[148] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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| 8 | |
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| 9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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| 10 | of this software and associated documentation files (the "Software"), to deal |
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| 11 | in the Software without restriction, including without limitation the rights |
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| 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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| 13 | copies of the Software, and to permit persons to whom the Software is |
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| 14 | furnished to do so, subject to the following conditions: |
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| 15 | |
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| 16 | The above copyright notice and this permission notice shall be included in |
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| 17 | all copies or substantial portions of the Software. |
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| 18 | |
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| 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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| 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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| 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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| 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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| 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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| 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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| 25 | THE SOFTWARE. |
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| 26 | ----------------------------------------------------------------------------- |
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| 27 | */ |
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| 28 | #ifndef _Node_H__ |
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| 29 | #define _Node_H__ |
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| 30 | |
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| 31 | #include "OgrePrerequisites.h" |
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| 32 | |
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| 33 | #include "OgreCommon.h" |
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| 34 | #include "OgreMatrix3.h" |
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| 35 | #include "OgreMatrix4.h" |
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| 36 | #include "OgreQuaternion.h" |
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| 37 | #include "OgreString.h" |
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| 38 | #include "OgreRenderable.h" |
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| 39 | #include "OgreIteratorWrappers.h" |
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| 40 | #include "OgreMesh.h" |
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| 41 | #include "OgreUserObjectBindings.h" |
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| 42 | #include "OgreHeaderPrefix.h" |
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| 43 | |
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| 44 | namespace Ogre { |
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| 45 | |
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| 46 | class NameGenerator; |
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| 47 | |
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| 48 | /** \addtogroup Core |
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| 49 | * @{ |
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| 50 | */ |
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| 51 | /** \addtogroup Scene |
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| 52 | * @{ |
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| 53 | */ |
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| 54 | /** Class representing a general-purpose node an articulated scene graph. |
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| 55 | @remarks |
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| 56 | A node in the scene graph is a node in a structured tree. A node contains |
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| 57 | information about the transformation which will apply to |
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| 58 | it and all of it's children. Child nodes can have transforms of their own, which |
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| 59 | are combined with their parent's transformations. |
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| 60 | @par |
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| 61 | This is an abstract class - concrete classes are based on this for specific purposes, |
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| 62 | e.g. SceneNode, Bone |
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| 63 | */ |
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| 64 | class _OgreExport Node : public NodeAlloc |
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| 65 | { |
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| 66 | public: |
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| 67 | /** Enumeration denoting the spaces which a transform can be relative to. |
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| 68 | */ |
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| 69 | enum TransformSpace |
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| 70 | { |
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| 71 | /// Transform is relative to the local space |
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| 72 | TS_LOCAL, |
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| 73 | /// Transform is relative to the space of the parent node |
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| 74 | TS_PARENT, |
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| 75 | /// Transform is relative to world space |
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| 76 | TS_WORLD |
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| 77 | }; |
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| 78 | typedef HashMap<String, Node*> ChildNodeMap; |
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| 79 | typedef MapIterator<ChildNodeMap> ChildNodeIterator; |
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| 80 | typedef ConstMapIterator<ChildNodeMap> ConstChildNodeIterator; |
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| 81 | |
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| 82 | /** Listener which gets called back on Node events. |
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| 83 | */ |
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| 84 | class _OgreExport Listener |
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| 85 | { |
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| 86 | public: |
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| 87 | Listener() {} |
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| 88 | virtual ~Listener() {} |
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| 89 | /** Called when a node gets updated. |
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| 90 | @remarks |
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| 91 | Note that this happens when the node's derived update happens, |
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| 92 | not every time a method altering it's state occurs. There may |
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| 93 | be several state-changing calls but only one of these calls, |
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| 94 | when the node graph is fully updated. |
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| 95 | */ |
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| 96 | virtual void nodeUpdated(const Node*) {} |
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| 97 | /** Node is being destroyed */ |
