1 | /* |
---|
2 | ----------------------------------------------------------------------------- |
---|
3 | This source file is part of OGRE |
---|
4 | (Object-oriented Graphics Rendering Engine) |
---|
5 | For the latest info, see http://www.ogre3d.org/ |
---|
6 | |
---|
7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
---|
8 | |
---|
9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
---|
10 | of this software and associated documentation files (the "Software"), to deal |
---|
11 | in the Software without restriction, including without limitation the rights |
---|
12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
---|
13 | copies of the Software, and to permit persons to whom the Software is |
---|
14 | furnished to do so, subject to the following conditions: |
---|
15 | |
---|
16 | The above copyright notice and this permission notice shall be included in |
---|
17 | all copies or substantial portions of the Software. |
---|
18 | |
---|
19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
---|
20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
---|
21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
---|
22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
---|
23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
---|
24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
---|
25 | THE SOFTWARE. |
---|
26 | ----------------------------------------------------------------------------- |
---|
27 | */ |
---|
28 | #ifndef __ParticleSystemManager_H__ |
---|
29 | #define __ParticleSystemManager_H__ |
---|
30 | |
---|
31 | |
---|
32 | #include "OgrePrerequisites.h" |
---|
33 | #include "OgreParticleSystem.h" |
---|
34 | #include "OgreFrameListener.h" |
---|
35 | #include "OgreSingleton.h" |
---|
36 | #include "OgreIteratorWrappers.h" |
---|
37 | #include "OgreScriptLoader.h" |
---|
38 | #include "OgreResourceGroupManager.h" |
---|
39 | #include "OgreHeaderPrefix.h" |
---|
40 | |
---|
41 | namespace Ogre { |
---|
42 | |
---|
43 | // Forward decl |
---|
44 | class ParticleSystemFactory; |
---|
45 | |
---|
46 | /** \addtogroup Core |
---|
47 | * @{ |
---|
48 | */ |
---|
49 | /** \addtogroup Effects |
---|
50 | * @{ |
---|
51 | */ |
---|
52 | /** Manages particle systems, particle system scripts (templates) and the |
---|
53 | available emitter & affector factories. |
---|
54 | @remarks |
---|
55 | This singleton class is responsible for creating and managing particle |
---|
56 | systems. All particle systems must be created and destroyed using this |
---|
57 | object, although the user interface to creating them is via |
---|
58 | SceneManager. Remember that like all other MovableObject |
---|
59 | subclasses, ParticleSystems do not get rendered until they are |
---|
60 | attached to a SceneNode object. |
---|
61 | @par |
---|
62 | This class also manages factories for ParticleEmitter and |
---|
63 | ParticleAffector classes. To enable easy extensions to the types of |
---|
64 | emitters (particle sources) and affectors (particle modifiers), the |
---|
65 | ParticleSystemManager lets plugins or applications register factory |
---|
66 | classes which submit new subclasses to ParticleEmitter and |
---|
67 | ParticleAffector. Ogre comes with a number of them already provided, |
---|
68 | such as cone, sphere and box-shaped emitters, and simple affectors such |
---|
69 | as constant directional force and colour faders. However using this |
---|
70 | registration process, a plugin can create any behaviour required. |
---|
71 | @par |
---|
72 | This class also manages the loading and parsing of particle system |
---|
73 | scripts, which are text files describing named particle system |
---|
74 | templates. Instances of particle systems using these templates can |
---|
75 | then be created easily through the createParticleSystem method. |
---|
76 | */ |
---|
77 | class _OgreExport ParticleSystemManager: |
---|
78 | public Singleton<ParticleSystemManager>, public ScriptLoader, public FXAlloc |
---|
79 | { |
---|
80 | friend class ParticleSystemFactory; |
---|
81 | public: |
---|
82 | typedef map<String, ParticleSystem*>::type ParticleTemplateMap; |
---|
83 | typedef map<String, ParticleAffectorFactory*>::type ParticleAffectorFactoryMap; |
---|
84 | typedef map<String, ParticleEmitterFactory*>::type ParticleEmitterFactoryMap; |
---|
85 | typedef map<String, ParticleSystemRendererFactory*>::type ParticleSystemRendererFactoryMap; |
