1 | /* |
---|
2 | ----------------------------------------------------------------------------- |
---|
3 | This source file is part of OGRE |
---|
4 | (Object-oriented Graphics Rendering Engine) |
---|
5 | For the latest info, see http://www.ogre3d.org/ |
---|
6 | |
---|
7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
---|
8 | |
---|
9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
---|
10 | of this software and associated documentation files (the "Software"), to deal |
---|
11 | in the Software without restriction, including without limitation the rights |
---|
12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
---|
13 | copies of the Software, and to permit persons to whom the Software is |
---|
14 | furnished to do so, subject to the following conditions: |
---|
15 | |
---|
16 | The above copyright notice and this permission notice shall be included in |
---|
17 | all copies or substantial portions of the Software. |
---|
18 | |
---|
19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
---|
20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
---|
21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
---|
22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
---|
23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
---|
24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
---|
25 | THE SOFTWARE. |
---|
26 | ----------------------------------------------------------------------------- |
---|
27 | */ |
---|
28 | #ifndef __PatchSurface_H__ |
---|
29 | #define __PatchSurface_H__ |
---|
30 | |
---|
31 | #include "OgrePrerequisites.h" |
---|
32 | |
---|
33 | #include "OgreVector3.h" |
---|
34 | #include "OgreString.h" |
---|
35 | #include "OgreRenderOperation.h" |
---|
36 | #include "OgreAxisAlignedBox.h" |
---|
37 | #include "OgreHeaderPrefix.h" |
---|
38 | |
---|
39 | namespace Ogre { |
---|
40 | |
---|
41 | /** \addtogroup Core |
---|
42 | * @{ |
---|
43 | */ |
---|
44 | /** \addtogroup LOD |
---|
45 | * @{ |
---|
46 | */ |
---|
47 | /** A surface which is defined by curves of some kind to form a patch, e.g. a Bezier patch. |
---|
48 | @remarks |
---|
49 | This object will take a list of control points with various assorted data, and will |
---|
50 | subdivide it into a patch mesh. Currently only Bezier curves are supported for defining |
---|
51 | the surface, but other techniques such as NURBS would follow the same basic approach. |
---|
52 | */ |
---|
53 | class _OgreExport PatchSurface : public PatchAlloc |
---|
54 | { |
---|
55 | public: |
---|
56 | PatchSurface(); |
---|
57 | ~PatchSurface(); |
---|
58 | |
---|
59 | enum PatchSurfaceType |
---|
60 | { |
---|
61 | /// A patch defined by a set of bezier curves |
---|
62 | PST_BEZIER |
---|
63 | }; |
---|
64 | |
---|
65 | /// Constant for indicating automatic determination of subdivision level for patches |
---|
66 | enum |
---|
67 | { |
---|
68 | AUTO_LEVEL = -1 |
---|
69 | }; |
---|
70 | |
---|
71 | enum VisibleSide { |
---|
72 | /// The side from which u goes right and v goes up (as in texture coords) |
---|
73 | VS_FRONT, |
---|
74 | /// The side from which u goes right and v goes down (reverse of texture coords) |
---|
75 | VS_BACK, |
---|
76 | /// Both sides are visible - warning this creates 2x the number of triangles and adds extra overhead for calculating normals |
---|
77 | VS_BOTH |
---|
78 | }; |
---|
79 | /** Sets up the surface by defining it's control points, type and initial subdivision level. |
---|
80 | @remarks |
---|
81 | This method initialises the surface by passing it a set of control points. The type of curves to be used |
---|
82 | are also defined here, although the only supported option currently is a bezier patch. You can also |
---|
83 | specify a global subdivision level here if you like, although it is recommended that the parameter |
---|
84 | is left as AUTO_LEVEL, which means the system decides how much subdivision is required (based on the |
---|
85 | curvature of the surface) |