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| 98 | virtual void nodeDestroyed(const Node*) {} |
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| 99 | /** Node has been attached to a parent */ |
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| 100 | virtual void nodeAttached(const Node*) {} |
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| 101 | /** Node has been detached from a parent */ |
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| 102 | virtual void nodeDetached(const Node*) {} |
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| 103 | }; |
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| 104 | |
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| 105 | /** Inner class for displaying debug renderable for Node. */ |
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| 106 | class DebugRenderable : public Renderable, public NodeAlloc |
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| 107 | { |
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| 108 | protected: |
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| 109 | Node* mParent; |
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| 110 | MeshPtr mMeshPtr; |
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| 111 | MaterialPtr mMat; |
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| 112 | Real mScaling; |
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| 113 | public: |
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| 114 | DebugRenderable(Node* parent); |
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| 115 | ~DebugRenderable(); |
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| 116 | const MaterialPtr& getMaterial(void) const; |
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| 117 | void getRenderOperation(RenderOperation& op); |
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| 118 | void getWorldTransforms(Matrix4* xform) const; |
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| 119 | Real getSquaredViewDepth(const Camera* cam) const; |
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| 120 | const LightList& getLights(void) const; |
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| 121 | void setScaling(Real s) { mScaling = s; } |
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| 122 | |
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| 123 | }; |
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| 124 | |
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| 125 | protected: |
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| 126 | /// Pointer to parent node |
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| 127 | Node* mParent; |
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| 128 | /// Collection of pointers to direct children; hashmap for efficiency |
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| 129 | ChildNodeMap mChildren; |
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| 130 | |
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| 131 | typedef set<Node*>::type ChildUpdateSet; |
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| 132 | /// List of children which need updating, used if self is not out of date but children are |
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| 133 | mutable ChildUpdateSet mChildrenToUpdate; |
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| 134 | /// Flag to indicate own transform from parent is out of date |
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| 135 | mutable bool mNeedParentUpdate; |
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| 136 | /// Flag indicating that all children need to be updated |
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| 137 | mutable bool mNeedChildUpdate; |
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| 138 | /// Flag indicating that parent has been notified about update request |
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| 139 | mutable bool mParentNotified ; |
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| 140 | /// Flag indicating that the node has been queued for update |
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| 141 | mutable bool mQueuedForUpdate; |
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| 142 | |
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| 143 | /// Friendly name of this node, can be automatically generated if you don't care |
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| 144 | String mName; |
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| 145 | |
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| 146 | /// Incremented count for next name extension |
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| 147 | static NameGenerator msNameGenerator; |
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| 148 | |
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| 149 | /// Stores the orientation of the node relative to it's parent. |
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| 150 | Quaternion mOrientation; |
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| 151 | |
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| 152 | /// Stores the position/translation of the node relative to its parent. |
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| 153 | Vector3 mPosition; |
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| 154 | |
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| 155 | /// Stores the scaling factor applied to this node |
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| 156 | Vector3 mScale; |
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| 157 | |
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| 158 | /// Stores whether this node inherits orientation from it's parent |
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| 159 | bool mInheritOrientation; |
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| 160 | |
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| 161 | /// Stores whether this node inherits scale from it's parent |
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| 162 | bool mInheritScale; |
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| 163 | |
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| 164 | /// Only available internally - notification of parent. |
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| 165 | virtual void setParent(Node* parent); |
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| 166 | |
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| 167 | /** Cached combined orientation. |
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| 168 | @par |
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| 169 | This member is the orientation derived by combining the |
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| 170 | local transformations and those of it's parents. |
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| 171 | This is updated when _updateFromParent is called by the |
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| 172 | SceneManager or the nodes parent. |
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| 173 | */ |
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| 174 | mutable Quaternion mDerivedOrientation; |
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| 175 | |
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| 176 | /** Cached combined position. |
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| 177 | @par |
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| 178 | This member is the position derived by combining the |
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| 179 | local transformations and those of it's parents. |
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| 180 | This is updated when _updateFromParent is called by the |
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| 181 | SceneManager or the nodes parent. |
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| 182 | */ |
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| 183 | mutable Vector3 mDerivedPosition; |
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| 184 | |
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| 185 | /** Cached combined scale. |
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| 186 | @par |
