1 | /* |
---|
2 | ----------------------------------------------------------------------------- |
---|
3 | This source file is part of OGRE |
---|
4 | (Object-oriented Graphics Rendering Engine) |
---|
5 | For the latest info, see http://www.ogre3d.org/ |
---|
6 | |
---|
7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
---|
8 | |
---|
9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
---|
10 | of this software and associated documentation files (the "Software"), to deal |
---|
11 | in the Software without restriction, including without limitation the rights |
---|
12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
---|
13 | copies of the Software, and to permit persons to whom the Software is |
---|
14 | furnished to do so, subject to the following conditions: |
---|
15 | |
---|
16 | The above copyright notice and this permission notice shall be included in |
---|
17 | all copies or substantial portions of the Software. |
---|
18 | |
---|
19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
---|
20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
---|
21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
---|
22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
---|
23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
---|
24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
---|
25 | THE SOFTWARE. |
---|
26 | ----------------------------------------------------------------------------- |
---|
27 | */ |
---|
28 | #ifndef __RenderQueue_H__ |
---|
29 | #define __RenderQueue_H__ |
---|
30 | |
---|
31 | #include "OgrePrerequisites.h" |
---|
32 | #include "OgreIteratorWrappers.h" |
---|
33 | #include "OgreHeaderPrefix.h" |
---|
34 | |
---|
35 | namespace Ogre { |
---|
36 | |
---|
37 | class Camera; |
---|
38 | class MovableObject; |
---|
39 | struct VisibleObjectsBoundsInfo; |
---|
40 | |
---|
41 | /** \addtogroup Core |
---|
42 | * @{ |
---|
43 | */ |
---|
44 | /** \addtogroup RenderSystem |
---|
45 | * @{ |
---|
46 | */ |
---|
47 | /** Enumeration of queue groups, by which the application may group queued renderables |
---|
48 | so that they are rendered together with events in between |
---|
49 | @remarks |
---|
50 | When passed into methods these are actually passed as a uint8 to allow you |
---|
51 | to use values in between if you want to. |
---|
52 | */ |
---|
53 | enum RenderQueueGroupID |
---|
54 | { |
---|
55 | /// Use this queue for objects which must be rendered first e.g. backgrounds |
---|
56 | RENDER_QUEUE_BACKGROUND = 0, |
---|
57 | /// First queue (after backgrounds), used for skyboxes if rendered first |
---|
58 | RENDER_QUEUE_SKIES_EARLY = 5, |
---|
59 | RENDER_QUEUE_1 = 10, |
---|
60 | RENDER_QUEUE_2 = 20, |
---|
61 | RENDER_QUEUE_WORLD_GEOMETRY_1 = 25, |
---|
62 | RENDER_QUEUE_3 = 30, |
---|
63 | RENDER_QUEUE_4 = 40, |
---|
64 | /// The default render queue |
---|
65 | RENDER_QUEUE_MAIN = 50, |
---|
66 | RENDER_QUEUE_6 = 60, |
---|
67 | RENDER_QUEUE_7 = 70, |
---|
68 | RENDER_QUEUE_WORLD_GEOMETRY_2 = 75, |
---|
69 | RENDER_QUEUE_8 = 80, |
---|
70 | RENDER_QUEUE_9 = 90, |
---|
71 | /// Penultimate queue(before overlays), used for skyboxes if rendered last |
---|
72 | RENDER_QUEUE_SKIES_LATE = 95, |
---|
73 | /// Use this queue for objects which must be rendered last e.g. overlays |
---|
74 | RENDER_QUEUE_OVERLAY = 100, |
---|
75 | /// Final possible render queue, don't exceed this |
---|
76 | RENDER_QUEUE_MAX = 105 |
---|
77 | }; |
---|
78 | |
---|
79 | #define OGRE_RENDERABLE_DEFAULT_PRIORITY 100 |
---|
80 | |
---|
81 | /** Class to manage the scene object rendering queue. |
---|
82 | @remarks |
---|
83 | Objects are grouped by material to minimise rendering state changes. The map from |
---|
84 | material to renderable object is wrapped in a class for ease of use. |