---|
86 | @param |
---|
87 | controlPointBuffer A pointer to a buffer containing the vertex data which defines control points |
---|
88 | of the curves rather than actual vertices. Note that you are expected to provide not |
---|
89 | just position information, but potentially normals and texture coordinates too. The |
---|
90 | format of the buffer is defined in the VertexDeclaration parameter |
---|
91 | @param |
---|
92 | declaration VertexDeclaration describing the contents of the buffer. |
---|
93 | Note this declaration must _only_ draw on buffer source 0! |
---|
94 | @param |
---|
95 | width Specifies the width of the patch in control points. |
---|
96 | @param |
---|
97 | height Specifies the height of the patch in control points. |
---|
98 | @param |
---|
99 | pType The type of surface - currently only PST_BEZIER is supported |
---|
100 | @param |
---|
101 | uMaxSubdivisionLevel,vMaxSubdivisionLevel If you want to manually set the top level of subdivision, |
---|
102 | do it here, otherwise let the system decide. |
---|
103 | @param |
---|
104 | visibleSide Determines which side of the patch (or both) triangles are generated for. |
---|
105 | */ |
---|
106 | void defineSurface(void* controlPointBuffer, |
---|
107 | VertexDeclaration *declaration, size_t width, size_t height, |
---|
108 | PatchSurfaceType pType = PST_BEZIER, |
---|
109 | size_t uMaxSubdivisionLevel = AUTO_LEVEL, size_t vMaxSubdivisionLevel = AUTO_LEVEL, |
---|
110 | VisibleSide visibleSide = VS_FRONT); |
---|
111 | |
---|
112 | /** Based on a previous call to defineSurface, establishes the number of vertices required |
---|
113 | to hold this patch at the maximum detail level. |
---|
114 | @remarks This is useful when you wish to build the patch into external vertex / index buffers. |
---|
115 | |
---|
116 | */ |
---|
117 | size_t getRequiredVertexCount(void) const; |
---|
118 | /** Based on a previous call to defineSurface, establishes the number of indexes required |
---|
119 | to hold this patch at the maximum detail level. |
---|
120 | @remarks This is useful when you wish to build the patch into external vertex / index buffers. |
---|
121 | |
---|
122 | */ |
---|
123 | size_t getRequiredIndexCount(void) const; |
---|
124 | |
---|
125 | /** Gets the current index count based on the current subdivision level. */ |
---|
126 | size_t getCurrentIndexCount(void) const; |
---|
127 | /// Returns the index offset used by this buffer to write data into the buffer |
---|
128 | size_t getIndexOffset(void) const { return mIndexOffset; } |
---|
129 | /// Returns the vertex offset used by this buffer to write data into the buffer |
---|
130 | size_t getVertexOffset(void) const { return mVertexOffset; } |
---|
131 | |
---|
132 | |
---|
133 | /** Gets the bounds of this patch, only valid after calling defineSurface. */ |
---|
134 | const AxisAlignedBox& getBounds(void) const; |
---|
135 | /** Gets the radius of the bounding sphere for this patch, only valid after defineSurface |
---|
136 | has been called. */ |
---|
137 | Real getBoundingSphereRadius(void) const; |
---|
138 | /** Tells the system to build the mesh relating to the surface into externally created |
---|
139 | buffers. |
---|
140 | @remarks |
---|
141 | The VertexDeclaration of the vertex buffer must be identical to the one passed into |
---|
142 | defineSurface. In addition, there must be enough space in the buffer to |
---|
143 | accommodate the patch at full detail level; you should call getRequiredVertexCount |
---|
144 | and getRequiredIndexCount to determine this. This method does not create an internal |
---|
145 | mesh for this patch and so getMesh will return null if you call it after building the |
---|
146 | patch this way. |
---|
147 | @param destVertexBuffer The destination vertex buffer in which to build the patch. |
---|
148 | @param vertexStart The offset at which to start writing vertices for this patch |
---|
