1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org |
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6 | |
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7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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8 | |
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9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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10 | of this software and associated documentation files (the "Software"), to deal |
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11 | in the Software without restriction, including without limitation the rights |
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12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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13 | copies of the Software, and to permit persons to whom the Software is |
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14 | furnished to do so, subject to the following conditions: |
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15 | |
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16 | The above copyright notice and this permission notice shall be included in |
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17 | all copies or substantial portions of the Software. |
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18 | |
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19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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25 | THE SOFTWARE. |
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26 | ----------------------------------------------------------------------------- |
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27 | */ |
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28 | #ifndef __RenderSystem_H_ |
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29 | #define __RenderSystem_H_ |
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30 | |
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31 | // Precompiler options |
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32 | #include "OgrePrerequisites.h" |
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33 | |
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34 | #include "OgreString.h" |
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35 | |
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36 | #include "OgreTextureUnitState.h" |
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37 | #include "OgreCommon.h" |
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38 | |
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39 | #include "OgreMaterialManager.h" |
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40 | #include "OgreRenderOperation.h" |
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41 | #include "OgreRenderSystemCapabilities.h" |
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42 | #include "OgreRenderTarget.h" |
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43 | #include "OgreRenderTexture.h" |
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44 | #include "OgreFrameListener.h" |
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45 | #include "OgreConfigOptionMap.h" |
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46 | #include "OgreGpuProgram.h" |
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47 | #include "OgrePlane.h" |
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48 | #include "OgreIteratorWrappers.h" |
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49 | #include "OgreHeaderPrefix.h" |
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50 | |
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51 | namespace Ogre |
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52 | { |
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53 | /** \addtogroup Core |
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54 | * @{ |
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55 | */ |
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56 | /** \addtogroup RenderSystem |
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57 | * @{ |
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58 | */ |
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59 | |
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60 | typedef vector<DepthBuffer*>::type DepthBufferVec; |
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61 | typedef map< uint16, DepthBufferVec >::type DepthBufferMap; |
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62 | typedef map< String, RenderTarget * >::type RenderTargetMap; |
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63 | typedef multimap<uchar, RenderTarget * >::type RenderTargetPriorityMap; |
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64 | |
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65 | class TextureManager; |
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66 | /// Enum describing the ways to generate texture coordinates |
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67 | enum TexCoordCalcMethod |
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68 | { |
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69 | /// No calculated texture coordinates |
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70 | TEXCALC_NONE, |
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71 | /// Environment map based on vertex normals |
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72 | TEXCALC_ENVIRONMENT_MAP, |
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73 | /// Environment map based on vertex positions |
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74 | TEXCALC_ENVIRONMENT_MAP_PLANAR, |
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75 | TEXCALC_ENVIRONMENT_MAP_REFLECTION, |
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76 | TEXCALC_ENVIRONMENT_MAP_NORMAL, |
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77 | /// Projective texture |
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78 | TEXCALC_PROJECTIVE_TEXTURE |
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79 | }; |
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80 | /// Enum describing the various actions which can be taken on the stencil buffer |
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81 | enum StencilOperation |
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82 | { |
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83 | /// Leave the stencil buffer unchanged |
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84 | SOP_KEEP, |
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85 | /// Set the stencil value to zero |
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86 | SOP_ZERO, |
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87 | /// Set the stencil value to the reference value |
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88 | SOP_REPLACE, |
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89 | /// Increase the stencil value by 1, clamping at the maximum value |
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90 | SOP_INCREMENT, |
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91 | /// Decrease the stencil value by 1, clamping at 0 |
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92 | SOP_DECREMENT, |
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93 | /// Increase the stencil value by 1, wrapping back to 0 when incrementing the maximum value |
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94 | SOP_INCREMENT_WRAP, |
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95 | /// Decrease the stencil value by 1, wrapping when decrementing 0 |
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96 | SOP_DECREMENT_WRAP, |
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97 | /// Invert the bits of the stencil buffer |
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98 | SOP_INVERT |
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99 | }; |
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100 | |
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101 | |
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102 | /** Defines the functionality of a 3D API |
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103 | @remarks |
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104 | The RenderSystem class provides a base interface |
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105 | which abstracts the general functionality of the 3D API |
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106 | e.g. Direct3D or OpenGL. Whilst a few of the general |
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107 | methods have implementations, most of this class is |
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108 | abstract, requiring a subclass based on a specific API |
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109 | to be constructed to provide the full functionality. |
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110 | Note there are 2 levels to the interface - one which |
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111 | will be used often by the caller of the Ogre library, |
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112 | and one which is at a lower level and will be used by the |
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113 | other classes provided by Ogre. These lower level |
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114 | methods are prefixed with '_' to differentiate them. |
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115 | The advanced user of the library may use these lower |
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116 | level methods to access the 3D API at a more fundamental |
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117 | level (dealing direct with render states and rendering |
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118 | primitives), but still benefiting from Ogre's abstraction |
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119 | of exactly which 3D API is in use. |
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120 | @author |
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121 | Steven Streeting |
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122 | @version |
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123 | 1.0 |
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124 | */ |
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125 | class _OgreExport RenderSystem : public RenderSysAlloc |
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126 | { |
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127 | public: |
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128 | /** Default Constructor. |
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129 | */ |
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130 | RenderSystem(); |
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131 | |
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132 | /** Destructor. |
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133 | */ |
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134 | virtual ~RenderSystem(); |
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135 | |
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136 | /** Returns the name of the rendering system. |
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137 | */ |
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138 | virtual const String& getName(void) const = 0; |
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139 | |
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140 | /** Returns the details of this API's configuration options |
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141 | @remarks |
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142 | Each render system must be able to inform the world |
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143 | of what options must/can be specified for it's |
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144 | operation. |
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145 | @par |
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146 | These are passed as strings for portability, but |
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147 | grouped into a structure (_ConfigOption) which includes |
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148 | both options and current value. |
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149 | @par |
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150 | Note that the settings returned from this call are |
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151 | affected by the options that have been set so far, |
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152 | since some options are interdependent. |
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153 | @par |
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154 | This routine is called automatically by the default |
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155 | configuration dialogue produced by Root::showConfigDialog |
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156 | or may be used by the caller for custom settings dialogs |
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157 | @return |
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158 | A 'map' of options, i.e. a list of options which is also |
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159 | indexed by option name. |
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160 | */ |
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161 | virtual ConfigOptionMap& getConfigOptions(void) = 0; |