---|
86 | protected: |
---|
87 | OGRE_AUTO_MUTEX; |
---|
88 | |
---|
89 | /// Templates based on scripts |
---|
90 | ParticleTemplateMap mSystemTemplates; |
---|
91 | |
---|
92 | /// Factories for named emitter types (can be extended using plugins) |
---|
93 | ParticleEmitterFactoryMap mEmitterFactories; |
---|
94 | |
---|
95 | /// Factories for named affector types (can be extended using plugins) |
---|
96 | ParticleAffectorFactoryMap mAffectorFactories; |
---|
97 | |
---|
98 | /// Map of renderer types to factories |
---|
99 | ParticleSystemRendererFactoryMap mRendererFactories; |
---|
100 | |
---|
101 | StringVector mScriptPatterns; |
---|
102 | |
---|
103 | // Factory instance |
---|
104 | ParticleSystemFactory* mFactory; |
---|
105 | |
---|
106 | /** Internal script parsing method. */ |
---|
107 | void parseNewEmitter(const String& type, DataStreamPtr& chunk, ParticleSystem* sys); |
---|
108 | /** Internal script parsing method. */ |
---|
109 | void parseNewAffector(const String& type, DataStreamPtr& chunk, ParticleSystem* sys); |
---|
110 | /** Internal script parsing method. */ |
---|
111 | void parseAttrib(const String& line, ParticleSystem* sys); |
---|
112 | /** Internal script parsing method. */ |
---|
113 | void parseEmitterAttrib(const String& line, ParticleEmitter* sys); |
---|
114 | /** Internal script parsing method. */ |
---|
115 | void parseAffectorAttrib(const String& line, ParticleAffector* sys); |
---|
116 | /** Internal script parsing method. */ |
---|
117 | void skipToNextCloseBrace(DataStreamPtr& chunk); |
---|
118 | /** Internal script parsing method. */ |
---|
119 | void skipToNextOpenBrace(DataStreamPtr& chunk); |
---|
120 | |
---|
121 | /// Internal implementation of createSystem |
---|
122 | ParticleSystem* createSystemImpl(const String& name, size_t quota, |
---|
123 | const String& resourceGroup); |
---|
124 | /// Internal implementation of createSystem |
---|
125 | ParticleSystem* createSystemImpl(const String& name, const String& templateName); |
---|
126 | /// Internal implementation of destroySystem |
---|
127 | void destroySystemImpl(ParticleSystem* sys); |
---|
128 | |
---|
129 | |
---|
130 | public: |
---|
131 | |
---|
132 | ParticleSystemManager(); |
---|
133 | virtual ~ParticleSystemManager(); |
---|
134 | |
---|
135 | /** Adds a new 'factory' object for emitters to the list of available emitter types. |
---|
136 | @remarks |
---|
137 | This method allows plugins etc to add new particle emitter types to Ogre. Particle emitters |
---|
138 | are sources of particles, and generate new particles with their start positions, colours and |
---|
139 | momentums appropriately. Plugins would create new subclasses of ParticleEmitter which |
---|
140 | emit particles a certain way, and register a subclass of ParticleEmitterFactory to create them (since multiple |
---|
141 | emitters can be created for different particle systems). |
---|
142 | @par |
---|
143 | All particle emitter factories have an assigned name which is used to identify the emitter |
---|
144 | type. This must be unique. |
---|
145 | @par |
---|
146 | Note that the object passed to this function will not be destroyed by the ParticleSystemManager, |
---|
147 | since it may have been allocated on a different heap in the case of plugins. The caller must |
---|
148 | destroy the object later on, probably on plugin shutdown. |
---|
149 | @param factory |
---|
150 | Pointer to a ParticleEmitterFactory subclass created by the plugin or application code. |
---|
151 | */ |
---|
152 | void addEmitterFactory(ParticleEmitterFactory* factory); |
---|
153 | |
---|
154 | /** Adds a new 'factory' object for affectors to the list of available affector types. |
---|
155 | @remarks |
---|
156 | This method allows plugins etc to add new particle affector types to Ogre. Particle |
---|
157 | affectors modify the particles in a system a certain way such as affecting their direction |
---|
158 | or changing their colour, lifespan etc. Plugins would |
---|
159 | create new subclasses of ParticleAffector which affect particles a certain way, and register |
---|
160 | a subclass of ParticleAffectorFactory to create them. |
---|
161 | @par |
---|
162 | All particle affector factories have an assigned name which is used to identify the affector |
---|
163 | type. This must be unique. |
---|
164 | @par |
---|
165 | Note that the object passed to this function will not be destroyed by the ParticleSystemManager, |