---|
85 | @par |
---|
86 | This class now includes the concept of 'queue groups' which allows the application |
---|
87 | adding the renderable to specifically schedule it so that it is included in |
---|
88 | a discrete group. Good for separating renderables into the main scene, |
---|
89 | backgrounds and overlays, and also could be used in the future for more |
---|
90 | complex multipass routines like stenciling. |
---|
91 | */ |
---|
92 | class _OgreExport RenderQueue : public RenderQueueAlloc |
---|
93 | { |
---|
94 | public: |
---|
95 | |
---|
96 | typedef map< uint8, RenderQueueGroup* >::type RenderQueueGroupMap; |
---|
97 | /// Iterator over queue groups |
---|
98 | typedef MapIterator<RenderQueueGroupMap> QueueGroupIterator; |
---|
99 | typedef ConstMapIterator<RenderQueueGroupMap> ConstQueueGroupIterator; |
---|
100 | |
---|
101 | /** Class to listen in on items being added to the render queue. |
---|
102 | @remarks |
---|
103 | Use RenderQueue::setRenderableListener to get callbacks when an item |
---|
104 | is added to the render queue. |
---|
105 | */ |
---|
106 | class _OgreExport RenderableListener |
---|
107 | { |
---|
108 | public: |
---|
109 | RenderableListener() {} |
---|
110 | virtual ~RenderableListener() {} |
---|
111 | |
---|
112 | /** Method called when a Renderable is added to the queue. |
---|
113 | @remarks |
---|
114 | You can use this event hook to alter the Technique used to |
---|
115 | render a Renderable as the item is added to the queue. This is |
---|
116 | a low-level way to override the material settings for a given |
---|
117 | Renderable on the fly. |
---|
118 | @param rend The Renderable being added to the queue |
---|
119 | @param groupID The render queue group this Renderable is being added to |
---|
120 | @param priority The priority the Renderable has been given |
---|
121 | @param ppTech A pointer to the pointer to the Technique that is |
---|
122 | intended to be used; you can alter this to an alternate Technique |
---|
123 | if you so wish (the Technique doesn't have to be from the same |
---|
124 | Material either). |
---|
125 | @param pQueue Pointer to the render queue that this object is being |
---|
126 | added to. You can for example call this back to duplicate the |
---|
127 | object with a different technique |
---|
128 | @return true to allow the Renderable to be added to the queue, |
---|
129 | false if you want to prevent it being added |
---|
130 | */ |
---|
131 | virtual bool renderableQueued(Renderable* rend, uint8 groupID, |
---|
132 | ushort priority, Technique** ppTech, RenderQueue* pQueue) = 0; |
---|
133 | }; |
---|
134 | protected: |
---|
135 | RenderQueueGroupMap mGroups; |
---|
136 | /// The current default queue group |
---|
137 | uint8 mDefaultQueueGroup; |
---|
138 | /// The default priority |
---|
139 | ushort mDefaultRenderablePriority; |
---|
140 | |
---|
141 | bool mSplitPassesByLightingType; |
---|
142 | bool mSplitNoShadowPasses; |
---|
143 | bool mShadowCastersCannotBeReceivers; |
---|
144 | |
---|
145 | RenderableListener* mRenderableListener; |
---|
146 | public: |
---|
147 | RenderQueue(); |
---|
148 | virtual ~RenderQueue(); |
---|
149 | |
---|
150 | /** Empty the queue - should only be called by SceneManagers. |
---|
151 | @param destroyPassMaps Set to true to destroy all pass maps so that |
---|
152 | the queue is completely clean (useful when switching scene managers) |
---|
153 | */ |
---|
154 | void clear(bool destroyPassMaps = false); |
---|
155 | |
---|
156 | /** Get a render queue group. |
---|
157 | @remarks |
---|
158 | OGRE registers new queue groups as they are requested, |
---|
159 | therefore this method will always return a valid group. |
---|
160 | */ |
---|