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162 | |
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163 | /** Sets an option for this API |
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164 | @remarks |
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165 | Used to confirm the settings (normally chosen by the user) in |
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166 | order to make the renderer able to initialise with the settings as required. |
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167 | This may be video mode, D3D driver, full screen / windowed etc. |
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168 | Called automatically by the default configuration |
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169 | dialog, and by the restoration of saved settings. |
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170 | These settings are stored and only activated when |
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171 | RenderSystem::initialise or RenderSystem::reinitialise |
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172 | are called. |
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173 | @par |
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174 | If using a custom configuration dialog, it is advised that the |
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175 | caller calls RenderSystem::getConfigOptions |
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176 | again, since some options can alter resulting from a selection. |
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177 | @param |
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178 | name The name of the option to alter. |
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179 | @param |
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180 | value The value to set the option to. |
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181 | */ |
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182 | virtual void setConfigOption(const String &name, const String &value) = 0; |
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183 | |
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184 | /** Create an object for performing hardware occlusion queries. |
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185 | */ |
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186 | virtual HardwareOcclusionQuery* createHardwareOcclusionQuery(void) = 0; |
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187 | |
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188 | /** Destroy a hardware occlusion query object. |
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189 | */ |
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190 | virtual void destroyHardwareOcclusionQuery(HardwareOcclusionQuery *hq); |
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191 | |
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192 | /** Validates the options set for the rendering system, returning a message if there are problems. |
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193 | @note |
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194 | If the returned string is empty, there are no problems. |
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195 | */ |
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196 | virtual String validateConfigOptions(void) = 0; |
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197 | |
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198 | /** Start up the renderer using the settings selected (Or the defaults if none have been selected). |
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199 | @remarks |
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200 | Called by Root::setRenderSystem. Shouldn't really be called |
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201 | directly, although this can be done if the app wants to. |
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202 | @param |
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203 | autoCreateWindow If true, creates a render window |
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204 | automatically, based on settings chosen so far. This saves |
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205 | an extra call to _createRenderWindow |
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206 | for the main render window. |
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207 | @param |
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208 | windowTitle Sets the app window title |
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209 | @return |
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210 | A pointer to the automatically created window, if requested, otherwise null. |
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211 | */ |
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212 | virtual RenderWindow* _initialise(bool autoCreateWindow, const String& windowTitle = "OGRE Render Window"); |
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213 | |
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214 | /* |
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215 | Returns whether under the current render system buffers marked as TU_STATIC can be locked for update |
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216 | @remarks |
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217 | Needed in the implementation of DirectX9 with DirectX9Ex driver |
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218 | */ |
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219 | virtual bool isStaticBufferLockable() const { return true; } |
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220 | |
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221 | /** Query the real capabilities of the GPU and driver in the RenderSystem*/ |
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222 | virtual RenderSystemCapabilities* createRenderSystemCapabilities() const = 0; |
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223 | |
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224 | /** Get a pointer to the current capabilities being used by the RenderSystem. |
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225 | @remarks |
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226 | The capabilities may be modified using this pointer, this will only have an effect |
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227 | before the RenderSystem has been initialised. It's intended use is to allow a |
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228 | listener of the RenderSystemCapabilitiesCreated event to customise the capabilities |
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229 | on the fly before the RenderSystem is initialised. |
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230 | */ |
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231 | RenderSystemCapabilities* getMutableCapabilities(){ return mCurrentCapabilities; } |
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232 | |
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233 | /** Force the render system to use the special capabilities. Can only be called |
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234 | * before the render system has been fully initializer (before createWindow is called) |
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235 | * @param |
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236 | * capabilities has to be a subset of the real capabilities and the caller is |
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237 | * responsible for deallocating capabilities. |
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238 | */ |
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239 | virtual void useCustomRenderSystemCapabilities(RenderSystemCapabilities* capabilities); |
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240 | |
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241 | /** Restart the renderer (normally following a change in settings). |
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242 | */ |
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243 | virtual void reinitialise(void) = 0; |
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244 | |
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245 | /** Shutdown the renderer and cleanup resources. |
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246 | */ |
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247 | virtual void shutdown(void); |
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248 | |
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249 | |
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250 | /** Sets the colour & strength of the ambient (global directionless) light in the world. |
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251 | */ |
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252 | virtual void setAmbientLight(float r, float g, float b) = 0; |
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253 | |
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254 | /** Sets the type of light shading required (default = Gouraud). |
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255 | */ |
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256 | virtual void setShadingType(ShadeOptions so) = 0; |
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257 | |
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258 | /** Sets whether or not dynamic lighting is enabled. |
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259 | @param |
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260 | enabled If true, dynamic lighting is performed on geometry with normals supplied, geometry without |
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261 | normals will not be displayed. If false, no lighting is applied and all geometry will be full brightness. |
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262 | */ |
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263 | virtual void setLightingEnabled(bool enabled) = 0; |
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264 | |
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265 | /** Sets whether or not W-buffers are enabled if they are available for this renderer. |
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266 | @param |
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267 | enabled If true and the renderer supports them W-buffers will be used. If false |
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268 | W-buffers will not be used even if available. W-buffers are enabled by default |
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269 | for 16bit depth buffers and disabled for all other depths. |
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270 | */ |
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271 | void setWBufferEnabled(bool enabled); |
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272 | |
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273 | /** Returns true if the renderer will try to use W-buffers when available. |
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274 | */ |
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275 | bool getWBufferEnabled(void) const; |
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276 | |
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277 | /** Creates a new rendering window. |
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278 | @remarks |
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279 | This method creates a new rendering window as specified |
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280 | by the paramteters. The rendering system could be |
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281 | responible for only a single window (e.g. in the case |
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282 | of a game), or could be in charge of multiple ones (in the |
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283 | case of a level editor). The option to create the window |
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284 | as a child of another is therefore given. |
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285 | This method will create an appropriate subclass of |
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286 | RenderWindow depending on the API and platform implementation. |
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287 | @par |
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288 | After creation, this window can be retrieved using getRenderTarget(). |
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289 | @param |
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290 | name The name of the window. Used in other methods |
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291 | later like setRenderTarget and getRenderTarget. |
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292 | @param |
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293 | width The width of the new window. |
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294 | @param |
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295 | height The height of the new window. |
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296 | @param |
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297 | fullScreen Specify true to make the window full screen |
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298 | without borders, title bar or menu bar. |
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299 | @param |
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300 | miscParams A NameValuePairList describing the other parameters for the new rendering window. |