---|
166 | since it may have been allocated on a different heap in the case of plugins. The caller must |
---|
167 | destroy the object later on, probably on plugin shutdown. |
---|
168 | @param factory |
---|
169 | Pointer to a ParticleAffectorFactory subclass created by the plugin or application code. |
---|
170 | */ |
---|
171 | void addAffectorFactory(ParticleAffectorFactory* factory); |
---|
172 | |
---|
173 | /** Registers a factory class for creating ParticleSystemRenderer instances. |
---|
174 | @par |
---|
175 | Note that the object passed to this function will not be destroyed by the ParticleSystemManager, |
---|
176 | since it may have been allocated on a different heap in the case of plugins. The caller must |
---|
177 | destroy the object later on, probably on plugin shutdown. |
---|
178 | @param factory |
---|
179 | Pointer to a ParticleSystemRendererFactory subclass created by the plugin or application code. |
---|
180 | */ |
---|
181 | void addRendererFactory(ParticleSystemRendererFactory* factory); |
---|
182 | |
---|
183 | /** Adds a new particle system template to the list of available templates. |
---|
184 | @remarks |
---|
185 | Instances of particle systems in a scene are not normally unique - often you want to place the |
---|
186 | same effect in many places. This method allows you to register a ParticleSystem as a named template, |
---|
187 | which can subsequently be used to create instances using the createSystem method. |
---|
188 | @par |
---|
189 | Note that particle system templates can either be created programmatically by an application |
---|
190 | and registered using this method, or they can be defined in a script file (*.particle) which is |
---|
191 | loaded by the engine at startup, very much like Material scripts. |
---|
192 | @param name |
---|
193 | The name of the template. Must be unique across all templates. |
---|
194 | @param sysTemplate |
---|
195 | A pointer to a particle system to be used as a template. The manager |
---|
196 | will take over ownership of this pointer. |
---|
197 | |
---|
198 | */ |
---|
199 | void addTemplate(const String& name, ParticleSystem* sysTemplate); |
---|
200 | |
---|
201 | /** Removes a specified template from the ParticleSystemManager. |
---|
202 | @remarks |
---|
203 | This method removes a given template from the particle system manager, optionally deleting |
---|
204 | the template if the deleteTemplate method is called. Throws an exception if the template |
---|
205 | could not be found. |
---|
206 | @param name |
---|
207 | The name of the template to remove. |
---|
208 | @param deleteTemplate |
---|
209 | Whether or not to delete the template before removing it. |
---|
210 | */ |
---|
211 | void removeTemplate(const String& name, bool deleteTemplate = true); |
---|
212 | |
---|
213 | /** Removes a specified template from the ParticleSystemManager. |
---|
214 | @remarks |
---|
215 | This method removes all templates from the ParticleSystemManager. |
---|
216 | @param deleteTemplate |
---|
217 | Whether or not to delete the templates before removing them. |
---|
218 | */ |
---|
219 | void removeAllTemplates(bool deleteTemplate = true); |
---|
220 | |
---|
221 | |
---|
222 | /** Removes all templates that belong to a secific Resource Group from the ParticleSystemManager. |
---|
223 | @remarks |
---|
224 | This method removes all templates that belong in a particular resource group from the ParticleSystemManager. |
---|
225 | @param resourceGroup |
---|
226 | Resource group to delete templates for |
---|
227 | */ |
---|
228 | void removeTemplatesByResourceGroup(const String& resourceGroup); |
---|
229 | |
---|
230 | /** Create a new particle system template. |
---|
231 | @remarks |
---|
232 | This method is similar to the addTemplate method, except this just creates a new template |
---|
233 | and returns a pointer to it to be populated. Use this when you don't already have a system |
---|
234 | to add as a template and just want to create a new template which you will build up in-place. |
---|
235 | @param name |
---|
236 | The name of the template. Must be unique across all templates. |
---|
237 | @param resourceGroup |
---|
238 | The name of the resource group which will be used to |
---|
239 | load any dependent resources. |
---|
240 | |
---|
241 | */ |
---|
242 | ParticleSystem* createTemplate(const String& name, const String& resourceGroup); |
