1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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8 | |
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9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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10 | of this software and associated documentation files (the "Software"), to deal |
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11 | in the Software without restriction, including without limitation the rights |
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12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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13 | copies of the Software, and to permit persons to whom the Software is |
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14 | furnished to do so, subject to the following conditions: |
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15 | |
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16 | The above copyright notice and this permission notice shall be included in |
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17 | all copies or substantial portions of the Software. |
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18 | |
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19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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25 | THE SOFTWARE. |
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26 | ----------------------------------------------------------------------------- |
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27 | */ |
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28 | #ifndef __PatchMesh_H__ |
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29 | #define __PatchMesh_H__ |
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30 | |
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31 | #include "OgrePrerequisites.h" |
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32 | #include "OgreMesh.h" |
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33 | #include "OgrePatchSurface.h" |
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34 | |
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35 | namespace Ogre { |
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36 | |
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37 | /** \addtogroup Core |
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38 | * @{ |
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39 | */ |
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40 | /** \addtogroup LOD |
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41 | * @{ |
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42 | */ |
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43 | /** Patch specialisation of Mesh. |
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44 | @remarks |
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45 | Instances of this class should be created by calling MeshManager::createBezierPatch. |
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46 | */ |
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47 | class _OgreExport PatchMesh : public Mesh |
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48 | { |
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49 | protected: |
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50 | /// Internal surface definition |
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51 | PatchSurface mSurface; |
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52 | /// Vertex declaration, cloned from the input |
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53 | VertexDeclaration* mDeclaration; |
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54 | public: |
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55 | /// Constructor |
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56 | PatchMesh(ResourceManager* creator, const String& name, ResourceHandle handle, |
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57 | const String& group); |
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58 | /// Update the mesh with new control points positions. |
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59 | void update(void* controlPointBuffer, size_t width, size_t height, |
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60 | size_t uMaxSubdivisionLevel, size_t vMaxSubdivisionLevel, |
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61 | PatchSurface::VisibleSide visibleSide); |
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62 | /// Define the patch, as defined in MeshManager::createBezierPatch |
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63 | void define(void* controlPointBuffer, |
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64 | VertexDeclaration *declaration, size_t width, size_t height, |
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65 | size_t uMaxSubdivisionLevel = PatchSurface::AUTO_LEVEL, |
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66 | size_t vMaxSubdivisionLevel = PatchSurface::AUTO_LEVEL, |
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67 | PatchSurface::VisibleSide visibleSide = PatchSurface::VS_FRONT, |
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68 | HardwareBuffer::Usage vbUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY, |
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69 | HardwareBuffer::Usage ibUsage = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, |
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70 | bool vbUseShadow = false, bool ibUseShadow = false); |
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71 | |
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72 | /* Sets the current subdivision level as a proportion of full detail. |
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73 | @param factor Subdivision factor as a value from 0 (control points only) to 1 (maximum |
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74 | subdivision). */ |
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75 | void setSubdivision(Real factor); |
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76 | protected: |
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77 | /// Overridden from Resource |
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78 | void loadImpl(void); |
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79 | /// Overridden from Resource - do nothing (no disk caching) |
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80 | void prepareImpl(void) {} |
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81 | |
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82 | }; |
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83 | /** @} */ |
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84 | /** @} */ |
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85 | |
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86 | } |
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87 | |
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88 | #endif |
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