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301 | Options are case sensitive. Unrecognised parameters will be ignored silently. |
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302 | These values might be platform dependent, but these are present for all platforms unless |
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303 | indicated otherwise: |
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304 | <table> |
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305 | <tr> |
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306 | <td><b>Key</b></td> |
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307 | <td><b>Type/Values</b></td> |
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308 | <td><b>Default</b></td> |
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309 | <td><b>Description</b></td> |
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310 | <td><b>Notes</b></td> |
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311 | </tr> |
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312 | <tr> |
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313 | <td>title</td> |
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314 | <td>Any string</td> |
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315 | <td>RenderTarget name</td> |
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316 | <td>The title of the window that will appear in the title bar</td> |
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317 | <td> </td> |
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318 | </tr> |
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319 | <tr> |
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320 | <td>colourDepth</td> |
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321 | <td>16, 32</td> |
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322 | <td>Desktop depth</td> |
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323 | <td>Colour depth of the resulting rendering window; only applies if fullScreen</td> |
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324 | <td>Win32 Specific</td> |
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325 | </tr> |
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326 | <tr> |
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327 | <td>left</td> |
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328 | <td>Positive integers</td> |
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329 | <td>Centred</td> |
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330 | <td>Screen x coordinate from left</td> |
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331 | <td> </td> |
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332 | </tr> |
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333 | <tr> |
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334 | <td>top</td> |
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335 | <td>Positive integers</td> |
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336 | <td>Centred</td> |
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337 | <td>Screen y coordinate from left</td> |
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338 | <td> </td> |
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339 | </tr> |
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340 | <tr> |
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341 | <td>depthBuffer</td> |
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342 | <td>true, false</td> |
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343 | <td>true</td> |
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344 | <td>Use depth buffer</td> |
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345 | <td>DirectX9 specific</td> |
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346 | </tr> |
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347 | <tr> |
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348 | <td>externalWindowHandle</td> |
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349 | <td>Win32: HWND as integer<br/> |
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350 | GLX: poslong:posint:poslong (display*:screen:windowHandle) or poslong:posint:poslong:poslong (display*:screen:windowHandle:XVisualInfo*)<br/> |
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351 | OS X: WindowRef for Carbon or NSWindow for Cocoa address as an integer |
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352 | iOS: UIWindow address as an integer |
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353 | </td> |
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354 | <td>0 (none)</td> |
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355 | <td>External window handle, for embedding the OGRE render in an existing window</td> |
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356 | <td> </td> |
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357 | </tr> |
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358 | <tr> |
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359 | <td>externalGLControl</td> |
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360 | <td>true, false</td> |
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361 | <td>false</td> |
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362 | <td>Let the external window control OpenGL i.e. don't select a pixel format for the window, |
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363 | do not change v-sync and do not swap buffer. When set to true, the calling application |
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364 | is responsible of OpenGL initialization and buffer swapping. It should also create an |
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365 | OpenGL context for its own rendering, Ogre will create one for its use. Then the calling |
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366 | application must also enable Ogre OpenGL context before calling any Ogre function and |
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367 | restore its OpenGL context after these calls.</td> |
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368 | <td>OpenGL specific</td> |
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369 | </tr> |
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370 | <tr> |
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371 | <td>externalGLContext</td> |
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372 | <td>Context as Unsigned Long</td> |
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373 | <td>0 (create own context)</td> |
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374 | <td>Use an externally created GL context</td> |
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375 | <td>OpenGL Specific</td> |
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376 | </tr> |
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377 | <tr> |
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378 | <td>parentWindowHandle</td> |
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379 | <td>Win32: HWND as integer<br/> |
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380 | GLX: poslong:posint:poslong (display*:screen:windowHandle) or poslong:posint:poslong:poslong (display*:screen:windowHandle:XVisualInfo*)</td> |
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381 | <td>0 (none)</td> |
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382 | <td>Parent window handle, for embedding the OGRE in a child of an external window</td> |
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383 | <td> </td> |
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384 | </tr> |
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385 | <tr> |
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386 | <td>macAPI</td> |
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387 | <td>String: "cocoa" or "carbon"</td> |
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388 | <td>"carbon"</td> |
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389 | <td>Specifies the type of rendering window on the Mac Platform.</td> |
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390 | <td>Mac OS X Specific</td> |
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391 | <td> </td> |
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392 | </tr> |
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393 | <tr> |
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394 | <td>macAPICocoaUseNSView</td> |
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395 | <td>bool "true" or "false"</td> |
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396 | <td>"false"</td> |
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397 | <td>On the Mac platform the most diffused method to embed OGRE in a custom application is to use Interface Builder |
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398 | and add to the interface an instance of OgreView. |
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399 | The pointer to this instance is then used as "externalWindowHandle". |
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400 | However, there are cases where you are NOT using Interface Builder and you get the Cocoa NSView* of an existing interface. |
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401 | For example, this is happens when you want to render into a Java/AWT interface. |
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402 | In short, by setting this flag to "true" the Ogre::Root::createRenderWindow interprets the "externalWindowHandle" as a NSView* |
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403 | instead of an OgreView*. See OgreOSXCocoaView.h/mm. |
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404 | </td> |
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405 | <td>Mac OS X Specific</td> |
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406 | <td> </td> |
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407 | </tr> |
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408 | <tr> |
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409 | <td>contentScalingFactor</td> |
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410 | <td>Positive Float greater than 1.0</td> |
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411 | <td>The default content scaling factor of the screen</td> |
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412 | <td>Specifies the CAEAGLLayer content scaling factor. Only supported on iOS 4 or greater. |
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413 | This can be useful to limit the resolution of the OpenGL ES backing store. For example, the iPhone 4's |
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414 | native resolution is 960 x 640. Windows are always 320 x 480, if you would like to limit the display |
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415 | to 720 x 480, specify 1.5 as the scaling factor. |
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416 | </td> |
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417 | <td>iOS Specific</td> |
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418 | <td> </td> |
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419 | </tr> |
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420 | <tr> |
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421 | <td>externalViewHandle</td> |
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422 | <td>UIView pointer as an integer</td> |
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423 | <td>0</td> |
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424 | <td>External view handle, for rendering OGRE render in an existing view</td> |
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425 | <td>iOS Specific</td> |
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426 | <td> </td> |
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427 | </tr> |
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428 | <tr> |
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429 | <td>externalViewControllerHandle</td> |
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430 | <td>UIViewController pointer as an integer</td> |
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431 | <td>0</td> |
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432 | <td>External view controller handle, for embedding OGRE in an existing view controller</td> |
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433 | <td>iOS Specific</td> |
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434 | <td> </td> |
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435 | </tr> |
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436 | <tr> |
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437 | <td>externalSharegroup</td> |
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438 | <td>EAGLSharegroup pointer as an integer</td> |
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439 | <td>0</td> |
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440 | <td>External sharegroup, used to shared GL resources between contexts</td> |
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441 | <td>iOS Specific</td> |
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442 | <td> </td> |
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443 | </tr> |
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444 | <tr> |
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445 | <td>Full Screen</td> |
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446 | <td>true, false</td> |
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447 | <td>false</td> |
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448 | <td>Specify whether to create the window in full screen mode</td> |
