[148] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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| 8 | |
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| 9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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| 10 | of this software and associated documentation files (the "Software"), to deal |
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| 11 | in the Software without restriction, including without limitation the rights |
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| 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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| 13 | copies of the Software, and to permit persons to whom the Software is |
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| 14 | furnished to do so, subject to the following conditions: |
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| 15 | |
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| 16 | The above copyright notice and this permission notice shall be included in |
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| 17 | all copies or substantial portions of the Software. |
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| 18 | |
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| 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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| 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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| 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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| 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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| 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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| 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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| 25 | THE SOFTWARE. |
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| 26 | ----------------------------------------------------------------------------- |
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| 27 | */ |
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| 28 | #ifndef __Pixel_Count_Lod_Strategy_H__ |
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| 29 | #define __Pixel_Count_Lod_Strategy_H__ |
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| 30 | |
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| 31 | #include "OgrePrerequisites.h" |
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| 32 | |
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| 33 | #include "OgreLodStrategy.h" |
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| 34 | #include "OgreSingleton.h" |
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| 35 | #include "OgreNode.h" |
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| 36 | |
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| 37 | namespace Ogre { |
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| 38 | |
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| 39 | /** \addtogroup Core |
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| 40 | * @{ |
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| 41 | */ |
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| 42 | /** \addtogroup LOD |
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| 43 | * @{ |
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| 44 | */ |
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| 45 | /** Abstract base class for level of detail strategy based on pixel count approximations from bounding sphere projection. */ |
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| 46 | class _OgreExport PixelCountLodStrategy : public LodStrategy |
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| 47 | { |
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| 48 | protected: |
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| 49 | /// @copydoc LodStrategy::getValueImpl |
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| 50 | virtual Real getValueImpl(const MovableObject *movableObject, const Camera *camera) const = 0; |
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| 51 | |
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| 52 | public: |
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| 53 | /** Default constructor. */ |
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| 54 | PixelCountLodStrategy(const String& name); |
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| 55 | |
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| 56 | /// @copydoc LodStrategy::getBaseValue |
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| 57 | virtual Real getBaseValue() const; |
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| 58 | |
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| 59 | /// @copydoc LodStrategy::transformBias |
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| 60 | virtual Real transformBias(Real factor) const; |
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| 61 | |
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| 62 | /// @copydoc LodStrategy::getIndex |
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| 63 | virtual ushort getIndex(Real value, const Mesh::MeshLodUsageList& meshLodUsageList) const; |
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| 64 | |
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| 65 | /// @copydoc LodStrategy::getIndex |
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| 66 | virtual ushort getIndex(Real value, const Material::LodValueList& materialLodValueList) const; |
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| 67 | |
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| 68 | /// @copydoc LodStrategy::sort |
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| 69 | virtual void sort(Mesh::MeshLodUsageList& meshLodUsageList) const; |
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| 70 | |
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| 71 | /// @copydoc LodStrategy::isSorted |
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| 72 | virtual bool isSorted(const Mesh::LodValueList& values) const; |
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| 73 | }; |
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| 74 | /** @} */ |
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| 75 | /** @} */ |
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| 76 | |
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| 77 | class _OgreExport AbsolutePixelCountLodStrategy : public PixelCountLodStrategy, public Singleton<AbsolutePixelCountLodStrategy> |
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| 78 | { |
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| 79 | public: |
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| 80 | /** Default constructor. */ |
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| 81 | AbsolutePixelCountLodStrategy(); |
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| 82 | |
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| 83 | /// @copydoc LodStrategy::getValueImpl |
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| 84 | Real getValueImpl(const MovableObject *movableObject, const Camera *camera) const; |
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| 85 | |
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| 86 | /** Override standard Singleton retrieval. |
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| 87 | @remarks |
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| 88 | Why do we do this? Well, it's because the Singleton |
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| 89 | implementation is in a .h file, which means it gets compiled |
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| 90 | into anybody who includes it. This is needed for the |