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| 187 | This member is the position derived by combining the |
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| 188 | local transformations and those of it's parents. |
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| 189 | This is updated when _updateFromParent is called by the |
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| 190 | SceneManager or the nodes parent. |
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| 191 | */ |
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| 192 | mutable Vector3 mDerivedScale; |
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| 193 | |
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| 194 | /** Triggers the node to update it's combined transforms. |
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| 195 | @par |
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| 196 | This method is called internally by Ogre to ask the node |
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| 197 | to update it's complete transformation based on it's parents |
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| 198 | derived transform. |
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| 199 | */ |
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| 200 | virtual void _updateFromParent(void) const; |
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| 201 | |
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| 202 | /** Class-specific implementation of _updateFromParent. |
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| 203 | @remarks |
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| 204 | Splitting the implementation of the update away from the update call |
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| 205 | itself allows the detail to be overridden without disrupting the |
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| 206 | general sequence of updateFromParent (e.g. raising events) |
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| 207 | */ |
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| 208 | virtual void updateFromParentImpl(void) const; |
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| 209 | |
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| 210 | |
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| 211 | /** Internal method for creating a new child node - must be overridden per subclass. */ |
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| 212 | virtual Node* createChildImpl(void) = 0; |
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| 213 | |
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| 214 | /** Internal method for creating a new child node - must be overridden per subclass. */ |
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| 215 | virtual Node* createChildImpl(const String& name) = 0; |
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| 216 | |
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| 217 | /// The position to use as a base for keyframe animation |
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| 218 | Vector3 mInitialPosition; |
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| 219 | /// The orientation to use as a base for keyframe animation |
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| 220 | Quaternion mInitialOrientation; |
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| 221 | /// The scale to use as a base for keyframe animation |
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| 222 | Vector3 mInitialScale; |
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| 223 | |
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| 224 | /// Cached derived transform as a 4x4 matrix |
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| 225 | mutable Matrix4 mCachedTransform; |
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| 226 | mutable bool mCachedTransformOutOfDate; |
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| 227 | |
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| 228 | /** Node listener - only one allowed (no list) for size & performance reasons. */ |
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| 229 | Listener* mListener; |
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| 230 | |
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| 231 | typedef vector<Node*>::type QueuedUpdates; |
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| 232 | static QueuedUpdates msQueuedUpdates; |
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| 233 | |
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| 234 | DebugRenderable* mDebug; |
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| 235 | |
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| 236 | /// User objects binding. |
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| 237 | UserObjectBindings mUserObjectBindings; |
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| 238 | |
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| 239 | public: |
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| 240 | /** Constructor, should only be called by parent, not directly. |
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| 241 | @remarks |
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| 242 | Generates a name. |
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| 243 | */ |
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| 244 | Node(); |
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| 245 | /** Constructor, should only be called by parent, not directly. |
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| 246 | @remarks |
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| 247 | Assigned a name. |
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| 248 | */ |
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| 249 | Node(const String& name); |
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| 250 | |
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| 251 | virtual ~Node(); |
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| 252 | |
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| 253 | /** Returns the name of the node. */ |
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| 254 | const String& getName(void) const; |
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| 255 | |
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| 256 | /** Gets this node's parent (NULL if this is the root). |
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| 257 | */ |
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| 258 | virtual Node* getParent(void) const; |
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| 259 | |
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| 260 | /** Returns a quaternion representing the nodes orientation. |
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| 261 | */ |
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| 262 | virtual const Quaternion & getOrientation() const; |
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| 263 | |
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| 264 | /** Sets the orientation of this node via a quaternion. |
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| 265 | @remarks |
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| 266 | Orientations, unlike other transforms, are not always inherited by child nodes. |
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| 267 | Whether or not orientations affect the orientation of the child nodes depends on |
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| 268 | the setInheritOrientation option of the child. In some cases you want a orientating |
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| 269 | of a parent node to apply to a child node (e.g. where the child node is a part of |
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| 270 | the same object, so you want it to be the same relative orientation based on the |
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| 271 | parent's orientation), but not in other cases (e.g. where the child node is just |
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| 272 | for positioning another object, you want it to maintain it's own orientation). |