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449 | <td>OS X Specific</td> |
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450 | <td> </td> |
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451 | </tr> |
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452 | <tr> |
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453 | <td>FSAA</td> |
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454 | <td>Positive integer (usually 0, 2, 4, 8, 16)</td> |
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455 | <td>0</td> |
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456 | <td>Full screen antialiasing factor</td> |
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457 | <td> </td> |
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458 | </tr> |
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459 | <tr> |
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460 | <td>FSAAHint</td> |
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461 | <td>Depends on RenderSystem and hardware. Currently supports:<br/> |
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462 | "Quality": on systems that have an option to prefer higher AA quality over speed, use it</td> |
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463 | <td>Blank</td> |
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464 | <td>Full screen antialiasing hint</td> |
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465 | <td> </td> |
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466 | </tr> |
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467 | <tr> |
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468 | <td>displayFrequency</td> |
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469 | <td>Refresh rate in Hertz (e.g. 60, 75, 100)</td> |
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470 | <td>Desktop vsync rate</td> |
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471 | <td>Display frequency rate, for fullscreen mode</td> |
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472 | <td> </td> |
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473 | </tr> |
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474 | <tr> |
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475 | <td>vsync</td> |
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476 | <td>true, false</td> |
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477 | <td>false</td> |
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478 | <td>Synchronize buffer swaps to monitor vsync, eliminating tearing at the expense of a fixed frame rate</td> |
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479 | <td> </td> |
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480 | </tr> |
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481 | <tr> |
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482 | <td>vsyncInterval</td> |
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483 | <td>1, 2, 3, 4</td> |
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484 | <td>1</td> |
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485 | <td>If vsync is enabled, the minimum number of vertical blanks that should occur between renders. |
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486 | For example if vsync is enabled, the refresh rate is 60 and this is set to 2, then the |
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487 | frame rate will be locked at 30.</td> |
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488 | <td> </td> |
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489 | </tr> |
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490 | <tr> |
---|
491 | <td>border</td> |
---|
492 | <td>none, fixed, resize</td> |
---|
493 | <td>resize</td> |
---|
494 | <td>The type of window border (in windowed mode)</td> |
---|
495 | <td> </td> |
---|
496 | </tr> |
---|
497 | <tr> |
---|
498 | <td>outerDimensions</td> |
---|
499 | <td>true, false</td> |
---|
500 | <td>false</td> |
---|
501 | <td>Whether the width/height is expressed as the size of the |
---|
502 | outer window, rather than the content area</td> |
---|
503 | <td> </td> |
---|
504 | </tr> |
---|
505 | <tr> |
---|
506 | <td>useNVPerfHUD</td> |
---|
507 | <td>true, false</td> |
---|
508 | <td>false</td> |
---|
509 | <td>Enable the use of nVidia NVPerfHUD</td> |
---|
510 | <td> </td> |
---|
511 | </tr> |
---|
512 | <tr> |
---|
513 | <td>gamma</td> |
---|
514 | <td>true, false</td> |
---|
515 | <td>false</td> |
---|
516 | <td>Enable hardware conversion from linear colour space to gamma |
---|
517 | colour space on rendering to the window.</td> |
---|
518 | <td> </td> |
---|
519 | </tr> |
---|
520 | <tr> |
---|
521 | <td>enableDoubleClick</td> |
---|
522 | <td>true, false</td> |
---|
523 | <td>false</td> |
---|
524 | <td>Enable the window to keep track and transmit double click messages.</td> |
---|
525 | <td>Win32 Specific</td> |
---|
526 | </tr> |
---|
527 | |
---|
528 | */ |
---|
529 | virtual RenderWindow* _createRenderWindow(const String &name, unsigned int width, unsigned int height, |
---|
530 | bool fullScreen, const NameValuePairList *miscParams = 0) = 0; |
---|
531 | |
---|
532 | /** Creates multiple rendering windows. |
---|
533 | @param |
---|
534 | renderWindowDescriptions Array of structures containing the descriptions of each render window. |
---|
535 | The structure's members are the same as the parameters of _createRenderWindow: |
---|
536 | * name |
---|
537 | * width |
---|
538 | * height |
---|
539 | * fullScreen |
---|
540 | * miscParams |
---|
541 | See _createRenderWindow for details about each member. |
---|
542 | @param |
---|
543 | createdWindows This array will hold the created render windows. |
---|
544 | @return |
---|
545 | true on success. |
---|
546 | */ |
---|
547 | virtual bool _createRenderWindows(const RenderWindowDescriptionList& renderWindowDescriptions, |
---|
548 | RenderWindowList& createdWindows); |
---|
549 | |
---|
550 | |
---|
551 | /** Create a MultiRenderTarget, which is a render target that renders to multiple RenderTextures |
---|
552 | at once. Surfaces can be bound and unbound at will. |
---|
553 | This fails if mCapabilities->getNumMultiRenderTargets() is smaller than 2. |
---|
554 | */ |
---|
555 | virtual MultiRenderTarget * createMultiRenderTarget(const String & name) = 0; |
---|
556 | |
---|
557 | /** Destroys a render window */ |
---|
558 | virtual void destroyRenderWindow(const String& name); |
---|
559 | /** Destroys a render texture */ |
---|
560 | virtual void destroyRenderTexture(const String& name); |
---|
561 | /** Destroys a render target of any sort */ |
---|
562 | virtual void destroyRenderTarget(const String& name); |
---|
563 | |
---|
564 | /** Attaches the passed render target to the render system. |
---|
565 | */ |
---|
566 | virtual void attachRenderTarget( RenderTarget &target ); |
---|
567 | /** Returns a pointer to the render target with the passed name, or NULL if that |
---|
568 | render target cannot be found. |
---|
569 | */ |
---|
570 | virtual RenderTarget * getRenderTarget( const String &name ); |
---|
571 | /** Detaches the render target with the passed name from the render system and |
---|
572 | returns a pointer to it. |
---|
573 | @note |
---|
574 | If the render target cannot be found, NULL is returned. |
---|
575 | */ |
---|
576 | virtual RenderTarget * detachRenderTarget( const String &name ); |
---|
577 | |
---|
578 | /// Iterator over RenderTargets |
---|
579 | typedef MapIterator<Ogre::RenderTargetMap> RenderTargetIterator; |
---|
580 | |
---|
581 | /** Returns a specialised MapIterator over all render targets attached to the RenderSystem. */ |
---|
582 | virtual RenderTargetIterator getRenderTargetIterator(void) { |
---|
583 | return RenderTargetIterator( mRenderTargets.begin(), mRenderTargets.end() ); |
---|
584 | } |
---|
585 | /** Returns a description of an error code. |
---|
586 | */ |
---|
587 | virtual String getErrorDescription(long errorNumber) const = 0; |
---|
588 | |
---|
589 | /** Returns the global instance vertex buffer. |
---|
590 | */ |
---|
591 | HardwareVertexBufferSharedPtr getGlobalInstanceVertexBuffer() const; |
---|
592 | /** Sets the global instance vertex buffer. |
---|
593 | */ |
---|
594 | void setGlobalInstanceVertexBuffer(const HardwareVertexBufferSharedPtr &val); |
---|
595 | /** Gets vertex declaration for the global vertex buffer for the global instancing |
---|
596 | */ |
---|
597 | VertexDeclaration* getGlobalInstanceVertexBufferVertexDeclaration() const; |
---|
598 | /** Sets vertex declaration for the global vertex buffer for the global instancing |
---|
599 | */ |
---|
600 | void setGlobalInstanceVertexBufferVertexDeclaration( VertexDeclaration* val); |
---|
601 | /** Gets the global number of instances. |
---|
602 | */ |
---|
603 | size_t getGlobalNumberOfInstances() const; |
---|
604 | /** Sets the global number of instances. |
---|
605 | */ |
---|
606 | void setGlobalNumberOfInstances(const size_t val); |
---|
607 | |
---|
608 | /** Sets if fixed pipeline rendering is enabled on the system. |
---|
609 | */ |
---|
610 | void setFixedPipelineEnabled(bool enabled); |
---|
611 | |
---|
612 | /** Returns true if fixed pipeline rendering is enabled on the system. |
---|
613 | */ |
---|
614 | bool getFixedPipelineEnabled(void) const; |
---|
615 | |
---|
616 | /** Retrieves an existing DepthBuffer or creates a new one suited for the given RenderTarget |
---|
617 | and sets it. |
---|
618 | @remarks |
---|
619 | RenderTarget's pool ID is respected. @see RenderTarget::setDepthBufferPool() |
---|
620 | */ |
---|
621 | virtual void setDepthBufferFor( RenderTarget *renderTarget ); |
---|
622 | |
---|
623 | // ------------------------------------------------------------------------ |
---|
624 | // Internal Rendering Access |
---|
625 | // All methods below here are normally only called by other OGRE classes |
---|
626 | // They can be called by library user if required |
---|
627 | // ------------------------------------------------------------------------ |
---|
628 | |
---|
629 | |
---|
630 | /** Tells the rendersystem to use the attached set of lights (and no others) |
---|
631 | up to the number specified (this allows the same list to be used with different |
---|
632 | count limits) */ |
---|
633 | virtual void _useLights(const LightList& lights, unsigned short limit) = 0; |
---|
634 | /** Are fixed-function lights provided in view space? Affects optimisation. |
---|
635 | */ |
---|
636 | virtual bool areFixedFunctionLightsInViewSpace() const { return false; } |
---|
637 | /** Sets the world transform matrix. */ |
---|
638 | virtual void _setWorldMatrix(const Matrix4 &m) = 0; |
---|
639 | /** Sets multiple world matrices (vertex blending). */ |
---|
640 | virtual void _setWorldMatrices(const Matrix4* m, unsigned short count); |
---|
641 | /** Sets the view transform matrix */ |
---|
642 | virtual void _setViewMatrix(const Matrix4 &m) = 0; |
---|
643 | /** Sets the projection transform matrix */ |
---|
644 | virtual void _setProjectionMatrix(const Matrix4 &m) = 0; |
---|
645 | /** Utility function for setting all the properties of a texture unit at once. |
---|
646 | This method is also worth using over the individual texture unit settings because it |
---|
647 | only sets those settings which are different from the current settings for this |
---|
648 | unit, thus minimising render state changes. |
---|
649 | */ |
---|
650 | virtual void _setTextureUnitSettings(size_t texUnit, TextureUnitState& tl); |
---|
651 | /** Turns off a texture unit. */ |
---|
652 | virtual void _disableTextureUnit(size_t texUnit); |
---|
653 | /** Disables all texture units from the given unit upwards */ |
---|
654 | virtual void _disableTextureUnitsFrom(size_t texUnit); |
---|
655 | /** Sets the surface properties to be used for future rendering. |
---|
656 | |
---|
657 | This method sets the the properties of the surfaces of objects |
---|
658 | to be rendered after it. In this context these surface properties |
---|
659 | are the amount of each type of light the object reflects (determining |
---|
660 | it's colour under different types of light), whether it emits light |
---|
661 | itself, and how shiny it is. Textures are not dealt with here, |
---|
662 | see the _setTetxure method for details. |
---|
663 | This method is used by _setMaterial so does not need to be called |
---|
664 | direct if that method is being used. |
---|
665 | |
---|
666 | @param ambient The amount of ambient (sourceless and directionless) |
---|
667 | light an object reflects. Affected by the colour/amount of ambient light in the scene. |
---|
668 | @param diffuse The amount of light from directed sources that is |
---|
669 | reflected (affected by colour/amount of point, directed and spot light sources) |
---|
670 | @param specular The amount of specular light reflected. This is also |
---|
671 | affected by directed light sources but represents the colour at the |
---|
672 | highlights of the object. |
---|
673 | @param emissive The colour of light emitted from the object. Note that |
---|
674 | this will make an object seem brighter and not dependent on lights in |
---|
675 | the scene, but it will not act as a light, so will not illuminate other |
---|
676 | objects. Use a light attached to the same SceneNode as the object for this purpose. |
---|
677 | @param shininess A value which only has an effect on specular highlights (so |
---|
678 | specular must be non-black). The higher this value, the smaller and crisper the |
---|
679 | specular highlights will be, imitating a more highly polished surface. |
---|
680 | This value is not constrained to 0.0-1.0, in fact it is likely to |
---|
681 | be more (10.0 gives a modest sheen to an object). |
---|
