_MESH and M_SUBMESH |
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| 235 | */ |
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| 236 | // unsigned int vertexCount |
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| 237 | // float* pVertices (x, y, z order x numVertices) |
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| 238 | M_GEOMETRY_NORMALS = 0x5100, //(Optional) |
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| 239 | // float* pNormals (x, y, z order x numVertices) |
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| 240 | M_GEOMETRY_COLOURS = 0x5200, //(Optional) |
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| 241 | // unsigned long* pColours (RGBA 8888 format x numVertices) |
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| 242 | M_GEOMETRY_TEXCOORDS = 0x5300 //(Optional, REPEATABLE, each one adds an extra set) |
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| 243 | // unsigned short dimensions (1 for 1D, 2 for 2D, 3 for 3D) |
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| 244 | // float* pTexCoords (u [v] [w] order, dimensions x numVertices) |
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| 245 | /* |
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| 246 | M_MESH_SKELETON_LINK = 0x6000, |
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| 247 | // Optional link to skeleton |
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| 248 | // char* skeletonName : name of .skeleton to use |
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| 249 | M_MESH_BONE_ASSIGNMENT = 0x7000, |
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| 250 | // Optional bone weights (repeating section) |
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| 251 | // unsigned int vertexIndex; |
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| 252 | // unsigned short boneIndex; |
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| 253 | // float weight; |
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| 254 | M_MESH_LOD = 0x8000, |
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| 255 | // Optional LOD information |
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| 256 | // unsigned short numLevels; |
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| 257 | // bool manual; (true for manual alternate meshes, false for generated) |
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| 258 | M_MESH_LOD_USAGE = 0x8100, |
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| 259 | // Repeating section, ordered in increasing depth |
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| 260 | // NB LOD 0 (full detail from 0 depth) is omitted |
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| 261 | // float fromSquaredDepth; |
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| 262 | M_MESH_LOD_MANUAL = 0x8110, |
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| 263 | // Required if M_MESH_LOD section manual = true |
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| 264 | // String manualMeshName; |
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| 265 | M_MESH_LOD_GENERATED = 0x8120, |
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| 266 | // Required if M_MESH_LOD section manual = false |
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| 267 | // Repeating section (1 per submesh) |
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| 268 | // unsigned int indexCount; |
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| 269 | // bool indexes32Bit |
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| 270 | // unsigned short* faceIndexes; (indexCount) |
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| 271 | // OR |
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| 272 | // unsigned int* faceIndexes; (indexCount) |
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| 273 | M_MESH_BOUNDS = 0x9000 |
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| 274 | // float minx, miny, minz |
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| 275 | // float maxx, maxy, maxz |
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| 276 | // float radius |
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| 277 | |
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| 278 | // Added By DrEvil |
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| 279 | // optional chunk that contains a table of submesh indexes and the names of |
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| 280 | // the sub-meshes. |
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| 281 | M_SUBMESH_NAME_TABLE, |
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| 282 | // Subchunks of the name table. Each chunk contains an index & string |
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| 283 | M_SUBMESH_NAME_TABLE_ELEMENT, |
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| 284 | // short index |
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| 285 | // char* name |
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| 286 | |
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| 287 | */ |
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| 288 | }; |
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| 289 | /** @} */ |
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| 290 | /** @} */ |
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| 291 | |
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| 292 | } // namespace |
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| 293 | |
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| 294 | |
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| 295 | #endif |
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