---|
243 | |
---|
244 | /** Retrieves a particle system template for possible modification. |
---|
245 | @remarks |
---|
246 | Modifying a template does not affect the settings on any ParticleSystems already created |
---|
247 | from this template. |
---|
248 | */ |
---|
249 | ParticleSystem* getTemplate(const String& name); |
---|
250 | |
---|
251 | /** Internal method for creating a new emitter from a factory. |
---|
252 | @remarks |
---|
253 | Used internally by the engine to create new ParticleEmitter instances from named |
---|
254 | factories. Applications should use the ParticleSystem::addEmitter method instead, |
---|
255 | which calls this method to create an instance. |
---|
256 | @param emitterType |
---|
257 | String name of the emitter type to be created. A factory of this type must have been registered. |
---|
258 | @param psys |
---|
259 | The particle system this is being created for |
---|
260 | */ |
---|
261 | ParticleEmitter* _createEmitter(const String& emitterType, ParticleSystem* psys); |
---|
262 | |
---|
263 | /** Internal method for destroying an emitter. |
---|
264 | @remarks |
---|
265 | Because emitters are created by factories which may allocate memory from separate heaps, |
---|
266 | the memory allocated must be freed from the same place. This method is used to ask the factory |
---|
267 | to destroy the instance passed in as a pointer. |
---|
268 | @param emitter |
---|
269 | Pointer to emitter to be destroyed. On return this pointer will point to invalid (freed) memory. |
---|
270 | */ |
---|
271 | void _destroyEmitter(ParticleEmitter* emitter); |
---|
272 | |
---|
273 | /** Internal method for creating a new affector from a factory. |
---|
274 | @remarks |
---|
275 | Used internally by the engine to create new ParticleAffector instances from named |
---|
276 | factories. Applications should use the ParticleSystem::addAffector method instead, |
---|
277 | which calls this method to create an instance. |
---|
278 | @param affectorType |
---|
279 | String name of the affector type to be created. A factory of this type must have been registered. |
---|
280 | @param psys |
---|
281 | The particle system it is being created for |
---|
282 | */ |
---|
283 | ParticleAffector* _createAffector(const String& affectorType, ParticleSystem* psys); |
---|
284 | |
---|
285 | /** Internal method for destroying an affector. |
---|
286 | @remarks |
---|
287 | Because affectors are created by factories which may allocate memory from separate heaps, |
---|
288 | the memory allocated must be freed from the same place. This method is used to ask the factory |
---|
289 | to destroy the instance passed in as a pointer. |
---|
290 | @param affector |
---|
291 | Pointer to affector to be destroyed. On return this pointer will point to invalid (freed) memory. |
---|
292 | */ |
---|
293 | void _destroyAffector(ParticleAffector* affector); |
---|
294 | |
---|
295 | /** Internal method for creating a new renderer from a factory. |
---|
296 | @remarks |
---|
297 | Used internally by the engine to create new ParticleSystemRenderer instances from named |
---|
298 | factories. Applications should use the ParticleSystem::setRenderer method instead, |
---|
299 | which calls this method to create an instance. |
---|
300 | @param rendererType |
---|
301 | String name of the renderer type to be created. A factory of this type must have been registered. |
---|
302 | */ |
---|
303 | ParticleSystemRenderer* _createRenderer(const String& rendererType); |
---|
304 | |
---|
305 | /** Internal method for destroying a renderer. |
---|
306 | @remarks |
---|
307 | Because renderer are created by factories which may allocate memory from separate heaps, |
---|
308 | the memory allocated must be freed from the same place. This method is used to ask the factory |
---|
309 | to destroy the instance passed in as a pointer. |
---|
310 | @param renderer |
---|
311 | Pointer to renderer to be destroyed. On return this pointer will point to invalid (freed) memory. |
---|
312 | */ |
---|
313 | void _destroyRenderer(ParticleSystemRenderer* renderer); |
---|
314 | |
---|
315 | /** Init method to be called by OGRE system. |
---|
316 | @remarks |
---|
317 | Due to dependencies between various objects certain initialisation tasks cannot be done |
---|
318 | on construction. OGRE will call this method when the rendering subsystem is initialised. |