682 | @param tracking A bit field that describes which of the ambient, diffuse, specular |
---|
683 | and emissive colours follow the vertex colour of the primitive. When a bit in this field is set |
---|
684 | its ColourValue is ignored. This is a combination of TVC_AMBIENT, TVC_DIFFUSE, TVC_SPECULAR(note that the shininess value is still |
---|
685 | taken from shininess) and TVC_EMISSIVE. TVC_NONE means that there will be no material property |
---|
686 | tracking the vertex colours. |
---|
687 | */ |
---|
688 | virtual void _setSurfaceParams(const ColourValue &ambient, |
---|
689 | const ColourValue &diffuse, const ColourValue &specular, |
---|
690 | const ColourValue &emissive, Real shininess, |
---|
691 | TrackVertexColourType tracking = TVC_NONE) = 0; |
---|
692 | |
---|
693 | /** Sets whether or not rendering points using OT_POINT_LIST will |
---|
694 | render point sprites (textured quads) or plain points. |
---|
695 | @param enabled True enables point sprites, false returns to normal |
---|
696 | point rendering. |
---|
697 | */ |
---|
698 | virtual void _setPointSpritesEnabled(bool enabled) = 0; |
---|
699 | |
---|
700 | /** Sets the size of points and how they are attenuated with distance. |
---|
701 | @remarks |
---|
702 | When performing point rendering or point sprite rendering, |
---|
703 | point size can be attenuated with distance. The equation for |
---|
704 | doing this is attenuation = 1 / (constant + linear * dist + quadratic * d^2) . |
---|
705 | @par |
---|
706 | For example, to disable distance attenuation (constant screensize) |
---|
707 | you would set constant to 1, and linear and quadratic to 0. A |
---|
708 | standard perspective attenuation would be 0, 1, 0 respectively. |
---|
709 | */ |
---|
710 | virtual void _setPointParameters(Real size, bool attenuationEnabled, |
---|
711 | Real constant, Real linear, Real quadratic, Real minSize, Real maxSize) = 0; |
---|
712 | |
---|
713 | |
---|
714 | /** |
---|
715 | Sets the texture to bind to a given texture unit. |
---|
716 | |
---|
717 | User processes would not normally call this direct unless rendering |
---|
718 | primitives themselves. |
---|
719 | |
---|
720 | @param unit The index of the texture unit to modify. Multitexturing |
---|
721 | hardware can support multiple units (see |
---|
722 | RenderSystemCapabilites::getNumTextureUnits) |
---|
723 | @param enabled Boolean to turn the unit on/off |
---|
724 | @param texPtr Pointer to the texture to use. |
---|
725 | */ |
---|
726 | virtual void _setTexture(size_t unit, bool enabled, |
---|
727 | const TexturePtr &texPtr) = 0; |
---|
728 | /** |
---|
729 | Sets the texture to bind to a given texture unit. |
---|
730 | |
---|
731 | User processes would not normally call this direct unless rendering |
---|
732 | primitives themselves. |
---|
733 | |
---|
734 | @param unit The index of the texture unit to modify. Multitexturing |
---|
735 | hardware can support multiple units (see |
---|
736 | RenderSystemCapabilites::getNumTextureUnits) |
---|
737 | @param enabled Boolean to turn the unit on/off |
---|
738 | @param texname The name of the texture to use - this should have |
---|
739 | already been loaded with TextureManager::load. |
---|
740 | */ |
---|
741 | virtual void _setTexture(size_t unit, bool enabled, const String &texname); |
---|
742 | |
---|
743 | /** Binds a texture to a vertex sampler. |
---|
744 | @remarks |
---|
745 | Not all rendersystems support separate vertex samplers. For those that |
---|
746 | do, you can set a texture for them, separate to the regular texture |
---|
747 | samplers, using this method. For those that don't, you should use the |
---|
748 | regular texture samplers which are shared between the vertex and |
---|
749 | fragment units; calling this method will throw an exception. |
---|
750 | @see RenderSystemCapabilites::getVertexTextureUnitsShared |
---|
751 | */ |
---|
752 | virtual void _setVertexTexture(size_t unit, const TexturePtr& tex); |
---|
753 | |
---|
754 | /** |
---|
755 | Sets the texture coordinate set to use for a texture unit. |
---|
756 | |
---|
757 | Meant for use internally - not generally used directly by apps - the Material and TextureUnitState |
---|
758 | classes let you manage textures far more easily. |
---|
759 | |
---|
760 | @param unit Texture unit as above |
---|
761 | @param index The index of the texture coordinate set to use. |
---|
762 | */ |
---|
763 | virtual void _setTextureCoordSet(size_t unit, size_t index) = 0; |
---|
764 | |
---|
765 | /** |
---|
766 | Sets a method for automatically calculating texture coordinates for a stage. |
---|
767 | Should not be used by apps - for use by Ogre only. |
---|
768 | @param unit Texture unit as above |
---|
769 | @param m Calculation method to use |
---|
770 | @param frustum Optional Frustum param, only used for projective effects |
---|
771 | */ |
---|
772 | virtual void _setTextureCoordCalculation(size_t unit, TexCoordCalcMethod m, |
---|
773 | const Frustum* frustum = 0) = 0; |
---|
774 | |
---|
775 | /** Sets the texture blend modes from a TextureUnitState record. |
---|
776 | Meant for use internally only - apps should use the Material |
---|
777 | and TextureUnitState classes. |
---|
778 | @param unit Texture unit as above |
---|
779 | @param bm Details of the blending mode |
---|
780 | */ |
---|
781 | virtual void _setTextureBlendMode(size_t unit, const LayerBlendModeEx& bm) = 0; |
---|
782 | |
---|
783 | /** Sets the filtering options for a given texture unit. |
---|
784 | @param unit The texture unit to set the filtering options for |
---|
785 | @param minFilter The filter used when a texture is reduced in size |
---|
786 | @param magFilter The filter used when a texture is magnified |
---|
787 | @param mipFilter The filter used between mipmap levels, FO_NONE disables mipmapping |
---|
788 | */ |
---|
789 | virtual void _setTextureUnitFiltering(size_t unit, FilterOptions minFilter, |
---|
790 | FilterOptions magFilter, FilterOptions mipFilter); |
---|
791 | |
---|
792 | /** Sets a single filter for a given texture unit. |
---|
793 | @param unit The texture unit to set the filtering options for |
---|
794 | @param ftype The filter type |
---|
795 | @param filter The filter to be used |
---|
796 | */ |
---|
797 | virtual void _setTextureUnitFiltering(size_t unit, FilterType ftype, FilterOptions filter) = 0; |
---|
798 | |
---|
799 | /** Sets whether the compare func is enabled or not for this texture unit |
---|
800 | @param unit The texture unit to set the filtering options for |
---|
801 | @param compare The state (enabled/disabled) |
---|
802 | */ |
---|
803 | virtual void _setTextureUnitCompareEnabled(size_t unit, bool compare) = 0; |
---|
804 | |
---|
805 | |
---|
806 | /** Sets the compare function to use for a given texture unit |
---|
807 | @param unit The texture unit to set the filtering options for |
---|
808 | @param function The comparison function |
---|
809 | */ |
---|
810 | virtual void _setTextureUnitCompareFunction(size_t unit, CompareFunction function) = 0; |
---|
811 | |
---|
812 | |
---|
813 | /** Sets the maximal anisotropy for the specified texture unit.*/ |
---|
814 | virtual void _setTextureLayerAnisotropy(size_t unit, unsigned int maxAnisotropy) = 0; |
---|
815 | |
---|
816 | /** Sets the texture addressing mode for a texture unit.*/ |
---|
817 | virtual void _setTextureAddressingMode(size_t unit, const TextureUnitState::UVWAddressingMode& uvw) = 0; |
---|
818 | |
---|
819 | /** Sets the texture border colour for a texture unit.*/ |
---|
820 | virtual void _setTextureBorderColour(size_t unit, const ColourValue& colour) = 0; |
---|
821 | |
---|
822 | /** Sets the mipmap bias value for a given texture unit. |
---|
823 | @remarks |
---|
824 | This allows you to adjust the mipmap calculation up or down for a |
---|
825 | given texture unit. Negative values force a larger mipmap to be used, |
---|
826 | positive values force a smaller mipmap to be used. Units are in numbers |
---|
827 | of levels, so +1 forces the mipmaps to one smaller level. |
---|
828 | @note Only does something if render system has capability RSC_MIPMAP_LOD_BIAS. |
---|
829 | */ |
---|
830 | virtual void _setTextureMipmapBias(size_t unit, float bias) = 0; |
---|
831 | |
---|
832 | /** Sets the texture coordinate transformation matrix for a texture unit. |
---|
833 | @param unit Texture unit to affect |
---|
834 | @param xform The 4x4 matrix |
---|
835 | */ |
---|
836 | virtual void _setTextureMatrix(size_t unit, const Matrix4& xform) = 0; |
---|
837 | |
---|
838 | /** Sets the global blending factors for combining subsequent renders with the existing frame contents. |
---|
839 | The result of the blending operation is: |
---|
840 | <p align="center">final = (texture * sourceFactor) + (pixel * destFactor)</p> |
---|
841 | Each of the factors is specified as one of a number of options, as specified in the SceneBlendFactor |
---|
842 | enumerated type. |
---|
843 | By changing the operation you can change addition between the source and destination pixels to a different operator. |
---|
844 | @param sourceFactor The source factor in the above calculation, i.e. multiplied by the texture colour components. |
---|
845 | @param destFactor The destination factor in the above calculation, i.e. multiplied by the pixel colour components. |
---|
846 | @param op The blend operation mode for combining pixels |
---|
847 | */ |
---|
848 | virtual void _setSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendOperation op = SBO_ADD) = 0; |
---|
849 | |
---|
850 | /** Sets the global blending factors for combining subsequent renders with the existing frame contents. |
---|
851 | The result of the blending operation is: |
---|
852 | <p align="center">final = (texture * sourceFactor) + (pixel * destFactor)</p> |
---|
853 | Each of the factors is specified as one of a number of options, as specified in the SceneBlendFactor |
---|
854 | enumerated type. |
---|
855 | @param sourceFactor The source factor in the above calculation, i.e. multiplied by the texture colour components. |
---|
856 | @param destFactor The destination factor in the above calculation, i.e. multiplied by the pixel colour components. |
---|
857 | @param sourceFactorAlpha The source factor in the above calculation for the alpha channel, i.e. multiplied by the texture alpha components. |
---|
858 | @param destFactorAlpha The destination factor in the above calculation for the alpha channel, i.e. multiplied by the pixel alpha components. |
---|
859 | @param op The blend operation mode for combining pixels |
---|
860 | @param alphaOp The blend operation mode for combining pixel alpha values |
---|
861 | */ |
---|
862 | virtual void _setSeparateSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendFactor sourceFactorAlpha, |
---|
863 | SceneBlendFactor destFactorAlpha, SceneBlendOperation op = SBO_ADD, SceneBlendOperation alphaOp = SBO_ADD) = 0; |
---|
864 | |
---|
865 | /** Sets the global alpha rejection approach for future renders. |
---|
866 | By default images are rendered regardless of texture alpha. This method lets you change that. |
---|
867 | @param func The comparison function which must pass for a pixel to be written. |
---|
868 | @param value The value to compare each pixels alpha value to (0-255) |
---|
869 | @param alphaToCoverage Whether to enable alpha to coverage, if supported |
---|
870 | */ |
---|
871 | virtual void _setAlphaRejectSettings(CompareFunction func, unsigned char value, bool alphaToCoverage) = 0; |
---|
872 | |
---|
873 | /** Notify the rendersystem that it should adjust texture projection to be |
---|
874 | relative to a different origin. |
---|
875 | */ |
---|
876 | virtual void _setTextureProjectionRelativeTo(bool enabled, const Vector3& pos); |
---|
877 | |
---|
878 | /** Creates a DepthBuffer that can be attached to the specified RenderTarget |
---|
879 | @remarks |
---|
880 | It doesn't attach anything, it just returns a pointer to a new DepthBuffer |
---|
881 | Caller is responsible for putting this buffer into the right pool, for |
---|
882 | attaching, and deleting it. Here's where API-specific magic happens. |
---|
883 | Don't call this directly unless you know what you're doing. |
---|
884 | */ |
---|
885 | virtual DepthBuffer* _createDepthBufferFor( RenderTarget *renderTarget ) = 0; |
---|
886 | |
---|
887 | /** Removes all depth buffers. Should be called on device lost and shutdown |
---|
888 | @remarks |
---|
889 | Advanced users can call this directly with bCleanManualBuffers=false to |
---|
890 | remove all depth buffers created for RTTs; when they think the pool has |
---|
891 | grown too big or they've used lots of depth buffers they don't need anymore, |
---|
892 | freeing GPU RAM. |
---|
893 | */ |
---|
894 | void _cleanupDepthBuffers( bool bCleanManualBuffers=true ); |
---|
895 | |
---|
896 | /** |
---|
897 | * Signifies the beginning of a frame, i.e. the start of rendering on a single viewport. Will occur |
---|
898 | * several times per complete frame if multiple viewports exist. |
---|
899 | */ |
---|
900 | virtual void _beginFrame(void) = 0; |
---|
901 | |
---|
902 | //Dummy structure for render system contexts - implementing RenderSystems can extend |
---|
903 | //as needed |
---|
904 | struct RenderSystemContext { }; |
---|
905 | /** |
---|
906 | * Pause rendering for a frame. This has to be called after _beginFrame and before _endFrame. |
---|
907 | * Will usually be called by the SceneManager, don't use this manually unless you know what |
---|
908 | * you are doing. |
---|
909 | */ |
---|
910 | virtual RenderSystemContext* _pauseFrame(void); |
---|
911 | /** |
---|
912 | * Resume rendering for a frame. This has to be called after a _pauseFrame call |
---|
913 | * Will usually be called by the SceneManager, don't use this manually unless you know what |
