[148] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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| 8 | |
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| 9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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| 10 | of this software and associated documentation files (the "Software"), to deal |
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| 11 | in the Software without restriction, including without limitation the rights |
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| 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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| 13 | copies of the Software, and to permit persons to whom the Software is |
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| 14 | furnished to do so, subject to the following conditions: |
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| 15 | |
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| 16 | The above copyright notice and this permission notice shall be included in |
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| 17 | all copies or substantial portions of the Software. |
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| 18 | |
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| 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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| 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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| 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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| 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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| 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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| 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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| 25 | THE SOFTWARE. |
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| 26 | ----------------------------------------------------------------------------- |
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| 27 | */ |
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| 28 | #ifndef __Ray_H_ |
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| 29 | #define __Ray_H_ |
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| 30 | |
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| 31 | // Precompiler options |
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| 32 | #include "OgrePrerequisites.h" |
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| 33 | |
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| 34 | #include "OgreVector3.h" |
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| 35 | #include "OgrePlaneBoundedVolume.h" |
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| 36 | |
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| 37 | namespace Ogre { |
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| 38 | |
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| 39 | /** \addtogroup Core |
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| 40 | * @{ |
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| 41 | */ |
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| 42 | /** \addtogroup Math |
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| 43 | * @{ |
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| 44 | */ |
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| 45 | /** Representation of a ray in space, i.e. a line with an origin and direction. */ |
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| 46 | class _OgreExport Ray |
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| 47 | { |
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| 48 | protected: |
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| 49 | Vector3 mOrigin; |
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| 50 | Vector3 mDirection; |
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| 51 | public: |
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| 52 | Ray():mOrigin(Vector3::ZERO), mDirection(Vector3::UNIT_Z) {} |
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| 53 | Ray(const Vector3& origin, const Vector3& direction) |
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| 54 | :mOrigin(origin), mDirection(direction) {} |
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| 55 | |
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| 56 | /** Sets the origin of the ray. */ |
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| 57 | void setOrigin(const Vector3& origin) {mOrigin = origin;} |
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| 58 | /** Gets the origin of the ray. */ |
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| 59 | const Vector3& getOrigin(void) const {return mOrigin;} |
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| 60 | |
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| 61 | /** Sets the direction of the ray. */ |
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| 62 | void setDirection(const Vector3& dir) {mDirection = dir;} |
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| 63 | /** Gets the direction of the ray. */ |
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| 64 | const Vector3& getDirection(void) const {return mDirection;} |
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| 65 | |
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| 66 | /** Gets the position of a point t units along the ray. */ |
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| 67 | Vector3 getPoint(Real t) const { |
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| 68 | return Vector3(mOrigin + (mDirection * t)); |
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| 69 | } |
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| 70 | |
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| 71 | /** Gets the position of a point t units along the ray. */ |
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| 72 | Vector3 operator*(Real t) const { |
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| 73 | return getPoint(t); |
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| 74 | } |
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| 75 | |
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| 76 | /** Tests whether this ray intersects the given plane. |
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| 77 | @return A pair structure where the first element indicates whether |
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| 78 | an intersection occurs, and if true, the second element will |
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| 79 | indicate the distance along the ray at which it intersects. |
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| 80 | This can be converted to a point in space by calling getPoint(). |
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| 81 | */ |
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| 82 | std::pair<bool, Real> intersects(const Plane& p) const |
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| 83 | { |
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| 84 | return Math::intersects(*this, p); |
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| 85 | } |
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| 86 | /** Tests whether this ray intersects the given plane bounded volume. |
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| 87 | @return A pair structure where the first element indicates whether |
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| 88 | an intersection occurs, and if true, the second element will |
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| 89 | indicate the distance along the ray at which it intersects. |
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| 90 | This can be converted to a point in space by calling getPoint(). |
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| 91 | */ |
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| 92 | std::pair<bool, Real> intersects(const PlaneBoundedVolume& p) const |
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| 93 | { |
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| 94 | return Math::intersects(*this, p.planes, p.outside == Plane::POSITIVE_SIDE); |
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| 95 | } |
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| 96 | /** Tests whether this ray intersects the given sphere. |
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| 97 | @return A pair structure where the first element indicates whether |
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| 98 | an intersection occurs, and if true, the second element will |
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| 99 | indicate the distance along the ray at which it intersects. |
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| 100 | This can be converted to a point in space by calling getPoint(). |
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| 101 | */ |
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| 102 | std::pair<bool, Real> intersects(const Sphere& s) const |
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| 103 | { |
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| 104 | return Math::intersects(*this, s); |
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| 105 | } |
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| 106 | /** Tests whether this ray intersects the given box. |
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| 107 | @return A pair structure where the first element indicates whether |
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| 108 | an intersection occurs, and if true, the second element will |
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| 109 | indicate the distance along the ray at which it intersects. |
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| 110 | This can be converted to a point in space by calling getPoint(). |
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| 111 | */ |
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| 112 | std::pair<bool, Real> intersects(const AxisAlignedBox& box) const |
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| 113 | { |
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| 114 | return Math::intersects(*this, box); |
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| 115 | } |
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| 116 | |
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| 117 | }; |
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| 118 | /** @} */ |
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| 119 | /** @} */ |
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| 120 | |
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| 121 | } |
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| 122 | #endif |
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