---|
319 | */ |
---|
320 | void _initialise(void); |
---|
321 | |
---|
322 | /// @copydoc ScriptLoader::getScriptPatterns |
---|
323 | const StringVector& getScriptPatterns(void) const; |
---|
324 | /// @copydoc ScriptLoader::parseScript |
---|
325 | void parseScript(DataStreamPtr& stream, const String& groupName); |
---|
326 | /// @copydoc ScriptLoader::getLoadingOrder |
---|
327 | Real getLoadingOrder(void) const; |
---|
328 | |
---|
329 | typedef MapIterator<ParticleAffectorFactoryMap> ParticleAffectorFactoryIterator; |
---|
330 | typedef MapIterator<ParticleEmitterFactoryMap> ParticleEmitterFactoryIterator; |
---|
331 | typedef MapIterator<ParticleSystemRendererFactoryMap> ParticleRendererFactoryIterator; |
---|
332 | /** Return an iterator over the affector factories currently registered */ |
---|
333 | ParticleAffectorFactoryIterator getAffectorFactoryIterator(void); |
---|
334 | /** Return an iterator over the emitter factories currently registered */ |
---|
335 | ParticleEmitterFactoryIterator getEmitterFactoryIterator(void); |
---|
336 | /** Return an iterator over the renderer factories currently registered */ |
---|
337 | ParticleRendererFactoryIterator getRendererFactoryIterator(void); |
---|
338 | |
---|
339 | |
---|
340 | typedef MapIterator<ParticleTemplateMap> ParticleSystemTemplateIterator; |
---|
341 | /** Gets an iterator over the list of particle system templates. */ |
---|
342 | ParticleSystemTemplateIterator getTemplateIterator(void) |
---|
343 | { |
---|
344 | return ParticleSystemTemplateIterator( |
---|
345 | mSystemTemplates.begin(), mSystemTemplates.end()); |
---|
346 | } |
---|
347 | |
---|
348 | /** Get an instance of ParticleSystemFactory (internal use). */ |
---|
349 | ParticleSystemFactory* _getFactory(void) { return mFactory; } |
---|
350 | |
---|
351 | /** Override standard Singleton retrieval. |
---|
352 | @remarks |
---|
353 | Why do we do this? Well, it's because the Singleton |
---|
354 | implementation is in a .h file, which means it gets compiled |
---|
355 | into anybody who includes it. This is needed for the |
---|
356 | Singleton template to work, but we actually only want it |
---|
357 | compiled into the implementation of the class based on the |
---|
358 | Singleton, not all of them. If we don't change this, we get |
---|
359 | link errors when trying to use the Singleton-based class from |
---|
360 | an outside dll. |
---|
361 | @par |
---|
362 | This method just delegates to the template version anyway, |
---|
363 | but the implementation stays in this single compilation unit, |
---|
364 | preventing link errors. |
---|
365 | */ |
---|
366 | static ParticleSystemManager& getSingleton(void); |
---|
367 | /** Override standard Singleton retrieval. |
---|
368 | @remarks |
---|
369 | Why do we do this? Well, it's because the Singleton |
---|
370 | implementation is in a .h file, which means it gets compiled |
---|
371 | into anybody who includes it. This is needed for the |
---|
372 | Singleton template to work, but we actually only want it |
---|
373 | compiled into the implementation of the class based on the |
---|
374 | Singleton, not all of them. If we don't change this, we get |
---|
375 | link errors when trying to use the Singleton-based class from |
---|
376 | an outside dll. |
---|
377 | @par |
---|
378 | This method just delegates to the template version anyway, |
---|
379 | but the implementation stays in this single compilation unit, |
---|
380 | preventing link errors. |
---|
381 | */ |
---|
382 | static ParticleSystemManager* getSingletonPtr(void); |
---|
383 | |
---|
384 | }; |
---|
385 | |
---|
386 | /** Factory object for creating ParticleSystem instances */ |
---|
387 | class _OgreExport ParticleSystemFactory : public MovableObjectFactory |
---|
388 | { |
---|
389 | protected: |
---|
390 | MovableObject* createInstanceImpl(const String& name, const NameValuePairList* params); |
---|
391 | public: |
---|
392 | ParticleSystemFactory() {} |
---|
393 | ~ParticleSystemFactory() {} |
---|
394 | |
---|
395 | static String FACTORY_TYPE_NAME; |
---|
396 | |
---|
397 | const String& getType(void) const; |
---|
398 | void destroyInstance( MovableObject* obj); |
---|
399 | |
---|
400 | }; |
---|
401 | /** @} */ |
---|
402 | /** @} */ |
---|
403 | |
---|
404 | } |
---|
405 | |
---|
406 | #include "OgreHeaderSuffix.h" |
---|
407 | |
---|
408 | #endif |
---|
409 | |
---|