---|
914 | * you are doing. |
---|
915 | * @param context the render system context, as returned by _pauseFrame |
---|
916 | */ |
---|
917 | virtual void _resumeFrame(RenderSystemContext* context); |
---|
918 | |
---|
919 | /** |
---|
920 | * Ends rendering of a frame to the current viewport. |
---|
921 | */ |
---|
922 | virtual void _endFrame(void) = 0; |
---|
923 | /** |
---|
924 | Sets the provided viewport as the active one for future |
---|
925 | rendering operations. This viewport is aware of it's own |
---|
926 | camera and render target. Must be implemented by subclass. |
---|
927 | |
---|
928 | @param vp Pointer to the appropriate viewport. |
---|
929 | */ |
---|
930 | virtual void _setViewport(Viewport *vp) = 0; |
---|
931 | /** Get the current active viewport for rendering. */ |
---|
932 | virtual Viewport* _getViewport(void); |
---|
933 | |
---|
934 | /** Sets the culling mode for the render system based on the 'vertex winding'. |
---|
935 | A typical way for the rendering engine to cull triangles is based on the |
---|
936 | 'vertex winding' of triangles. Vertex winding refers to the direction in |
---|
937 | which the vertices are passed or indexed to in the rendering operation as viewed |
---|
938 | from the camera, and will wither be clockwise or anticlockwise (that's 'counterclockwise' for |
---|
939 | you Americans out there ;) The default is CULL_CLOCKWISE i.e. that only triangles whose vertices |
---|
940 | are passed/indexed in anticlockwise order are rendered - this is a common approach and is used in 3D studio models |
---|
941 | for example. You can alter this culling mode if you wish but it is not advised unless you know what you are doing. |
---|
942 | You may wish to use the CULL_NONE option for mesh data that you cull yourself where the vertex |
---|
943 | winding is uncertain. |
---|
944 | */ |
---|
945 | virtual void _setCullingMode(CullingMode mode) = 0; |
---|
946 | |
---|
947 | virtual CullingMode _getCullingMode(void) const; |
---|
948 | |
---|
949 | /** Sets the mode of operation for depth buffer tests from this point onwards. |
---|
950 | Sometimes you may wish to alter the behaviour of the depth buffer to achieve |
---|
951 | special effects. Because it's unlikely that you'll set these options for an entire frame, |
---|
952 | but rather use them to tweak settings between rendering objects, this is an internal |
---|
953 | method (indicated by the '_' prefix) which will be used by a SceneManager implementation |
---|
954 | rather than directly from the client application. |
---|
955 | If this method is never called the settings are automatically the same as the default parameters. |
---|
956 | @param depthTest If true, the depth buffer is tested for each pixel and the frame buffer is only updated |
---|
957 | if the depth function test succeeds. If false, no test is performed and pixels are always written. |
---|
958 | @param depthWrite If true, the depth buffer is updated with the depth of the new pixel if the depth test succeeds. |
---|
959 | If false, the depth buffer is left unchanged even if a new pixel is written. |
---|
960 | @param depthFunction Sets the function required for the depth test. |
---|
961 | */ |
---|
962 | virtual void _setDepthBufferParams(bool depthTest = true, bool depthWrite = true, CompareFunction depthFunction = CMPF_LESS_EQUAL) = 0; |
---|
963 | |
---|
964 | /** Sets whether or not the depth buffer check is performed before a pixel write. |
---|
965 | @param enabled If true, the depth buffer is tested for each pixel and the frame buffer is only updated |
---|
966 | if the depth function test succeeds. If false, no test is performed and pixels are always written. |
---|
967 | */ |
---|
968 | virtual void _setDepthBufferCheckEnabled(bool enabled = true) = 0; |
---|
969 | /** Sets whether or not the depth buffer is updated after a pixel write. |
---|
970 | @param enabled If true, the depth buffer is updated with the depth of the new pixel if the depth test succeeds. |
---|
971 | If false, the depth buffer is left unchanged even if a new pixel is written. |
---|
972 | */ |
---|
973 | virtual void _setDepthBufferWriteEnabled(bool enabled = true) = 0; |
---|
974 | /** Sets the comparison function for the depth buffer check. |
---|
975 | Advanced use only - allows you to choose the function applied to compare the depth values of |
---|
976 | new and existing pixels in the depth buffer. Only an issue if the deoth buffer check is enabled |
---|
977 | (see _setDepthBufferCheckEnabled) |
---|
978 | @param func The comparison between the new depth and the existing depth which must return true |
---|
979 | for the new pixel to be written. |
---|
980 | */ |
---|
981 | virtual void _setDepthBufferFunction(CompareFunction func = CMPF_LESS_EQUAL) = 0; |
---|
982 | /** Sets whether or not colour buffer writing is enabled, and for which channels. |
---|
983 | @remarks |
---|
984 | For some advanced effects, you may wish to turn off the writing of certain colour |
---|
985 | channels, or even all of the colour channels so that only the depth buffer is updated |
---|
986 | in a rendering pass. However, the chances are that you really want to use this option |
---|
987 | through the Material class. |
---|
988 | @param red, green, blue, alpha Whether writing is enabled for each of the 4 colour channels. */ |
---|
989 | virtual void _setColourBufferWriteEnabled(bool red, bool green, bool blue, bool alpha) = 0; |
---|
990 | /** Sets the depth bias, NB you should use the Material version of this. |
---|
991 | @remarks |
---|
992 | When polygons are coplanar, you can get problems with 'depth fighting' where |
---|
993 | the pixels from the two polys compete for the same screen pixel. This is particularly |
---|
994 | a problem for decals (polys attached to another surface to represent details such as |
---|
995 | bulletholes etc.). |
---|
996 | @par |
---|
997 | A way to combat this problem is to use a depth bias to adjust the depth buffer value |
---|
998 | used for the decal such that it is slightly higher than the true value, ensuring that |
---|
999 | the decal appears on top. |
---|
1000 | @note |
---|
1001 | The final bias value is a combination of a constant bias and a bias proportional |
---|
1002 | to the maximum depth slope of the polygon being rendered. The final bias |
---|
1003 | is constantBias + slopeScaleBias * maxslope. Slope scale biasing is |
---|
1004 | generally preferable but is not available on older hardware. |
---|
1005 | @param constantBias The constant bias value, expressed as a value in |
---|
1006 | homogeneous depth coordinates. |
---|
1007 | @param slopeScaleBias The bias value which is factored by the maximum slope |
---|
1008 | of the polygon, see the description above. This is not supported by all |
---|
1009 | cards. |
---|
1010 | |
---|
1011 | */ |
---|
1012 | virtual void _setDepthBias(float constantBias, float slopeScaleBias = 0.0f) = 0; |
---|
1013 | /** Sets the fogging mode for future geometry. |
---|
1014 | @param mode Set up the mode of fog as described in the FogMode enum, or set to FOG_NONE to turn off. |
---|
1015 | @param colour The colour of the fog. Either set this to the same as your viewport background colour, |
---|
1016 | or to blend in with a skydome or skybox. |
---|
1017 | @param expDensity The density of the fog in FOG_EXP or FOG_EXP2 mode, as a value between 0 and 1. The default is 1. i.e. completely opaque, lower values can mean |
---|
1018 | that fog never completely obscures the scene. |
---|
1019 | @param linearStart Distance at which linear fog starts to encroach. The distance must be passed |
---|
1020 | as a parametric value between 0 and 1, with 0 being the near clipping plane, and 1 being the far clipping plane. Only applicable if mode is FOG_LINEAR. |
---|
1021 | @param linearEnd Distance at which linear fog becomes completely opaque.The distance must be passed |
---|
1022 | as a parametric value between 0 and 1, with 0 being the near clipping plane, and 1 being the far clipping plane. Only applicable if mode is FOG_LINEAR. |
---|
1023 | */ |
---|
1024 | virtual void _setFog(FogMode mode = FOG_NONE, const ColourValue& colour = ColourValue::White, Real expDensity = 1.0, Real linearStart = 0.0, Real linearEnd = 1.0) = 0; |
---|
1025 | |
---|
1026 | |
---|
1027 | /** The RenderSystem will keep a count of tris rendered, this resets the count. */ |
---|
1028 | virtual void _beginGeometryCount(void); |
---|
1029 | /** Reports the number of tris rendered since the last _beginGeometryCount call. */ |
---|
1030 | virtual unsigned int _getFaceCount(void) const; |
---|
1031 | /** Reports the number of batches rendered since the last _beginGeometryCount call. */ |
---|
1032 | virtual unsigned int _getBatchCount(void) const; |
---|
1033 | /** Reports the number of vertices passed to the renderer since the last _beginGeometryCount call. */ |
---|
1034 | virtual unsigned int _getVertexCount(void) const; |
---|
1035 | |
---|
1036 | /** Generates a packed data version of the passed in ColourValue suitable for |
---|
1037 | use as with this RenderSystem. |
---|
1038 | @remarks |
---|
1039 | Since different render systems have different colour data formats (eg |
---|
1040 | RGBA for GL, ARGB for D3D) this method allows you to use 1 method for all. |
---|
1041 | @param colour The colour to convert |
---|
1042 | @param pDest Pointer to location to put the result. |
---|
1043 | */ |
---|
1044 | virtual void convertColourValue(const ColourValue& colour, uint32* pDest); |
---|
1045 | /** Get the native VertexElementType for a compact 32-bit colour value |
---|
1046 | for this rendersystem. |
---|
1047 | */ |
---|
1048 | virtual VertexElementType getColourVertexElementType(void) const = 0; |
---|
1049 | |
---|
1050 | /** Converts a uniform projection matrix to suitable for this render system. |
---|
1051 | @remarks |
---|
1052 | Because different APIs have different requirements (some incompatible) for the |
---|
1053 | projection matrix, this method allows each to implement their own correctly and pass |
---|
1054 | back a generic OGRE matrix for storage in the engine. |
---|
1055 | */ |
---|
1056 | virtual void _convertProjectionMatrix(const Matrix4& matrix, |
---|
1057 | Matrix4& dest, bool forGpuProgram = false) = 0; |
---|
1058 | |
---|
1059 | /** Builds a perspective projection matrix suitable for this render system. |
---|
1060 | @remarks |
---|
1061 | Because different APIs have different requirements (some incompatible) for the |
---|
1062 | projection matrix, this method allows each to implement their own correctly and pass |
---|
1063 | back a generic OGRE matrix for storage in the engine. |
---|
1064 | */ |
---|
1065 | virtual void _makeProjectionMatrix(const Radian& fovy, Real aspect, Real nearPlane, Real farPlane, |
---|
1066 | Matrix4& dest, bool forGpuProgram = false) = 0; |
---|
1067 | |
---|
1068 | /** Builds a perspective projection matrix for the case when frustum is |
---|
1069 | not centered around camera. |
---|
1070 | @remarks |
---|
1071 | Viewport coordinates are in camera coordinate frame, i.e. camera is |
---|
1072 | at the origin. |
---|
1073 | */ |
---|
1074 | virtual void _makeProjectionMatrix(Real left, Real right, Real bottom, Real top, |
---|
1075 | Real nearPlane, Real farPlane, Matrix4& dest, bool forGpuProgram = false) = 0; |
---|
1076 | /** Builds an orthographic projection matrix suitable for this render system. |
---|
1077 | @remarks |
---|
1078 | Because different APIs have different requirements (some incompatible) for the |
---|
1079 | projection matrix, this method allows each to implement their own correctly and pass |
---|
1080 | back a generic OGRE matrix for storage in the engine. |
---|
1081 | */ |
---|
1082 | virtual void _makeOrthoMatrix(const Radian& fovy, Real aspect, Real nearPlane, Real farPlane, |
---|
1083 | Matrix4& dest, bool forGpuProgram = false) = 0; |
---|
1084 | |
---|
1085 | /** Update a perspective projection matrix to use 'oblique depth projection'. |
---|
1086 | @remarks |
---|
1087 | This method can be used to change the nature of a perspective |
---|
1088 | transform in order to make the near plane not perpendicular to the |
---|
1089 | camera view direction, but to be at some different orientation. |
---|
1090 | This can be useful for performing arbitrary clipping (e.g. to a |
---|
1091 | reflection plane) which could otherwise only be done using user |
---|
1092 | clip planes, which are more expensive, and not necessarily supported |
---|
1093 | on all cards. |
---|
1094 | @param matrix The existing projection matrix. Note that this must be a |
---|
1095 | perspective transform (not orthographic), and must not have already |
---|
1096 | been altered by this method. The matrix will be altered in-place. |
---|
1097 | @param plane The plane which is to be used as the clipping plane. This |
---|
1098 | plane must be in CAMERA (view) space. |
---|
1099 | @param forGpuProgram Is this for use with a Gpu program or fixed-function |
---|
1100 | */ |
---|
1101 | virtual void _applyObliqueDepthProjection(Matrix4& matrix, const Plane& plane, |
---|
1102 | bool forGpuProgram) = 0; |
---|
1103 | |
---|
1104 | /** Sets how to rasterise triangles, as points, wireframe or solid polys. */ |
---|
1105 | virtual void _setPolygonMode(PolygonMode level) = 0; |
---|
1106 | |
---|
1107 | /** Turns stencil buffer checking on or off. |
---|
1108 | @remarks |
---|
1109 | Stencilling (masking off areas of the rendering target based on the stencil |
---|
1110 | buffer) can be turned on or off using this method. By default, stencilling is |
---|
1111 | disabled. |
---|
1112 | */ |
---|
1113 | virtual void setStencilCheckEnabled(bool enabled) = 0; |
---|