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| 273 | The default is to inherit as with other transforms. |
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| 274 | @par |
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| 275 | Note that rotations are oriented around the node's origin. |
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| 276 | */ |
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| 277 | virtual void setOrientation( const Quaternion& q ); |
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| 278 | |
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| 279 | /** Sets the orientation of this node via quaternion parameters. |
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| 280 | @remarks |
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| 281 | Orientations, unlike other transforms, are not always inherited by child nodes. |
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| 282 | Whether or not orientations affect the orientation of the child nodes depends on |
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| 283 | the setInheritOrientation option of the child. In some cases you want a orientating |
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| 284 | of a parent node to apply to a child node (e.g. where the child node is a part of |
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| 285 | the same object, so you want it to be the same relative orientation based on the |
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| 286 | parent's orientation), but not in other cases (e.g. where the child node is just |
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| 287 | for positioning another object, you want it to maintain it's own orientation). |
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| 288 | The default is to inherit as with other transforms. |
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| 289 | @par |
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| 290 | Note that rotations are oriented around the node's origin. |
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| 291 | */ |
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| 292 | virtual void setOrientation( Real w, Real x, Real y, Real z); |
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| 293 | |
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| 294 | /** Resets the nodes orientation (local axes as world axes, no rotation). |
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| 295 | @remarks |
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| 296 | Orientations, unlike other transforms, are not always inherited by child nodes. |
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| 297 | Whether or not orientations affect the orientation of the child nodes depends on |
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| 298 | the setInheritOrientation option of the child. In some cases you want a orientating |
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| 299 | of a parent node to apply to a child node (e.g. where the child node is a part of |
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| 300 | the same object, so you want it to be the same relative orientation based on the |
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| 301 | parent's orientation), but not in other cases (e.g. where the child node is just |
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| 302 | for positioning another object, you want it to maintain it's own orientation). |
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| 303 | The default is to inherit as with other transforms. |
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| 304 | @par |
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| 305 | Note that rotations are oriented around the node's origin. |
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| 306 | */ |
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| 307 | virtual void resetOrientation(void); |
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| 308 | |
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| 309 | /** Sets the position of the node relative to it's parent. |
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| 310 | */ |
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| 311 | virtual void setPosition(const Vector3& pos); |
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| 312 | |
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| 313 | /** Sets the position of the node relative to it's parent. |
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| 314 | */ |
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| 315 | virtual void setPosition(Real x, Real y, Real z); |
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| 316 | |
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| 317 | /** Gets the position of the node relative to it's parent. |
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| 318 | */ |
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| 319 | virtual const Vector3 & getPosition(void) const; |
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| 320 | |
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| 321 | /** Sets the scaling factor applied to this node. |
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| 322 | @remarks |
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| 323 | Scaling factors, unlike other transforms, are not always inherited by child nodes. |
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| 324 | Whether or not scalings affect the size of the child nodes depends on the setInheritScale |
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| 325 | option of the child. In some cases you want a scaling factor of a parent node to apply to |
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| 326 | a child node (e.g. where the child node is a part of the same object, so you want it to be |
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| 327 | the same relative size based on the parent's size), but not in other cases (e.g. where the |
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| 328 | child node is just for positioning another object, you want it to maintain it's own size). |
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| 329 | The default is to inherit as with other transforms. |
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| 330 | @par |
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| 331 | Note that like rotations, scalings are oriented around the node's origin. |
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| 332 | */ |
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| 333 | virtual void setScale(const Vector3& scale); |
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| 334 | |
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| 335 | /** Sets the scaling factor applied to this node. |
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| 336 | @remarks |
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| 337 | Scaling factors, unlike other transforms, are not always inherited by child nodes. |
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| 338 | Whether or not scalings affect the size of the child nodes depends on the setInheritScale |
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| 339 | option of the child. In some cases you want a scaling factor of a parent node to apply to |
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| 340 | a child node (e.g. where the child node is a part of the same object, so you want it to be |
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| 341 | the same relative size based on the parent's size), but not in other cases (e.g. where the |
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| 342 | child node is just for positioning another object, you want it to maintain it's own size). |
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| 343 | The default is to inherit as with other transforms. |
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| 344 | @par |
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| 345 | Note that like rotations, scalings are oriented around the node's origin. |
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| 346 | */ |
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| 347 | virtual void setScale(Real x, Real y, Real z); |
