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source: downloads/ogre_src_v1-9-0/OgreMain/include/OgreRenderQueueListener.h

Last change on this file was 148, checked in by patricwi, 6 years ago

Added new dependencies for ogre1.9 and cegui0.8

File size: 4.3 KB
Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2013 Torus Knot Software Ltd
8
9Permission is hereby granted, free of charge, to any person obtaining a copy
10of this software and associated documentation files (the "Software"), to deal
11in the Software without restriction, including without limitation the rights
12to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13copies of the Software, and to permit persons to whom the Software is
14furnished to do so, subject to the following conditions:
15
16The above copyright notice and this permission notice shall be included in
17all copies or substantial portions of the Software.
18
19THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25THE SOFTWARE.
26-----------------------------------------------------------------------------
27*/
28#ifndef __RenderQueueListener_H__
29#define __RenderQueueListener_H__
30
31#include "OgrePrerequisites.h"
32#include "OgreRenderQueue.h"
33
34namespace Ogre {
35
36        /** \addtogroup Core
37        *  @{
38        */
39        /** \addtogroup RenderSystem
40        *  @{
41        */
42        /** Abstract interface which classes must implement if they wish to receive
43        events from the render queue.
44    @remarks
45        The OGRE render queue is divided into several queue groups, as defined by
46        uint8. A class may implement this interface, and register itself
47        as a listener by calling SceneManager::addRenderQueueListener. After doing so,
48        the class will receive an event before and after each queue group is sent to
49        the rendering system.
50    @par
51        The event listeners have an option to make a queue either be skipped, or to repeat.
52        Note that if multiple listeners are registered, the one registered last has the final
53        say, although options set by previous listeners will not be changed if the latest
54        does not express a preference.
55    */
56    class _OgreExport RenderQueueListener
57    {
58    public:
59                virtual ~RenderQueueListener() {}
60
61                /** Event raised before all render queues are processed.
62                */
63                virtual void preRenderQueues() {}
64                /** Event raised after all render queues are processed.
65                */
66                virtual void postRenderQueues() {}
67
68        /** Event raised before a queue group is rendered.
69        @remarks
70            This method is called by the SceneManager before each queue group is
71            rendered.
72        @param queueGroupId The id of the queue group which is about to be rendered
73                @param invocation Name of the invocation which is causing this to be
74                        called (@see RenderQueueInvocation)
75                @param skipThisInvocation A boolean passed by reference which is by default set to
76                        false. If the event sets this to true, the queue will be skipped and not
77                        rendered. Note that in this case the renderQueueEnded event will not be raised
78                        for this queue group.
79        */
80        virtual void renderQueueStarted(uint8 queueGroupId, const String& invocation, 
81                        bool& skipThisInvocation)
82        { (void)queueGroupId; (void)invocation; (void)skipThisInvocation; }
83
84        /** Event raised after a queue group is rendered.
85        @remarks
86            This method is called by the SceneManager after each queue group is
87            rendered.
88        @param queueGroupId The id of the queue group which has just been rendered
89                @param invocation Name of the invocation which is causing this to be
90                        called (@see RenderQueueInvocation)
91                @param repeatThisInvocation A boolean passed by reference which is by default set to
92                        false. If the event sets this to true, the queue which has just been
93                        rendered will be repeated, and the renderQueueStarted and renderQueueEnded
94                        events will also be fired for it again.
95        */
96        virtual void renderQueueEnded(uint8 queueGroupId, const String& invocation, 
97                        bool& repeatThisInvocation)
98        { (void)queueGroupId; (void)invocation; (void)repeatThisInvocation; }
99    };
100        /** @} */
101        /** @} */
102
103}
104
105#endif
106
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