1114 | /** Determines if this system supports hardware accelerated stencil buffer. |
---|
1115 | @remarks |
---|
1116 | Note that the lack of this function doesn't mean you can't do stencilling, but |
---|
1117 | the stencilling operations will be provided in software, which will NOT be |
---|
1118 | fast. |
---|
1119 | @par |
---|
1120 | Generally hardware stencils are only supported in 32-bit colour modes, because |
---|
1121 | the stencil buffer shares the memory of the z-buffer, and in most cards the |
---|
1122 | z-buffer has to be the same depth as the colour buffer. This means that in 32-bit |
---|
1123 | mode, 24 bits of the z-buffer are depth and 8 bits are stencil. In 16-bit mode there |
---|
1124 | is no room for a stencil (although some cards support a 15:1 depth:stencil option, |
---|
1125 | this isn't useful for very much) so 8 bits of stencil are provided in software. |
---|
1126 | This can mean that if you use stencilling, your applications may be faster in |
---|
1127 | 32-but colour than in 16-bit, which may seem odd to some people. |
---|
1128 | */ |
---|
1129 | /*virtual bool hasHardwareStencil(void) = 0;*/ |
---|
1130 | |
---|
1131 | /** This method allows you to set all the stencil buffer parameters in one call. |
---|
1132 | @remarks |
---|
1133 | The stencil buffer is used to mask out pixels in the render target, allowing |
---|
1134 | you to do effects like mirrors, cut-outs, stencil shadows and more. Each of |
---|
1135 | your batches of rendering is likely to ignore the stencil buffer, |
---|
1136 | update it with new values, or apply it to mask the output of the render. |
---|
1137 | The stencil test is:<PRE> |
---|
1138 | (Reference Value & Mask) CompareFunction (Stencil Buffer Value & Mask)</PRE> |
---|
1139 | The result of this will cause one of 3 actions depending on whether the test fails, |
---|
1140 | succeeds but with the depth buffer check still failing, or succeeds with the |
---|
1141 | depth buffer check passing too. |
---|
1142 | @par |
---|
1143 | Unlike other render states, stencilling is left for the application to turn |
---|
1144 | on and off when it requires. This is because you are likely to want to change |
---|
1145 | parameters between batches of arbitrary objects and control the ordering yourself. |
---|
1146 | In order to batch things this way, you'll want to use OGRE's separate render queue |
---|
1147 | groups (see RenderQueue) and register a RenderQueueListener to get notifications |
---|
1148 | between batches. |
---|
1149 | @par |
---|
1150 | There are individual state change methods for each of the parameters set using |
---|
1151 | this method. |
---|
1152 | Note that the default values in this method represent the defaults at system |
---|
1153 | start up too. |
---|
1154 | @param func The comparison function applied. |
---|
1155 | @param refValue The reference value used in the comparison |
---|
1156 | @param compareMask The bitmask applied to both the stencil value and the reference value |
---|
1157 | before comparison |
---|
1158 | @param writeMask The bitmask the controls which bits from refValue will be written to |
---|
1159 | stencil buffer (valid for operations such as SOP_REPLACE). |
---|
1160 | the stencil |
---|
1161 | @param stencilFailOp The action to perform when the stencil check fails |
---|
1162 | @param depthFailOp The action to perform when the stencil check passes, but the |
---|
1163 | depth buffer check still fails |
---|
1164 | @param passOp The action to take when both the stencil and depth check pass. |
---|
1165 | @param twoSidedOperation If set to true, then if you render both back and front faces |
---|
1166 | (you'll have to turn off culling) then these parameters will apply for front faces, |
---|
1167 | and the inverse of them will happen for back faces (keep remains the same). |
---|
1168 | */ |
---|
1169 | virtual void setStencilBufferParams(CompareFunction func = CMPF_ALWAYS_PASS, |
---|
1170 | uint32 refValue = 0, uint32 compareMask = 0xFFFFFFFF, uint32 writeMask = 0xFFFFFFFF, |
---|
1171 | StencilOperation stencilFailOp = SOP_KEEP, |
---|
1172 | StencilOperation depthFailOp = SOP_KEEP, |
---|
1173 | StencilOperation passOp = SOP_KEEP, |
---|
1174 | bool twoSidedOperation = false) = 0; |
---|
1175 | |
---|
1176 | |
---|
1177 | |
---|
1178 | /** Sets the current vertex declaration, ie the source of vertex data. */ |
---|
1179 | virtual void setVertexDeclaration(VertexDeclaration* decl) = 0; |
---|
1180 | /** Sets the current vertex buffer binding state. */ |
---|
1181 | virtual void setVertexBufferBinding(VertexBufferBinding* binding) = 0; |
---|
1182 | |
---|
1183 | /** Sets whether or not normals are to be automatically normalised. |
---|
1184 | @remarks |
---|
1185 | This is useful when, for example, you are scaling SceneNodes such that |
---|
1186 | normals may not be unit-length anymore. Note though that this has an |
---|
1187 | overhead so should not be turn on unless you really need it. |
---|
1188 | @par |
---|
1189 | You should not normally call this direct unless you are rendering |
---|
1190 | world geometry; set it on the Renderable because otherwise it will be |
---|
1191 | overridden by material settings. |
---|
1192 | */ |
---|
1193 | virtual void setNormaliseNormals(bool normalise) = 0; |
---|
1194 | |
---|
1195 | /** |
---|
1196 | Render something to the active viewport. |
---|
1197 | |
---|
1198 | Low-level rendering interface to perform rendering |
---|
1199 | operations. Unlikely to be used directly by client |
---|
1200 | applications, since the SceneManager and various support |
---|
1201 | classes will be responsible for calling this method. |
---|
1202 | Can only be called between _beginScene and _endScene |
---|
1203 | |
---|
1204 | @param op A rendering operation instance, which contains |
---|
1205 | details of the operation to be performed. |
---|
1206 | */ |
---|
1207 | virtual void _render(const RenderOperation& op); |
---|
1208 | |
---|
1209 | /** Gets the capabilities of the render system. */ |
---|
1210 | const RenderSystemCapabilities* getCapabilities(void) const { return mCurrentCapabilities; } |
---|
1211 | |
---|
1212 | |
---|
1213 | /** Returns the driver version. |
---|
1214 | */ |
---|
1215 | virtual const DriverVersion& getDriverVersion(void) const { return mDriverVersion; } |
---|
1216 | |
---|
1217 | /** Returns the default material scheme used by the render system. |
---|
1218 | Systems that use the RTSS to emulate a fixed function pipeline |
---|
1219 | (e.g. OpenGL ES 2, GL3+, DX11) need to override this function to return |
---|
1220 | the default material scheme of the RTSS ShaderGenerator. |
---|
1221 | |
---|
1222 | This is currently only used to set the default material scheme for |
---|
1223 | viewports. It is a necessary step on these render systems for |
---|
1224 | render textures to be rendered into properly. |
---|
1225 | */ |
---|
1226 | virtual const String& _getDefaultViewportMaterialScheme(void) const; |
---|
1227 | |
---|
1228 | /** Binds a given GpuProgram (but not the parameters). |
---|
1229 | @remarks Only one GpuProgram of each type can be bound at once, binding another |
---|
1230 | one will simply replace the existing one. |
---|
1231 | */ |
---|
1232 | virtual void bindGpuProgram(GpuProgram* prg); |
---|
1233 | |
---|
1234 | /** Bind Gpu program parameters. |
---|
1235 | @param gptype The type of program to bind the parameters to |
---|
1236 | @param params The parameters to bind |
---|
1237 | @param variabilityMask A mask of GpuParamVariability identifying which params need binding |
---|
1238 | */ |
---|
1239 | virtual void bindGpuProgramParameters(GpuProgramType gptype, |
---|
1240 | GpuProgramParametersSharedPtr params, uint16 variabilityMask) = 0; |
---|
1241 | |
---|
1242 | /** Only binds Gpu program parameters used for passes that have more than one iteration rendering |
---|
1243 | */ |
---|
1244 | virtual void bindGpuProgramPassIterationParameters(GpuProgramType gptype) = 0; |
---|
1245 | /** Unbinds GpuPrograms of a given GpuProgramType. |
---|
1246 | @remarks |
---|
1247 | This returns the pipeline to fixed-function processing for this type. |
---|
1248 | */ |
---|
1249 | virtual void unbindGpuProgram(GpuProgramType gptype); |
---|
1250 | |
---|
1251 | /** Returns whether or not a Gpu program of the given type is currently bound. */ |
---|
1252 | virtual bool isGpuProgramBound(GpuProgramType gptype); |
---|
1253 | |
---|
1254 | /** |
---|
1255 | * Gets the native shading language version for this render system. |
---|
1256 | * Formatted so that it can be used within a shading program. |
---|
1257 | * For example, OpenGL 3.2 would return 150, while 3.3 would return 330 |
---|
1258 | */ |
---|
1259 | uint16 getNativeShadingLanguageVersion() const { return mNativeShadingLanguageVersion; } |
---|
1260 | |
---|
1261 | /** Sets the user clipping region. |
---|
1262 | */ |
---|
1263 | virtual void setClipPlanes(const PlaneList& clipPlanes); |
---|
1264 | |
---|
1265 | /** Add a user clipping plane. */ |
---|
1266 | virtual void addClipPlane (const Plane &p); |
---|
1267 | /** Add a user clipping plane. */ |
---|
1268 | virtual void addClipPlane (Real A, Real B, Real C, Real D); |
---|
1269 | |
---|
1270 | /** Clears the user clipping region. |
---|
1271 | */ |
---|
1272 | virtual void resetClipPlanes(); |
---|
1273 | |
---|
1274 | /** Utility method for initialising all render targets attached to this rendering system. */ |
---|
1275 | virtual void _initRenderTargets(void); |
---|
1276 | |
---|
1277 | /** Utility method to notify all render targets that a camera has been removed, |
---|
1278 | in case they were referring to it as their viewer. |
---|
1279 | */ |
---|
1280 | virtual void _notifyCameraRemoved(const Camera* cam); |
---|
1281 | |
---|
1282 | /** Internal method for updating all render targets attached to this rendering system. */ |
---|
1283 | virtual void _updateAllRenderTargets(bool swapBuffers = true); |
---|
1284 | /** Internal method for swapping all the buffers on all render targets, |
---|
1285 | if _updateAllRenderTargets was called with a 'false' parameter. */ |
---|
1286 | virtual void _swapAllRenderTargetBuffers(); |
---|
1287 | |
---|
1288 | /** Sets whether or not vertex windings set should be inverted; this can be important |
---|
1289 | for rendering reflections. */ |
---|
1290 | virtual void setInvertVertexWinding(bool invert); |
---|
1291 | |
---|
1292 | /** Indicates whether or not the vertex windings set will be inverted for the current render (e.g. reflections) |
---|
1293 | @see RenderSystem::setInvertVertexWinding |
---|
1294 | */ |
---|
1295 | virtual bool getInvertVertexWinding(void) const; |
---|
1296 | |
---|
1297 | /** Sets the 'scissor region' i.e. the region of the target in which rendering can take place. |
---|
1298 | @remarks |
---|
1299 | This method allows you to 'mask off' rendering in all but a given rectangular area |
---|
1300 | as identified by the parameters to this method. |
---|
1301 | @note |
---|
1302 | Not all systems support this method. Check the RenderSystemCapabilities for the |
---|
1303 | RSC_SCISSOR_TEST capability to see if it is supported. |
---|
1304 | @param enabled True to enable the scissor test, false to disable it. |
---|
1305 | @param left, top, right, bottom The location of the corners of the rectangle, expressed in |
---|
1306 | <i>pixels</i>. |
---|
1307 | */ |
---|
1308 | virtual void setScissorTest(bool enabled, size_t left = 0, size_t top = 0, |
---|
1309 | size_t right = 800, size_t bottom = 600) = 0; |
---|
1310 | |
---|
1311 | /** Clears one or more frame buffers on the active render target. |
---|
1312 | @param buffers Combination of one or more elements of FrameBufferType |
---|
1313 | denoting which buffers are to be cleared |
---|
1314 | @param colour The colour to clear the colour buffer with, if enabled |
---|
1315 | @param depth The value to initialise the depth buffer with, if enabled |
---|
1316 | @param stencil The value to initialise the stencil buffer with, if enabled. |
---|
1317 | */ |
---|
1318 | virtual void clearFrameBuffer(unsigned int buffers, |
---|
1319 | const ColourValue& colour = ColourValue::Black, |
---|
1320 | Real depth = 1.0f, unsigned short stencil = 0) = 0; |
---|
1321 | /** Returns the horizontal texel offset value required for mapping |
---|
1322 | texel origins to pixel origins in this rendersystem. |
---|
1323 | @remarks |
---|
1324 | Since rendersystems sometimes disagree on the origin of a texel, |
---|
1325 | mapping from texels to pixels can sometimes be problematic to |
---|
1326 | implement generically. This method allows you to retrieve the offset |
---|
1327 | required to map the origin of a texel to the origin of a pixel in |
---|
1328 | the horizontal direction. |
---|
1329 | */ |
---|
1330 | virtual Real getHorizontalTexelOffset(void) = 0; |
---|
1331 | /** Returns the vertical texel offset value required for mapping |
---|
1332 | texel origins to pixel origins in this rendersystem. |
---|
1333 | @remarks |
---|
1334 | Since rendersystems sometimes disagree on the origin of a texel, |
---|
1335 | mapping from texels to pixels can sometimes be problematic to |
---|
1336 | implement generically. This method allows you to retrieve the offset |
---|
1337 | required to map the origin of a texel to the origin of a pixel in |
---|
1338 | the vertical direction. |
---|
1339 | */ |
---|
1340 | virtual Real getVerticalTexelOffset(void) = 0; |
---|
1341 | |
---|
1342 | /** Gets the minimum (closest) depth value to be used when rendering |
---|
1343 | using identity transforms. |
---|
1344 | @remarks |
---|
1345 | When using identity transforms you can manually set the depth |
---|
1346 | of a vertex; however the input values required differ per |
---|
1347 | rendersystem. This method lets you retrieve the correct value. |