161 | RenderQueueGroup* getQueueGroup(uint8 qid); |
---|
162 | |
---|
163 | /** Add a renderable object to the queue. |
---|
164 | @remarks |
---|
165 | This methods adds a Renderable to the queue, which will be rendered later by |
---|
166 | the SceneManager. This is the advanced version of the call which allows the renderable |
---|
167 | to be added to any queue. |
---|
168 | @note |
---|
169 | Called by implementation of MovableObject::_updateRenderQueue. |
---|
170 | @param |
---|
171 | pRend Pointer to the Renderable to be added to the queue |
---|
172 | @param |
---|
173 | groupID The group the renderable is to be added to. This |
---|
174 | can be used to schedule renderable objects in separate groups such that the SceneManager |
---|
175 | respects the divisions between the groupings and does not reorder them outside these |
---|
176 | boundaries. This can be handy for overlays where no matter what you want the overlay to |
---|
177 | be rendered last. |
---|
178 | @param |
---|
179 | priority Controls the priority of the renderable within the queue group. If this number |
---|
180 | is raised, the renderable will be rendered later in the group compared to it's peers. |
---|
181 | Don't use this unless you really need to, manually ordering renderables prevents OGRE |
---|
182 | from sorting them for best efficiency. However this could be useful for ordering 2D |
---|
183 | elements manually for example. |
---|
184 | */ |
---|
185 | void addRenderable(Renderable* pRend, uint8 groupID, ushort priority); |
---|
186 | |
---|
187 | /** Add a renderable object to the queue. |
---|
188 | @remarks |
---|
189 | This methods adds a Renderable to the queue, which will be rendered later by |
---|
190 | the SceneManager. This is the simplified version of the call which does not |
---|
191 | require a priority to be specified. The queue priority is take from the |
---|
192 | current default (see setDefaultRenderablePriority). |
---|
193 | @note |
---|
194 | Called by implementation of MovableObject::_updateRenderQueue. |
---|
195 | @param pRend |
---|
196 | Pointer to the Renderable to be added to the queue |
---|
197 | @param groupId |
---|
198 | The group the renderable is to be added to. This |
---|
199 | can be used to schedule renderable objects in separate groups such that the SceneManager |
---|
200 | respects the divisions between the groupings and does not reorder them outside these |
---|
201 | boundaries. This can be handy for overlays where no matter what you want the overlay to |
---|
202 | be rendered last. |
---|
203 | */ |
---|
204 | void addRenderable(Renderable* pRend, uint8 groupId); |
---|
205 | |
---|
206 | /** Add a renderable object to the queue. |
---|
207 | @remarks |
---|
208 | This methods adds a Renderable to the queue, which will be rendered later by |
---|
209 | the SceneManager. This is the simplified version of the call which does not |
---|
210 | require a queue or priority to be specified. The queue group is taken from the |
---|
211 | current default (see setDefaultQueueGroup). The queue priority is take from the |
---|
212 | current default (see setDefaultRenderablePriority). |
---|
213 | @note |
---|
214 | Called by implementation of MovableObject::_updateRenderQueue. |
---|
215 | @param |
---|
216 | pRend Pointer to the Renderable to be added to the queue |
---|
217 | */ |
---|
218 | void addRenderable(Renderable* pRend); |
---|
219 | |
---|
220 | /** Gets the current default queue group, which will be used for all renderable which do not |
---|
221 | specify which group they wish to be on. |
---|
222 | */ |
---|
223 | uint8 getDefaultQueueGroup(void) const; |
---|
224 | |
---|
225 | /** Sets the current default renderable priority, |
---|
226 | which will be used for all renderables which do not |