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| 348 | |
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| 349 | /** Gets the scaling factor of this node. |
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| 350 | */ |
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| 351 | virtual const Vector3 & getScale(void) const; |
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| 352 | |
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| 353 | /** Tells the node whether it should inherit orientation from it's parent node. |
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| 354 | @remarks |
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| 355 | Orientations, unlike other transforms, are not always inherited by child nodes. |
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| 356 | Whether or not orientations affect the orientation of the child nodes depends on |
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| 357 | the setInheritOrientation option of the child. In some cases you want a orientating |
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| 358 | of a parent node to apply to a child node (e.g. where the child node is a part of |
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| 359 | the same object, so you want it to be the same relative orientation based on the |
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| 360 | parent's orientation), but not in other cases (e.g. where the child node is just |
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| 361 | for positioning another object, you want it to maintain it's own orientation). |
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| 362 | The default is to inherit as with other transforms. |
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| 363 | @param inherit If true, this node's orientation will be affected by its parent's orientation. |
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| 364 | If false, it will not be affected. |
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| 365 | */ |
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| 366 | virtual void setInheritOrientation(bool inherit); |
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| 367 | |
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| 368 | /** Returns true if this node is affected by orientation applied to the parent node. |
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| 369 | @remarks |
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| 370 | Orientations, unlike other transforms, are not always inherited by child nodes. |
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| 371 | Whether or not orientations affect the orientation of the child nodes depends on |
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| 372 | the setInheritOrientation option of the child. In some cases you want a orientating |
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| 373 | of a parent node to apply to a child node (e.g. where the child node is a part of |
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| 374 | the same object, so you want it to be the same relative orientation based on the |
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| 375 | parent's orientation), but not in other cases (e.g. where the child node is just |
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| 376 | for positioning another object, you want it to maintain it's own orientation). |
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| 377 | The default is to inherit as with other transforms. |
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| 378 | @remarks |
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| 379 | See setInheritOrientation for more info. |
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| 380 | */ |
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| 381 | virtual bool getInheritOrientation(void) const; |
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| 382 | |
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| 383 | /** Tells the node whether it should inherit scaling factors from it's parent node. |
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| 384 | @remarks |
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| 385 | Scaling factors, unlike other transforms, are not always inherited by child nodes. |
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| 386 | Whether or not scalings affect the size of the child nodes depends on the setInheritScale |
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| 387 | option of the child. In some cases you want a scaling factor of a parent node to apply to |
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| 388 | a child node (e.g. where the child node is a part of the same object, so you want it to be |
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| 389 | the same relative size based on the parent's size), but not in other cases (e.g. where the |
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| 390 | child node is just for positioning another object, you want it to maintain it's own size). |
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| 391 | The default is to inherit as with other transforms. |
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| 392 | @param inherit If true, this node's scale will be affected by its parent's scale. If false, |
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| 393 | it will not be affected. |
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| 394 | */ |
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| 395 | virtual void setInheritScale(bool inherit); |
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| 396 | |
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| 397 | /** Returns true if this node is affected by scaling factors applied to the parent node. |
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| 398 | @remarks |
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| 399 | See setInheritScale for more info. |
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| 400 | */ |
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| 401 | virtual bool getInheritScale(void) const; |
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| 402 | |
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| 403 | /** Scales the node, combining it's current scale with the passed in scaling factor. |
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| 404 | @remarks |
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| 405 | This method applies an extra scaling factor to the node's existing scale, (unlike setScale |
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| 406 | which overwrites it) combining it's current scale with the new one. E.g. calling this |
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| 407 | method twice with Vector3(2,2,2) would have the same effect as setScale(Vector3(4,4,4)) if |
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| 408 | the existing scale was 1. |
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| 409 | @par |
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| 410 | Note that like rotations, scalings are oriented around the node's origin. |
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| 411 | */ |
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| 412 | virtual void scale(const Vector3& scale); |
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| 413 | |
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| 414 | /** Scales the node, combining it's current scale with the passed in scaling factor. |
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| 415 | @remarks |
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| 416 | This method applies an extra scaling factor to the node's existing scale, (unlike setScale |
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| 417 | which overwrites it) combining it's current scale with the new one. E.g. calling this |
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| 418 | method twice with Vector3(2,2,2) would have the same effect as setScale(Vector3(4,4,4)) if |
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| 419 | the existing scale was 1. |
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| 420 | @par |