---|
1348 | @see Renderable::getUseIdentityView, Renderable::getUseIdentityProjection |
---|
1349 | */ |
---|
1350 | virtual Real getMinimumDepthInputValue(void) = 0; |
---|
1351 | /** Gets the maximum (farthest) depth value to be used when rendering |
---|
1352 | using identity transforms. |
---|
1353 | @remarks |
---|
1354 | When using identity transforms you can manually set the depth |
---|
1355 | of a vertex; however the input values required differ per |
---|
1356 | rendersystem. This method lets you retrieve the correct value. |
---|
1357 | @see Renderable::getUseIdentityView, Renderable::getUseIdentityProjection |
---|
1358 | */ |
---|
1359 | virtual Real getMaximumDepthInputValue(void) = 0; |
---|
1360 | /** set the current multi pass count value. This must be set prior to |
---|
1361 | calling _render() if multiple renderings of the same pass state are |
---|
1362 | required. |
---|
1363 | @param count Number of times to render the current state. |
---|
1364 | */ |
---|
1365 | virtual void setCurrentPassIterationCount(const size_t count) { mCurrentPassIterationCount = count; } |
---|
1366 | |
---|
1367 | /** Tell the render system whether to derive a depth bias on its own based on |
---|
1368 | the values passed to it in setCurrentPassIterationCount. |
---|
1369 | The depth bias set will be baseValue + iteration * multiplier |
---|
1370 | @param derive True to tell the RS to derive this automatically |
---|
1371 | @param baseValue The base value to which the multiplier should be |
---|
1372 | added |
---|
1373 | @param multiplier The amount of depth bias to apply per iteration |
---|
1374 | @param slopeScale The constant slope scale bias for completeness |
---|
1375 | */ |
---|
1376 | virtual void setDeriveDepthBias(bool derive, float baseValue = 0.0f, |
---|
1377 | float multiplier = 0.0f, float slopeScale = 0.0f) |
---|
1378 | { |
---|
1379 | mDerivedDepthBias = derive; |
---|
1380 | mDerivedDepthBiasBase = baseValue; |
---|
1381 | mDerivedDepthBiasMultiplier = multiplier; |
---|
1382 | mDerivedDepthBiasSlopeScale = slopeScale; |
---|
1383 | } |
---|
1384 | |
---|
1385 | /** |
---|
1386 | * Set current render target to target, enabling its device context if needed |
---|
1387 | */ |
---|
1388 | virtual void _setRenderTarget(RenderTarget *target) = 0; |
---|
1389 | |
---|
1390 | /** Defines a listener on the custom events that this render system |
---|
1391 | can raise. |
---|
1392 | @see RenderSystem::addListener |
---|
1393 | */ |
---|
1394 | class _OgreExport Listener |
---|
1395 | { |
---|
1396 | public: |
---|
1397 | Listener() {} |
---|
1398 | virtual ~Listener() {} |
---|
1399 | |
---|
1400 | /** A rendersystem-specific event occurred. |
---|
1401 | @param eventName The name of the event which has occurred |
---|
1402 | @param parameters A list of parameters that may belong to this event, |
---|
1403 | may be null if there are no parameters |
---|
1404 | */ |
---|
1405 | virtual void eventOccurred(const String& eventName, |
---|
1406 | const NameValuePairList* parameters = 0) = 0; |
---|
1407 | }; |
---|
1408 | /** Adds a listener to the custom events that this render system can raise. |
---|
1409 | @remarks |
---|
1410 | Some render systems have quite specific, internally generated events |
---|
1411 | that the application may wish to be notified of. Many applications |
---|
1412 | don't have to worry about these events, and can just trust OGRE to |
---|
1413 | handle them, but if you want to know, you can add a listener here. |
---|
1414 | @par |
---|
1415 | Events are raised very generically by string name. Perhaps the most |
---|
1416 | common example of a render system specific event is the loss and |
---|
1417 | restoration of a device in DirectX; which OGRE deals with, but you |
---|
1418 | may wish to know when it happens. |
---|
1419 | @see RenderSystem::getRenderSystemEvents |
---|
1420 | */ |
---|
1421 | virtual void addListener(Listener* l); |
---|
1422 | /** Remove a listener to the custom events that this render system can raise. |
---|
1423 | */ |
---|
1424 | virtual void removeListener(Listener* l); |
---|
1425 | |
---|
1426 | /** Gets a list of the rendersystem specific events that this rendersystem |
---|
1427 | can raise. |
---|
1428 | @see RenderSystem::addListener |
---|
1429 | */ |
---|
1430 | virtual const StringVector& getRenderSystemEvents(void) const { return mEventNames; } |
---|
1431 | |
---|
1432 | /** Tell the rendersystem to perform any prep tasks it needs to directly |
---|
1433 | before other threads which might access the rendering API are registered. |
---|
1434 | @remarks |
---|
1435 | Call this from your main thread before starting your other threads |
---|
1436 | (which themselves should call registerThread()). Note that if you |
---|
1437 | start your own threads, there is a specific startup sequence which |
---|
1438 | must be respected and requires synchronisation between the threads: |
---|
1439 | <ol> |
---|
1440 | <li>[Main thread]Call preExtraThreadsStarted</li> |
---|
1441 | <li>[Main thread]Start other thread, wait</li> |
---|
1442 | <li>[Other thread]Call registerThread, notify main thread & continue</li> |
---|
1443 | <li>[Main thread]Wake up & call postExtraThreadsStarted</li> |
---|
1444 | </ol> |
---|
1445 | Once this init sequence is completed the threads are independent but |
---|
1446 | this startup sequence must be respected. |
---|
1447 | */ |
---|
1448 | virtual void preExtraThreadsStarted() = 0; |
---|
1449 | |
---|
1450 | /* Tell the rendersystem to perform any tasks it needs to directly |
---|
1451 | after other threads which might access the rendering API are registered. |
---|
1452 | @see RenderSystem::preExtraThreadsStarted |
---|
1453 | */ |
---|
1454 | virtual void postExtraThreadsStarted() = 0; |
---|
1455 | |
---|
1456 | /** Register the an additional thread which may make calls to rendersystem-related |
---|
1457 | objects. |
---|
1458 | @remarks |
---|
1459 | This method should only be called by additional threads during their |
---|
1460 | initialisation. If they intend to use hardware rendering system resources |
---|
1461 | they should call this method before doing anything related to the render system. |
---|
1462 | Some rendering APIs require a per-thread setup and this method will sort that |
---|
1463 | out. It is also necessary to call unregisterThread before the thread shuts down. |
---|
1464 | @note |
---|
1465 | This method takes no parameters - it must be called from the thread being |
---|
1466 | registered and that context is enough. |
---|
1467 | */ |
---|
1468 | virtual void registerThread() = 0; |
---|
1469 | |
---|
1470 | /** Unregister an additional thread which may make calls to rendersystem-related objects. |
---|
1471 | @see RenderSystem::registerThread |
---|
1472 | */ |
---|
1473 | virtual void unregisterThread() = 0; |
---|
1474 | |
---|
1475 | /** |
---|
1476 | * Gets the number of display monitors. |
---|
1477 | @see Root::getDisplayMonitorCount |
---|
1478 | */ |
---|
1479 | virtual unsigned int getDisplayMonitorCount() const = 0; |
---|
1480 | |
---|
1481 | /** |
---|
1482 | * This marks the beginning of an event for GPU profiling. |
---|
1483 | */ |
---|
1484 | virtual void beginProfileEvent( const String &eventName ) = 0; |
---|
1485 | |
---|
1486 | /** |
---|
1487 | * Ends the currently active GPU profiling event. |
---|
1488 | */ |
---|
1489 | virtual void endProfileEvent( void ) = 0; |
---|
1490 | |
---|
1491 | /** |
---|
1492 | * Marks an instantaneous event for graphics profilers. |
---|
1493 | * This is equivalent to calling @see beginProfileEvent and @see endProfileEvent back to back. |
---|
1494 | */ |
---|
1495 | virtual void markProfileEvent( const String &event ) = 0; |
---|
1496 | |
---|
1497 | /** Determines if the system has anisotropic mip map filter support |
---|
1498 | */ |
---|
1499 | virtual bool hasAnisotropicMipMapFilter() const = 0; |
---|
1500 | |
---|
1501 | /** Gets a custom (maybe platform-specific) attribute. |
---|
1502 | @remarks This is a nasty way of satisfying any API's need to see platform-specific details. |
---|
1503 | @param name The name of the attribute. |
---|
1504 | @param pData Pointer to memory of the right kind of structure to receive the info. |
---|
1505 | */ |
---|
1506 | virtual void getCustomAttribute(const String& name, void* pData); |
---|
1507 | |
---|
1508 | protected: |
---|
1509 | |
---|
1510 | /** DepthBuffers to be attached to render targets */ |
---|
1511 | DepthBufferMap mDepthBufferPool; |
---|
1512 | |
---|
1513 | /** The render targets. */ |
---|
1514 | RenderTargetMap mRenderTargets; |
---|
1515 | /** The render targets, ordered by priority. */ |
---|
1516 | RenderTargetPriorityMap mPrioritisedRenderTargets; |
---|
1517 | /** The Active render target. */ |
---|
1518 | RenderTarget * mActiveRenderTarget; |
---|
1519 | |
---|
1520 | /** The Active GPU programs and gpu program parameters*/ |
---|
1521 | GpuProgramParametersSharedPtr mActiveVertexGpuProgramParameters; |
---|
1522 | GpuProgramParametersSharedPtr mActiveGeometryGpuProgramParameters; |
---|
1523 | GpuProgramParametersSharedPtr mActiveFragmentGpuProgramParameters; |
---|
1524 | GpuProgramParametersSharedPtr mActiveTesselationHullGpuProgramParameters; |
---|
1525 | GpuProgramParametersSharedPtr mActiveTesselationDomainGpuProgramParameters; |
---|
1526 | GpuProgramParametersSharedPtr mActiveComputeGpuProgramParameters; |
---|
1527 | |
---|
1528 | // Texture manager |
---|
1529 | // A concrete class of this will be created and |
---|
1530 | // made available under the TextureManager singleton, |
---|
1531 | // managed by the RenderSystem |
---|
1532 | TextureManager* mTextureManager; |
---|
1533 | |
---|
1534 | // Active viewport (dest for future rendering operations) |
---|
1535 | Viewport* mActiveViewport; |
---|
1536 | |
---|
1537 | CullingMode mCullingMode; |
---|
1538 | |
---|
1539 | bool mWBuffer; |
---|
1540 | |
---|
1541 | size_t mBatchCount; |
---|
1542 | size_t mFaceCount; |
---|
1543 | size_t mVertexCount; |
---|
1544 | |
---|
1545 | /// Saved manual colour blends |
---|
1546 | ColourValue mManualBlendColours[OGRE_MAX_TEXTURE_LAYERS][2]; |
---|
1547 | |
---|
1548 | bool mInvertVertexWinding; |
---|
1549 | |
---|
1550 | /// Texture units from this upwards are disabled |
---|
1551 | size_t mDisabledTexUnitsFrom; |
---|
1552 | |
---|
1553 | /// number of times to render the current state |
---|
1554 | size_t mCurrentPassIterationCount; |
---|
1555 | size_t mCurrentPassIterationNum; |
---|
1556 | /// Whether to update the depth bias per render call |
---|
1557 | bool mDerivedDepthBias; |
---|
1558 | float mDerivedDepthBiasBase; |
---|
1559 | float mDerivedDepthBiasMultiplier; |
---|
1560 | float mDerivedDepthBiasSlopeScale; |
---|
1561 | |
---|
1562 | /// a global vertex buffer for global instancing |
---|
1563 | HardwareVertexBufferSharedPtr mGlobalInstanceVertexBuffer; |
---|
1564 | /// a vertex declaration for the global vertex buffer for the global instancing |
---|
1565 | VertexDeclaration* mGlobalInstanceVertexBufferVertexDeclaration; |
---|
1566 | /// the number of global instances (this number will be multiply by the render op instance number) |
---|
1567 | size_t mGlobalNumberOfInstances; |
---|
1568 | |
---|
1569 | /// is fixed pipeline enabled |
---|
1570 | bool mEnableFixedPipeline; |
---|
1571 | |
---|
1572 | /** updates pass iteration rendering state including bound gpu program parameter |
---|
1573 | pass iteration auto constant entry |
---|
1574 | @return True if more iterations are required |
---|
1575 | */ |
---|
1576 | bool updatePassIterationRenderState(void); |
---|
1577 | |
---|
1578 | /// List of names of events this rendersystem may raise |
---|
1579 | StringVector mEventNames; |
---|
1580 | |
---|
1581 | /// Internal method for firing a rendersystem event |
---|
1582 | virtual void fireEvent(const String& name, const NameValuePairList* params = 0); |
---|
1583 | |
---|
1584 | typedef list<Listener*>::type ListenerList; |
---|
1585 | ListenerList mEventListeners; |
---|
1586 | |
---|
1587 | typedef list<HardwareOcclusionQuery*>::type HardwareOcclusionQueryList; |
---|
1588 | HardwareOcclusionQueryList mHwOcclusionQueries; |
---|
1589 | |
---|
1590 | bool mVertexProgramBound; |
---|
1591 | bool mGeometryProgramBound; |
---|
1592 | bool mFragmentProgramBound; |
---|
1593 | bool mTesselationHullProgramBound; |
---|
1594 | bool mTesselationDomainProgramBound; |
---|
1595 | bool mComputeProgramBound; |
---|
1596 | |
---|
1597 | // Recording user clip planes |
---|
1598 | PlaneList mClipPlanes; |
---|
1599 | // Indicator that we need to re-set the clip planes on next render call |
---|
1600 | bool mClipPlanesDirty; |
---|
1601 | |
---|
1602 | /// Used to store the capabilities of the graphics card |
---|
1603 | RenderSystemCapabilities* mRealCapabilities; |
---|
1604 | RenderSystemCapabilities* mCurrentCapabilities; |
---|
1605 | bool mUseCustomCapabilities; |
---|
1606 | |
---|
1607 | /// Internal method used to set the underlying clip planes when needed |
---|
1608 | virtual void setClipPlanesImpl(const PlaneList& clipPlanes) = 0; |
---|
1609 | |
---|
1610 | /** Initialize the render system from the capabilities*/ |
---|
1611 | virtual void initialiseFromRenderSystemCapabilities(RenderSystemCapabilities* caps, RenderTarget* primary) = 0; |
---|
1612 | |
---|
1613 | |
---|
1614 | DriverVersion mDriverVersion; |
---|
1615 | uint16 mNativeShadingLanguageVersion; |
---|
1616 | |
---|
1617 | bool mTexProjRelative; |
---|
1618 | Vector3 mTexProjRelativeOrigin; |
---|
1619 | |
---|
1620 | |
---|
1621 | |
---|
1622 | }; |
---|
1623 | /** @} */ |
---|
1624 | /** @} */ |
---|
1625 | } |
---|
1626 | |
---|
1627 | #include "OgreHeaderSuffix.h" |
---|
1628 | |
---|
1629 | #endif |
---|