149 | @param destIndexBuffer The destination index buffer in which to build the patch. |
---|
150 | @param indexStart The offset at which to start writing indexes for this patch |
---|
151 | |
---|
152 | */ |
---|
153 | void build(HardwareVertexBufferSharedPtr destVertexBuffer, size_t vertexStart, |
---|
154 | HardwareIndexBufferSharedPtr destIndexBuffer, size_t indexStart); |
---|
155 | |
---|
156 | /** Alters the level of subdivision for this surface. |
---|
157 | @remarks |
---|
158 | This method changes the proportionate detail level of the patch; since |
---|
159 | the U and V directions can have different subdivision levels, this method |
---|
160 | takes a single Real value where 0 is the minimum detail (the control points) |
---|
161 | and 1 is the maximum detail level as supplied to the original call to |
---|
162 | defineSurface. |
---|
163 | */ |
---|
164 | void setSubdivisionFactor(Real factor); |
---|
165 | |
---|
166 | /** Gets the current level of subdivision. */ |
---|
167 | Real getSubdivisionFactor(void) const; |
---|
168 | |
---|
169 | void* getControlPointBuffer(void) const |
---|
170 | { |
---|
171 | return mControlPointBuffer; |
---|
172 | } |
---|
173 | /** Convenience method for telling the patch that the control points have been |
---|
174 | deleted, since once the patch has been built they are not required. */ |
---|
175 | void notifyControlPointBufferDeallocated(void) { |
---|
176 | mControlPointBuffer = 0; |
---|
177 | } |
---|
178 | protected: |
---|
179 | /// Vertex declaration describing the control point buffer |
---|
180 | VertexDeclaration* mDeclaration; |
---|
181 | /// Buffer containing the system-memory control points |
---|
182 | void* mControlPointBuffer; |
---|
183 | /// Type of surface |
---|
184 | PatchSurfaceType mType; |
---|
185 | /// Width in control points |
---|
186 | size_t mCtlWidth; |
---|
187 | /// Height in control points |
---|
188 | size_t mCtlHeight; |
---|
189 | /// TotalNumber of control points |
---|
190 | size_t mCtlCount; |
---|
191 | /// U-direction subdivision level |
---|
192 | size_t mULevel; |
---|
193 | /// V-direction subdivision level |
---|
194 | size_t mVLevel; |
---|
195 | /// Max subdivision level |
---|
196 | size_t mMaxULevel; |
---|
197 | size_t mMaxVLevel; |
---|
198 | /// Width of the subdivided mesh (big enough for max level) |
---|
199 | size_t mMeshWidth; |
---|
200 | /// Height of the subdivided mesh (big enough for max level) |
---|
201 | size_t mMeshHeight; |
---|
202 | /// Which side is visible |
---|
203 | VisibleSide mVSide; |
---|
204 | |
---|
205 | Real mSubdivisionFactor; |
---|
206 | |
---|
207 | vector<Vector3>::type mVecCtlPoints; |
---|
208 | |
---|
209 | /** Internal method for finding the subdivision level given 3 control points. |
---|
210 | */ |
---|
211 | size_t findLevel( Vector3& a, Vector3& b, Vector3& c); |
---|
212 | |
---|
213 | void distributeControlPoints(void* lockedBuffer); |
---|
214 | void subdivideCurve(void* lockedBuffer, size_t startIdx, size_t stepSize, size_t numSteps, size_t iterations); |
---|
215 | void interpolateVertexData(void* lockedBuffer, size_t leftIndex, size_t rightIndex, size_t destIndex); |
---|
216 | void makeTriangles(void); |
---|
217 | |
---|
218 | size_t getAutoULevel(bool forMax = false); |
---|
219 | size_t getAutoVLevel(bool forMax = false); |
---|
220 | |
---|
221 | HardwareVertexBufferSharedPtr mVertexBuffer; |
---|
222 | HardwareIndexBufferSharedPtr mIndexBuffer; |
---|
223 | size_t mVertexOffset; |
---|
224 | size_t mIndexOffset; |
---|
225 | size_t mRequiredVertexCount; |
---|
226 | size_t mRequiredIndexCount; |
---|
227 | size_t mCurrIndexCount; |
---|
228 | |
---|
229 | AxisAlignedBox mAABB; |
---|
230 | Real mBoundingSphere; |
---|
231 | |
---|
232 | |
---|
233 | |
---|
234 | }; |
---|
235 | |
---|
236 | /** @} */ |
---|
237 | /** @} */ |
---|
238 | |
---|
239 | } // namespace |
---|
240 | |
---|
241 | #include "OgreHeaderSuffix.h" |
---|
242 | |
---|
243 | #endif |
---|