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| 421 | Note that like rotations, scalings are oriented around the node's origin. |
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| 422 | */ |
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| 423 | virtual void scale(Real x, Real y, Real z); |
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| 424 | |
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| 425 | /** Moves the node along the Cartesian axes. |
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| 426 | @par |
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| 427 | This method moves the node by the supplied vector along the |
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| 428 | world Cartesian axes, i.e. along world x,y,z |
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| 429 | @param d |
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| 430 | Vector with x,y,z values representing the translation. |
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| 431 | @param relativeTo |
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| 432 | The space which this transform is relative to. |
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| 433 | */ |
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| 434 | virtual void translate(const Vector3& d, TransformSpace relativeTo = TS_PARENT); |
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| 435 | /** Moves the node along the Cartesian axes. |
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| 436 | @par |
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| 437 | This method moves the node by the supplied vector along the |
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| 438 | world Cartesian axes, i.e. along world x,y,z |
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| 439 | @param x |
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| 440 | Real @c x value representing the translation. |
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| 441 | @param y |
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| 442 | Real @c y value representing the translation. |
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| 443 | @param z |
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| 444 | Real @c z value representing the translation. |
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| 445 | @param relativeTo |
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| 446 | The space which this transform is relative to. |
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| 447 | */ |
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| 448 | virtual void translate(Real x, Real y, Real z, TransformSpace relativeTo = TS_PARENT); |
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| 449 | /** Moves the node along arbitrary axes. |
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| 450 | @remarks |
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| 451 | This method translates the node by a vector which is relative to |
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| 452 | a custom set of axes. |
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| 453 | @param axes |
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| 454 | A 3x3 Matrix containing 3 column vectors each representing the |
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| 455 | axes X, Y and Z respectively. In this format the standard cartesian |
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| 456 | axes would be expressed as: |
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| 457 | <pre> |
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| 458 | 1 0 0 |
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| 459 | 0 1 0 |
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| 460 | 0 0 1 |
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| 461 | </pre> |
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| 462 | i.e. the identity matrix. |
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| 463 | @param move |
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| 464 | Vector relative to the axes above. |
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| 465 | @param relativeTo |
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| 466 | The space which this transform is relative to. |
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| 467 | */ |
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| 468 | virtual void translate(const Matrix3& axes, const Vector3& move, TransformSpace relativeTo = TS_PARENT); |
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| 469 | /** Moves the node along arbitrary axes. |
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| 470 | @remarks |
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| 471 | This method translates the node by a vector which is relative to |
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| 472 | a custom set of axes. |
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| 473 | @param axes |
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| 474 | A 3x3 Matrix containing 3 column vectors each representing the |
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| 475 | axes X, Y and Z respectively. In this format the standard cartesian |
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| 476 | axes would be expressed as |
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| 477 | <pre> |
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| 478 | 1 0 0 |
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| 479 | 0 1 0 |
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| 480 | 0 0 1 |
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| 481 | </pre> |
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| 482 | i.e. the identity matrix. |
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| 483 | @param x |
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| 484 | The @c x translation component relative to the axes above. |
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| 485 | @param y |
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| 486 | The @c y translation component relative to the axes above. |
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| 487 | @param z |
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| 488 | The @c z translation component relative to the axes above. |
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| 489 | @param relativeTo |
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| 490 | The space which this transform is relative to. |
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| 491 | */ |
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| 492 | virtual void translate(const Matrix3& axes, Real x, Real y, Real z, TransformSpace relativeTo = TS_PARENT); |
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| 493 | |
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| 494 | /** Rotate the node around the Z-axis. |
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| 495 | */ |
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| 496 | virtual void roll(const Radian& angle, TransformSpace relativeTo = TS_LOCAL); |
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| 497 | |
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| 498 | /** Rotate the node around the X-axis. |
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| 499 | */ |
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| 500 | virtual void pitch(const Radian& angle, TransformSpace relativeTo = TS_LOCAL); |
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| 501 | |
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| 502 | /** Rotate the node around the Y-axis. |
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| 503 | */ |
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| 504 | virtual void yaw(const Radian& angle, TransformSpace relativeTo = TS_LOCAL); |
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| 505 | |
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| 506 | /** Rotate the node around an arbitrary axis. |
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| 507 | */ |
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| 508 | virtual void rotate(const Vector3& axis, const Radian& angle, TransformSpace relativeTo = TS_LOCAL); |
