1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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8 | |
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9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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10 | of this software and associated documentation files (the "Software"), to deal |
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11 | in the Software without restriction, including without limitation the rights |
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12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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13 | copies of the Software, and to permit persons to whom the Software is |
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14 | furnished to do so, subject to the following conditions: |
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15 | |
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16 | The above copyright notice and this permission notice shall be included in |
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17 | all copies or substantial portions of the Software. |
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18 | |
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19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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25 | THE SOFTWARE. |
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26 | ----------------------------------------------------------------------------- |
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27 | */ |
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28 | #ifndef _Rectangle2D_H__ |
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29 | #define _Rectangle2D_H__ |
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30 | |
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31 | #include "OgrePrerequisites.h" |
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32 | |
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33 | #include "OgreSimpleRenderable.h" |
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34 | |
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35 | namespace Ogre { |
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36 | |
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37 | /** \addtogroup Core |
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38 | * @{ |
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39 | */ |
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40 | /** \addtogroup Scene |
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41 | * @{ |
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42 | */ |
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43 | /** Allows the rendering of a simple 2D rectangle |
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44 | This class renders a simple 2D rectangle; this rectangle has no depth and |
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45 | therefore is best used with specific render queue and depth settings, |
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46 | like RENDER_QUEUE_BACKGROUND and 'depth_write off' for backdrops, and |
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47 | RENDER_QUEUE_OVERLAY and 'depth_check off' for fullscreen quads. |
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48 | */ |
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49 | class _OgreExport Rectangle2D : public SimpleRenderable |
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50 | { |
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51 | protected: |
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52 | /** Override this method to prevent parent transforms (rotation,translation,scale) |
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53 | */ |
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54 | void getWorldTransforms( Matrix4* xform ) const; |
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55 | |
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56 | void _initRectangle2D(bool includeTextureCoords, Ogre::HardwareBuffer::Usage vBufUsage); |
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57 | |
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58 | public: |
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59 | |
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60 | Rectangle2D(bool includeTextureCoordinates = false, HardwareBuffer::Usage vBufUsage = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY); |
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61 | Rectangle2D(const String& name, bool includeTextureCoordinates = false, HardwareBuffer::Usage vBufUsage = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY); |
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62 | ~Rectangle2D(); |
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63 | |
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64 | /** Sets the corners of the rectangle, in relative coordinates. |
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65 | @param |
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66 | left Left position in screen relative coordinates, -1 = left edge, 1.0 = right edge |
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67 | @param top Top position in screen relative coordinates, 1 = top edge, -1 = bottom edge |
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68 | @param right Right position in screen relative coordinates |
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69 | @param bottom Bottom position in screen relative coordinates |
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70 | @param updateAABB Tells if you want to recalculate the AABB according to |
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71 | the new corners. If false, the axis aligned bounding box will remain identical. |
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72 | */ |
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73 | void setCorners(Real left, Real top, Real right, Real bottom, bool updateAABB = true); |
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74 | |
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75 | /** Sets the normals of the rectangle |
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76 | */ |
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77 | void setNormals(const Ogre::Vector3 &topLeft, const Ogre::Vector3 &bottomLeft, const Ogre::Vector3 &topRight, const Ogre::Vector3 &bottomRight); |
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78 | |
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79 | /** Sets the UVs of the rectangle |
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80 | @remarks |
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81 | Doesn't do anything if the rectangle wasn't built with texture coordinates |
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82 | */ |
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83 | void setUVs( const Ogre::Vector2 &topLeft, const Ogre::Vector2 &bottomLeft, |
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84 | const Ogre::Vector2 &topRight, const Ogre::Vector2 &bottomRight); |
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85 | |
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86 | void setDefaultUVs(); |
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87 | |
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88 | Real getSquaredViewDepth(const Camera* cam) const |
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89 | { (void)cam; return 0; } |
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90 | |
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91 | Real getBoundingRadius(void) const { return 0; } |
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92 | |
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93 | }; |
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94 | /** @} */ |
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95 | /** @} */ |
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96 | |
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97 | }// namespace |
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98 | |
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99 | #endif |
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100 | |
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101 | |
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