1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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8 | |
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9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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10 | of this software and associated documentation files (the "Software"), to deal |
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11 | in the Software without restriction, including without limitation the rights |
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12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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13 | copies of the Software, and to permit persons to whom the Software is |
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14 | furnished to do so, subject to the following conditions: |
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15 | |
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16 | The above copyright notice and this permission notice shall be included in |
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17 | all copies or substantial portions of the Software. |
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18 | |
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19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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25 | THE SOFTWARE. |
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26 | ----------------------------------------------------------------------------- |
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27 | */ |
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28 | #ifndef _RenderOperation_H__ |
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29 | #define _RenderOperation_H__ |
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30 | |
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31 | #include "OgrePrerequisites.h" |
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32 | #include "OgreVertexIndexData.h" |
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33 | #include "OgreHeaderPrefix.h" |
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34 | |
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35 | namespace Ogre { |
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36 | |
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37 | |
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38 | /** \addtogroup Core |
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39 | * @{ |
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40 | */ |
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41 | /** \addtogroup RenderSystem |
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42 | * @{ |
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43 | */ |
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44 | /** 'New' rendering operation using vertex buffers. */ |
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45 | class _OgrePrivate RenderOperation { |
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46 | public: |
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47 | /// The rendering operation type to perform |
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48 | enum OperationType { |
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49 | /// A list of points, 1 vertex per point |
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50 | OT_POINT_LIST = 1, |
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51 | /// A list of lines, 2 vertices per line |
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52 | OT_LINE_LIST = 2, |
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53 | /// A strip of connected lines, 1 vertex per line plus 1 start vertex |
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54 | OT_LINE_STRIP = 3, |
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55 | /// A list of triangles, 3 vertices per triangle |
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56 | OT_TRIANGLE_LIST = 4, |
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57 | /// A strip of triangles, 3 vertices for the first triangle, and 1 per triangle after that |
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58 | OT_TRIANGLE_STRIP = 5, |
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59 | /// A fan of triangles, 3 vertices for the first triangle, and 1 per triangle after that |
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60 | OT_TRIANGLE_FAN = 6, |
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61 | /// Patch control point operations, used with tesselation stages |
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62 | OT_PATCH_1_CONTROL_POINT = 7, |
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63 | OT_PATCH_2_CONTROL_POINT = 8, |
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64 | OT_PATCH_3_CONTROL_POINT = 9, |
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65 | OT_PATCH_4_CONTROL_POINT = 10, |
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66 | OT_PATCH_5_CONTROL_POINT = 11, |
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67 | OT_PATCH_6_CONTROL_POINT = 12, |
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68 | OT_PATCH_7_CONTROL_POINT = 13, |
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69 | OT_PATCH_8_CONTROL_POINT = 14, |
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70 | OT_PATCH_9_CONTROL_POINT = 15, |
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71 | OT_PATCH_10_CONTROL_POINT = 16, |
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72 | OT_PATCH_11_CONTROL_POINT = 17, |
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73 | OT_PATCH_12_CONTROL_POINT = 18, |
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74 | OT_PATCH_13_CONTROL_POINT = 19, |
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75 | OT_PATCH_14_CONTROL_POINT = 20, |
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76 | OT_PATCH_15_CONTROL_POINT = 21, |
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77 | OT_PATCH_16_CONTROL_POINT = 22, |
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78 | OT_PATCH_17_CONTROL_POINT = 23, |
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79 | OT_PATCH_18_CONTROL_POINT = 24, |
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80 | OT_PATCH_19_CONTROL_POINT = 25, |
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81 | OT_PATCH_20_CONTROL_POINT = 26, |
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82 | OT_PATCH_21_CONTROL_POINT = 27, |
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83 | OT_PATCH_22_CONTROL_POINT = 28, |
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84 | OT_PATCH_23_CONTROL_POINT = 29, |
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85 | OT_PATCH_24_CONTROL_POINT = 30, |
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86 | OT_PATCH_25_CONTROL_POINT = 31, |
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87 | OT_PATCH_26_CONTROL_POINT = 32, |
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88 | OT_PATCH_27_CONTROL_POINT = 33, |
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89 | OT_PATCH_28_CONTROL_POINT = 34, |
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90 | OT_PATCH_29_CONTROL_POINT = 35, |
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91 | OT_PATCH_30_CONTROL_POINT = 36, |
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92 | OT_PATCH_31_CONTROL_POINT = 37, |
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93 | OT_PATCH_32_CONTROL_POINT = 38 |
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94 | }; |
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95 | |
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96 | /// Vertex source data |
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97 | VertexData *vertexData; |
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98 | |
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99 | /// The type of operation to perform |
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100 | OperationType operationType; |
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101 | |
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102 | /** Specifies whether to use indexes to determine the vertices to use as input. If false, the vertices are |
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103 | simply read in sequence to define the primitives. If true, indexes are used instead to identify vertices |
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104 | anywhere in the buffer, and allowing vertices to be used more than once. |
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105 | If true, then the indexBuffer, indexStart and numIndexes properties must be valid. */ |
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106 | bool useIndexes; |
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107 | |
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108 | /// Index data - only valid if useIndexes is true |
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109 | IndexData *indexData; |
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110 | /// Debug pointer back to renderable which created this |
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111 | const Renderable* srcRenderable; |
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112 | |
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113 | /// The number of instances for the render operation - this option is supported |
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114 | /// in only a part of the render systems. |
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115 | size_t numberOfInstances; |
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116 | |
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117 | /** A flag to indicate that it is possible for this operation to use a global |
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118 | vertex instance buffer if available.*/ |
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119 | bool useGlobalInstancingVertexBufferIsAvailable; |
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120 | |
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121 | RenderOperation() : |
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122 | vertexData(0), operationType(OT_TRIANGLE_LIST), useIndexes(true), |
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123 | indexData(0), srcRenderable(0), numberOfInstances(1), |
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124 | useGlobalInstancingVertexBufferIsAvailable(true) {} |
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125 | |
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126 | |
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127 | }; |
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128 | /** @} */ |
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129 | /** @} */ |
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130 | } |
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131 | |
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132 | #include "OgreHeaderSuffix.h" |
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133 | |
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134 | #endif |
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