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| 509 | |
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| 510 | /** Rotate the node around an aritrary axis using a Quarternion. |
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| 511 | */ |
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| 512 | virtual void rotate(const Quaternion& q, TransformSpace relativeTo = TS_LOCAL); |
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| 513 | |
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| 514 | /** Gets a matrix whose columns are the local axes based on |
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| 515 | the nodes orientation relative to it's parent. */ |
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| 516 | virtual Matrix3 getLocalAxes(void) const; |
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| 517 | |
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| 518 | /** Creates an unnamed new Node as a child of this node. |
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| 519 | @param translate |
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| 520 | Initial translation offset of child relative to parent |
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| 521 | @param rotate |
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| 522 | Initial rotation relative to parent |
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| 523 | */ |
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| 524 | virtual Node* createChild( |
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| 525 | const Vector3& translate = Vector3::ZERO, |
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| 526 | const Quaternion& rotate = Quaternion::IDENTITY ); |
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| 527 | |
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| 528 | /** Creates a new named Node as a child of this node. |
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| 529 | @remarks |
---|
| 530 | This creates a child node with a given name, which allows you to look the node up from |
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| 531 | the parent which holds this collection of nodes. |
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| 532 | @param translate |
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| 533 | Initial translation offset of child relative to parent |
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| 534 | @param rotate |
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| 535 | Initial rotation relative to parent |
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| 536 | */ |
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| 537 | virtual Node* createChild(const String& name, const Vector3& translate = Vector3::ZERO, const Quaternion& rotate = Quaternion::IDENTITY); |
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| 538 | |
---|
| 539 | /** Adds a (precreated) child scene node to this node. If it is attached to another node, |
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| 540 | it must be detached first. |
---|
| 541 | @param child The Node which is to become a child node of this one |
---|
| 542 | */ |
---|
| 543 | virtual void addChild(Node* child); |
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| 544 | |
---|
| 545 | /** Reports the number of child nodes under this one. |
---|
| 546 | */ |
---|
| 547 | virtual unsigned short numChildren(void) const; |
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| 548 | |
---|
| 549 | /** Gets a pointer to a child node. |
---|
| 550 | @remarks |
---|
| 551 | There is an alternate getChild method which returns a named child. |
---|
| 552 | */ |
---|
| 553 | virtual Node* getChild(unsigned short index) const; |
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| 554 | |
---|
| 555 | /** Gets a pointer to a named child node. |
---|
| 556 | */ |
---|
| 557 | virtual Node* getChild(const String& name) const; |
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| 558 | |
---|
| 559 | /** Retrieves an iterator for efficiently looping through all children of this node. |
---|
| 560 | @remarks |
---|
| 561 | Using this is faster than repeatedly calling getChild if you want to go through |
---|
| 562 | all (or most of) the children of this node. |
---|
| 563 | Note that the returned iterator is only valid whilst no children are added or |
---|
| 564 | removed from this node. Thus you should not store this returned iterator for |
---|
| 565 | later use, nor should you add / remove children whilst iterating through it; |
---|
| 566 | store up changes for later. Note that calling methods on returned items in |
---|
| 567 | the iterator IS allowed and does not invalidate the iterator. |
---|
| 568 | */ |
---|
| 569 | virtual ChildNodeIterator getChildIterator(void); |
---|
| 570 | |
---|
| 571 | /** Retrieves an iterator for efficiently looping through all children of this node. |
---|
| 572 | @remarks |
---|
| 573 | Using this is faster than repeatedly calling getChild if you want to go through |
---|
| 574 | all (or most of) the children of this node. |
---|
| 575 | Note that the returned iterator is only valid whilst no children are added or |
---|
| 576 | removed from this node. Thus you should not store this returned iterator for |
---|
| 577 | later use, nor should you add / remove children whilst iterating through it; |
---|
| 578 | store up changes for later. Note that calling methods on returned items in |
---|
| 579 | the iterator IS allowed and does not invalidate the iterator. |
---|
| 580 | */ |
---|
| 581 | virtual ConstChildNodeIterator getChildIterator(void) const; |
---|
| 582 | |
---|
| 583 | /** Drops the specified child from this node. |
---|
| 584 | @remarks |
---|
| 585 | Does not delete the node, just detaches it from |
---|
| 586 | this parent, potentially to be reattached elsewhere. |
---|
| 587 | There is also an alternate version which drops a named |
---|
| 588 | child from this node. |
---|
| 589 | */ |
---|
| 590 | virtual Node* removeChild(unsigned short index); |
---|
| 591 | /** Drops the specified child from this node. |
---|
| 592 | @remarks |
---|
| 593 | Does not delete the node, just detaches it from |
---|
| 594 | this parent, potentially to be reattached elsewhere. |
---|
| 595 | There is also an alternate version which drops a named |
---|
| 596 | child from this node. |
---|
| 597 | */ |
---|
| 598 | virtual Node* removeChild(Node* child); |
---|
| 599 | |
---|
| 600 | /** Drops the named child from this node. |
---|
| 601 | @remarks |
---|
| 602 | Does not delete the node, just detaches it from |
---|
| 603 | this parent, potentially to be reattached elsewhere. |
---|
| 604 | */ |
---|
| 605 | virtual Node* removeChild(const String& name); |
---|
| 606 | /** Removes all child Nodes attached to this node. Does not delete the nodes, just detaches them from |
---|
| 607 | this parent, potentially to be reattached elsewhere. |
---|
| 608 | */ |
---|
| 609 | virtual void removeAllChildren(void); |
---|
| 610 | |
---|
| 611 | /** Sets the final world position of the node directly. |
---|
| 612 | @remarks |
---|
| 613 | It's advisable to use the local setPosition if possible |
---|
| 614 | */ |
---|
| 615 | virtual void _setDerivedPosition(const Vector3& pos); |
---|
| 616 | |
---|
| 617 | /** Sets the final world orientation of the node directly. |
---|
| 618 | @remarks |
---|
| 619 | It's advisable to use the local setOrientation if possible, this simply does |
---|
| 620 | the conversion for you. |
---|
| 621 | */ |
---|
| 622 | virtual void _setDerivedOrientation(const Quaternion& q); |
---|
| 623 | |
---|
| 624 | /** Gets the orientation of the node as derived from all parents. |
---|
| 625 | */ |
---|
| 626 | virtual const Quaternion & _getDerivedOrientation(void) const; |
---|
| 627 | |
---|
| 628 | /** Gets the position of the node as derived from all parents. |
---|
| 629 | */ |
---|
| 630 | virtual const Vector3 & _getDerivedPosition(void) const; |
---|
| 631 | |
---|
| 632 | /** Gets the scaling factor of the node as derived from all parents. |
---|
| 633 | */ |
---|
| 634 | virtual const Vector3 & _getDerivedScale(void) const; |
---|
| 635 | |
---|
| 636 | /** Gets the full transformation matrix for this node. |