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| 91 | Singleton template to work, but we actually only want it |
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| 92 | compiled into the implementation of the class based on the |
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| 93 | Singleton, not all of them. If we don't change this, we get |
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| 94 | link errors when trying to use the Singleton-based class from |
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| 95 | an outside dll. |
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| 96 | @par |
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| 97 | This method just delegates to the template version anyway, |
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| 98 | but the implementation stays in this single compilation unit, |
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| 99 | preventing link errors. |
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| 100 | */ |
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| 101 | static AbsolutePixelCountLodStrategy& getSingleton(void); |
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| 102 | /** Override standard Singleton retrieval. |
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| 103 | @remarks |
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| 104 | Why do we do this? Well, it's because the Singleton |
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| 105 | implementation is in a .h file, which means it gets compiled |
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| 106 | into anybody who includes it. This is needed for the |
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| 107 | Singleton template to work, but we actually only want it |
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| 108 | compiled into the implementation of the class based on the |
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| 109 | Singleton, not all of them. If we don't change this, we get |
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| 110 | link errors when trying to use the Singleton-based class from |
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| 111 | an outside dll. |
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| 112 | @par |
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| 113 | This method just delegates to the template version anyway, |
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| 114 | but the implementation stays in this single compilation unit, |
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| 115 | preventing link errors. |
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| 116 | */ |
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| 117 | static AbsolutePixelCountLodStrategy* getSingletonPtr(void); |
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| 118 | }; |
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| 119 | /** @} */ |
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| 120 | /** @} */ |
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| 121 | |
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| 122 | class _OgreExport ScreenRatioPixelCountLodStrategy : public PixelCountLodStrategy, public Singleton<ScreenRatioPixelCountLodStrategy> |
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| 123 | { |
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| 124 | public: |
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| 125 | /** Default constructor. */ |
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| 126 | ScreenRatioPixelCountLodStrategy(); |
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| 127 | |
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| 128 | /// @copydoc LodStrategy::getValueImpl |
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| 129 | Real getValueImpl(const MovableObject *movableObject, const Camera *camera) const; |
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| 130 | |
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| 131 | /** Override standard Singleton retrieval. |
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| 132 | @remarks |
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| 133 | Why do we do this? Well, it's because the Singleton |
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| 134 | implementation is in a .h file, which means it gets compiled |
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| 135 | into anybody who includes it. This is needed for the |
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| 136 | Singleton template to work, but we actually only want it |
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| 137 | compiled into the implementation of the class based on the |
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| 138 | Singleton, not all of them. If we don't change this, we get |
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| 139 | link errors when trying to use the Singleton-based class from |
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| 140 | an outside dll. |
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| 141 | @par |
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| 142 | This method just delegates to the template version anyway, |
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| 143 | but the implementation stays in this single compilation unit, |
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| 144 | preventing link errors. |
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| 145 | */ |
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| 146 | static ScreenRatioPixelCountLodStrategy& getSingleton(void); |
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| 147 | /** Override standard Singleton retrieval. |
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| 148 | @remarks |
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| 149 | Why do we do this? Well, it's because the Singleton |
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| 150 | implementation is in a .h file, which means it gets compiled |
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| 151 | into anybody who includes it. This is needed for the |
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| 152 | Singleton template to work, but we actually only want it |
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| 153 | compiled into the implementation of the class based on the |
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| 154 | Singleton, not all of them. If we don't change this, we get |
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| 155 | link errors when trying to use the Singleton-based class from |
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| 156 | an outside dll. |
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| 157 | @par |
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| 158 | This method just delegates to the template version anyway, |
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| 159 | but the implementation stays in this single compilation unit, |
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| 160 | preventing link errors. |
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| 161 | */ |
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| 162 | static ScreenRatioPixelCountLodStrategy* getSingletonPtr(void); |
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| 163 | }; |
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| 164 | /** @} */ |
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| 165 | /** @} */ |
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| 166 | |
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| 167 | } // namespace |
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| 168 | |
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| 169 | #endif |
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