---|
227 | specify which priority they wish to use. |
---|
228 | */ |
---|
229 | void setDefaultRenderablePriority(ushort priority); |
---|
230 | |
---|
231 | /** Gets the current default renderable priority, which will be used for all renderables which do not |
---|
232 | specify which priority they wish to use. |
---|
233 | */ |
---|
234 | ushort getDefaultRenderablePriority(void) const; |
---|
235 | |
---|
236 | /** Sets the current default queue group, which will be used for all renderable which do not |
---|
237 | specify which group they wish to be on. See the enum RenderQueueGroupID for what kind of |
---|
238 | values can be used here. |
---|
239 | */ |
---|
240 | void setDefaultQueueGroup(uint8 grp); |
---|
241 | |
---|
242 | /** Internal method, returns an iterator for the queue groups. */ |
---|
243 | QueueGroupIterator _getQueueGroupIterator(void); |
---|
244 | ConstQueueGroupIterator _getQueueGroupIterator(void) const; |
---|
245 | |
---|
246 | /** Sets whether or not the queue will split passes by their lighting type, |
---|
247 | ie ambient, per-light and decal. |
---|
248 | */ |
---|
249 | void setSplitPassesByLightingType(bool split); |
---|
250 | |
---|
251 | /** Gets whether or not the queue will split passes by their lighting type, |
---|
252 | ie ambient, per-light and decal. |
---|
253 | */ |
---|
254 | bool getSplitPassesByLightingType(void) const; |
---|
255 | |
---|
256 | /** Sets whether or not the queue will split passes which have shadow receive |
---|
257 | turned off (in their parent material), which is needed when certain shadow |
---|
258 | techniques are used. |
---|
259 | */ |
---|
260 | void setSplitNoShadowPasses(bool split); |
---|
261 | |
---|
262 | /** Gets whether or not the queue will split passes which have shadow receive |
---|
263 | turned off (in their parent material), which is needed when certain shadow |
---|
264 | techniques are used. |
---|
265 | */ |
---|
266 | bool getSplitNoShadowPasses(void) const; |
---|
267 | |
---|
268 | /** Sets whether or not objects which cast shadows should be treated as |
---|
269 | never receiving shadows. |
---|
270 | */ |
---|
271 | void setShadowCastersCannotBeReceivers(bool ind); |
---|
272 | |
---|
273 | /** Gets whether or not objects which cast shadows should be treated as |
---|
274 | never receiving shadows. |
---|
275 | */ |
---|
276 | bool getShadowCastersCannotBeReceivers(void) const; |
---|
277 | |
---|
278 | /** Set a renderable listener on the queue. |
---|
279 | @remarks |
---|
280 | There can only be a single renderable listener on the queue, since |
---|
281 | that listener has complete control over the techniques in use. |
---|
282 | */ |
---|
283 | void setRenderableListener(RenderableListener* listener) |
---|
284 | { mRenderableListener = listener; } |
---|
285 | |
---|
286 | RenderableListener* getRenderableListener(void) const |
---|
287 | { return mRenderableListener; } |
---|
288 | |
---|
289 | /** Merge render queue. |
---|
290 | */ |
---|
291 | void merge( const RenderQueue* rhs ); |
---|
292 | /** Utility method to perform the standard actions associated with |
---|
293 | getting a visible object to add itself to the queue. This is |
---|
294 | a replacement for SceneManager implementations of the associated |
---|
295 | tasks related to calling MovableObject::_updateRenderQueue. |
---|
296 | */ |
---|
297 | void processVisibleObject(MovableObject* mo, |
---|
298 | Camera* cam, |
---|
299 | bool onlyShadowCasters, |
---|
300 | VisibleObjectsBoundsInfo* visibleBounds); |
---|
301 | |
---|
302 | }; |
---|
303 | |
---|
304 | /** @} */ |
---|
305 | /** @} */ |
---|
306 | |
---|
307 | } |
---|
308 | |
---|
309 | #include "OgreHeaderSuffix.h" |
---|
310 | |
---|
311 | #endif |
---|