[148] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org |
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| 6 | |
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| 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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| 8 | |
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| 9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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| 10 | of this software and associated documentation files (the "Software"), to deal |
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| 11 | in the Software without restriction, including without limitation the rights |
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| 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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| 13 | copies of the Software, and to permit persons to whom the Software is |
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| 14 | furnished to do so, subject to the following conditions: |
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| 15 | |
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| 16 | The above copyright notice and this permission notice shall be included in |
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| 17 | all copies or substantial portions of the Software. |
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| 18 | |
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| 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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| 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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| 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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| 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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| 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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| 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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| 25 | THE SOFTWARE. |
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| 26 | ----------------------------------------------------------------------------- |
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| 27 | */ |
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| 28 | #ifndef __OGREPLUGIN_H__ |
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| 29 | #define __OGREPLUGIN_H__ |
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| 30 | |
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| 31 | #include "OgrePrerequisites.h" |
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| 32 | |
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| 33 | namespace Ogre |
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| 34 | { |
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| 35 | /** \addtogroup Core |
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| 36 | * @{ |
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| 37 | */ |
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| 38 | /** \addtogroup General |
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| 39 | * @{ |
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| 40 | */ |
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| 41 | /** Class defining a generic OGRE plugin. |
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| 42 | @remarks |
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| 43 | OGRE is very plugin-oriented and you can customise much of its behaviour |
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| 44 | by registering new plugins, dynamically if you are using dynamic linking. |
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| 45 | This class abstracts the generic interface that all plugins must support. |
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| 46 | Within the implementations of this interface, the plugin must call other |
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| 47 | OGRE classes in order to register the detailed customisations it is |
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| 48 | providing, e.g. registering a new SceneManagerFactory, a new |
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| 49 | MovableObjectFactory, or a new RenderSystem. |
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| 50 | @par |
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| 51 | Plugins can be linked statically or dynamically. If they are linked |
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| 52 | dynamically (ie the plugin is in a DLL or Shared Object file), then you |
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| 53 | load the plugin by calling the Root::loadPlugin method (or some other |
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| 54 | mechanism which leads to that call, e.g. plugins.cfg), passing the name of |
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| 55 | the DLL. OGRE will then call a global init function on that DLL, and it |
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| 56 | will be expected to register one or more Plugin implementations using |
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| 57 | Root::installPlugin. The procedure is very similar if you use a static |
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| 58 | linked plugin, except that you simply instantiate the Plugin implementation |
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| 59 | yourself and pass it to Root::installPlugin. |
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| 60 | @note |
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| 61 | Lifecycle of a Plugin instance is very important. The Plugin instance must |
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| 62 | remain valid until the Plugin is uninstalled. Here are the things you |
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| 63 | must bear in mind: |
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| 64 | <ul><li>If your plugin is in a DLL: |
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| 65 | <ul><li>Create the Plugin instance and call Root::installPlugin in dllStartPlugin</li> |
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| 66 | <li>Call Root::uninstallPlugin, then delete it in dllStopPlugin</li></ul> |
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| 67 | <li>If your plugin is statically linked in your app: |
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| 68 | <ul><li>Create the Plugin anytime you like</li> |
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| 69 | <li>Call Root::installPlugin any time whilst Root is valid</li> |
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| 70 | <li>Call Root::uninstallPlugin if you like so long as Root is valid. However, |
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| 71 | it will be done for you when Root is destroyed, so the Plugin instance must |
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| 72 | still be valid at that point if you haven't manually uninstalled it.</li></ul> |
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| 73 | </ul> |
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| 74 | The install and uninstall methods will be called when the plugin is |
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| 75 | installed or uninstalled. The initialise and shutdown will be called when |
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| 76 | there is a system initialisation or shutdown, e.g. when Root::initialise |
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| 77 | or Root::shutdown are called. |
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| 78 | */ |
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| 79 | class _OgreExport Plugin : public PluginAlloc |
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| 80 | { |
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| 81 | public: |
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| 82 | Plugin() {} |
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| 83 | virtual ~Plugin() {} |
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| 84 | |
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| 85 | /** Get the name of the plugin. |
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| 86 | @remarks An implementation must be supplied for this method to uniquely |
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| 87 | identify the plugin. |
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| 88 | */ |
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| 89 | virtual const String& getName() const = 0; |
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| 90 | |
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| 91 | /** Perform the plugin initial installation sequence. |
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| 92 | @remarks An implementation must be supplied for this method. It must perform |
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| 93 | the startup tasks necessary to install any rendersystem customisations |
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| 94 | or anything else that is not dependent on system initialisation, ie |
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| 95 | only dependent on the core of Ogre. It must not perform any |
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| 96 | operations that would create rendersystem-specific objects at this stage, |
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| 97 | that should be done in initialise(). |
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| 98 | */ |
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| 99 | virtual void install() = 0; |
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| 100 | |
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| 101 | /** Perform any tasks the plugin needs to perform on full system |
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| 102 | initialisation. |
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| 103 | @remarks An implementation must be supplied for this method. It is called |
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| 104 | just after the system is fully initialised (either after Root::initialise |
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| 105 | if a window is created then, or after the first window is created) |
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| 106 | and therefore all rendersystem functionality is available at this |
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| 107 | time. You can use this hook to create any resources which are |
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| 108 | dependent on a rendersystem or have rendersystem-specific implementations. |
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| 109 | */ |
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| 110 | virtual void initialise() = 0; |
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| 111 | |
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| 112 | /** Perform any tasks the plugin needs to perform when the system is shut down. |
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| 113 | @remarks An implementation must be supplied for this method. |
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| 114 | This method is called just before key parts of the system are unloaded, |
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| 115 | such as rendersystems being shut down. You should use this hook to free up |
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| 116 | resources and decouple custom objects from the OGRE system, whilst all the |
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| 117 | instances of other plugins (e.g. rendersystems) still exist. |
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| 118 | */ |
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| 119 | virtual void shutdown() = 0; |
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| 120 | |
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| 121 | /** Perform the final plugin uninstallation sequence. |
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| 122 | @remarks An implementation must be supplied for this method. It must perform |
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| 123 | the cleanup tasks which haven't already been performed in shutdown() |
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| 124 | (e.g. final deletion of custom instances, if you kept them around incase |
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| 125 | the system was reinitialised). At this stage you cannot be sure what other |
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| 126 | plugins are still loaded or active. It must therefore not perform any |
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| 127 | operations that would reference any rendersystem-specific objects - those |
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| 128 | should have been sorted out in the 'shutdown' method. |
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| 129 | */ |
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| 130 | virtual void uninstall() = 0; |
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| 131 | }; |
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| 132 | /** @} */ |
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| 133 | /** @} */ |
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| 134 | |
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| 135 | } |
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| 136 | |
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| 137 | #endif |
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| 138 | |
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| 139 | |
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