---|
| 637 | @remarks |
---|
| 638 | This method returns the full transformation matrix |
---|
| 639 | for this node, including the effect of any parent node |
---|
| 640 | transformations, provided they have been updated using the Node::_update method. |
---|
| 641 | This should only be called by a SceneManager which knows the |
---|
| 642 | derived transforms have been updated before calling this method. |
---|
| 643 | Applications using Ogre should just use the relative transforms. |
---|
| 644 | */ |
---|
| 645 | virtual const Matrix4& _getFullTransform(void) const; |
---|
| 646 | |
---|
| 647 | /** Internal method to update the Node. |
---|
| 648 | @note |
---|
| 649 | Updates this node and any relevant children to incorporate transforms etc. |
---|
| 650 | Don't call this yourself unless you are writing a SceneManager implementation. |
---|
| 651 | @param updateChildren |
---|
| 652 | If @c true, the update cascades down to all children. Specify false if you wish to |
---|
| 653 | update children separately, e.g. because of a more selective SceneManager implementation. |
---|
| 654 | @param parentHasChanged |
---|
| 655 | This flag indicates that the parent transform has changed, |
---|
| 656 | so the child should retrieve the parent's transform and combine |
---|
| 657 | it with its own even if it hasn't changed itself. |
---|
| 658 | */ |
---|
| 659 | virtual void _update(bool updateChildren, bool parentHasChanged); |
---|
| 660 | |
---|
| 661 | /** Sets a listener for this Node. |
---|
| 662 | @remarks |
---|
| 663 | Note for size and performance reasons only one listener per node is |
---|
| 664 | allowed. |
---|
| 665 | */ |
---|
| 666 | virtual void setListener(Listener* listener) { mListener = listener; } |
---|
| 667 | |
---|
| 668 | /** Gets the current listener for this Node. |
---|
| 669 | */ |
---|
| 670 | virtual Listener* getListener(void) const { return mListener; } |
---|
| 671 | |
---|
| 672 | |
---|
| 673 | /** Sets the current transform of this node to be the 'initial state' ie that |
---|
| 674 | position / orientation / scale to be used as a basis for delta values used |
---|
| 675 | in keyframe animation. |
---|
| 676 | @remarks |
---|
| 677 | You never need to call this method unless you plan to animate this node. If you do |
---|
| 678 | plan to animate it, call this method once you've loaded the node with it's base state, |
---|
| 679 | ie the state on which all keyframes are based. |
---|
| 680 | @par |
---|
| 681 | If you never call this method, the initial state is the identity transform, ie do nothing. |
---|
| 682 | */ |
---|
| 683 | virtual void setInitialState(void); |
---|
| 684 | |
---|
| 685 | /** Resets the position / orientation / scale of this node to it's initial state, see setInitialState for more info. */ |
---|
| 686 | virtual void resetToInitialState(void); |
---|
| 687 | |
---|
| 688 | /** Gets the initial position of this node, see setInitialState for more info. |
---|
| 689 | @remarks |
---|
| 690 | Also resets the cumulative animation weight used for blending. |
---|
| 691 | */ |
---|
| 692 | virtual const Vector3& getInitialPosition(void) const; |
---|
| 693 | |
---|
| 694 | /** Gets the local position, relative to this node, of the given world-space position */ |
---|
| 695 | virtual Vector3 convertWorldToLocalPosition( const Vector3 &worldPos ); |
---|
| 696 | |
---|
| 697 | /** Gets the world position of a point in the node local space |
---|
| 698 | useful for simple transforms that don't require a child node.*/ |
---|
| 699 | virtual Vector3 convertLocalToWorldPosition( const Vector3 &localPos ); |
---|
| 700 | |
---|
| 701 | /** Gets the local orientation, relative to this node, of the given world-space orientation */ |
---|
| 702 | virtual Quaternion convertWorldToLocalOrientation( const Quaternion &worldOrientation ); |
---|
| 703 | |
---|
| 704 | /** Gets the world orientation of an orientation in the node local space |
---|
| 705 | useful for simple transforms that don't require a child node.*/ |
---|
| 706 | virtual Quaternion convertLocalToWorldOrientation( const Quaternion &localOrientation ); |
---|
| 707 | |
---|
| 708 | /** Gets the initial orientation of this node, see setInitialState for more info. */ |
---|
| 709 | virtual const Quaternion& getInitialOrientation(void) const; |
---|
| 710 | |
---|
| 711 | /** Gets the initial position of this node, see setInitialState for more info. */ |
---|
| 712 | virtual const Vector3& getInitialScale(void) const; |
---|
| 713 | |
---|
| 714 | /** Helper function, get the squared view depth. */ |
---|
| 715 | virtual Real getSquaredViewDepth(const Camera* cam) const; |
---|
| 716 | |
---|
| 717 | /** To be called in the event of transform changes to this node that require it's recalculation. |
---|
| 718 | @remarks |
---|
| 719 | This not only tags the node state as being 'dirty', it also requests it's parent to |
---|
| 720 | know about it's dirtiness so it will get an update next time. |
---|
| 721 | @param forceParentUpdate Even if the node thinks it has already told it's |
---|
| 722 | parent, tell it anyway |
---|
| 723 | */ |
---|
| 724 | virtual void needUpdate(bool forceParentUpdate = false); |
---|
| 725 | /** Called by children to notify their parent that they need an update. |
---|
| 726 | @param forceParentUpdate Even if the node thinks it has already told it's |
---|
| 727 | parent, tell it anyway |
---|
| 728 | */ |
---|
| 729 | virtual void requestUpdate(Node* child, bool forceParentUpdate = false); |
---|
| 730 | /** Called by children to notify their parent that they no longer need an update. */ |
---|
| 731 | virtual void cancelUpdate(Node* child); |
---|
| 732 | |
---|
| 733 | /** Get a debug renderable for rendering the Node. */ |
---|
| 734 | virtual DebugRenderable* getDebugRenderable(Real scaling); |
---|
| 735 | |
---|
| 736 | /** Queue a 'needUpdate' call to a node safely. |
---|
| 737 | @remarks |
---|
| 738 | You can't call needUpdate() during the scene graph update, e.g. in |
---|
| 739 | response to a Node::Listener hook, because the graph is already being |
---|
| 740 | updated, and update flag changes cannot be made reliably in that context. |
---|
| 741 | Call this method if you need to queue a needUpdate call in this case. |
---|
| 742 | */ |
---|
| 743 | static void queueNeedUpdate(Node* n); |
---|
| 744 | /** Process queued 'needUpdate' calls. */ |
---|
| 745 | static void processQueuedUpdates(void); |
---|
| 746 | |
---|
| 747 | |
---|
| 748 | /** @deprecated use UserObjectBindings::setUserAny via getUserObjectBindings() instead. |
---|
| 749 | Sets any kind of user value on this object. |
---|
| 750 | @remarks |
---|
| 751 | This method allows you to associate any user value you like with |
---|
| 752 | this Node. This can be a pointer back to one of your own |
---|
| 753 | classes for instance. |
---|
| 754 | */ |
---|
| 755 | OGRE_DEPRECATED virtual void setUserAny(const Any& anything) { getUserObjectBindings().setUserAny(anything); } |
---|
| 756 | |
---|
| 757 | /** @deprecated use UserObjectBindings::getUserAny via getUserObjectBindings() instead. |
---|
| 758 | Retrieves the custom user value associated with this object. |
---|
| 759 | */ |
---|
| 760 | OGRE_DEPRECATED virtual const Any& getUserAny(void) const { return getUserObjectBindings().getUserAny(); } |
---|
| 761 | |
---|
| 762 | /** Return an instance of user objects binding associated with this class. |
---|
| 763 | You can use it to associate one or more custom objects with this class instance. |
---|
| 764 | @see UserObjectBindings::setUserAny. |
---|
| 765 | */ |
---|
| 766 | UserObjectBindings& getUserObjectBindings() { return mUserObjectBindings; } |
---|
| 767 | |
---|
| 768 | /** Return an instance of user objects binding associated with this class. |
---|
| 769 | You can use it to associate one or more custom objects with this class instance. |
---|
| 770 | @see UserObjectBindings::setUserAny. |
---|
| 771 | */ |
---|
| 772 | const UserObjectBindings& getUserObjectBindings() const { return mUserObjectBindings; } |
---|
| 773 | |
---|
| 774 | }; |
---|
| 775 | /** @} */ |
---|
| 776 | /** @} */ |
---|
| 777 | |
---|
| 778 | } // namespace Ogre |
---|
| 779 | |
---|
| 780 | #include "OgreHeaderSuffix.h" |
---|
| 781 | |
---|
| 782 | #endif // _Node_H__ |
---|